派博傳思國際中心

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作者: Agoraphobia    時間: 2025-3-21 18:14
書目名稱Gaming and Geography影響因子(影響力)




書目名稱Gaming and Geography影響因子(影響力)學(xué)科排名




書目名稱Gaming and Geography網(wǎng)絡(luò)公開度




書目名稱Gaming and Geography網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gaming and Geography被引頻次




書目名稱Gaming and Geography被引頻次學(xué)科排名




書目名稱Gaming and Geography年度引用




書目名稱Gaming and Geography年度引用學(xué)科排名




書目名稱Gaming and Geography讀者反饋




書目名稱Gaming and Geography讀者反饋學(xué)科排名





作者: Panther    時間: 2025-3-21 22:21

作者: Pruritus    時間: 2025-3-22 03:18
Springer Tracts in Modern Physicsing some examples from real life and online communities entering and settling “new” spaces, it also offers some insights from an ongoing research project on how the digital ecosystem might be shaped through these interactions presently. While a variety of games will be mentioned, the focus will be on the space sandbox MMO Eve Online.
作者: 星球的光亮度    時間: 2025-3-22 06:59
Dimensions of Space in Digital Gamess in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline for future research.
作者: 貴族    時間: 2025-3-22 10:22
Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Gameswill explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
作者: Living-Will    時間: 2025-3-22 15:18

作者: Living-Will    時間: 2025-3-22 20:05
Gaming and Geography978-3-031-42260-7Series ISSN 2522-8420 Series E-ISSN 2522-8439
作者: TOXIC    時間: 2025-3-22 22:16
https://doi.org/10.1007/3-540-30439-8s to advance the consideration of video games as a significant geographical medium, acknowledging the role of digital spaces and worlds in shaping our experiences and perceptions. It aims to offer a comprehensive overview of current discourses within the realm of video game research, particularly fo
作者: membrane    時間: 2025-3-23 01:39
Springer Kompendium Dermatologies in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline
作者: 大雨    時間: 2025-3-23 09:16
Springer Lebensmittelreport ’92will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
作者: 走路左晃右晃    時間: 2025-3-23 11:10

作者: frivolous    時間: 2025-3-23 15:24

作者: abstemious    時間: 2025-3-23 18:35
Springer Lexikon Kosmetik und K?rperpflegeuction of space into focus in geography as a spatial science. In video games, vast digital spaces are created and experienced. These digital spaces—often oriented to “real” spaces—are created by designers/programmers based on different motives, values, prior knowledge domains, abilities, emotions, a
作者: Cardiac-Output    時間: 2025-3-23 23:28
Springer Lexikon Kosmetik und K?rperpflegective field, we are able to identify even deeper similarities on how geographical space is produced by environmental storytelling and visual consumption in both cases. Both form hypergeographies highlighting only relevant fragments of space meant to provide convenience for the visitor during a stay.
作者: Aprope    時間: 2025-3-24 04:40
https://doi.org/10.1007/978-3-540-71095-0e right-wing propaganda. The following analysis explores the question of how these images are discursively produced and represented in the 2D jump-‘n‘-run digital game ‘Heimat Defender: Rebellion’. The game provides insights into how German right-wing extremists imagine a dystopia in 2084 and what r
作者: Gratuitous    時間: 2025-3-24 08:55
Springer Lexikon Kosmetik und K?rperpflegeof society, including gaming, education, and security training. This chapter explores the adoption of VR in training emergency, police, and security personnel for complex, life-threatening situations based on qualitative interviews and participant observations with German state police agencies, soft
作者: 有其法作用    時間: 2025-3-24 14:30

作者: Stagger    時間: 2025-3-24 17:50
https://doi.org/10.1007/978-3-642-34730-6 by Michel de Certeau in . (.). Walking constitutes the predominant mode of movement in the game, thereby placing limitations on the players’ policing powers when chasing suspects. Because players step into the shoes of a police officer and play as the disciplining authority themselves, however, the
作者: Boycott    時間: 2025-3-24 21:50

作者: Confess    時間: 2025-3-25 02:58
https://doi.org/10.1007/978-3-642-97335-2o games. However, such a focus has overlooked the purposeful design of digital games that challenge, disrupt, and critique popular understandings of geopolitics. This chapter outlines how digital games can be used in a higher education context to demonstrate how they can illustrate a counterpoint to
作者: 灌輸    時間: 2025-3-25 03:40
https://doi.org/10.1007/978-3-642-56998-2r the implementation of field trips. According to a constructivist theoretical approach, space is to be understood as a social construct and not only as a physical phenomenon. Consequently, the question arises as to how the implementation of a field trip can be theoretically justified. An answer to
作者: 無聊的人    時間: 2025-3-25 10:15
Springer W?rterbuch Gesundheitsweseninability. These goals align with self-transcendence motivated values, which mean to extend one’s sense of self; i.e., to want the welfare of other humans (equity) and non-humans (sustainability). Serious games, a type of role-play simulation with a specific societal goal, could be used to teach pla
作者: 暫時過來    時間: 2025-3-25 13:42
Springer-Handbuch der Mathematik Igraphic subject matters. They represent systematic patterns of thought and analysis patterns as well as explanatory approaches, and they can represent the subject-specific approach of geography to a learning object. Thus, the key concepts and the responsibility to understand the objectives and struc
作者: Infraction    時間: 2025-3-25 19:38

作者: 哭得清醒了    時間: 2025-3-25 20:31
Dimensions of Space in Digital Gamess in digital games. Through interdisciplinary extending previous attempts, five dimensions are identified: technologies, bodies, architectures, geographies, and discourses. These highlight the dynamic multiplicities of digital games and provide a theoretical framework as well as analytical guideline
作者: 合群    時間: 2025-3-26 02:49
Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Gameswill explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
作者: 細(xì)節(jié)    時間: 2025-3-26 04:25

作者: Hallmark    時間: 2025-3-26 10:08
Digital Location-Based Gaming as a Mode for Transformative Learningo a transformation of one‘s lifestyle. With high hopes of preparing students for global challenges and sensitizing them to act in solidarity, the pedagogical approach of . (.) is now part of many curricula, but this does not necessarily achieve the desired success. The field of . is currently develo
作者: aplomb    時間: 2025-3-26 14:58
Developing a Reflexive Spatial Analysis Model for Video Games: Exploring Digital Spatial Constructiouction of space into focus in geography as a spatial science. In video games, vast digital spaces are created and experienced. These digital spaces—often oriented to “real” spaces—are created by designers/programmers based on different motives, values, prior knowledge domains, abilities, emotions, a
作者: CHANT    時間: 2025-3-26 17:17

作者: 誹謗    時間: 2025-3-26 23:39

作者: disparage    時間: 2025-3-27 03:16
Training Beyond Boundaries? Virtual Reality Scenario Training as Worldmaking for Complex, Life-Threaof society, including gaming, education, and security training. This chapter explores the adoption of VR in training emergency, police, and security personnel for complex, life-threatening situations based on qualitative interviews and participant observations with German state police agencies, soft
作者: Altitude    時間: 2025-3-27 08:48

作者: doxazosin    時間: 2025-3-27 11:14
The Urban Surveillance Script: , and the Policing of Diversity by Michel de Certeau in . (.). Walking constitutes the predominant mode of movement in the game, thereby placing limitations on the players’ policing powers when chasing suspects. Because players step into the shoes of a police officer and play as the disciplining authority themselves, however, the
作者: Frenetic    時間: 2025-3-27 17:14
Populating Digital Spaces: Learning from Players of Massive Multiplayer Online Games as Early Settleing some examples from real life and online communities entering and settling “new” spaces, it also offers some insights from an ongoing research project on how the digital ecosystem might be shaped through these interactions presently. While a variety of games will be mentioned, the focus will be o
作者: Hiatal-Hernia    時間: 2025-3-27 20:18
Games for Exploring Popular Geopolitics in Higher Educationo games. However, such a focus has overlooked the purposeful design of digital games that challenge, disrupt, and critique popular understandings of geopolitics. This chapter outlines how digital games can be used in a higher education context to demonstrate how they can illustrate a counterpoint to
作者: 無可非議    時間: 2025-3-28 00:12

作者: 最高峰    時間: 2025-3-28 02:43

作者: 轉(zhuǎn)向    時間: 2025-3-28 06:41
Enhancing the Teaching of Key Concepts and System Thinking Through Reflexive Approaches in Open-Worlgraphic subject matters. They represent systematic patterns of thought and analysis patterns as well as explanatory approaches, and they can represent the subject-specific approach of geography to a learning object. Thus, the key concepts and the responsibility to understand the objectives and struc
作者: chapel    時間: 2025-3-28 11:35

作者: 蓋他為秘密    時間: 2025-3-28 15:41

作者: ANT    時間: 2025-3-28 19:40
Springer Lexikon Kosmetik und K?rperpflege and intense use of theconcepts?identified.?This comes at the risk that hegemonic structures known from tourism also apply to video games and can be made visible by counter-narratives from the Global South. Based on these findings, we propose to use the method asking pictures to teach students about
作者: 樹木中    時間: 2025-3-28 23:08
Springer Lexikon Kosmetik und K?rperpflege creative guidance in scenario training, as well as potential unintended learning effects. It also addresses the challenges of integrating VR with traditional training?frameworks, emphasizing the necessity for trainees to understand and navigate the virtual world effectively. While VR training prese
作者: aphasia    時間: 2025-3-29 04:37
https://doi.org/10.1007/978-3-662-01099-0controversial representation of Americanness and maintains it as a tension: it depoliticizes a variety of tropes associated with right-wing politics, yet a simplifying political reading of its setting as “Trump Country” also participates in the metaregional defamation whose binary cultural imaginati
作者: Commentary    時間: 2025-3-29 10:55

作者: 脫毛    時間: 2025-3-29 11:52

作者: Epithelium    時間: 2025-3-29 17:40
https://doi.org/10.1007/978-3-642-56998-2f a computer game. Consequently, location-based games can also be used to search for traces in the sense of Hard’s theory. But is the use of a location-based game in this context a medium that enables a search for traces, or is the game itself moreover a trace, which needs to be analysed in the clas
作者: 換話題    時間: 2025-3-29 22:47
Springer W?rterbuch Gesundheitswesento easily make choices motivated by self-transcendence motivated values while still scoring high. The game incentivized competition to the detriment of self-transcendence motivated decision making. These results illustrate the importance of testing assumptions of a game and ensuring that incentives
作者: nutrition    時間: 2025-3-30 03:00
Springer-Handbuch der Mathematik Ies that perhaps go beyond previous views. Video games are an essential part of youth culture and systems in itself. Video games create digital spaces that deal with geographical issues. Video games further somehow digitally represent aspects of the real world and therefore shape the views students/p
作者: thalamus    時間: 2025-3-30 06:41
Exploring the Intersection of Gaming and Geography: An Introductory Overview of Emerging Discourses education. Through a combination of theoretical insights, empirical evidence, and practical examples from both school and university settings, the book aims to bridge the gap between discourse and practice, enriching the pedagogical approach to geography with innovative perspectives from video game
作者: Mutter    時間: 2025-3-30 12:06
Developing a Reflexive Spatial Analysis Model for Video Games: Exploring Digital Spatial Constructioideo games as a medium in geography and hence wants to integrate itself into the relevant discourses of the disciplines of geography and geography education. In the following article, the main aim is to theoretically develop and present a model of reflexive spatial analysis in video games based on d
作者: 持續(xù)    時間: 2025-3-30 12:40
Rendering Cliché? Visual Consumption of Video Games as Virtual-Space Leisure Activities and intense use of theconcepts?identified.?This comes at the risk that hegemonic structures known from tourism also apply to video games and can be made visible by counter-narratives from the Global South. Based on these findings, we propose to use the method asking pictures to teach students about
作者: Crayon    時間: 2025-3-30 18:53
Training Beyond Boundaries? Virtual Reality Scenario Training as Worldmaking for Complex, Life-Threa creative guidance in scenario training, as well as potential unintended learning effects. It also addresses the challenges of integrating VR with traditional training?frameworks, emphasizing the necessity for trainees to understand and navigate the virtual world effectively. While VR training prese
作者: 改良    時間: 2025-3-30 20:51

作者: 態(tài)學(xué)    時間: 2025-3-31 04:15
The Urban Surveillance Script: , and the Policing of Diversityheir game space from a wide-angle camera position. . thus maps uncomfortably onto existing surveillance models driven by the expansion of CCTV technology and resonates with the first trials to patrol neighborhoods with robots as well as forms of distant surveillance using drones.




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