派博傳思國(guó)際中心

標(biāo)題: Titlebook: Global Interdependence; Simulation and Gamin David Crookall,Kiyoshi Arai Conference proceedings 1992 Springer-Verlag Tokyo 1992 Computing.C [打印本頁(yè)]

作者: CHARY    時(shí)間: 2025-3-21 16:22
書(shū)目名稱Global Interdependence影響因子(影響力)




書(shū)目名稱Global Interdependence影響因子(影響力)學(xué)科排名




書(shū)目名稱Global Interdependence網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Global Interdependence網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Global Interdependence被引頻次




書(shū)目名稱Global Interdependence被引頻次學(xué)科排名




書(shū)目名稱Global Interdependence年度引用




書(shū)目名稱Global Interdependence年度引用學(xué)科排名




書(shū)目名稱Global Interdependence讀者反饋




書(shū)目名稱Global Interdependence讀者反饋學(xué)科排名





作者: 違法事實(shí)    時(shí)間: 2025-3-21 22:03
The Perspectives of the Stakeholders,lobal (electronic) University (GU) consortium. This paper provides a brief account of the steps taken over the past 12 years which have led to the development of the GU so that Latin American institutions can meet the challenge of global issues.
作者: chalice    時(shí)間: 2025-3-22 00:29
Conference proceedings 1992m and Park) and also to one of Japan‘s "Scenic Trio," the island of Miyajima with its breathtaking views and the Itsukushima Shrine. The conference was attended by some 400 delegates from over 30 different countries. Over 100 sessions, both theoretical and practical, were given: keynote speeches, ro
作者: BAIT    時(shí)間: 2025-3-22 08:10

作者: 墊子    時(shí)間: 2025-3-22 12:16

作者: perpetual    時(shí)間: 2025-3-22 14:39

作者: perpetual    時(shí)間: 2025-3-22 17:05
978-4-431-68191-5Springer-Verlag Tokyo 1992
作者: chassis    時(shí)間: 2025-3-22 23:25
https://doi.org/10.1007/978-1-4615-5647-3This paper explains the origin of simulation studies for global modeling, and looks at three different types of simulation. It also examines the shift towards cultural aspects of simulation studies. Finally, a new proposal is made for a research program to develop an infrastructure of person-computer simulation.
作者: Platelet    時(shí)間: 2025-3-23 02:50
Insurance Regulation in the European UnionIn this paper I will describe my presentation at the 1991 ISAGA conference. This session demonstrated how role-plays based on contemporary videos or critical incidents can be used for increasing cultural awareness and generating communication in a variety of learning situations.
作者: 樹(shù)膠    時(shí)間: 2025-3-23 08:32

作者: 不可救藥    時(shí)間: 2025-3-23 13:22
Establishing Cross-Cultural Connections in the ClassroomIn this paper I will describe my presentation at the 1991 ISAGA conference. This session demonstrated how role-plays based on contemporary videos or critical incidents can be used for increasing cultural awareness and generating communication in a variety of learning situations.
作者: amphibian    時(shí)間: 2025-3-23 17:00
https://doi.org/10.1007/978-4-431-68189-2Computing; Cross-cultural Communication; Global Interdependence; Language Education; Simulation/Gaming; m
作者: 容易生皺紋    時(shí)間: 2025-3-23 18:44
,Chromatographie-1: LC – HPLC – UHPLC,onomics. This conclusion is fully recognized by New Earth 21, a recent Japanese initiative to deal with climate change. I propose here a partnership between the global gaming community and the scientific and political leaders who have begun to plan the New Earth 21 initiative. Collaboration would pa
作者: transdermal    時(shí)間: 2025-3-23 23:29
Applikationen kleiner Biosubstanzen, during the final production stage to facilitate mass production or to meet certain publishing criteria. Consequently, critical communication and visual decisions were left to artists most often removed from the experience and dynamics of the gaming/simulation session. The increasing sophistication
作者: 使服水土    時(shí)間: 2025-3-24 04:29

作者: 臭了生氣    時(shí)間: 2025-3-24 09:23

作者: chlorosis    時(shí)間: 2025-3-24 12:52
https://doi.org/10.1007/978-3-662-32886-6se the purpose of the game is to define the framework. Global problems are infinitely uncertain, and require a high degree of cooperation between international organizations that generally does not occur without some kind of catalytic coordination. The first objective of the meta-game is for all pla
作者: Monocle    時(shí)間: 2025-3-24 17:57
,Bestimmung der Wirkungsst?rke, possible policies. However, they require considerable knowledge about their workings and the types of questions they are designed to answer before one can use them. Hence it is useful for communication among academics, analysis, and education in schools and universities to develop descriptions of t
作者: ARCH    時(shí)間: 2025-3-24 21:11
IL-6 Type Cytokine Receptor Complexes,ch as meeting scheduling, by manipulating the icons. Underlying the icons is an elaborate set of data and knowledge structures. The icons are objects that appear to be user ‘a(chǎn)gents’ in the sense that they are seen to contain data and behavior needed to complete the user’s goal. The system employs ob
作者: Airtight    時(shí)間: 2025-3-25 00:03

作者: 熟練    時(shí)間: 2025-3-25 05:30

作者: 不能仁慈    時(shí)間: 2025-3-25 09:14
Versicherungserfolg in der Nische,a state of congruence and harmony in verbal and nonverbal communication patterns of two or more interactants. Synchronic communication naturally occurs when the interactants share common cultural norms and whose psychological orientation toward each other is one of harmony and cooperation. Because s
作者: 不理會(huì)    時(shí)間: 2025-3-25 14:18

作者: 激怒某人    時(shí)間: 2025-3-25 17:04

作者: dagger    時(shí)間: 2025-3-25 21:02
Chapter 2: Insurance systems today,n an ESL teacher-training course were demonstrated to participants: one of a “traditional” (grammar-focused) language-learning exercise, the other of a “communicative” activity. A debriefing was conducted in which participant reactions were discussed, as well as the apparent effects of the simulatio
作者: nepotism    時(shí)間: 2025-3-26 04:01
https://doi.org/10.1007/978-3-030-38185-1 and very often the home language as well. While it is believed that learning through play can be achieved to some extent with computer games, developing computerized word games in Chinese is not easy because of problems of input/output and the internal representation of Chinese characters. Many Chi
作者: Locale    時(shí)間: 2025-3-26 05:02
,The Kurdish “Phoenix” (2004–2012),eractive learning situations which would motivate foreign students to use the Chinese language in different situations with different media. The presentation at ISAGA included a videotaped demonstration as well as descriptions of games and simulations for foreign language communication (Chinese). In
作者: Recessive    時(shí)間: 2025-3-26 09:27
Preparing the Gaming Profession to Deal with Problems of the Twenty-first Centuryonomics. This conclusion is fully recognized by New Earth 21, a recent Japanese initiative to deal with climate change. I propose here a partnership between the global gaming community and the scientific and political leaders who have begun to plan the New Earth 21 initiative. Collaboration would pa
作者: 阻塞    時(shí)間: 2025-3-26 14:26
Applying Principles of Graphic Design to Game Design during the final production stage to facilitate mass production or to meet certain publishing criteria. Consequently, critical communication and visual decisions were left to artists most often removed from the experience and dynamics of the gaming/simulation session. The increasing sophistication
作者: Self-Help-Group    時(shí)間: 2025-3-26 18:23

作者: 合適    時(shí)間: 2025-3-26 21:53
Information Technology and Simulation Gamesam codes with changes permitted only to the extent allowed for by the program. A framework for developing simulation games using the present information technology has been proposed in order to decrease the difficulty in the transfer of the game from the game designer to the game administrator, to i
作者: 帳單    時(shí)間: 2025-3-27 02:14
Towards a Concept of Meta-Game: Some Applied Resultsse the purpose of the game is to define the framework. Global problems are infinitely uncertain, and require a high degree of cooperation between international organizations that generally does not occur without some kind of catalytic coordination. The first objective of the meta-game is for all pla
作者: Ventricle    時(shí)間: 2025-3-27 08:26

作者: 變形    時(shí)間: 2025-3-27 12:08

作者: chronicle    時(shí)間: 2025-3-27 14:36

作者: 的’    時(shí)間: 2025-3-27 20:02

作者: 異端邪說(shuō)下    時(shí)間: 2025-3-28 02:00
Synchrony and Intercultural Communicationa state of congruence and harmony in verbal and nonverbal communication patterns of two or more interactants. Synchronic communication naturally occurs when the interactants share common cultural norms and whose psychological orientation toward each other is one of harmony and cooperation. Because s
作者: Mri485    時(shí)間: 2025-3-28 04:07

作者: 忙碌    時(shí)間: 2025-3-28 09:22

作者: Madrigal    時(shí)間: 2025-3-28 11:58

作者: 討好美人    時(shí)間: 2025-3-28 15:11
Chinese Word Games for School Children and very often the home language as well. While it is believed that learning through play can be achieved to some extent with computer games, developing computerized word games in Chinese is not easy because of problems of input/output and the internal representation of Chinese characters. Many Chi
作者: Aerophagia    時(shí)間: 2025-3-28 20:08

作者: Foolproof    時(shí)間: 2025-3-28 23:08
https://doi.org/10.1007/978-3-662-54123-4luation model that blends new and well-established criteria. We have applied them to different aspects of evaluation of simulation and games and tried to integrate them in a global and systemic model. An application of the model to the evaluation of educational software is also considered.
作者: 昆蟲(chóng)    時(shí)間: 2025-3-29 04:25

作者: molest    時(shí)間: 2025-3-29 09:15

作者: gimmick    時(shí)間: 2025-3-29 15:10

作者: 友好關(guān)系    時(shí)間: 2025-3-29 16:34

作者: PALMY    時(shí)間: 2025-3-29 21:56

作者: Extemporize    時(shí)間: 2025-3-30 01:07

作者: Spangle    時(shí)間: 2025-3-30 06:05

作者: 壓艙物    時(shí)間: 2025-3-30 11:18

作者: fledged    時(shí)間: 2025-3-30 12:54
AGA), 15-19 July, 1991, Kyoto, Japan, sponsored by the Science Council of Japan and the Japanese Association of Simulation and Gaming (JASAG). The con- ference theme was Global Modeling for Solving Global Problems. The first 2 days of the conference were held in the magnificent Kyoto International C
作者: insert    時(shí)間: 2025-3-30 17:57

作者: HEDGE    時(shí)間: 2025-3-30 23:06

作者: Brittle    時(shí)間: 2025-3-31 03:28
Sebastian Schoenen,Andreas Witteunderstanding and cross-cultural communication. Both projects use specialized simulation management software to allow teams, situated in different parts of the world, to send messages to each other and to hold real-time teleconferences.
作者: 收養(yǎng)    時(shí)間: 2025-3-31 07:00
,Chromatographie-1: LC – HPLC – UHPLC, the conduct of their profession: standardizing and extending professional training programs, raising the quality of documentation, and developing better means for accessing the growing body of important educational games.
作者: 摘要    時(shí)間: 2025-3-31 12:54
,Bestimmung der Wirkungsst?rke,should not only include the models, but also document them and guide people through a learning process. These issues apply to all kinds of simulation modeling, but illustrations in this paper come from global social and environmental models.
作者: 類型    時(shí)間: 2025-3-31 13:41

作者: 門(mén)窗的側(cè)柱    時(shí)間: 2025-3-31 19:10

作者: Suggestions    時(shí)間: 2025-3-31 22:38
Software to Communicate Global Modelsshould not only include the models, but also document them and guide people through a learning process. These issues apply to all kinds of simulation modeling, but illustrations in this paper come from global social and environmental models.




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