標(biāo)題: Titlebook: Gaming is unlikely; A Theory of Ludic Ac Fabian Arlt,Hans-Jürgen Arlt Book 2023 The Editor(s) (if applicable) and The Author(s), under excl [打印本頁(yè)] 作者: 萬靈藥 時(shí)間: 2025-3-21 16:34
書目名稱Gaming is unlikely影響因子(影響力)
書目名稱Gaming is unlikely影響因子(影響力)學(xué)科排名
書目名稱Gaming is unlikely網(wǎng)絡(luò)公開度
書目名稱Gaming is unlikely網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Gaming is unlikely被引頻次
書目名稱Gaming is unlikely被引頻次學(xué)科排名
書目名稱Gaming is unlikely年度引用
書目名稱Gaming is unlikely年度引用學(xué)科排名
書目名稱Gaming is unlikely讀者反饋
書目名稱Gaming is unlikely讀者反饋學(xué)科排名
作者: 不能仁慈 時(shí)間: 2025-3-21 22:32 作者: 表兩個(gè) 時(shí)間: 2025-3-22 04:20
Shlomo Giora Shoham,Francis Rosenstiel everything can also be considered as play. An offer is made that, in view of the phenomenal diversity of games, does not cancel the sails of theory, but attempts to explain this diversity. In doing so, it does not follow the path of game studies, whose studies are typically preceded by a marginal n作者: Rinne-Test 時(shí)間: 2025-3-22 08:32
And I Saw Sequences of Petals and Leaves liberates itself from normalities in its own special way, namely in the mode of a temporary, non-binding acting as if. The aim is to trace the experiential qualities of the game that captivate its participants, as well as the performance character of ludic actions that appeals to audiences. The the作者: 使糾纏 時(shí)間: 2025-3-22 09:36
Silent Violence: On Point of View, of play is reflected in a colourful abundance of scientific approaches to play. The task now is to anchor the concept of play developed in the second chapter in this ludic discourse, to identify points of connection, to note points of agreement, to name differences, to justify dissent: For example,作者: 高原 時(shí)間: 2025-3-22 13:21
https://doi.org/10.1007/978-3-319-45053-7on, orientation notes on the functional change of the game are given, underpinned with individual examples. In doing so, it adopts the construction of dividing social history into the four formations tribal, estates, modern, digital. In its handling of the unexpected, the game in tribal society func作者: 高原 時(shí)間: 2025-3-22 17:16
https://doi.org/10.1007/978-1-4615-0639-3signations are in flux for both hardware and software. The computer as a universal tool and as a high-performance medium opens up new fantastic worlds for games, which owe their existence to the punch line of digitalization: the more thoroughly separated, the more possibilities for recombination ari作者: Memorial 時(shí)間: 2025-3-22 21:22 作者: Adj異類的 時(shí)間: 2025-3-23 01:46
William H. Isbell,Helaine Silverman independence, freedom of choice, and unpredictability can be observed, i.e. everywhere by now, the game is invoked as a reference. How much reality content and how much whitewashing is involved in the inflationary use of the game metaphor? The voyage of discovery, which searches for ludic charm in 作者: 烤架 時(shí)間: 2025-3-23 07:41 作者: 熔巖 時(shí)間: 2025-3-23 09:55 作者: mutineer 時(shí)間: 2025-3-23 15:59 作者: gimmick 時(shí)間: 2025-3-23 21:42
William H. Isbell,Helaine Silvermanof three new virtues, . as a response to the unexpected, . guarantee of social survival in networks, and ., which sees defeat as an invitation to start anew, all point to Ludic proximity. But the rhetorical expansion of the game also serves the dubious purpose of glossing over real failure with – wholly unexplained – prospects of future success.作者: Stress 時(shí)間: 2025-3-23 22:53 作者: 休息 時(shí)間: 2025-3-24 03:52 作者: 鴿子 時(shí)間: 2025-3-24 06:57
Transitions II: Modern Play Spaces and the Ludic Basic Feeling of Digital Culture,of three new virtues, . as a response to the unexpected, . guarantee of social survival in networks, and ., which sees defeat as an invitation to start anew, all point to Ludic proximity. But the rhetorical expansion of the game also serves the dubious purpose of glossing over real failure with – wholly unexplained – prospects of future success.作者: fetter 時(shí)間: 2025-3-24 10:55 作者: alcoholism 時(shí)間: 2025-3-24 15:40 作者: Magnificent 時(shí)間: 2025-3-24 23:01
The Game Discourse: Consensus, Contact, Counterpoints,kiss is a kiss and not a kiss. Against the background of the observation that play is increasingly becoming the last word in both the humanities and the natural sciences, it is argued: Play is a secondary phenomenon; only established normality triggers motives to break free from it.作者: adjacent 時(shí)間: 2025-3-25 00:05 作者: CESS 時(shí)間: 2025-3-25 04:02 作者: 虛度 時(shí)間: 2025-3-25 09:48 作者: 頭盔 時(shí)間: 2025-3-25 13:54 作者: Lumbar-Spine 時(shí)間: 2025-3-25 18:52 作者: Glutinous 時(shí)間: 2025-3-25 20:08 作者: etiquette 時(shí)間: 2025-3-26 00:56 作者: intention 時(shí)間: 2025-3-26 05:25 作者: 內(nèi)閣 時(shí)間: 2025-3-26 11:06
is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin..This book is a translation of an original German edition978-3-658-39963-4978-3-658-39964-1作者: 可互換 時(shí)間: 2025-3-26 16:29
Introduction, everything can also be considered as play. An offer is made that, in view of the phenomenal diversity of games, does not cancel the sails of theory, but attempts to explain this diversity. In doing so, it does not follow the path of game studies, whose studies are typically preceded by a marginal n作者: Tidious 時(shí)間: 2025-3-26 16:59
Function and Stubbornness of the Game, liberates itself from normalities in its own special way, namely in the mode of a temporary, non-binding acting as if. The aim is to trace the experiential qualities of the game that captivate its participants, as well as the performance character of ludic actions that appeals to audiences. The the作者: Irrepressible 時(shí)間: 2025-3-26 23:09 作者: exhilaration 時(shí)間: 2025-3-27 02:32 作者: PANIC 時(shí)間: 2025-3-27 08:47 作者: 暗諷 時(shí)間: 2025-3-27 09:43 作者: SSRIS 時(shí)間: 2025-3-27 13:55
Transitions II: Modern Play Spaces and the Ludic Basic Feeling of Digital Culture, independence, freedom of choice, and unpredictability can be observed, i.e. everywhere by now, the game is invoked as a reference. How much reality content and how much whitewashing is involved in the inflationary use of the game metaphor? The voyage of discovery, which searches for ludic charm in 作者: 流逝 時(shí)間: 2025-3-27 17:53
Recognizing Affective Dimensions from Body Posture the discriminative power and the limitations of the postural features proposed. The models were built on the basis of human observers’ ratings of posture according to affective dimensions directly (instead of emotion category) in conjunction with our posture features.作者: Inflamed 時(shí)間: 2025-3-28 00:06 作者: Parabola 時(shí)間: 2025-3-28 04:52
Prediction of Joint Strength Under Humid Conditions: Damage Mechanics Approach, modelling have been applied to adhesively bonded joints, those based on cohesive zone laws and those based on continuum damage mechanics, with the former being more common. These methods are now well developed and have been validated for a number of different adhesive joint types. Although there ha作者: 肉體 時(shí)間: 2025-3-28 09:46
nt place in the scholarly literature on this topic for its breadth of participants and perspectives and its concrete steps forward. It moves the academic discourse beyond pointing fingers and toward constructive solutions and dialogue..978-1-4020-5984-1978-1-4020-5986-5Series ISSN 1874-6519 Series E-ISSN 1874-6543 作者: JADED 時(shí)間: 2025-3-28 13:55