標(biāo)題: Titlebook: Games for Health; Proceedings of the 3 Ben Schouten,Stephen Fedtke,Alex Gekker Conference proceedings 2013 Springer Fachmedien Wiesbaden Gm [打印本頁] 作者: Orthosis 時(shí)間: 2025-3-21 18:06
書目名稱Games for Health影響因子(影響力)
書目名稱Games for Health影響因子(影響力)學(xué)科排名
書目名稱Games for Health網(wǎng)絡(luò)公開度
書目名稱Games for Health網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Games for Health被引頻次
書目名稱Games for Health被引頻次學(xué)科排名
書目名稱Games for Health年度引用
書目名稱Games for Health年度引用學(xué)科排名
書目名稱Games for Health讀者反饋
書目名稱Games for Health讀者反饋學(xué)科排名
作者: 清楚 時(shí)間: 2025-3-21 21:13 作者: 北京人起源 時(shí)間: 2025-3-22 02:43 作者: vascular 時(shí)間: 2025-3-22 06:28
Bias Blaster – Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced ged therapeutic intervention, i.e., Cognitive Bias Modification Interpretation (CBM-I). The game is tailor-made for patients of the Dutch national mental health organization (GGZ) recovering from a First-Episode Psychosis (FEP). Cognitive Bias Modification- Interpretation treats the self-stigma and i作者: jagged 時(shí)間: 2025-3-22 09:07
Attributing Design Decisions in the Evaluation of Game- Based Health Interventionse design and development process of games usually also involves an evaluation phase, aimed at identifying improvements for subsequent iterations. Since game design theory and theories from associated fields provide no unified framework for designing successful interventions, interpreting evaluation 作者: deadlock 時(shí)間: 2025-3-22 15:14 作者: deadlock 時(shí)間: 2025-3-22 21:01
IGER: A Game Engine Specifically Tailored to Rehabilitationver, are often created for a specific impairment and cannot be generalized to other domains. More generally speaking, the lack of shared design and development guidelines for rehabilitation games can be highlighted. The Intelligent Game Engine for Rehabilitation (IGER) described here has been develo作者: Germinate 時(shí)間: 2025-3-23 00:03 作者: 積習(xí)難改 時(shí)間: 2025-3-23 01:24
The Core Mechanic in ,: A Design Journeyto improve Shelton’s theory of activity-goal alignment, which focuses on the relationship between a player’s activity and the designer’s intended learning goal in any learning game. Using the research method of autoethnography, the data is an account of the evolution of the core mechanic in ., a lea作者: 是比賽 時(shí)間: 2025-3-23 05:42
Using Vitruvius as a Framework for Applied Game Designcult task, especially without a guiding vision or design framework. Here, we propose a philosophical framework inspired by the ancient Roman architect Vitruvius, which can be used as an approach to designing and developing applied games for healthcare and other contexts. Vitruvius believed any well 作者: Retrieval 時(shí)間: 2025-3-23 10:48
‘What Remains?’: A Persuasive Story Telling Gameof the patient using pictorial game-elements and is based on co-creation principles involving the patient, the patient’s family-members, and a caregiver. “What Remains” consists of three interactive consecutive phases. In the first phase, family members of the patient collect pictures which are expe作者: cacophony 時(shí)間: 2025-3-23 15:35 作者: 官僚統(tǒng)治 時(shí)間: 2025-3-23 18:05
A serious game to improve situation awareness in laparoscopic surgery The adaptive coupling between humans and their environment, based on the perception and comprehension of signs and signals when performing a complex task, is referred to as situation awareness (SA). To date, no off-site training methods are offered to improve SA in surgical trainees. To aid the imp作者: DAMP 時(shí)間: 2025-3-23 23:56
Patient follow-up using Serious Games. A feasibility study on low back pain patients.ion exercises in order to avoid chronic disorder. At the beginning these exercises are performed with physiotherapists during rehabilitation. A major part of the treatment need to be performed at home by the patient himself. Serious Games (SG) could be used to increase patients’ motivation and to be作者: 確定的事 時(shí)間: 2025-3-24 05:50
Designing Kinect games to train motor skills for mixed ability playerspalsy, need to undergo long bouts of physical therapy. This can often be considered boring, to the detriment of the efficacy of the therapy. One way to improve the engagement of physical therapy is to embed it into a video game, e.g. with the aid of Kinect. However, very little is known scientifical作者: BRAWL 時(shí)間: 2025-3-24 07:35 作者: tackle 時(shí)間: 2025-3-24 11:46 作者: CRANK 時(shí)間: 2025-3-24 18:42
Eli D. Ehrenpreis MD,Eli D. Ehrenpreis MDetworked services. The benefits will include personalization, integration with health administration systems, and importantly, the ability control access and therefore the adoption of pay-per-use revenue models, and ultimately the preservation of value.作者: 粗糙 時(shí)間: 2025-3-24 22:53
Questioni Di Analisi Funzionale,y, the stories are used by the family members of the patient for remembrance purposes. The present paper describes the “What Remains” prototype, its design process and its evaluation from the perspective of the Persuasive Game Design model.作者: glomeruli 時(shí)間: 2025-3-25 01:41 作者: Mitigate 時(shí)間: 2025-3-25 05:18 作者: irreparable 時(shí)間: 2025-3-25 08:08 作者: engrave 時(shí)間: 2025-3-25 11:48
Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Healtetworked services. The benefits will include personalization, integration with health administration systems, and importantly, the ability control access and therefore the adoption of pay-per-use revenue models, and ultimately the preservation of value.作者: Little 時(shí)間: 2025-3-25 16:43
‘What Remains?’: A Persuasive Story Telling Gamey, the stories are used by the family members of the patient for remembrance purposes. The present paper describes the “What Remains” prototype, its design process and its evaluation from the perspective of the Persuasive Game Design model.作者: ANTE 時(shí)間: 2025-3-25 23:19
Serious game based on Clinical cases: A multidisciplinary Approach for Self-assesssment in Dental Edive learning and improves the quality of undergraduate Dental Education. The perspective is to promulgate dental education and to train young practitioners giving better dental care to patients after dental studies.作者: Junction 時(shí)間: 2025-3-26 04:03
A serious game to improve situation awareness in laparoscopic surgerytructional methods that allow serious skills training in a challenging environment. This paper discusses insights on design, development and evaluation of a game-based educational program for surgical residents.作者: inhibit 時(shí)間: 2025-3-26 05:25 作者: 完成才會征服 時(shí)間: 2025-3-26 09:38 作者: 毀壞 時(shí)間: 2025-3-26 12:55 作者: 吞下 時(shí)間: 2025-3-26 18:05
Analgetika Antinozizeptiva Adjuvanzien, and rehabilitation..By consulting with experts within the area of cerebral palsy, we attempted to create a game that would fulfil the needs of our specific target group and improve their abilities both cognitively and physically.作者: debase 時(shí)間: 2025-3-26 23:25
Analgetika Antinozizeptiva Adjuvanzienice, are largely confirmed, this research draws two main conclusions: the literature’s typical modality (primarily lengthy text-based discussions) is not a good fit for practising designers, and Shelton’s theory could be more useful if it were made more accessible to practicing designers.作者: 變量 時(shí)間: 2025-3-27 03:18 作者: 松緊帶 時(shí)間: 2025-3-27 05:44
Koen Cornelissens,Michiel Steyaerthange. In addition, contemporary entertainment games often revolve around competition based on mastery of skills to be engaging, something special needs children feel left out in. In this position paper we survey the field and propose a number of ways to approach mixed ability game design.作者: COMMA 時(shí)間: 2025-3-27 11:34 作者: ALLEY 時(shí)間: 2025-3-27 15:28 作者: 增強(qiáng) 時(shí)間: 2025-3-27 17:59 作者: 水獺 時(shí)間: 2025-3-27 22:17
The Core Mechanic in ,: A Design Journeyice, are largely confirmed, this research draws two main conclusions: the literature’s typical modality (primarily lengthy text-based discussions) is not a good fit for practising designers, and Shelton’s theory could be more useful if it were made more accessible to practicing designers.作者: IRATE 時(shí)間: 2025-3-28 02:55 作者: 干旱 時(shí)間: 2025-3-28 08:00
Designing Kinect games to train motor skills for mixed ability playershange. In addition, contemporary entertainment games often revolve around competition based on mastery of skills to be engaging, something special needs children feel left out in. In this position paper we survey the field and propose a number of ways to approach mixed ability game design.作者: 神圣在玷污 時(shí)間: 2025-3-28 14:24 作者: 動物 時(shí)間: 2025-3-28 17:45 作者: Tailor 時(shí)間: 2025-3-28 22:01 作者: 光明正大 時(shí)間: 2025-3-29 00:57
Anaesthesiologie und Intensivmedizinvalidated anatomical and biomechanical studies performed by the authors. This approach allows real 3D motion analysis of complex movements respecting conventions expected in biomechanics and clinical motion analysis.作者: engagement 時(shí)間: 2025-3-29 03:55 作者: 該得 時(shí)間: 2025-3-29 11:13
Volker Wienert,Franz Raulf,Horst Mlitzto increase resilience and adherence throughout the treatment of FEP patients. This paper presents the design and development process of the game. The lessons learned are summarized in implications for the design of serious games: design for “acceptance“ and as a “serious therapeutic”.作者: Commonplace 時(shí)間: 2025-3-29 13:45
A Serious Game to Inform about HIV Prevention: HInVaders, a Case Studylth level (as highlighted in the game interface). If the molecule/player goes through the same body too long, he will die with the infected person. Therefore, it is important for the player to explore the possibilities to escape from the infected body by infecting other persons exploiting some event作者: Intrepid 時(shí)間: 2025-3-29 18:50
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.validated anatomical and biomechanical studies performed by the authors. This approach allows real 3D motion analysis of complex movements respecting conventions expected in biomechanics and clinical motion analysis.作者: 打折 時(shí)間: 2025-3-29 22:26 作者: Expurgate 時(shí)間: 2025-3-30 02:23 作者: 同步信息 時(shí)間: 2025-3-30 06:57 作者: Organization 時(shí)間: 2025-3-30 11:48
978-3-658-14087-8Springer Fachmedien Wiesbaden GmbH 2013作者: 信徒 時(shí)間: 2025-3-30 14:19 作者: 鉆孔 時(shí)間: 2025-3-30 17:34 作者: Arthropathy 時(shí)間: 2025-3-30 23:05
,Prevenzione in età pediatrica,haviors. Digital games can be implemented in health interventions to drive cancer risk perceptions..This research experimentally examines how a video game called "Re-Mission." (HopeLab, Redwood City, CA) may create an environment in which perceived threat from virtual cancer cells can lead to emotio作者: 確認(rèn) 時(shí)間: 2025-3-31 01:51 作者: Armory 時(shí)間: 2025-3-31 05:55
Christine C. Jensen M.D., M.P.H.e design and development process of games usually also involves an evaluation phase, aimed at identifying improvements for subsequent iterations. Since game design theory and theories from associated fields provide no unified framework for designing successful interventions, interpreting evaluation 作者: 厭煩 時(shí)間: 2025-3-31 10:42
Eli D. Ehrenpreis MD,Eli D. Ehrenpreis MDevelopment and the need to provide evidence of effectiveness. However, an equally pressing dilemma facing the establishment of a market for SGs is the general commoditization of digital media and erosion (diminution) of economic value. Given the substantial upheaval in the entertainment games, softw