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標(biāo)題: Titlebook: Gaming, Simulation and Innovations: Challenges and Opportunities; 52nd International S Upinder Dhar,Jigyasu Dubey,Heide Lukosch Conference [打印本頁]

作者: 可擴大    時間: 2025-3-21 19:13
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作者: 混亂生活    時間: 2025-3-21 22:28
978-3-031-09958-8Springer Nature Switzerland AG 2022
作者: synovitis    時間: 2025-3-22 03:52
Gaming, Simulation and Innovations: Challenges and Opportunities978-3-031-09959-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 獨白    時間: 2025-3-22 05:59
https://doi.org/10.1007/978-3-642-47430-9ble Energy (RE) sustainability assessment. A systematic review performs to gather the key indicators. Also, this study seeks to increase players’ awareness about the role of RE in real life and expands the game appealing to sustainability. In this study, the game named TOWNSHIP? is employed to evalu
作者: 懦夫    時間: 2025-3-22 11:11

作者: 燦爛    時間: 2025-3-22 14:00

作者: 燦爛    時間: 2025-3-22 19:30
Eva Estébanez-Perpi?á,Robert J. Fletterickm to practice and perform various functions in an emergency response. This paper discusses four tools used in SimEx to maximize the facilitators’ technical experience to meet the overall learning outcomes and objectives. The findings have been collected from 12 exercises through feedback sessions an
作者: 返老還童    時間: 2025-3-22 22:56
Irina U. Agoulnik,Nancy L. Weigelcess. In a game, its players contribute toward the goal of winning a game by collaborating on activities with defined outcomes. Each member’s influence on team decisions is critical for overall team performance because mutual influence and members’ ideas are integrated into decision making and imple
作者: 捕鯨魚叉    時間: 2025-3-23 01:52
Masumi Inaba M.D.,Yoshikata Inaba M.D.from a course on teacher training from the Catholic University of Valencia (UCV) in Spain with student teachers, in-service teachers and academicians from various universities in Spain, Tunisia, Austria, Romania, USA, Argentina, Canada, Netherlands and UK. The simulation ‘The School of Valtance’ was
作者: 你敢命令    時間: 2025-3-23 08:44

作者: enlist    時間: 2025-3-23 12:34
Βody Ηair Τransplantation FUE (ΒΗΤ FUE)plex, and ambiguous (VUCA) environments in which graduates will be . management are unlike the stable, contained, familiar and well-defined classrooms that dominate institutions of higher education. We employ concepts including the Cynefin Domains of Knowledge (Snowden & Boone, 2009) to explore how
作者: 注射器    時間: 2025-3-23 15:39
Ann W. Hsing,Zoran Culig,Chawnshang Changnability. A set of 35 studies from 1997–2019 was derived from the bibliometric database on simulations and serious games (SSG) featuring education for sustainable development (ESD). Key findings highlighted the effects of SSG on sustainable variables. The SSG featured in experiments focused on eithe
作者: superfluous    時間: 2025-3-23 20:44

作者: Bph773    時間: 2025-3-23 22:13

作者: 歹徒    時間: 2025-3-24 02:31
Real Device Environment Installation, The unique characteristic of social enterprises and their complex relationship to the concept of profit pose significant challenges in designing educational tools for this sector. Accurate simulation of social enterprise must include elements of profit and loss analysis because those enterprises op
作者: Myocyte    時間: 2025-3-24 09:41
https://doi.org/10.1007/978-1-4842-1682-8es (undergraduate students and others) was purified by rejecting 61 duplicate and incorrect responses and two inappropriate statements. The data from the remaining 597 responses and 28 statements were processed for factor analysis. Five factors each of eigenvalue more than 1 were produced at high re
作者: incision    時間: 2025-3-24 13:14

作者: happiness    時間: 2025-3-24 18:04
Screen Layout Design: Views and Layouts,e being used in game experience research. Earlier studies focused on the possibilities of modifying the game experience with real-time biometric measurements. The biometric measurements were gathered from the Empatica E4 and used to apply the mood changes while questionnaires were used before and af
作者: 長處    時間: 2025-3-24 19:29

作者: 不可救藥    時間: 2025-3-25 02:46
Conference proceedings 2022dia, during September 6–10, 2021.?.?.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games..
作者: 現(xiàn)代    時間: 2025-3-25 06:39
Βody Ηair Τransplantation FUE (ΒΗΤ FUE)ng the concepts explored here may require a willingness to risk entering non-linear and unfamiliar learning experiences since an efficient transition from stable academic contexts to VUCA conditions is neither simple nor easily achieved.
作者: Merited    時間: 2025-3-25 08:04

作者: 確定    時間: 2025-3-25 13:12
Eva Estébanez-Perpi?á,Robert J. Fletterickd debriefings with facilitators, written feedback and exercise management observations. They show that facilitation methods and their usability vary depending on the scope of the exercise and the facilitators’ experience. Exercise planning needs to fully align the SimEx activities with their learning objectives for optimal outcomes.
作者: 陰郁    時間: 2025-3-25 18:41

作者: 不真    時間: 2025-3-25 20:35

作者: Mingle    時間: 2025-3-26 01:20

作者: 過于平凡    時間: 2025-3-26 05:33

作者: 比賽用背帶    時間: 2025-3-26 10:37
Effect of Learning Styles on Learning Experience in Marketing Management Gamein the learning experience. Findings of the study revealed a significant interactive effect of gender and Reflective Observation style of learning on the learning experience in the marketing management game.
作者: Blazon    時間: 2025-3-26 13:23

作者: archenemy    時間: 2025-3-26 17:39
The Steamroller and the Violin,nalysed. To disclose the reasoning, participants needed to search for related information and perform calculations. This deepened their level of understanding, made their predictions reasonable and improved their team profit.
作者: 免除責(zé)任    時間: 2025-3-26 23:19
Anwendungsbeispiele des Androgyniekonzepts,tudents had to complete the design process. It was found that using frame games as a framework for understanding complex systems is useful if students have sufficient time to investigate the topic, develop the game and playtest the game.
作者: jagged    時間: 2025-3-27 01:54

作者: floaters    時間: 2025-3-27 06:27
The Effects of Structured Instruction on Team Performancenalysed. To disclose the reasoning, participants needed to search for related information and perform calculations. This deepened their level of understanding, made their predictions reasonable and improved their team profit.
作者: Vsd168    時間: 2025-3-27 11:40
Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCitytudents had to complete the design process. It was found that using frame games as a framework for understanding complex systems is useful if students have sufficient time to investigate the topic, develop the game and playtest the game.
作者: 逢迎春日    時間: 2025-3-27 14:58

作者: GLADE    時間: 2025-3-27 21:19
0302-9743 were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games..978-3-031-09958-8978-3-031-09959-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 撤退    時間: 2025-3-28 00:29
Conference proceedings 2022dia, during September 6–10, 2021.?.?.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and
作者: Inferior    時間: 2025-3-28 02:42
Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicatorsble Energy (RE) sustainability assessment. A systematic review performs to gather the key indicators. Also, this study seeks to increase players’ awareness about the role of RE in real life and expands the game appealing to sustainability. In this study, the game named TOWNSHIP? is employed to evalu
作者: Heterodoxy    時間: 2025-3-28 09:09
The Effects of Structured Instruction on Team Performanceonally a facilitator’s role, although it does not necessarily enhance team performance. This study adds a thought-provoking question that requests participants to disclose the reasoning behind the estimation. Such structured instructions generate serious discussion in a team. Individual levels of un
作者: STELL    時間: 2025-3-28 11:47
Facilitated Tabletop Games in a Mediated Environmentockdown measures prevented people from gathering. Therefore, tabletop games were sometimes played and facilitated in a mediated environment using online communication tools instead. But this setting possibly deteriorates the players’ game experience. To understand the effect of playing facilitated t
作者: 宏偉    時間: 2025-3-28 15:27
Facilitating Training Simulations for Health Emergencym to practice and perform various functions in an emergency response. This paper discusses four tools used in SimEx to maximize the facilitators’ technical experience to meet the overall learning outcomes and objectives. The findings have been collected from 12 exercises through feedback sessions an
作者: Somber    時間: 2025-3-28 19:50

作者: 奇思怪想    時間: 2025-3-28 23:18
Intercultural Dialogue Through Simulation and Virtual Exchange in Educationfrom a course on teacher training from the Catholic University of Valencia (UCV) in Spain with student teachers, in-service teachers and academicians from various universities in Spain, Tunisia, Austria, Romania, USA, Argentina, Canada, Netherlands and UK. The simulation ‘The School of Valtance’ was
作者: DAFT    時間: 2025-3-29 03:47
The Co-design of Educational Video Gamesinto the design of an artefact. Literature gives insufficient insight into how the contemporary co-design practices in educational video games (EVG) are structured in the design process. This research aims to resolve that gap by answering the questions: (1) How are the co-design practices of EVG com
作者: dysphagia    時間: 2025-3-29 08:33
Reframing the Boundaries of Experiential Education Using Cynefin Domainsplex, and ambiguous (VUCA) environments in which graduates will be . management are unlike the stable, contained, familiar and well-defined classrooms that dominate institutions of higher education. We employ concepts including the Cynefin Domains of Knowledge (Snowden & Boone, 2009) to explore how
作者: Devastate    時間: 2025-3-29 13:40

作者: 脾氣暴躁的人    時間: 2025-3-29 15:38
Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCityd stresses in those areas. The question is if use of the frame game as a basis for game co-design is a useful approach to explore complex systems and its dynamics. This study covers the exploratory application of the approach in two university courses in the Netherlands. The results show divergent s
作者: Aspirin    時間: 2025-3-29 23:35
“Risk Management Can Actually Be Fun” - Using the Serious Cards for Biosafety Game to Stimulate Propty is to let young biotechnology researchers learn more about biosafety. Analyses of workshops with researchers from the biotechnology domain as well as results of interviews with several biosafety officers clearly indicated the need for such a serious game with a focus on educational learning. Card
作者: 道學(xué)氣    時間: 2025-3-30 03:12

作者: 仇恨    時間: 2025-3-30 05:35
Development of the Player Satisfaction Scale - A Factor Analytic Studyes (undergraduate students and others) was purified by rejecting 61 duplicate and incorrect responses and two inappropriate statements. The data from the remaining 597 responses and 28 statements were processed for factor analysis. Five factors each of eigenvalue more than 1 were produced at high re
作者: Terrace    時間: 2025-3-30 10:49
Effect of Learning Styles on Learning Experience in Marketing Management Gameerience and Kolb‘s learning styles inventory were administered on 120 students who played the game. The findings of the study revealed a significant effect of Concrete Experience (CE) and Abstract Conceptualization (AC) on the learning experience. The gender-wise significant difference was observed
作者: 用肘    時間: 2025-3-30 12:32

作者: 刺穿    時間: 2025-3-30 20:09

作者: mydriatic    時間: 2025-3-30 21:37
Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicatorsnts, potential indicators are picked for the game. Finally, from the analysis of the game structure, some scenarios were constructed, and the game run in an assumption atmosphere. The study concludes the video game’s potential for sustainable development indicators in RE and advances recommendations
作者: Macronutrients    時間: 2025-3-31 04:31

作者: 處理    時間: 2025-3-31 06:06
Factors and Attributes of Team Players: A Study of Engineering Students in Indialead to outcomes of the game. The study is an attempt to understand the perception of engineering students about the factors and attributes of players and to see the impact of gender on their perception.
作者: opportune    時間: 2025-3-31 11:51

作者: graphy    時間: 2025-3-31 14:51
The Co-design of Educational Video Games. After systematically exploring the influence of the stakeholders, the data collected from the ranking and hierarchy exercises were aggregated and contrasted with the interviews for interpretation. The results show that most co-design practices are similarly structured but display varying degrees o
作者: Prophylaxis    時間: 2025-3-31 20:56

作者: blackout    時間: 2025-4-1 00:19

作者: Inertia    時間: 2025-4-1 03:19
The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experiencehe negative connotations of rain. The emotions and the experience of the participants were negatively impacted by the heavy storm indicating that real-time biometric measurements could impact the PE which could be improved by a positive feedback loop.




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