標(biāo)題: Titlebook: Games and Learning Alliance; 7th International Co Manuel Gentile,Mario Allegra,Heinrich S?bke Conference proceedings 2019 Springer Nature S [打印本頁] 作者: KEN 時間: 2025-3-21 16:23
書目名稱Games and Learning Alliance影響因子(影響力)
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書目名稱Games and Learning Alliance網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Games and Learning Alliance被引頻次
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書目名稱Games and Learning Alliance讀者反饋
書目名稱Games and Learning Alliance讀者反饋學(xué)科排名
作者: BAIL 時間: 2025-3-22 00:07
A Learning Path in Support of Computational Thinking in the Last Years of Primary Schoola case study involving a grade 5 class and their teacher for the whole school year. The project aimed at involving all the students regardless of their personal interest, as a standard school activity. The case study proved to be successful with respect to students’ interest and their ability to rea作者: 流眼淚 時間: 2025-3-22 03:05
ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Tusing game-based learning are reported in the literature. However, there appears to be a research gap on systematically evaluating accelerated learning in game environments. The main research question we address in this paper is how can we evaluate accelerated learning in game-based learning environ作者: Arctic 時間: 2025-3-22 08:33 作者: 圓桶 時間: 2025-3-22 12:13
Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Studys in healthcare has already shown promising results as opposed to traditional narratives. Yet, very little is known about the effect of each specific aspect of an IN or how to create an effective IN. Using the recent IN-model of Green and Jenkins, this paper explores the applicability of its constru作者: Sigmoidoscopy 時間: 2025-3-22 15:18
MUV: A Game to Encourage Sustainable Mobility Habitsork is performed within MUV H2020 research and innovation action. The game design, definition and features have been co-created through the involvement of different citizens and stakeholders in six European neighbourhoods. The paper discusses the game design as resulting from co-creation and co-desi作者: Sigmoidoscopy 時間: 2025-3-22 20:16
Putting the Long-Term into Behavior Changed digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has res作者: Abutment 時間: 2025-3-23 00:38 作者: Neutropenia 時間: 2025-3-23 02:38
Board Games for Training Computational Thinkingr programming. As such, CT as a cognitive ability builds on concepts and processes that derive from computer programming, but are applicable to wider real-life problems and STEM domains. CT has recently been argued to be a fundamental skill for 21. century education and an early academic success ind作者: 貧困 時間: 2025-3-23 07:36
Dungeons and Dragons as a Tool for Developing Student Self-reflection Skillshave long been documented, little time is given (to the fault of both students and educators) to building upon the necessary skills required for aiding this process. . (D&D), a table-top roleplaying games system developed by Gygax and Arneson, utilises a host of game mechanics such as, but not limit作者: ENACT 時間: 2025-3-23 11:40
A Serious Game for Training Verbal Resilience to Doorstep Scamsy people are especially vulnerable to these tricks, that typically occur at the front door, street or on the phone. We have developed a virtual training environment to teach people how to handle these situations and learn them to increase their verbal resilience. The training is implemented as a tab作者: 持續(xù) 時間: 2025-3-23 17:07
Designing an Intrinsically Integrated Educational Game on Newtonian Mechanicsiding frame in line with the intrinsic integration theory, which states that in a game, learning goal and game goal should be aligned. This also results in an alignment between a pedagogical approach and game mechanics. Our findings suggest three guidelines within this guiding frame. First, the guid作者: 強行引入 時間: 2025-3-23 18:55 作者: 案發(fā)地點 時間: 2025-3-24 00:51
Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensingnd keeping them motivated over several weeks in order to achieve specific learning objectives. Furthermore, the paper states the integration of the game into the pedagogical concept. The paper illustrates in detail how the balance was found between realistic learning objectives and engaging gameplay作者: septicemia 時間: 2025-3-24 04:44
Extending a Digital Fraction Game Piece by Piece with Physical Manipulativesdy, third-graders played the Number Trace Fractions prototype in which they estimated fraction locations and compared fraction magnitudes on a number line. The intervention consisted of five 30?min playing sessions. Conceptual fraction knowledge was assessed with a paper based pre- and posttest. Add作者: 清醒 時間: 2025-3-24 07:41 作者: 不出名 時間: 2025-3-24 13:48
Integrating Self-Determination and Self-Efficacy in Game Designame elements and mechanics for increasing the motivation in non-game contexts. The research reported in this paper used psychological theories of Self-Determination Theory (SDT) and Self-Efficacy Theory (SET) to design three versions of a game. The first version was based on SDT, the second on SET a作者: HERE 時間: 2025-3-24 17:07
0302-9743 o, Italy, in December 2018..The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The?papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game?approaches..9作者: 充足 時間: 2025-3-24 20:05
https://doi.org/10.1007/978-1-4615-7296-1es their game-playing. To this aim, the uManager game was renewed to directly include game mechanics able to support the processes that are at the base of critical thinking like clarifying meaning, analyzing arguments, evaluating evidence. This paper shows the results of a trial conducted with 92 students of the 12th grade.作者: 妨礙議事 時間: 2025-3-25 01:25 作者: Formidable 時間: 2025-3-25 06:05
0302-9743 ions. The?papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game?approaches..978-3-030-11547-0978-3-030-11548-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: LAP 時間: 2025-3-25 10:16 作者: Budget 時間: 2025-3-25 14:49
B. Hague D.SC., PH.D., F.C.G.I.n’s model, thus helping future IN designers and researchers to identify and avoid design pitfalls early. As gaps in the literature are discovered throughout the paper, possible future research topics are discussed.作者: ARENA 時間: 2025-3-25 16:38
An Introduction to Vegetation Analysiseople to sustainable mobility modes in the awareness of their potential role as agents of urban livability. The data collected by the players will be used to support a citizen-centric approach to facilitate equity and mobility justice in urban policies.作者: 記憶 時間: 2025-3-25 23:03 作者: 褲子 時間: 2025-3-26 03:08
https://doi.org/10.1007/978-1-4899-6787-9ask was ultimately bought at the expense of lower reliability, namely lowered accuracy of estimations in the learning game. This fun-accuracy trade-off between adding elements for enjoyment and clarity of content is discussed together with the consequences for game-design.作者: 瘙癢 時間: 2025-3-26 07:11
https://doi.org/10.1007/978-3-030-65211-1uation revealed that there is no significant difference among the groups in terms of engagement and performance. Furthermore, these findings were confirmed by the results on the subjective evaluation of player’s perceived motivation, which showed no significant difference between the three experimental conditions.作者: macrophage 時間: 2025-3-26 10:52
Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Studyn’s model, thus helping future IN designers and researchers to identify and avoid design pitfalls early. As gaps in the literature are discovered throughout the paper, possible future research topics are discussed.作者: 清楚 時間: 2025-3-26 14:49
MUV: A Game to Encourage Sustainable Mobility Habitseople to sustainable mobility modes in the awareness of their potential role as agents of urban livability. The data collected by the players will be used to support a citizen-centric approach to facilitate equity and mobility justice in urban policies.作者: 知識 時間: 2025-3-26 17:52 作者: TRUST 時間: 2025-3-26 21:19
A Fun-Accuracy Trade-Off in Game-Based Learningask was ultimately bought at the expense of lower reliability, namely lowered accuracy of estimations in the learning game. This fun-accuracy trade-off between adding elements for enjoyment and clarity of content is discussed together with the consequences for game-design.作者: 歡樂中國 時間: 2025-3-27 04:07
Integrating Self-Determination and Self-Efficacy in Game Designuation revealed that there is no significant difference among the groups in terms of engagement and performance. Furthermore, these findings were confirmed by the results on the subjective evaluation of player’s perceived motivation, which showed no significant difference between the three experimental conditions.作者: 雪白 時間: 2025-3-27 07:19 作者: 暴發(fā)戶 時間: 2025-3-27 09:55 作者: Medley 時間: 2025-3-27 16:24
https://doi.org/10.1007/978-94-011-9737-3sult poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.作者: 夾克怕包裹 時間: 2025-3-27 21:30 作者: forecast 時間: 2025-3-28 00:30
https://doi.org/10.1007/978-1-349-86054-8nd game objectives while keeping engagement and immersion. In addition, the paper outlines the support for educators and trainers via the implemented editors. Finally, the paper will report about the current evaluation of the game’s learning outcome and user experience.作者: GROUP 時間: 2025-3-28 03:12
ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Tframework by describing studies conducted in the Norwegian industrial project ALTT (Accelerate Learning Through Technology), aimed at capacity building in the aluminium industry, where we have co-designed a game for accelerating learning about the electrolysis process for extracting aluminium and heat balance in the aluminium production cells.作者: 世俗 時間: 2025-3-28 09:04
Musicality: A Game to Improve Musical Perceptionr game focuses on three of the most basic aspects of musicality: instrument recognition, tempo and tone. For each aspect we created different mini-games in order to make training a varied and attractive activity.作者: 貨物 時間: 2025-3-28 13:37
Putting the Long-Term into Behavior Changesult poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.作者: 避開 時間: 2025-3-28 17:59 作者: carotid-bruit 時間: 2025-3-28 19:46
Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensingnd game objectives while keeping engagement and immersion. In addition, the paper outlines the support for educators and trainers via the implemented editors. Finally, the paper will report about the current evaluation of the game’s learning outcome and user experience.作者: 百靈鳥 時間: 2025-3-29 02:51
https://doi.org/10.1007/978-1-4615-3058-9 and a limited use of the social aspects of the chosen programming environment. Devoting a longer time to the learning path would help fostering these skills. Finally, a close integration of the learning path with the school curriculum is envisaged.作者: 褪色 時間: 2025-3-29 06:49
An Introduction to Water Quality Sciencethe current study, we report results of an empirical evaluation of game experience of our educational board games with students of the target age group. In particular, we conducted quantitative analyses of player experience of primary school student participants. Results indicate overall positive ga作者: 疲憊的老馬 時間: 2025-3-29 10:16
https://doi.org/10.1007/978-3-319-63190-5ame master who leads the players through a pre-developed story, the basis of the mechanics provides some similarities to a facilitator leading learners through an assignment. In this paper, the authors present a playful example of how roleplaying games can be used to facilitate student self-reflecti作者: grieve 時間: 2025-3-29 15:19
An Introduction to Western Financial Marketsining application. To evaluate the prototype a focus group was organized, consisting of potential end users. The outcomes were mainly positive and the provided feedback will be incorporated into the final version.作者: 不整齊 時間: 2025-3-29 17:37 作者: 注入 時間: 2025-3-29 22:57 作者: ARENA 時間: 2025-3-30 00:02
A Learning Path in Support of Computational Thinking in the Last Years of Primary School and a limited use of the social aspects of the chosen programming environment. Devoting a longer time to the learning path would help fostering these skills. Finally, a close integration of the learning path with the school curriculum is envisaged.作者: 脫離 時間: 2025-3-30 07:35
Board Games for Training Computational Thinkingthe current study, we report results of an empirical evaluation of game experience of our educational board games with students of the target age group. In particular, we conducted quantitative analyses of player experience of primary school student participants. Results indicate overall positive ga作者: 矛盾心理 時間: 2025-3-30 08:39
Dungeons and Dragons as a Tool for Developing Student Self-reflection Skillsame master who leads the players through a pre-developed story, the basis of the mechanics provides some similarities to a facilitator leading learners through an assignment. In this paper, the authors present a playful example of how roleplaying games can be used to facilitate student self-reflecti作者: IRS 時間: 2025-3-30 13:35
A Serious Game for Training Verbal Resilience to Doorstep Scamsining application. To evaluate the prototype a focus group was organized, consisting of potential end users. The outcomes were mainly positive and the provided feedback will be incorporated into the final version.作者: meditation 時間: 2025-3-30 18:36 作者: 揮舞 時間: 2025-3-30 22:53 作者: STERN 時間: 2025-3-31 01:00 作者: patriarch 時間: 2025-3-31 08:58
Games and Learning Alliance978-3-030-11548-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 嚴(yán)重傷害 時間: 2025-3-31 09:37
Conference proceedings 2019in December 2018..The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The?papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game?approaches..作者: 彩色的蠟筆 時間: 2025-3-31 15:48 作者: IST 時間: 2025-3-31 17:30