標題: Titlebook: Games for Health 2014; Proceedings of the 4 Ben Schouten,Stephen Fedtke,Alex Gekker Conference proceedings 2014 Springer Fachmedien Wiesbad [打印本頁] 作者: endocarditis 時間: 2025-3-21 20:09
書目名稱Games for Health 2014影響因子(影響力)
書目名稱Games for Health 2014影響因子(影響力)學科排名
書目名稱Games for Health 2014網絡公開度
書目名稱Games for Health 2014網絡公開度學科排名
書目名稱Games for Health 2014被引頻次
書目名稱Games for Health 2014被引頻次學科排名
書目名稱Games for Health 2014年度引用
書目名稱Games for Health 2014年度引用學科排名
書目名稱Games for Health 2014讀者反饋
書目名稱Games for Health 2014讀者反饋學科排名
作者: Irrigate 時間: 2025-3-21 22:47
Ben Schouten,Stephen Fedtke,Alex GekkerState of the Art in Game Research & Design and Playful Interaction in the domain of Health and Health Care, from the gaming community as well as from the health practitioners..Full scope including, de作者: enflame 時間: 2025-3-22 03:49
https://doi.org/10.1007/978-3-030-91741-8h as parks. This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the park and in bridging the generation gap.作者: 不能逃避 時間: 2025-3-22 06:23 作者: Solace 時間: 2025-3-22 11:48 作者: sclera 時間: 2025-3-22 15:46 作者: sclera 時間: 2025-3-22 19:19 作者: 護航艦 時間: 2025-3-23 00:46 作者: 想象 時間: 2025-3-23 01:37
Jan-Wim Eikenbroek,Sven Mattissonn the target age group of 11 to 13 years old were given a survey before and after playing .. Players were split into two groups, which played either one or two twenty-minute sessions. Session length was based on data of average play time. Comparing survey responses before and after gameplay, 86% of 作者: 除草劑 時間: 2025-3-23 06:48 作者: Mendicant 時間: 2025-3-23 11:21
Dieter Herbst,Bernd Hoefflinger tasks, the means to motivate people to play remains more of an art than a science. This paper tests the impact of different types of feedback commonly used in entertainment-oriented games on intrinsic motivation, enjoyment and performance within a brain game. In a 2 by 2 factorial design, we compar作者: 不感興趣 時間: 2025-3-23 16:31 作者: Hamper 時間: 2025-3-23 18:02
2 GHz RF Circuits in BiCMOS Process5 to learn their opinions and found that many are not interested in playing active video games. Participants that have played them like and interact more with ordinary (computer) games and computers than those who have not. We hypothesize that in order for active video games to be used for health en作者: cacophony 時間: 2025-3-23 22:32
Recent Advances in Switched-Current Filtersames taxonomy in comparison do not provide the same kind of design knowledge. For this reason, we adopted a way of classifying serious games into four categories by tactical form, or the way the game is deployed in a certain context to achieve its primary purpose. Central to this paper is the discus作者: CLAMP 時間: 2025-3-24 02:49
Yves Geerts,Michiel Steyaert,Willy Sansenpist to tailor exercise requirements to the specific needs and challenges of individual patients. Patients can select different programmes and follow a coach avatar to perform recorded exercises based on their needs. The Microsoft Kinect has been implemented as a means to track user’s body movements作者: landmark 時間: 2025-3-24 09:51 作者: 原諒 時間: 2025-3-24 11:44
RF DAC’s: output impedance and distortiono target-group specific rehabilitation games were developed. ?Gabarello v.1.0“ and ?Gabarello v.2.0“ are controlled by the patient’s motion in Hocoma’s gait-driven orthosis Lokomat?, which provides biofeedback values of the patient’s physical performance. These measurements are exploited to derive v作者: 啜泣 時間: 2025-3-24 17:09
Design of Low-voltage Bipolar Opamps, they tend to be a beneficial alternative for holistic fitness training. Therefore, the exergame’s design needs to guide the player in one’s individual comfort and performance zone (“dual flow”). Thus, a real-time adaptive game-play must be provided by combining a pre-classification of the player’s作者: Flirtatious 時間: 2025-3-24 20:49 作者: 真實的人 時間: 2025-3-25 00:34 作者: BRIEF 時間: 2025-3-25 03:40
Circuit Simulators: Linear Case, (OVK) in reducing depressive symptoms among adolescents girls. Because video games are known for their engaging qualities, this study examined possible motivational benefits of SPARX compared to OVK. No differences in autonomous and controlled motivation were found between conditions at any time po作者: Canary 時間: 2025-3-25 08:16 作者: Brocas-Area 時間: 2025-3-25 14:37
https://doi.org/10.1007/978-3-030-91741-8h as parks. This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the pa作者: 宏偉 時間: 2025-3-25 16:21 作者: 一個攪動不安 時間: 2025-3-25 22:28
l as from the health practitioners..Full scope including, de.Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together作者: 淺灘 時間: 2025-3-26 02:05
K. Khanoyan,F. Behbahani,A. A. Abidiimprove clinical practice and may serve to resolve some of the behavioural and social barriers influencing prescribing. We describe here the ongoing development and future evaluation of a mobile device-based serious antimicrobial prescribing game for hospital clinicians.作者: Outspoken 時間: 2025-3-26 06:44 作者: bacteria 時間: 2025-3-26 11:23
Power Management in RF Circuitsaction for pain relief; the results will be tested by acute as well as chronic pain patients to determine if chronic sufferers can benefit from similar VR practices as their acute counterparts. . game design is informed by contemporary game design theory and cognitive psychology in order to improve its distractive properties.作者: upstart 時間: 2025-3-26 15:13
Recent Advances in Switched-Current Filterssion of our extended tactical from termed adaptive. DJ Fiero, a game designed to rehabilitate children with ABI (Acquired Brain Injury), is used as a case study to examine how the adaptive form fits the current sociopolitical and economic design challenges of the Dutch healthcare domain.作者: 狗舍 時間: 2025-3-26 17:48 作者: 態(tài)學 時間: 2025-3-26 21:07 作者: Glucose 時間: 2025-3-27 03:00 作者: contradict 時間: 2025-3-27 07:57
Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move,ame. We performed interviews with teenagers who used a running game for several weeks. We describe their attitude towards persuasive feedback, its perceived effectiveness and possibilities for improvement.作者: 音樂學者 時間: 2025-3-27 12:50
Conference proceedings 2014attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education. .作者: 知識分子 時間: 2025-3-27 16:29
,“On call: antibiotics”- development and evaluation of a serious antimicrobial prescribing game for improve clinical practice and may serve to resolve some of the behavioural and social barriers influencing prescribing. We describe here the ongoing development and future evaluation of a mobile device-based serious antimicrobial prescribing game for hospital clinicians.作者: CROAK 時間: 2025-3-27 20:02
The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study,ore with ordinary (computer) games and computers than those who have not. We hypothesize that in order for active video games to be used for health enhancement more promotional efforts are required to let more people experience active video gaming and to increase awareness on its use as physical activity.作者: myalgia 時間: 2025-3-28 01:09
Integrated Current and Time Referencest where doctors can assess and stabilize patients in a virtual emergency department..Research questions: show residents, after using the abcde. game, better emergency care skills before f2f-training than residents who did not use the game? Are they feeling engaged with the patient cases and more motivated for the course?作者: amorphous 時間: 2025-3-28 05:52 作者: 空氣傳播 時間: 2025-3-28 09:02 作者: 影響 時間: 2025-3-28 10:25
Ardie G. W. Venes,Rudy J. van de Plassche doing so, it is able to evaluate different cognitive functions. The platform has been realized through a strong collaboration between game developers, neurologists and neuropsychologists. A scientific validation phase is ongoing on a sample of 1000 users to provide evidence of the efficacy and usefulness of the Smart Aging system.作者: Erythropoietin 時間: 2025-3-28 17:13 作者: Deceit 時間: 2025-3-28 22:05
Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it?,t where doctors can assess and stabilize patients in a virtual emergency department..Research questions: show residents, after using the abcde. game, better emergency care skills before f2f-training than residents who did not use the game? Are they feeling engaged with the patient cases and more motivated for the course?作者: 節(jié)省 時間: 2025-3-29 01:48 作者: 上釉彩 時間: 2025-3-29 05:54 作者: Innocence 時間: 2025-3-29 07:49
A Serious Games platform for early diagnosis of mild cognitive impairments, doing so, it is able to evaluate different cognitive functions. The platform has been realized through a strong collaboration between game developers, neurologists and neuropsychologists. A scientific validation phase is ongoing on a sample of 1000 users to provide evidence of the efficacy and usefulness of the Smart Aging system.作者: Awning 時間: 2025-3-29 11:23 作者: 控訴 時間: 2025-3-29 18:34 作者: Haphazard 時間: 2025-3-29 19:52
Johan Huijsing,Rudy Plassche,Willy Sansen focus on the group as a whole in order to gain insight these social interactions, to make them explicit and tangible, in an attempt to help clients (and their environment) to play and learn from these interactions, in order to contribute to a better social climate.作者: sundowning 時間: 2025-3-30 02:16
Jan-Wim Eikenbroek,Sven Mattissons (small sample, lack of control group), the survey suggests that a larger study is warranted. Tunnel Tail provides an early glimpse of the potential for using sophisticated game apps to enhance learning of resistance skills and effect behavior change.作者: agitate 時間: 2025-3-30 07:51
Dieter Herbst,Bernd Hoefflingerrformance on intrinsic motivation. Contrast analysis and pairwise comparisons reveal that the shared and performance-based feedback is most motivating. We discuss the implications for brain games specifically and interventions more broadly.作者: Mendacious 時間: 2025-3-30 11:16 作者: Affectation 時間: 2025-3-30 14:02
RF DAC’s: output impedance and distortionch/University of Zurich) to complete a second task, while maintaining the game’s key features. Both rehabilitation games turn therapy into a stimulating, self-motivated, fun experience, supporting both patients and therapists. This explorative approach might be used as guideline for future rehabilitation game developments.作者: Maximizer 時間: 2025-3-30 18:41 作者: GLIDE 時間: 2025-3-30 23:12
Circuit Simulators: Linear Case,ions and controlled motivation half-way through the interventions was found to positively influence long-term depressive symptoms. Results indicate that depression prevention programs including video games can beneficially influence motivation. Further research is needed to delineate the effects of video game prevention programs on motivation.作者: COMA 時間: 2025-3-31 04:17 作者: 無孔 時間: 2025-3-31 07:52
Tunnel Tail: A New Approach to Prevention,s (small sample, lack of control group), the survey suggests that a larger study is warranted. Tunnel Tail provides an early glimpse of the potential for using sophisticated game apps to enhance learning of resistance skills and effect behavior change.作者: V洗浴 時間: 2025-3-31 10:25
The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games,rformance on intrinsic motivation. Contrast analysis and pairwise comparisons reveal that the shared and performance-based feedback is most motivating. We discuss the implications for brain games specifically and interventions more broadly.作者: 障礙物 時間: 2025-3-31 16:32 作者: GAVEL 時間: 2025-3-31 19:47 作者: Homocystinuria 時間: 2025-4-1 01:36
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Childrenhysiological and psychological state of the exercising player. The proposed explorative design model for psychophysiological adaptable exergame fitness training for children is implemented in two interactive exergame concepts.作者: Exuberance 時間: 2025-4-1 03:22 作者: invulnerable 時間: 2025-4-1 08:18