標(biāo)題: Titlebook: Gamification of Electronic Negotiation Training; Andreas Schmid Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive [打印本頁] 作者: deferential 時(shí)間: 2025-3-21 19:23
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書目名稱Gamification of Electronic Negotiation Training讀者反饋學(xué)科排名
作者: 弓箭 時(shí)間: 2025-3-21 23:28
Discussion & Outlook,nce project – the development of design principles on how to design gamified systems and learning interventions. Finally, section three describes the limitations of this thesis, whilst the last section discusses future research avenues for a holistic e-negotiation training and for gamification research.作者: 迎合 時(shí)間: 2025-3-22 02:29 作者: 組裝 時(shí)間: 2025-3-22 06:46
https://doi.org/10.1007/978-3-662-60684-1an motivation.?Section?2.1 describes four theories from the area of psychology,?which provide?explanations for what motivates individuals to engage in particular way. Section?2.2 defines and conceptualises gamification. Finally, in section?2.3 the application context is presented, i.e. e-negotiations and their training.作者: 珍奇 時(shí)間: 2025-3-22 09:58
https://doi.org/10.1007/978-3-662-39493-9nce project – the development of design principles on how to design gamified systems and learning interventions. Finally, section three describes the limitations of this thesis, whilst the last section discusses future research avenues for a holistic e-negotiation training and for gamification research.作者: GONG 時(shí)間: 2025-3-22 15:17 作者: GONG 時(shí)間: 2025-3-22 20:46 作者: Accrue 時(shí)間: 2025-3-23 00:26
Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements iings, and the other group received a non-game and absolute feedback called Pareto graph. Our findings show similar intrinsic motivation and negotiation outcomes, but higher engagement for participants using the Pareto graph. Practitioners and researchers are encouraged to consider non-game feedback elements in their gamification design.作者: 裝飾 時(shí)間: 2025-3-23 02:48 作者: 發(fā)酵 時(shí)間: 2025-3-23 07:12
Introduction,ing social cues, but also provide new opportunities to settle on better agreements through use of support tools. Consequently, dedicated and effective e-negotiation training is required to?facilitate individuals’ acquisition of negotiation skills.作者: 易于交談 時(shí)間: 2025-3-23 11:59 作者: 勾引 時(shí)間: 2025-3-23 14:47 作者: Popcorn 時(shí)間: 2025-3-23 21:07 作者: abreast 時(shí)間: 2025-3-24 01:45 作者: 攝取 時(shí)間: 2025-3-24 03:37 作者: harangue 時(shí)間: 2025-3-24 09:45 作者: corpuscle 時(shí)間: 2025-3-24 13:42
Organisch-qualitative Elementaranalyse,hows that the inclusion of a domain-specific feedback element yields motivational results that are almost similar compared to those using traditional game elements. Organisations can employ the designed artefact for fundamental and effective e-negotiation training.作者: 使迷醉 時(shí)間: 2025-3-24 17:37 作者: 無能力 時(shí)間: 2025-3-24 21:43
Introduction,their life—whether these occur in their private life, within or between political organisations, or in their business life. Negotiating effectively is not a trivial, but a cognitively challenging and complex task, and requires manifold skills for the decision-making and communication tasks.?Nowadays作者: 壟斷 時(shí)間: 2025-3-25 01:13
Theoretical Background,g outcomes, and other favourable outcomes. It is therefore a necessary prerequisite for gamification designers to gain a profound understanding of human motivation.?Section?2.1 describes four theories from the area of psychology,?which provide?explanations for what motivates individuals to engage in作者: Obverse 時(shí)間: 2025-3-25 07:25
A Framework for Gamified Electronic Negotiation Training,y use negotiation support systems (NSSs) to facilitate the development of electronic negotiation skills. Current NSSs offer a rich set of support functions but fail to provide constructive feedback to the learners regarding their negotiation performance, i.e. whether they reached a good agreement or作者: 概觀 時(shí)間: 2025-3-25 09:34 作者: caldron 時(shí)間: 2025-3-25 15:30
Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements illy, these elements provide feedback on students’ performance. Rankings are often applied to display performance feedback relative to others despite their potential negative effects, for example due to increased pressure. In this experimental study, we compare two types of gamified electronic negoti作者: Conjuction 時(shí)間: 2025-3-25 16:50 作者: 表臉 時(shí)間: 2025-3-25 20:18 作者: 矛盾心理 時(shí)間: 2025-3-26 02:52
978-3-658-38260-5The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Fachmedien Wies作者: Assault 時(shí)間: 2025-3-26 06:03 作者: Generalize 時(shí)間: 2025-3-26 08:50 作者: condescend 時(shí)間: 2025-3-26 15:07
Design Science Research Methodology,Including game design elements in an e-negotiation training requires a?methodology supporting a design-oriented approach.?Therefore, section 3.1 describes design science research in IS in general. Section 3.2 explains?the applied approach in terms of the design and evaluation processes?and the contribution of the present thesis. 作者: Locale 時(shí)間: 2025-3-26 17:47 作者: 生來 時(shí)間: 2025-3-27 00:42
Vektoren und ihre Eigenschaften,their life—whether these occur in their private life, within or between political organisations, or in their business life. Negotiating effectively is not a trivial, but a cognitively challenging and complex task, and requires manifold skills for the decision-making and communication tasks.?Nowadays作者: metropolitan 時(shí)間: 2025-3-27 02:01
https://doi.org/10.1007/978-3-662-60684-1g outcomes, and other favourable outcomes. It is therefore a necessary prerequisite for gamification designers to gain a profound understanding of human motivation.?Section?2.1 describes four theories from the area of psychology,?which provide?explanations for what motivates individuals to engage in作者: 乞討 時(shí)間: 2025-3-27 06:19 作者: inventory 時(shí)間: 2025-3-27 12:08 作者: antiquated 時(shí)間: 2025-3-27 15:06 作者: NOMAD 時(shí)間: 2025-3-27 20:19
Organisch-qualitative Elementaranalyse,gotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. We designed a gamified negotiation system used in e-negotiation training to increase participants’ motivation, engagement, use of the system’s negotiation support features and作者: 織布機(jī) 時(shí)間: 2025-3-27 23:37 作者: 無法治愈 時(shí)間: 2025-3-28 03:01
Fresh Perspectives on Motivation, Engagement, and Identity: An Introduction area with a variety of theoretical approaches. The different sections of the book provide a rich and diverse spectrum of different approaches, exhibiting both chapters that build on extensive research in the field as well as interesting new openings to the directions less explored in mathematics ed作者: orthopedist 時(shí)間: 2025-3-28 08:50
Christina Brandtearmy itself but for India and the empire more broadly. By refocusing ourattention on to the military core of the colonial state, Wald demonstrates theways in w978-1-349-44451-9978-1-137-27099-3Series ISSN 2635-1633 Series E-ISSN 2635-1641 作者: 善辯 時(shí)間: 2025-3-28 10:38
2190-3018 ically changes the landscape of innovation, and the way design, the engine of innovation, is carried out. The theme of ICoRD’23?- ‘Design in the Era of Industry 4.0’ –explores how Industry 4.0 concepts and tech978-981-99-0266-8978-981-99-0264-4Series ISSN 2190-3018 Series E-ISSN 2190-3026 作者: 運(yùn)氣 時(shí)間: 2025-3-28 16:21 作者: CRAFT 時(shí)間: 2025-3-28 22:35
https://doi.org/10.1007/978-3-476-00516-8olle. L??t sich der (unbekannte) H?ufigkeitsvektor des interessierenden Merkmals als Element eines gegebenen Parameterraumes lokalisieren, besteht die M?glichkeit, diese Kenntnis in die Gewichtung einzubeziehen. An Hand der Anpassung des ALLBUS 88 an den Mikrozensus 87 wird die Vorgehensweise beispielhaft verdeutlicht.