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標題: Titlebook: HCI International 2015 - Posters’ Extended Abstracts; International Confer Constantine Stephanidis Conference proceedings 2015 Springer Int [打印本頁]

作者: Waterproof    時間: 2025-3-21 17:10
書目名稱HCI International 2015 - Posters’ Extended Abstracts影響因子(影響力)




書目名稱HCI International 2015 - Posters’ Extended Abstracts影響因子(影響力)學科排名




書目名稱HCI International 2015 - Posters’ Extended Abstracts網(wǎng)絡公開度




書目名稱HCI International 2015 - Posters’ Extended Abstracts網(wǎng)絡公開度學科排名




書目名稱HCI International 2015 - Posters’ Extended Abstracts被引頻次




書目名稱HCI International 2015 - Posters’ Extended Abstracts被引頻次學科排名




書目名稱HCI International 2015 - Posters’ Extended Abstracts年度引用




書目名稱HCI International 2015 - Posters’ Extended Abstracts年度引用學科排名




書目名稱HCI International 2015 - Posters’ Extended Abstracts讀者反饋




書目名稱HCI International 2015 - Posters’ Extended Abstracts讀者反饋學科排名





作者: 花費    時間: 2025-3-21 23:47

作者: Malfunction    時間: 2025-3-22 03:39

作者: 戰(zhàn)勝    時間: 2025-3-22 04:48
Method to Design Adaptable and Adaptive User Interfacestic day-by-day living space, a new method of holistic and adaptive user interface is proposed to support the modelling of information related to the user and the context of the interaction to generate the user profiles, subjects older than 40 years with different levels of technology affinity have b
作者: 場所    時間: 2025-3-22 10:36
Designing for Affectibility: Principles and Guideliness case with affective aspects of interaction. In this paper we present a revised set of the Principles for the Design for Affectibility, together with practical examples of use and application. The objective is to support designers in the process of creating educational systems for children, conside
作者: 玉米    時間: 2025-3-22 16:00
A Comparative Analysis of Usability Evaluation Methods on Their Versatility in the Face of Diversifie action and/or the object associated with his/her current goal. The recent shift from mouse-based to touch-based interaction demands that any usability evaluation method be sensitive to not only object-related but also action-related usability problems. This study involved a total of 32 participant
作者: duplicate    時間: 2025-3-22 18:04

作者: 谷類    時間: 2025-3-23 00:13
A Pedagogical Approach to Usability in Serious Gameshe learning process. Serious games must successfully employ pedagogical methods and theories to increase the likelihood that knowledge is. The process of learning is hindered when an unusable interface demands cognitive resources that should be allocated to learning. Despite the creation of a usable
作者: heirloom    時間: 2025-3-23 03:32
Design Support Tool Using Pen Device for Simplification of Animation Designand concepts. However, animations are currently created with software that requires complicated operations and programming. Such software inhibits intuitive and creative animation design. In this study, we analyze animations and determine the factors that inhibit intuitive and creative animation des
作者: prick-test    時間: 2025-3-23 05:55
User Experience and Other People: On User Experience Evaluation Framework for Human-Centered Design in ISO 9241-210 and its importance has been growing, details of the notion and results of introduction of it have not been well clarified yet. In the previous paper, a new integrated evaluation framework of usability and UX, based on ISO 9241-11 and ACSI (American Customer Satisfaction Index) was p
作者: consolidate    時間: 2025-3-23 10:42
Universal Usability in Mass Media via Discourse Analysis: A Case Studye Mass Media are also responsible for providing the suitable perception of news from different areas such as for instance politics, business, crime, or technology. However, this perception is often manipulated in order to accommodate the information according to a given criteria. This manipulation o
作者: 浮雕    時間: 2025-3-23 14:14

作者: liposuction    時間: 2025-3-23 20:08
A Framework Proposal of UX Evaluation of the Contents Consistency on Multi Screensreen environment, and identify the items that offer such experience. If user experiences are provided naturally and consistently without any sense of difference, irrespective of the change of devices when user utilize the contents, loyalty to the contents will be increased automatically. In this stu
作者: Concomitant    時間: 2025-3-24 01:34

作者: Prosaic    時間: 2025-3-24 02:55
Validated Usability Heuristics: Defining Categories and Design Guidance the benefits of the approach (e.g., flexibility across time and platform, efficiency, utility of feedback) [.], it is also associated with sub-par reliability, validity, and comprehensiveness and requires a Human Factors (HF) expert for the analysis and interpretation of subjective feedback. While
作者: organism    時間: 2025-3-24 10:14

作者: GIDDY    時間: 2025-3-24 13:11

作者: Narrative    時間: 2025-3-24 16:20

作者: 傳授知識    時間: 2025-3-24 22:28

作者: TRACE    時間: 2025-3-25 02:32

作者: 同來核對    時間: 2025-3-25 06:01

作者: 單調(diào)女    時間: 2025-3-25 10:41
https://doi.org/10.1007/978-3-662-05502-1s case with affective aspects of interaction. In this paper we present a revised set of the Principles for the Design for Affectibility, together with practical examples of use and application. The objective is to support designers in the process of creating educational systems for children, conside
作者: 軌道    時間: 2025-3-25 13:33
Leopold B?swirth,Sabine Bschorere action and/or the object associated with his/her current goal. The recent shift from mouse-based to touch-based interaction demands that any usability evaluation method be sensitive to not only object-related but also action-related usability problems. This study involved a total of 32 participant
作者: Palliation    時間: 2025-3-25 17:03
,Str?mung kompressibler Fluide,cts. The future technologies need to be developed in user perspectives because users center in connected situations based on IoT. As a part of addressing this issue, the present study proposes a conceptual model for the IoT process, which can be likened to a human activity process based on ‘Activity
作者: Dawdle    時間: 2025-3-25 23:01

作者: AFFIX    時間: 2025-3-26 01:25
,Instation?re Str?mung in Rohrleitungen,and concepts. However, animations are currently created with software that requires complicated operations and programming. Such software inhibits intuitive and creative animation design. In this study, we analyze animations and determine the factors that inhibit intuitive and creative animation des
作者: landmark    時間: 2025-3-26 06:50
https://doi.org/10.1007/978-3-642-99528-6 in ISO 9241-210 and its importance has been growing, details of the notion and results of introduction of it have not been well clarified yet. In the previous paper, a new integrated evaluation framework of usability and UX, based on ISO 9241-11 and ACSI (American Customer Satisfaction Index) was p
作者: Accessible    時間: 2025-3-26 10:27
,Hilfsmittel zur Vermeidung der Abl?sung,e Mass Media are also responsible for providing the suitable perception of news from different areas such as for instance politics, business, crime, or technology. However, this perception is often manipulated in order to accommodate the information according to a given criteria. This manipulation o
作者: 威脅你    時間: 2025-3-26 13:07
,Flügelgitter und Einzelflügel,evant committees and sub-committees and by key words and standard-tracing on the websites of the main organizations for standardization, including ISO, ISO/IEC, IEC, ETSI, ITU, etc., and briefly introduces and analyzes the history, status and trend of development for the usability and user experienc
作者: 飾帶    時間: 2025-3-26 18:29
Sabine Bschorer,Konrad K?ltzschreen environment, and identify the items that offer such experience. If user experiences are provided naturally and consistently without any sense of difference, irrespective of the change of devices when user utilize the contents, loyalty to the contents will be increased automatically. In this stu
作者: 責怪    時間: 2025-3-26 23:03

作者: 杠桿支點    時間: 2025-3-27 02:59
https://doi.org/10.1007/978-3-322-90547-5 the benefits of the approach (e.g., flexibility across time and platform, efficiency, utility of feedback) [.], it is also associated with sub-par reliability, validity, and comprehensiveness and requires a Human Factors (HF) expert for the analysis and interpretation of subjective feedback. While
作者: Ascendancy    時間: 2025-3-27 05:57
,Station?re Str?mung kompressibler Fluide,nd to advertisements of this type? This study analyzed consumer responses to the advertising card of C’N’C Costume National using eye-tracking technology and a questionnaire survey. Research findings were as follows: (1) It was found that participants scanning figure and text repeatedly on the copy
作者: Jejune    時間: 2025-3-27 10:01
,Station?re Str?mung kompressibler Fluide,nal causes. There are differences between individuals in their reaction to the distractions. Understanding the characteristics of attention is the basis for human-machine interface design. In this study, a questionnaire was designed, which concerned personality, environment, task, biological clock,
作者: violate    時間: 2025-3-27 14:08

作者: BUDGE    時間: 2025-3-27 17:46
,Hilfsmittel zur Vermeidung der Abl?sung,ormation provided by news about a social phenomena related to the dehumanization of the female gender. Interesting results are discussed about how this useful methodology could be used to detect communication products that are not usable nor understandable for a wide audience.
作者: 彩色    時間: 2025-3-27 22:32
,Station?re Str?mung kompressibler Fluide,round in design tended to spend more time watching a male model than men of all backgrounds did. This study contributes to marketing research, demonstrating the effectiveness of conveying messages about life values to achieve more desirable advertising effects while also conveying social concern.
作者: 核心    時間: 2025-3-28 05:02

作者: 人工制品    時間: 2025-3-28 10:19
Universal Usability in Mass Media via Discourse Analysis: A Case Studyormation provided by news about a social phenomena related to the dehumanization of the female gender. Interesting results are discussed about how this useful methodology could be used to detect communication products that are not usable nor understandable for a wide audience.
作者: DOTE    時間: 2025-3-28 12:06
Eye Tracking Analysis of Readers’ Psychological Interaction with Marketing Copy Referencing Life Valround in design tended to spend more time watching a male model than men of all backgrounds did. This study contributes to marketing research, demonstrating the effectiveness of conveying messages about life values to achieve more desirable advertising effects while also conveying social concern.
作者: 鳴叫    時間: 2025-3-28 18:03

作者: 帽子    時間: 2025-3-28 21:32
https://doi.org/10.1007/978-3-8348-9335-2d-cooperative work, and social psychology, the present research extends the coding schemes for observational video analysis by incorporating the variables of communication and collaboration in the context of systems designed for urban planning and modeling.
作者: 膠狀    時間: 2025-3-29 01:37
Formgebungen bei verz?gerter Str?mungesign with BCI stimulates a network of conceptual relations rather than merely perceptions of the visible aspects of singles works. The investigation of relations between politics . the aesthetic in interaction design reveals that the instrumental understanding of technology is the colonization by tolerance-tactic.
作者: 引水渠    時間: 2025-3-29 06:04
,Rohrstr?mung und Druckverlust,ser and the context of the interaction to generate the user profiles, subjects older than 40 years with different levels of technology affinity have been considered. The new adaptive user interfaces prototypes will be tested through different use cases in the context of smart home environments.
作者: glamor    時間: 2025-3-29 08:15
,Instation?re Str?mung in Rohrleitungen,uitive and creative animation design. In this study, we analyze animations and determine the factors that inhibit intuitive and creative animation design. Moreover, we have developed a design support tool to make designing animations easier.
作者: Nebulous    時間: 2025-3-29 11:47
Sabine Bschorer,Konrad K?ltzschdifference, irrespective of the change of devices when user utilize the contents, loyalty to the contents will be increased automatically. In this study, specific guidelines of each screen are produced, which should be observed to provide consistent user experiences.
作者: 鎮(zhèn)壓    時間: 2025-3-29 17:49
,Hilfsmittel zur Vermeidung der Abl?sung,on smartphones among visually impaired people. During our study, we implemented a web-based wireless system to facilitate the capture of participants’ gestures. In this paper we present an overview of both the study and the system used.
作者: Thymus    時間: 2025-3-29 20:46
,Str?mung kompressibler Fluide, Theory (AT)’. Focusing on how people actually work in IoT situations, we attempt to draw an analogy between IoT and AT in terms of three interaction types among input device, sensor/network, task of IoT device, standard/protocol, and output device. The proposed model provides new viewpoint and direction for future research in IoT domains.
作者: 推測    時間: 2025-3-30 00:28
https://doi.org/10.1007/978-3-642-99528-6roposed. Since the proposed framework does not consider influences to other people by the utilization but considers only interactions of a user with a product or service, it may be narrow-minded in a social age. Thus, this paper slightly extends the framework to consider influences to other people by the utilization in the related context of use.
作者: 獨白    時間: 2025-3-30 07:29

作者: 膽小鬼    時間: 2025-3-30 11:07
Design of Web-Based Tools to Study Blind People’s Touch-Based Interaction with Smartphoneson smartphones among visually impaired people. During our study, we implemented a web-based wireless system to facilitate the capture of participants’ gestures. In this paper we present an overview of both the study and the system used.
作者: anaerobic    時間: 2025-3-30 16:06
Understanding IoT Through the Human Activity: Analogical Interpretation of IoT by Activity Theory Theory (AT)’. Focusing on how people actually work in IoT situations, we attempt to draw an analogy between IoT and AT in terms of three interaction types among input device, sensor/network, task of IoT device, standard/protocol, and output device. The proposed model provides new viewpoint and direction for future research in IoT domains.
作者: Noctambulant    時間: 2025-3-30 17:32

作者: Meditative    時間: 2025-3-30 23:32
Questionnaire Survey on Attention of Young Adultsself awareness and self control etc. 138 questionnaires were collected from young adults. Based on the questionnaires, the features of young adults’ attention were described. The study results are helpful for the designer to know young people better in the attention characteristics, so as to get benefits for man-machine interface and task design.
作者: Cultivate    時間: 2025-3-31 03:07
Coding Schemes for Observational Studies of Usability in Collaborative Tangible User Interfacesd-cooperative work, and social psychology, the present research extends the coding schemes for observational video analysis by incorporating the variables of communication and collaboration in the context of systems designed for urban planning and modeling.
作者: 激怒    時間: 2025-3-31 07:32

作者: Gesture    時間: 2025-3-31 11:20

作者: angina-pectoris    時間: 2025-3-31 15:12
Design Support Tool Using Pen Device for Simplification of Animation Designuitive and creative animation design. In this study, we analyze animations and determine the factors that inhibit intuitive and creative animation design. Moreover, we have developed a design support tool to make designing animations easier.
作者: 燦爛    時間: 2025-3-31 21:13





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