書目名稱Graduate Skills and Game-Based Learning影響因子(影響力)學(xué)科排名
書目名稱Graduate Skills and Game-Based Learning網(wǎng)絡(luò)公開度
書目名稱Graduate Skills and Game-Based Learning網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Graduate Skills and Game-Based Learning被引頻次
書目名稱Graduate Skills and Game-Based Learning被引頻次學(xué)科排名
書目名稱Graduate Skills and Game-Based Learning年度引用
書目名稱Graduate Skills and Game-Based Learning年度引用學(xué)科排名
書目名稱Graduate Skills and Game-Based Learning讀者反饋
書目名稱Graduate Skills and Game-Based Learning讀者反饋學(xué)科排名
作者: FOVEA 時間: 2025-3-22 00:12 作者: ENNUI 時間: 2025-3-22 04:17 作者: flaggy 時間: 2025-3-22 06:40 作者: Brain-Imaging 時間: 2025-3-22 11:17 作者: eustachian-tube 時間: 2025-3-22 14:30
The Educator Perspective,laboration skills, critical thinking ability, and capacity to empathise and reflect. Of course, the transmission of disciplinary knowledge and understanding is not divorced from the development of such abilities and being able to think critically and reflect upon the learning experience is often cru作者: eustachian-tube 時間: 2025-3-22 17:49
The Games Industry Perspective,pers identified a range of skills that games may exercise, including critical thinking and collaboration, and highlighted the affordances of games that facilitate learning, such as the provision of a safe space in which to fail and develop confidence. It is equally apparent, however, that commercial作者: Allege 時間: 2025-3-22 21:55 作者: bacteria 時間: 2025-3-23 04:39 作者: 玩忽職守 時間: 2025-3-23 05:39
Medical and Social Aspects of Alcohol Abuseantified, such as those concerned with ethical and social awareness or reflective learning, are probably best explored by qualitative means. The chapter concludes by suggesting that, in the absence of quantitative measures, perhaps the most effective method of determining a person’s attribute attain作者: minaret 時間: 2025-3-23 11:10 作者: BOON 時間: 2025-3-23 16:36 作者: semble 時間: 2025-3-23 20:05 作者: Optometrist 時間: 2025-3-23 23:45
Treatment of Psychosomatic Symptoms,laboration skills, critical thinking ability, and capacity to empathise and reflect. Of course, the transmission of disciplinary knowledge and understanding is not divorced from the development of such abilities and being able to think critically and reflect upon the learning experience is often cru作者: Thymus 時間: 2025-3-24 02:40 作者: Engaged 時間: 2025-3-24 06:34
Susan Koch,F. Michael Gloth,Rhonda Nayexercising a range of desirable skills. Universities should, therefore, afford video games at least the same status as sports and other such worthy pursuits. Furthermore, while the provision of ‘bolt-on’ graduate attribute training has not always proven successful, we should consider offering more f作者: obviate 時間: 2025-3-24 14:04
Graduate Skills and Game-Based Learning978-3-030-27786-4Series ISSN 2753-0744 Series E-ISSN 2753-0752 作者: Urea508 時間: 2025-3-24 16:58
https://doi.org/10.1007/978-1-4615-3320-7f skills and competencies, including adaptability and resourcefulness, to overcome in-game challenges. As it happens, these are the very same abilities that employers seek when hiring graduates, the abilities that higher education is expected to develop in students. The significant potential for lea作者: 幼稚 時間: 2025-3-24 21:20
Medical and Social Aspects of Alcohol Abuseeir degree subject. They are typically aligned with the notion of life-long learning and, at university level, attributes such as critical thinking, communication skill, and adaptability are associated with graduates’ employability. This chapter describes how video games might relate to the developm作者: aesthetic 時間: 2025-3-25 00:39 作者: Debility 時間: 2025-3-25 03:29
https://doi.org/10.1007/978-3-642-67597-3ing selected video games on the attainment of certain skills, known as graduate attributes. Interviews with participants provide a deeper understanding of how the three attributes in question (communication skill, adaptability, and resourcefulness) were developed, but also offer insight into how oth作者: Decline 時間: 2025-3-25 10:51 作者: Generosity 時間: 2025-3-25 13:27
Treatment of Psychosomatic Symptoms,develop graduate skills or attributes. However, games are used in numerous ways across higher education. This chapter draws on interviews with educators to provide examples of the novel ways in which games and gamification are being used to teach or otherwise develop university students. Educators’ 作者: Neutropenia 時間: 2025-3-25 16:21
M. S. Buckingham,E. Chantler,M. Elsteinresponsible for producing video games view the educational potential of the medium. Do game developers think their games have the capacity to develop useful skills in players? Do they believe games present players with opportunities to learn something about the world? Might developers consciously in作者: conference 時間: 2025-3-25 22:55 作者: Tortuous 時間: 2025-3-26 03:41
Video Games and Learning,f skills and competencies, including adaptability and resourcefulness, to overcome in-game challenges. As it happens, these are the very same abilities that employers seek when hiring graduates, the abilities that higher education is expected to develop in students. The significant potential for lea作者: ineluctable 時間: 2025-3-26 04:36 作者: 血友病 時間: 2025-3-26 10:54
Playing Games at University,butes. However, in order to assess this claim, empirical research that examines the relationship between playing video games at university and the attainment of such attributes is required. In this chapter, a randomised controlled study is described, wherein undergraduate students were randomly assi作者: 背信 時間: 2025-3-26 14:59
The Student Perspective,ing selected video games on the attainment of certain skills, known as graduate attributes. Interviews with participants provide a deeper understanding of how the three attributes in question (communication skill, adaptability, and resourcefulness) were developed, but also offer insight into how oth作者: Entropion 時間: 2025-3-26 18:52
Reflections on Game-Based Learning,students a range of useful skills and competencies, also known as graduate attributes. In this chapter, the implications of the interview data are considered. Each attribute is examined in turn and the chapter concludes with a brief overview of the skills and experience that students suggest they de作者: CRATE 時間: 2025-3-26 21:15
The Educator Perspective,develop graduate skills or attributes. However, games are used in numerous ways across higher education. This chapter draws on interviews with educators to provide examples of the novel ways in which games and gamification are being used to teach or otherwise develop university students. Educators’ 作者: originality 時間: 2025-3-27 04:05
The Games Industry Perspective,responsible for producing video games view the educational potential of the medium. Do game developers think their games have the capacity to develop useful skills in players? Do they believe games present players with opportunities to learn something about the world? Might developers consciously in作者: A保存的 時間: 2025-3-27 09:09
Gaming for Graduates,ork made. The study presented here has shown that playing selected video games could develop certain graduate attributes: the skills and competencies that students are said to attain at university. Interviews with students, educators, and game developers have demonstrated links between games and est作者: PHAG 時間: 2025-3-27 12:36 作者: 繼而發(fā)生 時間: 2025-3-27 14:40 作者: Humble 時間: 2025-3-27 19:49
Hirak Ranjan Dash,Pankaj Shrivastava,Surajit Das well before entertainment could be broadcast electronically, the peripatetic circus offered an economic solution to the delivery and distribution of entertainment. This chapter therefore argues that circus is not only a . but a medium for experiment and innovation, a ‘laboratory’ by which legitimac作者: fender 時間: 2025-3-27 22:26
Quantitative Investment Analysis by Type-2 Fuzzy Random Support Vector Regressioned in the form of classes of discrete quotations with trader’s subjective judgements, thus are hard to analyze. Given concern to this, we define the Type 2 fuzzy random variable (T2 fuzzy random variable) to quantify those bid/offer behaviours in this paper. Moreover, we build a T2 fuzzy random supp作者: Decongestant 時間: 2025-3-28 05:42
Jet Airways Insolvency: Was It a Black Swan Event or a Failure in Strategic Corporate Social Choiceuch ist modular?aufgebaut und methodisch koh?rent. Dadurch eignet es sich ausgezeichnet sowohl als flexibles Begleitbuch zu Vorlesungenauf verschiedenem Niveau als auch zum Selbststudium.978-3-658-07519-4978-3-658-07520-0作者: 緩和 時間: 2025-3-28 09:00 作者: 壁畫 時間: 2025-3-28 14:17
,Silverman’s Game on Intervals: Preliminaries, results for general intervals in Chapters 2–4, especially in the Section on Case 1 in Chapter 3 (pp.47–49), but it is interesting and useful to look at Evans’ results first, and later to see how they are part of a larger picture. When . = . the game is completely symmetric, so that if a game value 作者: prolate 時間: 2025-3-28 18:34