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標題: Titlebook: HCI International 2017 – Posters‘ Extended Abstracts; 19th International C Constantine Stephanidis Conference proceedings 2017 Springer Int [打印本頁]

作者: sustained    時間: 2025-3-21 19:14
書目名稱HCI International 2017 – Posters‘ Extended Abstracts影響因子(影響力)




書目名稱HCI International 2017 – Posters‘ Extended Abstracts影響因子(影響力)學科排名




書目名稱HCI International 2017 – Posters‘ Extended Abstracts網(wǎng)絡公開度




書目名稱HCI International 2017 – Posters‘ Extended Abstracts網(wǎng)絡公開度學科排名




書目名稱HCI International 2017 – Posters‘ Extended Abstracts被引頻次




書目名稱HCI International 2017 – Posters‘ Extended Abstracts被引頻次學科排名




書目名稱HCI International 2017 – Posters‘ Extended Abstracts年度引用




書目名稱HCI International 2017 – Posters‘ Extended Abstracts年度引用學科排名




書目名稱HCI International 2017 – Posters‘ Extended Abstracts讀者反饋




書目名稱HCI International 2017 – Posters‘ Extended Abstracts讀者反饋學科排名





作者: byline    時間: 2025-3-21 22:40

作者: 子女    時間: 2025-3-22 00:23

作者: Diuretic    時間: 2025-3-22 05:23

作者: Ostrich    時間: 2025-3-22 11:56

作者: 幼稚    時間: 2025-3-22 14:53

作者: IRATE    時間: 2025-3-22 20:55
Effects of Short Exposure to a Simulation in a Head-Mounted Device and the Individual Differences Ismay be involved. Our concerns are focused on short time exposure (less than 10?min) to a VR display. We developed a brief test battery to quickly evaluate 3 dimensions: cognitive style using Rod and Frame Test (RFT), oculomotor modification (AC/A) and balance (vestibular tests). Here we present a pi
作者: 引導    時間: 2025-3-22 22:33

作者: PET-scan    時間: 2025-3-23 04:29
The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratorys Game scored the lowest in detection accuracy, and exceeded both Highlighting and ME in terms of effort, performance, and frustration on the NASA-TLX. Highlighting scored highest in detection accuracy, but lowest in effort, performance, and frustration. The Control and ME scored neither highest nor
作者: condescend    時間: 2025-3-23 08:04

作者: 預知    時間: 2025-3-23 13:44

作者: Feckless    時間: 2025-3-23 16:13
https://doi.org/10.1007/978-3-322-86808-4t guaranteed to be when it is simulated, and fine adjustment is again necessary when the display is used. In this research, we report on the development of a projection simulator that can perform optical system adjustment and distortion correction simultaneously during optical design of the projection system.
作者: 裝勇敢地做    時間: 2025-3-23 19:22

作者: maverick    時間: 2025-3-24 01:22

作者: pus840    時間: 2025-3-24 03:40
https://doi.org/10.1007/978-3-662-24957-4 methods for WebVR are limited compared to traditional VR development environments. In this paper, we propose an interactive VR system for interior design based on web technologies with a system that supports 3D and VR views with various interaction methods on the web.
作者: Coma704    時間: 2025-3-24 08:35
,Zeichnen für Fortgeschrittene,s by developing matching algorithm and then implementing spatial mapping and simulation system using VR technology. Service blueprint that represents total service design solution for seamless user experience is suggested. Our system has the potential for industrialization and field application through service packaging.
作者: engagement    時間: 2025-3-24 14:04
Projection Simulator to Support Design Development of Spherical Immersive Displayt guaranteed to be when it is simulated, and fine adjustment is again necessary when the display is used. In this research, we report on the development of a projection simulator that can perform optical system adjustment and distortion correction simultaneously during optical design of the projection system.
作者: Cardioplegia    時間: 2025-3-24 15:04

作者: 平常    時間: 2025-3-24 20:38

作者: 饒舌的人    時間: 2025-3-25 01:00
Webizing Virtual Reality-Based Interactive Interior Design System methods for WebVR are limited compared to traditional VR development environments. In this paper, we propose an interactive VR system for interior design based on web technologies with a system that supports 3D and VR views with various interaction methods on the web.
作者: 顯示    時間: 2025-3-25 04:03
Service Design of Intergeneration Home-Sharing System Using VR-Based Simulation Technology and Optims by developing matching algorithm and then implementing spatial mapping and simulation system using VR technology. Service blueprint that represents total service design solution for seamless user experience is suggested. Our system has the potential for industrialization and field application through service packaging.
作者: grotto    時間: 2025-3-25 10:09
Conference proceedings 2017mputer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017.?.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process..The 177 papers presented in these two volumes were organized in topical sect
作者: 能量守恒    時間: 2025-3-25 15:20
Technischer Lehrgang: Hydraulische Systeme receive motivation and generate interest for reading is childhood. That’s why we focus on first time readers which cover a range of age from 8 to 12 years old, according to standards of some publishers in Mexico.
作者: 抓住他投降    時間: 2025-3-25 19:41

作者: Magisterial    時間: 2025-3-25 19:59
https://doi.org/10.1007/978-3-540-70838-4 with as they pleased. Throughout the process, we followed progress, offered advice, and noted instances when group actions paralleled documented Millennial behaviors.?Participants documented their learning process in a comic book style poster to further our ability to understand their progression.
作者: 腐爛    時間: 2025-3-26 03:12
Immersive Virtual Experience: An Effort to Increase the Interest for Reading on First-Time Readers receive motivation and generate interest for reading is childhood. That’s why we focus on first time readers which cover a range of age from 8 to 12 years old, according to standards of some publishers in Mexico.
作者: 虛弱    時間: 2025-3-26 07:19
Feasibility of Integrated GNSS/OBD-II/IMU as a Prerequisite for Virtual Realityntegrating a GPS/BeiDou receiver, an OBD-II (On-Board Diagnostics-II) device, and a MEMS IMU (Micro Electro Mechanical Systems-Inertial Measurement Unit). By an experiment result with field-collected actual measurements, the feasibility of the proposed method is evaluated.
作者: 舔食    時間: 2025-3-26 09:25

作者: 飛行員    時間: 2025-3-26 15:03
,Schutz des eigenen K?rpers vor Ansteckung,n view autostereoscopic images with a sense of depth through motion parallax using the display and control the content remotely using gesture interaction devices. We present an example of content using a prototype implementation to verify our approach’s usefulness.
作者: overreach    時間: 2025-3-26 19:57

作者: 指派    時間: 2025-3-27 00:12

作者: Glower    時間: 2025-3-27 01:17

作者: 模范    時間: 2025-3-27 06:42
Error Monitoring and Correction Related to the Sense of Presence in Virtual Environmentsng and correction may be related to less presence due to a more critical evaluation of virtual environments at least for low-immersion settings. Implications of these findings for user selection procedures and design of virtual environments are discussed.
作者: precede    時間: 2025-3-27 12:47

作者: escalate    時間: 2025-3-27 15:57
Physically-Based Clay Art Rendering with HMD VRtion process accompanied with HDRI physical measurement process. It also provides a VR environment that can be experienced using HMD VR to add user’s interest and interaction. In order to verify this study, we compared and evaluated our results with the HDRI sampling, and the BRDF methods.
作者: Bravado    時間: 2025-3-27 17:48

作者: 細菌等    時間: 2025-3-28 01:38
1865-0929 e 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017.?.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process..The 177 papers presented in these
作者: 蜿蜒而流    時間: 2025-3-28 03:14
Gestaltung der Distributionsleistungtion process accompanied with HDRI physical measurement process. It also provides a VR environment that can be experienced using HMD VR to add user’s interest and interaction. In order to verify this study, we compared and evaluated our results with the HDRI sampling, and the BRDF methods.
作者: conformity    時間: 2025-3-28 09:54

作者: Suppository    時間: 2025-3-28 12:51

作者: 脆弱帶來    時間: 2025-3-28 14:57
Effects of Short Exposure to a Simulation in a Head-Mounted Device and the Individual Differences Isoid oculomotor trouble, eyestrain and sickness. Although the technology is not mature enough to avoid discomfort, the market already proposes devices to a large public, especially head-mounted devices. Many questions arise: Will customers adapt to those unnatural technologies? Could exposure to thos
作者: 喃喃而言    時間: 2025-3-28 22:07
Projection Simulator to Support Design Development of Spherical Immersive Displaytic presence, as if the user exists in another space. In general, when developing a display, it is necessary to perform optical design of the projection system in considering special distortion correction on the dome screen. However, accuracy of the optical system that is actually manufactured is no
作者: Largess    時間: 2025-3-28 23:19
Immersive Virtual Experience: An Effort to Increase the Interest for Reading on First-Time Readers2005, it is possible to observe, the low level of reading ability of Mexicans, compared to other countries. The average of books read per year in Mexico is 2.9 per person..In this research we propose, the use of technology to increase the interest in reading in first time readers. We pretend to use
作者: 喃喃訴苦    時間: 2025-3-29 03:13

作者: 晚來的提名    時間: 2025-3-29 10:26

作者: Noctambulant    時間: 2025-3-29 14:03

作者: 衍生    時間: 2025-3-29 19:05
Feasibility of Integrated GNSS/OBD-II/IMU as a Prerequisite for Virtual Realityquisites. For this purpose, GNSS (Global Navigation Satellite System) is attractive since it can provide absolute coordinates to any object located on earth. However, accurate positioning is not a simple problem since any single GNSS cannot provide sufficient the number of visible satellites in urba
作者: nauseate    時間: 2025-3-29 23:27
Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training[VR]) and to examine the impact of different interaction methods in VR (gesture-based and voice-based). Traditional desktop-based computer simulations may create learning environments different from VR systems due to differences in task presentation (i.e., 2D versus 3D) and interaction method (i.e.,
作者: 老巫婆    時間: 2025-3-30 00:06
Webizing Interactive CAD Review System Using Super Multiview Autostereoscopic Displaysause its content remains in the early stages of only image or video without user interaction. Expanding the display market would require content that can take advantage of the display. In this paper, we propose a webized interactive CAD review system that uses super multi-view autostereoscopic displ
作者: 憤怒事實    時間: 2025-3-30 06:31
Webizing Virtual Reality-Based Interactive Interior Design Systeml constraints. Recently, various head-mounted display (HMD) applications for VR using smartphones have become popular, and WebVR technology has been introduced to implement VR applications on the web. However, WebVR is still its early stages for use in the development of VR applications. Interaction
作者: 豎琴    時間: 2025-3-30 08:42
Error Monitoring and Correction Related to the Sense of Presence in Virtual Environmentsonflicts with reality per definition, error monitoring and correction may be involved in the emergence of the sense of presence. Here we show that error monitoring and correction is indeed related to various aspects of presence. Specifically, it was shown that effective error monitoring and correcti
作者: 責任    時間: 2025-3-30 14:10

作者: iodides    時間: 2025-3-30 19:02

作者: 外科醫(yī)生    時間: 2025-3-30 22:36
Service Design of Intergeneration Home-Sharing System Using VR-Based Simulation Technology and Optimer, various difficulties among the residents who are strangers from different generations are likely to occur. Research aim is to solve this social phenomenon by applying interdisciplinary total design solution. This research suggests an integrative solution to support optimal matching of cohabitant
作者: 和藹    時間: 2025-3-31 04:39
Application of Human Computer Interaction Interface in Game Design electronic games there are serious problems. Smart phones, interaction design in the past, the display on the big screen display and data analysis and processing capacity and other factors will play the player’s entertainment experience and interaction of freedom to have an impact. Based on the pre
作者: dowagers-hump    時間: 2025-3-31 06:15

作者: 交響樂    時間: 2025-3-31 11:20
,M?ngel an Sto?d?mpfern und Radaufh?ngungen, mounted VR displays frequently report symptoms similar, but not identical, to those of motion sickness and simulator sickness. Because of this distinction, the symptoms are collectively classified as symptoms of cybersickness. While researchers and tech developers alike acknowledge VR’s propensity
作者: 淡紫色花    時間: 2025-3-31 16:31





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