標(biāo)題: Titlebook: HCI International 2016 – Posters‘ Extended Abstracts; 18th International C Constantine Stephanidis Conference proceedings 2016 Springer Int [打印本頁] 作者: 萬靈藥 時(shí)間: 2025-3-21 17:40
書目名稱HCI International 2016 – Posters‘ Extended Abstracts影響因子(影響力)
書目名稱HCI International 2016 – Posters‘ Extended Abstracts影響因子(影響力)學(xué)科排名
書目名稱HCI International 2016 – Posters‘ Extended Abstracts網(wǎng)絡(luò)公開度
書目名稱HCI International 2016 – Posters‘ Extended Abstracts網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱HCI International 2016 – Posters‘ Extended Abstracts被引頻次
書目名稱HCI International 2016 – Posters‘ Extended Abstracts被引頻次學(xué)科排名
書目名稱HCI International 2016 – Posters‘ Extended Abstracts年度引用
書目名稱HCI International 2016 – Posters‘ Extended Abstracts年度引用學(xué)科排名
書目名稱HCI International 2016 – Posters‘ Extended Abstracts讀者反饋
書目名稱HCI International 2016 – Posters‘ Extended Abstracts讀者反饋學(xué)科排名
作者: Bombast 時(shí)間: 2025-3-21 23:55
Wartbarkeit und Materialerhaltung,e at the teaching spaces in National Taipei University of Technology. 27 students were interviewed and their behaviors observed. Research results include findings on item storage, desktop space expansion, manual operation and light weighting. Our results show that the best scenario is to give lectur作者: 輕觸 時(shí)間: 2025-3-22 01:24 作者: 歡笑 時(shí)間: 2025-3-22 04:35
,Das Pr?sentieren des Technischen Berichts,r several reasons. It is more efficient from a logistics standpoint, most platforms allow the researcher to easily collect user experience metrics and for some metrics the data collected is comparable to data collected in a lab study. Un-moderated user research platforms have typically been used to 作者: OASIS 時(shí)間: 2025-3-22 11:43
https://doi.org/10.1007/978-3-663-04318-8 ten software startups fail within their first three years - the main failure is caused by the high cost of getting the first customer and the even higher cost of getting the product wrong. In order to reduce these failures, more recent research has focused on combining the approaches of Design Thin作者: CUB 時(shí)間: 2025-3-22 14:45
https://doi.org/10.1007/978-3-322-89783-1rings. Human-computer interaction (HCI) strategies, which are widely adopted by online marketers, are categorized into two dimensions: intervention mode and interaction scheme. Intervention mode refers to the way that marketing messages intervene in the activities of online consumers, whereas intera作者: 沉積物 時(shí)間: 2025-3-22 17:24 作者: 防銹 時(shí)間: 2025-3-23 00:11
,W?rme – und K?lteversorgungsanlagen,ative design requirements of the multinational design resources, also requires a corresponding technical products and systems as a powerful support. The development of related technologies of remote cooperative work, must well consider interactive cognition of team members when work remotely as well作者: CRACY 時(shí)間: 2025-3-23 03:49
https://doi.org/10.1007/978-3-663-14301-7puter Interaction researchers, user experience professionals and science educators. It is widely acknowledged that science-fiction has had an impact on the development of interactive technology. However, this impact has neither been fully conceptually developed nor quantitatively determined. This re作者: GLADE 時(shí)間: 2025-3-23 06:24
https://doi.org/10.1007/978-3-663-20349-0nt of new services using smart devices and technology convergence, the importance of content technology is being emphasized. For a systematic response to this situation, systematic strategies and cooperation between government departments that invest in R&D are necessary conditions for maximizing th作者: Little 時(shí)間: 2025-3-23 09:52 作者: 帶來 時(shí)間: 2025-3-23 15:51
,Modellf?lle des Wachstums ohne Probleme,, the interorganizational coordination efforts have been further augmented through complementary investments in product lifecycle management (PLM). PLM provides an integrated collaborative product development platform that enables firms to effectively conduct complex and communication-intensive inte作者: Immunization 時(shí)間: 2025-3-23 20:52
Elektronisch-hydraulische Steuerung,l parts are confined to the form of projects in the curriculum. This paper presents a new lab course called Media and Cognition and its lab platform. The new lab course is more appropriate and more general education for junior students with less professional knowledge. By using a larger, scalable an作者: reception 時(shí)間: 2025-3-23 23:01
Hydraulikflüssigkeiten und -leitungen interaction. HEG, in its current version, has two implemented modules: one that designs the interface in which the simulated user performs a task; and an automatic human error generator module. The system is linked to the cognitive architecture ACT-R and is able to simulate the following errors dur作者: concise 時(shí)間: 2025-3-24 02:35
,Analysieren und Beseitigen von St?rungen,distance, more and more organizations let robots and humans work hand-in-hand. This means that humans and robots are sharing physical space and are engaging in direct contact with each other. One factor that predicts successful human-robot interaction is the acceptance of the robot by the human. In 作者: Venules 時(shí)間: 2025-3-24 07:57 作者: Fortify 時(shí)間: 2025-3-24 10:49
Exposing American Undergraduates to , and Other Key Principles in Japanese Culture, Design, Technolocross-cultural experiences to influence designers, American undergraduate liberal arts colleges do not typically include these topics as part of the standard computer science curriculum or as part of their general education requirements. We present a case study in exposing undergraduate students at 作者: fiscal 時(shí)間: 2025-3-24 18:04
Program for the Application of Innovative Design Thinking: Assessment of Product Opportunity Gaps ofe at the teaching spaces in National Taipei University of Technology. 27 students were interviewed and their behaviors observed. Research results include findings on item storage, desktop space expansion, manual operation and light weighting. Our results show that the best scenario is to give lectur作者: 起來了 時(shí)間: 2025-3-24 19:03 作者: 高興一回 時(shí)間: 2025-3-24 23:24 作者: 小木槌 時(shí)間: 2025-3-25 06:12
Pet Empires: Combining Design Thinking, Lean Startup and Agile to Learn from Failure and Develop a S ten software startups fail within their first three years - the main failure is caused by the high cost of getting the first customer and the even higher cost of getting the product wrong. In order to reduce these failures, more recent research has focused on combining the approaches of Design Thin作者: 他姓手中拿著 時(shí)間: 2025-3-25 08:16 作者: Axillary 時(shí)間: 2025-3-25 14:17 作者: 痛得哭了 時(shí)間: 2025-3-25 19:10
Study on the Relationship Between Mental Model of Designer Team and Factors in Remote Collaborationative design requirements of the multinational design resources, also requires a corresponding technical products and systems as a powerful support. The development of related technologies of remote cooperative work, must well consider interactive cognition of team members when work remotely as well作者: Carcinogen 時(shí)間: 2025-3-25 20:34 作者: 舔食 時(shí)間: 2025-3-26 01:59 作者: Obstruction 時(shí)間: 2025-3-26 07:24
Supporting Complex Decisions Through Selection of Appropriate Graphical Layoutthis. Many papers have demonstrated a link between graphical format and decision choice but there has been less evaluation within the context of complex decision making and uncertainty. This study examines the impact of data representation (a) within a univariate and continuous choice decision conte作者: 教唆 時(shí)間: 2025-3-26 08:46
Capabilities Driving Competitive Advantage in New Product Development: Coordination Capability, Abso, the interorganizational coordination efforts have been further augmented through complementary investments in product lifecycle management (PLM). PLM provides an integrated collaborative product development platform that enables firms to effectively conduct complex and communication-intensive inte作者: fleeting 時(shí)間: 2025-3-26 16:36 作者: Vulvodynia 時(shí)間: 2025-3-26 17:31
To Err Is Human: Building an Automatic Error Generator System interaction. HEG, in its current version, has two implemented modules: one that designs the interface in which the simulated user performs a task; and an automatic human error generator module. The system is linked to the cognitive architecture ACT-R and is able to simulate the following errors dur作者: 極少 時(shí)間: 2025-3-26 21:26
TAM Reloaded: A Technology Acceptance Model for Human-Robot Cooperation in Production Systemsdistance, more and more organizations let robots and humans work hand-in-hand. This means that humans and robots are sharing physical space and are engaging in direct contact with each other. One factor that predicts successful human-robot interaction is the acceptance of the robot by the human. In 作者: 不法行為 時(shí)間: 2025-3-27 05:06
On Repairing Generated Behaviors for Graphical Characters refer to novice users as any persons who do not have any particular skills, training and experience in both programming and design. The focus of this paper is on the analysis of the needs and requirements that are necessary to identify and repair problems related to the rendering of the behaviors a作者: Nonporous 時(shí)間: 2025-3-27 05:55
,Das Pr?sentieren des Technischen Berichts,ence research activities. MURAL (.) is a visual workspace used by creative teams to share inspiration, discover new insights, brainstorm and organize ideas and define solutions. In this paper, we describe how MURAL can be used as a platform to facilitate un-moderated formative user experience research activities.作者: 表兩個(gè) 時(shí)間: 2025-3-27 11:19
https://doi.org/10.1007/978-3-663-14301-7a, we introduce a possible quantification framework utilizing scientometric analysis, in particular, citation- and keyword analysis of peer-reviewed publications in Computer Science to quantify the reciprocal connection of science-fiction media and Human-Computer Interaction.作者: 止痛藥 時(shí)間: 2025-3-27 14:20
Hydraulikflüssigkeiten und -leitungen the error-affected human performance showing the information related to the cognitive process involved in the simulated task as output. This paper aims to contribute to the field of human-computer interaction regarding the development of systems that anticipate human error.作者: 怕失去錢 時(shí)間: 2025-3-27 20:01 作者: GRILL 時(shí)間: 2025-3-27 22:23
A Conceptual Research Agenda and Quantification Framework for the Relationship Between Science-Fictia, we introduce a possible quantification framework utilizing scientometric analysis, in particular, citation- and keyword analysis of peer-reviewed publications in Computer Science to quantify the reciprocal connection of science-fiction media and Human-Computer Interaction.作者: 去掉 時(shí)間: 2025-3-28 05:54
To Err Is Human: Building an Automatic Error Generator System the error-affected human performance showing the information related to the cognitive process involved in the simulated task as output. This paper aims to contribute to the field of human-computer interaction regarding the development of systems that anticipate human error.作者: 追蹤 時(shí)間: 2025-3-28 08:04
Conference proceedings 2016rnational Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016...The total of 1287 papers and 186 posters presented at the HCII 2016 conferences was carefully reviewed and selected from 4354 submissions. These papers address the latest research and development e作者: TOXIN 時(shí)間: 2025-3-28 11:50 作者: Interdict 時(shí)間: 2025-3-28 16:05 作者: amorphous 時(shí)間: 2025-3-28 20:32 作者: 女歌星 時(shí)間: 2025-3-28 23:27 作者: Pcos971 時(shí)間: 2025-3-29 03:36
Wartbarkeit und Materialerhaltung,ude findings on item storage, desktop space expansion, manual operation and light weighting. Our results show that the best scenario is to give lectures and encourage small group discussions in a flexible and private space.作者: Terminal 時(shí)間: 2025-3-29 08:02
https://doi.org/10.1007/978-3-322-89783-1de and interaction scheme. Intervention mode refers to the way that marketing messages intervene in the activities of online consumers, whereas interaction scheme refers to the communication acts required from consumers after the initial intervention. A within-subjects experiment is used in this study.作者: 大都市 時(shí)間: 2025-3-29 14:14
Technischer Lehrgang Motorkraftstoffe paper is on the analysis of the needs and requirements that are necessary to identify and repair problems related to the rendering of the behaviors after the authoring stage. We also briefly sketch our strategy for the behavior repair in the behavior authoring system that we are developing.作者: DIS 時(shí)間: 2025-3-29 18:52 作者: Judicious 時(shí)間: 2025-3-29 23:31 作者: 反對 時(shí)間: 2025-3-30 02:59
,Zuverl?ssigkeit in Beschaffungsvertr?gen,an American liberal arts college to Japanese culture, technology and design through an immersive three-week course that includes two weeks of study in Japan. Through this cross-cultural course, students learn about Japanese culture, technology and design with an emphasis on the way these three areas are interrelated.作者: archetype 時(shí)間: 2025-3-30 05:12
https://doi.org/10.1007/978-3-663-04318-8king (DT), Lean Startup and Agile to develop and scale new products. This research aims to offer new insights on how startups can benefit by combing the approaches above to developing new software products. As a result, this paper provides a model which demonstrated good potential to be used by startups.作者: 牢騷 時(shí)間: 2025-3-30 11:36 作者: 不理會 時(shí)間: 2025-3-30 16:03 作者: 卡死偷電 時(shí)間: 2025-3-30 19:05
Exposing American Undergraduates to , and Other Key Principles in Japanese Culture, Design, Technoloan American liberal arts college to Japanese culture, technology and design through an immersive three-week course that includes two weeks of study in Japan. Through this cross-cultural course, students learn about Japanese culture, technology and design with an emphasis on the way these three areas are interrelated.作者: 細(xì)胞 時(shí)間: 2025-3-30 21:38 作者: Allure 時(shí)間: 2025-3-31 04:45 作者: 實(shí)現(xiàn) 時(shí)間: 2025-3-31 07:11 作者: Misnomer 時(shí)間: 2025-3-31 11:35 作者: Resistance 時(shí)間: 2025-3-31 15:10 作者: 機(jī)制 時(shí)間: 2025-3-31 19:09