派博傳思國際中心

標(biāo)題: Titlebook: Gaming in Social, Locative and Mobile Media; Larissa Hjorth,Ingrid Richardson Book 2014 Palgrave Macmillan, a division of Macmillan Publis [打印本頁]

作者: 神像之光環(huán)    時間: 2025-3-21 18:38
書目名稱Gaming in Social, Locative and Mobile Media影響因子(影響力)




書目名稱Gaming in Social, Locative and Mobile Media影響因子(影響力)學(xué)科排名




書目名稱Gaming in Social, Locative and Mobile Media網(wǎng)絡(luò)公開度




書目名稱Gaming in Social, Locative and Mobile Media網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gaming in Social, Locative and Mobile Media被引頻次




書目名稱Gaming in Social, Locative and Mobile Media被引頻次學(xué)科排名




書目名稱Gaming in Social, Locative and Mobile Media年度引用




書目名稱Gaming in Social, Locative and Mobile Media年度引用學(xué)科排名




書目名稱Gaming in Social, Locative and Mobile Media讀者反饋




書目名稱Gaming in Social, Locative and Mobile Media讀者反饋學(xué)科排名





作者: PANG    時間: 2025-3-21 21:40

作者: 寄生蟲    時間: 2025-3-22 03:19

作者: Genome    時間: 2025-3-22 05:31
Reconceptualising Casual Playl contexts—at home, at work, and on the move. At the same time, the ease of app development has provided many game developers—and consequently, players—with more elastic innovation around game genres, gameplay, and the aesthetics and affordances of game environments. Thus, not only have we witnessed
作者: malign    時間: 2025-3-22 11:41
Ambient Playe and she dashes down an unfamiliar lane in the park. She escapes the zombies. Then she looks around. She has never seen this part of the park before. There is a golden streak of sun dancing on some trees. It looks like a fairy tale. She takes a picture on Instagram and uploads it. It’s the first in
作者: Fermentation    時間: 2025-3-22 15:35

作者: Fermentation    時間: 2025-3-22 19:32

作者: 清唱劇    時間: 2025-3-22 21:22

作者: Projection    時間: 2025-3-23 04:00
Locating Home: Cross-generational Play and Co-presenceitter, Sina Weibo (CNNIC 2013). The significant role played by mobile phones as the dominant portal for social and online media was highlighted in the CNNIC 2013 report—.—which claimed that mobile web users now total over 463 million. In China, mobile phones have afforded a version of the online tha
作者: 有限    時間: 2025-3-23 09:16
Games and Cultural Playade by a range of media theorists that we are in the midst of a cultural turn towards a lusory sensibility, that is, in turn, affecting a playful sociality. This shift is seen in the integration of SNSs, mobile games, and playful apps, and the very ordinariness of that integrated use in our everyday
作者: 先鋒派    時間: 2025-3-23 12:35
Beyond the Casual: Situating Ambient and Cultural Playersion in the PSP game was so deep that he mistook the quake’s vibrations for the monster’s movements within his game. In the moments after he realised the horror of real life events, he desperately tried to contact friends and family, but to no avail. In the days after 3.11, and as multiple and con
作者: 輕率看法    時間: 2025-3-23 17:43

作者: cruise    時間: 2025-3-23 21:24
https://doi.org/10.1007/978-3-8350-9262-4se that embed some form of social interaction as essential to gameplay, since the deployment of small games into SNSs, the term ‘social game’ is now used by publishers, developers, players, and game theorists to refer to games that are played within SNS platforms such as Facebook (Whitson and Dormann 2011).
作者: Projection    時間: 2025-3-23 23:40

作者: 不可救藥    時間: 2025-3-24 03:16
Social Media, Facebook Games, and Fantasy Sportse that embed some form of social interaction as essential to gameplay, since the deployment of small games into SNSs, the term ‘social game’ is now used by publishers, developers, players, and game theorists to refer to games that are played within SNS platforms such as Facebook (Whitson and Dormann 2011).
作者: Presbycusis    時間: 2025-3-24 08:01

作者: Commonplace    時間: 2025-3-24 11:23
https://doi.org/10.1007/978-3-030-88265-5al, economic, and transnational flows, the collective gaming habits, attitudes, and uptake within one’s cultural milieu, and more narrowly upon one’s individual game experiences and preferences within these contexts.
作者: 公共汽車    時間: 2025-3-24 14:53

作者: judicial    時間: 2025-3-24 21:03

作者: 難解    時間: 2025-3-25 00:17
The Histories of Mobile Media and Mobile Gaming Web-capable smartphones are rapidly becoming ubiquitous, and together with app-based media ecologies and the uptake of gamification strategies by businesses and developers, mobile games are now increasingly infused into our mundane day-to-day media and communication practices.
作者: 廚師    時間: 2025-3-25 04:29
Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gamingal, economic, and transnational flows, the collective gaming habits, attitudes, and uptake within one’s cultural milieu, and more narrowly upon one’s individual game experiences and preferences within these contexts.
作者: ENACT    時間: 2025-3-25 10:30
Reconceptualising Casual Play an increase in the popularity of casual and ‘small’ games across web-based and mobile media, the spectrum of gaming has also shifted to include playful social media and location-based apps, as gameplay traverses cultures, places, and media interfaces, and players engage in a diverse array of use-contexts and modalities of play.
作者: Aerophagia    時間: 2025-3-25 12:35
Locating Home: Cross-generational Play and Co-presencet traverses urban and rural divides. With over 200 million smartphone subscribers (along with countless millions of . or copy versions), increasingly mobile social media is part of China’s mediascape.
作者: filicide    時間: 2025-3-25 18:45
Toward Better Theory and Practice,rite puzzle game . so he can play (and stay put) while they wait in line at the supermarket. Over in Shanghai, a university student and her mother keep in regular online contact by playing . together.
作者: etiquette    時間: 2025-3-25 23:28

作者: Omniscient    時間: 2025-3-26 01:14
Introductionrite puzzle game . so he can play (and stay put) while they wait in line at the supermarket. Over in Shanghai, a university student and her mother keep in regular online contact by playing . together.
作者: 泥沼    時間: 2025-3-26 07:27
Locating the Game: Location-Based Services (LBSs) and Playful Visualitiesicture and uploads to Kakao. With a photo album feature, online cyber room, IM capacities, and a games suite, Kakao allows her to shift in and out of online and offline modes, and between social and gameworlds while on the move. With Kakao, she finds she is never alone even when she may be physically separate from others.
作者: BUDGE    時間: 2025-3-26 09:15
Book 2014Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the ‘playful turn‘ in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
作者: 緯線    時間: 2025-3-26 15:40
https://doi.org/10.1057/9781137301420mobile phones; smart phones; mobile media; mobile games; social media; social games; location-based games;
作者: 抵制    時間: 2025-3-26 17:07

作者: Irascible    時間: 2025-3-26 23:59

作者: 亞當(dāng)心理陰影    時間: 2025-3-27 02:39

作者: FATAL    時間: 2025-3-27 06:39
Alessandro Amato,Giovanni Battista CiminiiOS and Android operating systems, but also inclusive of Nintendo and Sony portable game consoles and supported software. It also circumscribes an expanding range of use-contexts and, as we have suggested, is fast emerging as a significant space for gaming and playful social activities more broadly.
作者: DRILL    時間: 2025-3-27 12:32
https://doi.org/10.1007/978-3-030-88265-5s many histories subject to intersecting contextual trajectories—socio-linguistic, geographical, technocultural, medium, and platform specific. That is, the definition and constitution of ‘mobile gaming’ depends largely upon one’s historical epoch and cultural region, in terms of broader technologic
作者: output    時間: 2025-3-27 15:03
An X-Ray into the Ecto-Prosthetic Superbody,l contexts—at home, at work, and on the move. At the same time, the ease of app development has provided many game developers—and consequently, players—with more elastic innovation around game genres, gameplay, and the aesthetics and affordances of game environments. Thus, not only have we witnessed
作者: Instantaneous    時間: 2025-3-27 18:33

作者: 薄荷醇    時間: 2025-3-28 00:26

作者: Fortuitous    時間: 2025-3-28 03:19
Die frühe Bühne?– Ihr verl?sslicher Motormeet in their online ‘mini-rooms’ and exchange virtual gifts symbolic of their friendship. Now Soohyun uses Kakao, a mobile social media platform. KakaoTalk allows her to text and talk for free, includes an online chat function similar to a minihompy, and features a whole suite of mobile games, from
作者: discord    時間: 2025-3-28 09:15
https://doi.org/10.1007/978-3-8350-9262-4 games to a broad demographic, not least due to their more recent migration to mobile devices. The immense uptake of social games through SNSs—though often short-lived for any particular game—has resulted in the diffusion of gaming throughout the everyday lives of people across place, age, gender, a
作者: sperse    時間: 2025-3-28 11:17
Christine Hanna Lydia Sch?nberg,Jane Fromontitter, Sina Weibo (CNNIC 2013). The significant role played by mobile phones as the dominant portal for social and online media was highlighted in the CNNIC 2013 report—.—which claimed that mobile web users now total over 463 million. In China, mobile phones have afforded a version of the online tha
作者: 冰雹    時間: 2025-3-28 15:02
General Aspects of Sample Preparationade by a range of media theorists that we are in the midst of a cultural turn towards a lusory sensibility, that is, in turn, affecting a playful sociality. This shift is seen in the integration of SNSs, mobile games, and playful apps, and the very ordinariness of that integrated use in our everyday
作者: FIR    時間: 2025-3-28 21:15

作者: Contend    時間: 2025-3-29 02:17

作者: beta-carotene    時間: 2025-3-29 03:37

作者: Meditate    時間: 2025-3-29 10:16

作者: Surgeon    時間: 2025-3-29 12:19

作者: incubus    時間: 2025-3-29 18:32





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