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標(biāo)題: Titlebook: HCI International 2016 – Posters‘ Extended Abstracts; 18th International C Constantine Stephanidis Conference proceedings 2016 Springer Int [打印本頁]

作者: 密度    時(shí)間: 2025-3-21 16:19
書目名稱HCI International 2016 – Posters‘ Extended Abstracts影響因子(影響力)




書目名稱HCI International 2016 – Posters‘ Extended Abstracts影響因子(影響力)學(xué)科排名




書目名稱HCI International 2016 – Posters‘ Extended Abstracts網(wǎng)絡(luò)公開度




書目名稱HCI International 2016 – Posters‘ Extended Abstracts網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱HCI International 2016 – Posters‘ Extended Abstracts被引頻次




書目名稱HCI International 2016 – Posters‘ Extended Abstracts被引頻次學(xué)科排名




書目名稱HCI International 2016 – Posters‘ Extended Abstracts年度引用




書目名稱HCI International 2016 – Posters‘ Extended Abstracts年度引用學(xué)科排名




書目名稱HCI International 2016 – Posters‘ Extended Abstracts讀者反饋




書目名稱HCI International 2016 – Posters‘ Extended Abstracts讀者反饋學(xué)科排名





作者: 確定方向    時(shí)間: 2025-3-22 00:12
Technische Thermodynamik Teil IIen discussed. However, most gamification methods are generic and do not emphasize the collaborative aspects. This research aims to define a process to promote engagement in open collaboration communities by means of gamification. The process will be refined through action research cycles.
作者: 割公牛膨脹    時(shí)間: 2025-3-22 03:27

作者: Bravura    時(shí)間: 2025-3-22 07:05

作者: SYN    時(shí)間: 2025-3-22 11:17

作者: 擴(kuò)音器    時(shí)間: 2025-3-22 15:19
Communications in Computer and Information Sciencehttp://image.papertrans.cn/h/image/420051.jpg
作者: 偽造者    時(shí)間: 2025-3-22 17:43

作者: CLAP    時(shí)間: 2025-3-22 21:37

作者: reptile    時(shí)間: 2025-3-23 01:41

作者: 叢林    時(shí)間: 2025-3-23 08:52
978-3-319-40541-4Springer International Publishing Switzerland 2016
作者: gerontocracy    時(shí)間: 2025-3-23 12:46
HCI International 2016 – Posters‘ Extended Abstracts978-3-319-40542-1Series ISSN 1865-0929 Series E-ISSN 1865-0937
作者: acetylcholine    時(shí)間: 2025-3-23 15:01

作者: 單色    時(shí)間: 2025-3-23 18:13
Conference proceedings 2016ernational Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016...The total of 1287 papers and 186 posters presented at the HCII 2016 conferences was carefully reviewed and selected from 4354 submissions. These papers address the latest research and development
作者: pulmonary-edema    時(shí)間: 2025-3-24 01:15

作者: explicit    時(shí)間: 2025-3-24 05:03

作者: ANNUL    時(shí)間: 2025-3-24 06:51
Criss-Crossing Idea Landscapes via Idea Networks in Knowledge Forumnalyses were conducted on student notes in Knowledge Forum in order to identify ‘big ideas’ in the student discourse and compare word cloud visualizations with idea network visualizations of the community knowledge. Implications of these designs are discussed within the context of education for knowledge creation and innovation.
作者: APNEA    時(shí)間: 2025-3-24 11:10

作者: 刀鋒    時(shí)間: 2025-3-24 18:47

作者: 割公牛膨脹    時(shí)間: 2025-3-24 22:40

作者: 學(xué)術(shù)討論會(huì)    時(shí)間: 2025-3-25 01:42
Automatic Adaptation Techniques to Increase the Web Accessibility for Blind UsersPreliminary evaluation of these techniques reveals that the prototype successfully eliminates half of the accessibility errors identified by validating tools and it performs equally well regardless of the accessibility compliance level of the website.
作者: TERRA    時(shí)間: 2025-3-25 03:46

作者: 外貌    時(shí)間: 2025-3-25 10:39

作者: 易改變    時(shí)間: 2025-3-25 12:05
https://doi.org/10.1007/978-3-662-24959-8isfaction on using interactivity features in ACG portable site service. A pilot test to purify the items of questionnaire. And then confirmatory factor analysis will implicate on the second stage for model evaluation and modification.
作者: 有偏見    時(shí)間: 2025-3-25 18:45

作者: ineluctable    時(shí)間: 2025-3-25 20:58

作者: DIKE    時(shí)間: 2025-3-26 02:12

作者: HATCH    時(shí)間: 2025-3-26 04:21
Günter P. Merker,Christian Schwarznalysis is a qualitative and interpretive methodology for analyzing social phenomena through any communication mechanism. We illustrate interesting results where the use of discourse analysis allows us to easily process representations through images.
作者: 過于光澤    時(shí)間: 2025-3-26 11:23

作者: 叢林    時(shí)間: 2025-3-26 12:59

作者: 品牌    時(shí)間: 2025-3-26 19:42
Analysis of Academic Research Networks to Find Collaboration Partnersn how social network analysis can be used to help researchers in finding suitable collaboration partners with whom they have not worked in the past but can collaborate in the future. Further, we have considered two different analysis techniques – weighted and non-weighted graph and the results are compared based on the relevance of the outcomes.
作者: 空氣傳播    時(shí)間: 2025-3-26 23:24
NatureNet: An Interaction Design with a Focus on Crowdsourcing for CommunityNatureNet, the interaction design has a focus on creating an online community around informal learning about environmental sustainability issues and on engaging the community to extend and customize the design of the technology to better support their environmental sustainability projects.
作者: Synovial-Fluid    時(shí)間: 2025-3-27 02:13

作者: iodides    時(shí)間: 2025-3-27 05:53

作者: defendant    時(shí)間: 2025-3-27 10:06
Playful Interactions for the Citizens’ Engagement. The Musical Language as a Possible Applicationysical affordances of the urban pattern) as a possible approach to enhance the citizens’ engagement, and discusses the related technological and interaction issues. The musical language is proposed as a possible language related to the game context that we would apply to city for engagement purposes in the urban environment.
作者: 沖擊力    時(shí)間: 2025-3-27 16:47
Outdoor Gesture Recognition System Using Accurate Absolute Position Coordinatesd gesture-sensing trials using our system to input a line and an arbitrary path. As a result, they were well observed with an accuracy on the order of a centimeter, even outside without any calibration. Through this experiment, our system has great potential to be used for gesture recognition system in flexible outdoor environments.
作者: beta-carotene    時(shí)間: 2025-3-27 20:08
HCI International 2016 – Posters‘ Extended Abstracts18th International C
作者: Congregate    時(shí)間: 2025-3-27 22:50

作者: Genistein    時(shí)間: 2025-3-28 03:58

作者: DAMN    時(shí)間: 2025-3-28 09:27
Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archemmediately increasing the interests of users. The difficulty of the game was determined by the archery target size and control. The user controlled the game with his or her own gestures: Aim was controlled by the user’s left hand, and the firing gesture required putting the user’s right hand up. We
作者: athlete’s-foot    時(shí)間: 2025-3-28 11:59
1865-0929 ation-based and navigation applications; smart environments and the Internet of Things; design and evaluation case studies..978-3-319-40541-4978-3-319-40542-1Series ISSN 1865-0929 Series E-ISSN 1865-0937
作者: 緯度    時(shí)間: 2025-3-28 15:35

作者: calorie    時(shí)間: 2025-3-28 21:58

作者: Metamorphosis    時(shí)間: 2025-3-29 01:04
https://doi.org/10.1007/978-3-662-40339-6mmediately increasing the interests of users. The difficulty of the game was determined by the archery target size and control. The user controlled the game with his or her own gestures: Aim was controlled by the user’s left hand, and the firing gesture required putting the user’s right hand up. We
作者: hurricane    時(shí)間: 2025-3-29 06:39

作者: 多樣    時(shí)間: 2025-3-29 10:15

作者: harbinger    時(shí)間: 2025-3-29 13:52

作者: 凝視    時(shí)間: 2025-3-29 18:32
Promoting Engagement in Open Collaboration Communities by Means of Gamificationen discussed. However, most gamification methods are generic and do not emphasize the collaborative aspects. This research aims to define a process to promote engagement in open collaboration communities by means of gamification. The process will be refined through action research cycles.
作者: Bumble    時(shí)間: 2025-3-29 23:26

作者: conjunctivitis    時(shí)間: 2025-3-30 03:37
Automatic Adaptation Techniques to Increase the Web Accessibility for Blind Usersdaptation has been used as an approach to enhance website accessibility by applying automatic transformation techniques. We describe here a system that automatically increases webpage accessibility by applying three different techniques: link enrichment, image enrichment, and navigation enrichment.
作者: 并排上下    時(shí)間: 2025-3-30 05:09

作者: Constant    時(shí)間: 2025-3-30 09:36
Criss-Crossing Idea Landscapes via Idea Networks in Knowledge Forumowledge of value to the community. Knowledge Forum technology serves as the community space for creative work with ideas, where students design views (i.e., idea landscapes) to explore ideas, refine ideas, and synthesize ideas, with supports in place for criss-crossing these idea landscapes with eas
作者: evince    時(shí)間: 2025-3-30 13:47

作者: lipids    時(shí)間: 2025-3-30 19:57

作者: neutralize    時(shí)間: 2025-3-30 23:00

作者: 樂章    時(shí)間: 2025-3-31 04:43

作者: indices    時(shí)間: 2025-3-31 08:13
Playful Interactions for the Citizens’ Engagement. The Musical Language as a Possible Applicationat are their emotions in the city during the interaction with services and spaces. Moreover, in order to make the cities more “human”, an active citizens’ involvement in design processes is more and more considered as a necessary factor. However, the mere existence of tools that can engage people do
作者: 情節(jié)劇    時(shí)間: 2025-3-31 12:28
Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Sociies focused on tendencies of consumer communities on SNSs. In this paper, we focus on a fashion brand and “Instagram”. And we study about tendencies of consumer communities on SNSs to present necessary information for users effectively. From the results of our analysis, we found that there was a com
作者: sundowning    時(shí)間: 2025-3-31 13:57





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