標題: Titlebook: Games and Learning Alliance; 5th International Co Rosa Bottino,Johan Jeuring,Remco C. Veltkamp Conference proceedings 2016 Springer Interna [打印本頁] 作者: 誤解 時間: 2025-3-21 17:01
書目名稱Games and Learning Alliance影響因子(影響力)
書目名稱Games and Learning Alliance影響因子(影響力)學科排名
書目名稱Games and Learning Alliance網絡公開度
書目名稱Games and Learning Alliance網絡公開度學科排名
書目名稱Games and Learning Alliance被引頻次
書目名稱Games and Learning Alliance被引頻次學科排名
書目名稱Games and Learning Alliance年度引用
書目名稱Games and Learning Alliance年度引用學科排名
書目名稱Games and Learning Alliance讀者反饋
書目名稱Games and Learning Alliance讀者反饋學科排名
作者: Spirometry 時間: 2025-3-21 21:06
978-3-319-50181-9Springer International Publishing AG 2016作者: 效果 時間: 2025-3-22 01:43 作者: 有偏見 時間: 2025-3-22 08:36
Rosa Bottino,Johan Jeuring,Remco C. VeltkampIncludes supplementary material: 作者: textile 時間: 2025-3-22 09:10
https://doi.org/10.1007/978-1-4612-2994-0rue for all forms of education, it is particularly vital for business education curricula, and here it is sorely lacking. The main problem is that teachers lack the methods to teach sustainability competences. Gaming is proposed as a suitable method, as it involves action, direct feedback and high m作者: 瑣碎 時間: 2025-3-22 14:03
An Introduction to the Langlands Programsibilities to foster learning in this area. However, evidences suggest that these potentialities have not been fully leveraged yet. In particular, it is challenging to design games representing the different domains (ecology, economics, politics, and culture) and social structures (individuals, fami作者: 瑣碎 時間: 2025-3-22 17:24
Group Structure: The Other Groups,cuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river a作者: etiquette 時間: 2025-3-22 22:18 作者: Immobilize 時間: 2025-3-23 02:41 作者: 暫時別動 時間: 2025-3-23 09:18 作者: grandiose 時間: 2025-3-23 11:00 作者: uveitis 時間: 2025-3-23 16:30 作者: Gorilla 時間: 2025-3-23 18:54 作者: 共同生活 時間: 2025-3-24 00:47 作者: Postmenopause 時間: 2025-3-24 06:19
The Autonomy of the Linguistic Signng age can lead to health and school-related problems and is a severe societal problem. Strengthening of cognitive control mechanisms through computerized training has been shown to have positive effects on behavior, but is often perceived as a tedious exercise. Applying novel serious gaming techniq作者: 變白 時間: 2025-3-24 08:23
,On Fixing the Reference Range of ‘God’, the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVA作者: 熟練 時間: 2025-3-24 12:37 作者: 啤酒 時間: 2025-3-24 18:10
,Aggregations of Atoms—The Fluid States,audience were facilitated to experientially learn about the show’s main themes: compassion and collaboration. This case study contributed to our understanding how performance art may improve games for learning and training purposes, many of which now are notoriously ‘boring’. We concluded that perfo作者: 安定 時間: 2025-3-24 21:52
https://doi.org/10.1007/978-0-387-68111-5resents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps. Several tools are provided that check the students’ solutions and give hints what is done well and what has to be improved.作者: insurrection 時間: 2025-3-25 00:35
Database Engineering Gameresents a game based e-learning system that combines these tasks of database engineering so that students can experience the later consequences of their work in earlier steps. Several tools are provided that check the students’ solutions and give hints what is done well and what has to be improved.作者: Flounder 時間: 2025-3-25 04:04 作者: 繁重 時間: 2025-3-25 08:01
An Introduction to the Langlands Programnes in the design of Sustain, an educational game focused on raising awareness on sustainability topics. The paper details Sustain design decisions, highlighting their relation with the chosen methodology. Our aims are: (i) to exemplify the use of a not yet adopted theoretical background, and (ii) to present reflections concerning its use.作者: conjunctiva 時間: 2025-3-25 12:11
Group Structure: The Other Groups,e: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.作者: fluffy 時間: 2025-3-25 18:09
W. D. Jones,H. J. Doucet,J. M. Buzzis identified in basic research on numerical cognition were successfully replicated using our serious game. This clearly suggests that game-based approaches for fraction education (even using tilt-control) are possible and may be effective tools for assessing and possibly promoting students’ conceptual knowledge of fractions.作者: exclusice 時間: 2025-3-25 22:47 作者: 尖叫 時間: 2025-3-26 02:52 作者: 弄臟 時間: 2025-3-26 07:22 作者: 高談闊論 時間: 2025-3-26 09:05
Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategie: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.作者: 嚴厲譴責 時間: 2025-3-26 13:16 作者: 不安 時間: 2025-3-26 20:39
Introducing the Fling – An Innovative Serious Game to Train Behavioral Control in Adolescents: Protol be used to evaluate an innovative Serious Game called The Fling, aimed specifically at increasing cognitive control over impulses in adolescents. The game will be evaluated in a randomized controlled trial (RCT) among adolescents between 15–18 years in mainstream and special education.作者: anaphylaxis 時間: 2025-3-26 21:32
0302-9743 lliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016...The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games an作者: 平淡而無味 時間: 2025-3-27 04:59 作者: kindred 時間: 2025-3-27 07:24
https://doi.org/10.1007/978-1-349-21210-1nition and subsequently studies five cases of psychotherapeutic games (Personal Investigator, Treasure Hunt, Ricky and the Spider, Moodbot and SuperBetter) by looking at them through the lens of Blooms’ Revised Taxonomy of Knowledge. The paper offers design recommendations for future (metacognitive) psychotherapeutic games.作者: 駁船 時間: 2025-3-27 09:28
,On Fixing the Reference Range of ‘God’,s games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVAs. We describe a social practice oriented IVA architecture used in the implementation of a serious game for the practicing of communication in medical interviews.作者: CURT 時間: 2025-3-27 14:15 作者: 冰河期 時間: 2025-3-27 17:48
Age-Dependent Population Structures,he experience shows that several alternative configurations are easily implemented, calling for the possibility of developing a hardware/software component library for development/assembly of various types of tangible games also by non experts.作者: rheumatism 時間: 2025-3-27 23:26
https://doi.org/10.1057/9780230378247y players, assesing its suitability for a large-scale study. The pilot study lasted for 6?weeks and 101 gaming sessions were recorded from 5 elderly players. Elderly players were entertained by the game, while they were impressed by the smartwatch’s performance. Limitations of the study and future directions are?discussed.作者: FLING 時間: 2025-3-28 02:25 作者: Hyperlipidemia 時間: 2025-3-28 06:50 作者: folliculitis 時間: 2025-3-28 11:36 作者: 損壞 時間: 2025-3-28 18:18
Parsifal a Game Opera their learning through embodied experiences. However, some players lacked time and support to (collectively) reflect on their experiences and lacked catharsis. Therefore, we recommend using gameful performance art for learning and training purposes, provided that all activities in experiential learning are sufficiently facilitated.作者: organic-matrix 時間: 2025-3-28 19:51 作者: Galactogogue 時間: 2025-3-29 02:01 作者: 知識分子 時間: 2025-3-29 05:05 作者: 樹木心 時間: 2025-3-29 08:24
Conference proceedings 2016issions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games..作者: Generator 時間: 2025-3-29 11:50 作者: 舊石器時代 時間: 2025-3-29 18:18 作者: maverick 時間: 2025-3-29 22:03 作者: AMOR 時間: 2025-3-30 03:20
Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategicuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river a作者: 含糊 時間: 2025-3-30 07:51 作者: TEN 時間: 2025-3-30 11:39 作者: Meander 時間: 2025-3-30 12:37 作者: 冒失 時間: 2025-3-30 20:37