標(biāo)題: Titlebook: Gesture-Based Human-Computer Interaction and Simulation; 7th International Ge Miguel Sales Dias,Sylvie Gibet,Rafael Bastos Conference proce [打印本頁(yè)] 作者: 平凡人 時(shí)間: 2025-3-21 16:48
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation影響因子(影響力)
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation影響因子(影響力)學(xué)科排名
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation被引頻次
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation被引頻次學(xué)科排名
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation年度引用
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation年度引用學(xué)科排名
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation讀者反饋
書(shū)目名稱Gesture-Based Human-Computer Interaction and Simulation讀者反饋學(xué)科排名
作者: 尊敬 時(shí)間: 2025-3-21 22:20
Approximation of Curvature and Velocity for Gesture Segmentation and Synthesisjectories. The motivation of such a model is on the one hand the reduction of the gesture data, and on the other hand the possibility to segment gestures into meaningful units, yielding to an analysis tool for gesture coding and synthesis. We show that the measures of the inverse of the distance bet作者: IRS 時(shí)間: 2025-3-22 00:41
Motion Primitives and Probabilistic Edit Distance for Action Recognitionwed based on trajectories through some state space. In this paper we also model an action as a trajectory through a state space, but we represent the actions as a sequence of temporal isolated instances, denoted primitives. These primitives are each defined by four features extracted from motion ima作者: Biomarker 時(shí)間: 2025-3-22 06:37
On the Parametrization of Clappinglike a change of tempo, is necessary. In this paper we investigate the relation between movement tempo, its synchronization to verbal counting, time distribution, amplitude, and left-right symmetry of a clapping movement. We analyze motion capture data of two subjects performing a clapping exercise,作者: HAVOC 時(shí)間: 2025-3-22 08:43 作者: avarice 時(shí)間: 2025-3-22 12:54
A Method for Selection of Optimal Hand Gesture Vocabulariesactors. Previous works dealt only with selection of hand gestures vocabularies using rule based or ad-hoc methods. The analytical formulation in our research is a demonstration of the future need defined by previous research. A meta-heuristic approach is taken by decomposing the problem into two sub作者: avarice 時(shí)間: 2025-3-22 18:41 作者: 北極熊 時(shí)間: 2025-3-22 22:53
Skin Color Profile Capture for Scale and Rotation Invariant Hand Gesture Recognition hand skin color segmentation map. This segmentation map, a vector entity referred to as a “skin profile”, is used during an online hand gesture calibration stage to enable correct classification of skin regions. Subsequently, we construct efficient and reliable scale and rotation invariant hand pos作者: 無(wú)表情 時(shí)間: 2025-3-23 04:45
Robust Tracking for Processing of Videos of Communication’s Gestures the hands and face of a person performing gestural communication and the Signs’ language communication. A model of skin is used to compute the observation density as a skin colour distribution in the image. Three particle filter trackers are implemented, with re-sampling and annealed update steps t作者: GREG 時(shí)間: 2025-3-23 07:37
Representation of Human Postures for Vision-Based Gesture Recognition in Real-TimeInterfaces. In this paper, we present a Vision-Based Interface guided by the user gestures. Previously to recognition, the user’s movements are obtained through a real-time vision-based motion capture system. This motion capture system is capable to estimate the user 3D body joints position in real-作者: 異端 時(shí)間: 2025-3-23 11:25 作者: Adj異類(lèi)的 時(shí)間: 2025-3-23 13:53 作者: 激勵(lì) 時(shí)間: 2025-3-23 20:46
A Qualitative and Quantitative Characterisation of Style in Sign Language Gestures sign language gesture sequences. A qualitative and quantitative comparison of styled gesture sequences is made. This comparison leads to the identification of temporal, spatial, and stuctural processes that are described in a theoritical model of sign language phonology. Insights raised by this stu作者: 詞根詞綴法 時(shí)間: 2025-3-24 01:00
Sequential Belief-Based Fusion of Manual and Non-manual Information for Recognizing Isolated Signs a methodology based on belief functions for fusing extracted manual and non-manual features in a sequential two-step approach. The belief functions based on the likelihoods of the hidden Markov models are used to decide whether there is an uncertainty in the decision of the first step and also to i作者: 杠桿 時(shí)間: 2025-3-24 05:42
Gesture Modelling for Linguistic Purposesramework. 3D gesture modelling offers a precise annotation and representation of linguistic constructs and can become an entry mechanism for sign languages. This paper presents the requirements to build an input method editor for sign languages and the initial experiments using signing avatars input作者: Bridle 時(shí)間: 2025-3-24 08:30 作者: 仲裁者 時(shí)間: 2025-3-24 12:12
Implementing Distinctive Behavior for Conversational Agentsor profiles and then leave to the system the task of animating the agents. Our approach is to manipulate the behavior tendency of the agents depending on their communicative intention and emotional state. In this paper we define the concepts of . and .. The Baseline of an agent is defined as a set o作者: 方便 時(shí)間: 2025-3-24 16:06
Using Hand Gesture and Speech in a Multimodal Augmented Reality Environmentgmented Reality aimed to aid the tasks of interior architects and designers. This approach intends to be an alternative to traditional techniques. The main benefit of using a multimodal based augmented reality system is the provision of a more transparent, flexible, efficient and expressive means of作者: 數(shù)量 時(shí)間: 2025-3-24 22:41
A Virtual Reality-Based Framework for Experiments on Perception of Manual Gestures evaluations with high ecological validity. Initial steps deal with real-time tracking and processing of manual gestures. Motion data is stereoscopically rendered in immersive virtual environments with varying spatial and representational configurations. Besides flexibility, the most important aspec作者: 紀(jì)念 時(shí)間: 2025-3-25 02:22
0302-9743 and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based作者: 過(guò)剩 時(shí)間: 2025-3-25 07:08 作者: agonist 時(shí)間: 2025-3-25 10:58 作者: 陰謀小團(tuán)體 時(shí)間: 2025-3-25 12:42
The Moral Status of the Human Genomeased on the likelihoods of the hidden Markov models are used to decide whether there is an uncertainty in the decision of the first step and also to identify the uncertainty clusters. Then we proceed to the second step which utilizes only the non-manual features within the identified cluster, only if there is an uncertainty.作者: dowagers-hump 時(shí)間: 2025-3-25 19:53 作者: Finasteride 時(shí)間: 2025-3-25 22:44
A Qualitative and Quantitative Characterisation of Style in Sign Language Gesturescation of temporal, spatial, and stuctural processes that are described in a theoritical model of sign language phonology. Insights raised by this study are then considered in the more general framework of gesture synthesis in order to enhance existing gesture specification systems.作者: Acetabulum 時(shí)間: 2025-3-26 00:21 作者: 思考而得 時(shí)間: 2025-3-26 04:59 作者: Infiltrate 時(shí)間: 2025-3-26 11:55
Gerichts?rztliche Untersuchungen-problems: (i) finding the subsets of gestures that meet a minimal accuracy requirement, and (ii) matching gestures to commands to maximize the human factors objective. The result is a set of solutions from which a Pareto optimal subset is selected. An example solution from the Pareto set is exhibited using prioritized objectives.作者: 要控制 時(shí)間: 2025-3-26 14:46 作者: poliosis 時(shí)間: 2025-3-26 19:54
Lipidsenker und Reokklusionsprophylaxee gesture descriptors, by introducing an innovative technique, referred to as “oriented gesture descriptors”. Finally, hand pose gesture recognition is computed using a template matching technique which is luminance invariant.作者: 出血 時(shí)間: 2025-3-27 00:29
https://doi.org/10.1007/978-1-349-13610-0 interfaces. The system currently saves and annotates 3D gestures on humanoid models with linguistic labels. Results show that the annotating prototype can be used in turn to ease and guide the task of 3D gesture modelling.作者: Ruptured-Disk 時(shí)間: 2025-3-27 01:40 作者: Endoscope 時(shí)間: 2025-3-27 07:31
Improving the Believability of Virtual Characters Using Qualitative Gesture Analysisrresponding real motions. Moreover this method allows us to evaluate whether the virtual character conveys the same high level expressive content as the real motion does, and makes it possible to compare different rendering techniques in order to assess which one better maintains such information.作者: anesthesia 時(shí)間: 2025-3-27 13:29 作者: 無(wú)法解釋 時(shí)間: 2025-3-27 14:30 作者: 地名詞典 時(shí)間: 2025-3-27 19:44
Skin Color Profile Capture for Scale and Rotation Invariant Hand Gesture Recognitione gesture descriptors, by introducing an innovative technique, referred to as “oriented gesture descriptors”. Finally, hand pose gesture recognition is computed using a template matching technique which is luminance invariant.作者: 斜 時(shí)間: 2025-3-27 22:14 作者: 通便 時(shí)間: 2025-3-28 03:22
Implementing Distinctive Behavior for Conversational Agentsf fixed parameters that represent the personalized agent behavior, while the Dynamicline is a set of parameters that derive both from the Baseline and the current communicative intention and emotional state.作者: 凈禮 時(shí)間: 2025-3-28 07:24 作者: 假 時(shí)間: 2025-3-28 12:18 作者: Landlocked 時(shí)間: 2025-3-28 14:50 作者: Antagonism 時(shí)間: 2025-3-28 22:37 作者: parasite 時(shí)間: 2025-3-28 23:02 作者: 免費(fèi) 時(shí)間: 2025-3-29 04:20 作者: 不成比例 時(shí)間: 2025-3-29 08:57
D. Horstkotte,M. Wiemer,C. Piperso works in real-time. This scheme of recognition has been tested through control of a classical computer videogame showing an excellent performance in on-line classification and it allows the possibility to achieve a learning phase in real-time due to its computational simplicity.作者: 動(dòng)作謎 時(shí)間: 2025-3-29 13:19
https://doi.org/10.1007/978-3-322-82631-2tion system to improve its accuracy. On a publicly available benchmark database, we achieve a competitive recognition performance and can similarly improve the translation performance by integrating the tracking features.作者: 愚笨 時(shí)間: 2025-3-29 16:23 作者: 重疊 時(shí)間: 2025-3-29 21:37 作者: JOG 時(shí)間: 2025-3-30 02:32
Motion Primitives and Probabilistic Edit Distance for Action Recognitiondifferent temporal actions using a probabilistic Edit Distance method. The method is tested on different actions with and without noise and the results show recognition rates of 88.7% and 85.5%, respectively.作者: 不妥協(xié) 時(shí)間: 2025-3-30 04:11
On the Parametrization of Clapping that, for our subjects, verbal counting adheres to the phonological synchrony rule. A linear relationship between the movement path length and the tempo was found. The symmetry between the left and the right hand can be described by the biomechanical model of two coupled oscillators.作者: 認(rèn)為 時(shí)間: 2025-3-30 09:09
Representation of Human Postures for Vision-Based Gesture Recognition in Real-Timeso works in real-time. This scheme of recognition has been tested through control of a classical computer videogame showing an excellent performance in on-line classification and it allows the possibility to achieve a learning phase in real-time due to its computational simplicity.作者: 準(zhǔn)則 時(shí)間: 2025-3-30 13:30
Enhancing a Sign Language Translation System with Vision-Based Featurestion system to improve its accuracy. On a publicly available benchmark database, we achieve a competitive recognition performance and can similarly improve the translation performance by integrating the tracking features.作者: infantile 時(shí)間: 2025-3-30 17:39
A Virtual Reality-Based Framework for Experiments on Perception of Manual Gestures understanding of the cognition of sign language. The system is beneficial for experimenters because of the controlled and immersive three-dimensional environment enabling experiments with visual depth perception that can not be achieved with video presentations.作者: 搖晃 時(shí)間: 2025-3-30 22:45 作者: 盲信者 時(shí)間: 2025-3-31 03:06 作者: 含鐵 時(shí)間: 2025-3-31 06:07
Administrative Powers: Administrative Actoing on in the EU-ICT Project SAME (Sound and Music for Everyone, Everyday, Everywhere, Every way, www.sameproject.eu). Expressive gesture analysis and multimodal and cross-modal processing are achieved in the new EyesWeb XMI open platform (available at www.eyesweb.org) by means of a new version of 作者: 青春期 時(shí)間: 2025-3-31 11:20
Generating Data for Signer Adaptationage (CSL). All basic units of hand shape, position and orientation are found. With these units, we generate the adaptation data of 350 sign words. Experimental results demonstrate that the proposed method has similar performance compared with that using the original samples of 350 sign words as adap作者: Genteel 時(shí)間: 2025-3-31 14:56
Automatic Classification of Expressive Hand Gestures on Tangible Acoustic Interfaces According to Laoing on in the EU-ICT Project SAME (Sound and Music for Everyone, Everyday, Everywhere, Every way, www.sameproject.eu). Expressive gesture analysis and multimodal and cross-modal processing are achieved in the new EyesWeb XMI open platform (available at www.eyesweb.org) by means of a new version of 作者: 外形 時(shí)間: 2025-3-31 21:23
Besonderheiten des geriatrischen Patienten,rve representation that is enhanced with elastic properties: the entire spline or any of its parts may stretch or bend. The energy required to transform a gesture into a given template gives an estimation of the similarity between the two. We demonstrate the results of our gesture classifier with a video-based acquisition approach.作者: MOCK 時(shí)間: 2025-3-31 21:44
Paul Hartley B.A., M.Phil., Ph.D., F.I.L.gmented Reality aimed to aid the tasks of interior architects and designers. This approach intends to be an alternative to traditional techniques. The main benefit of using a multimodal based augmented reality system is the provision of a more transparent, flexible, efficient and expressive means of human-computer interaction.作者: 令人作嘔 時(shí)間: 2025-4-1 05:44 作者: 聯(lián)合 時(shí)間: 2025-4-1 09:53
Using Hand Gesture and Speech in a Multimodal Augmented Reality Environmentgmented Reality aimed to aid the tasks of interior architects and designers. This approach intends to be an alternative to traditional techniques. The main benefit of using a multimodal based augmented reality system is the provision of a more transparent, flexible, efficient and expressive means of human-computer interaction.