標題: Titlebook: Games and Learning Alliance; Second International Alessandro De Gloria Conference proceedings 2014 Springer International Publishing Switze [打印本頁] 作者: 欺騙某人 時間: 2025-3-21 17:40
書目名稱Games and Learning Alliance影響因子(影響力)
書目名稱Games and Learning Alliance影響因子(影響力)學科排名
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書目名稱Games and Learning Alliance網(wǎng)絡公開度學科排名
書目名稱Games and Learning Alliance被引頻次
書目名稱Games and Learning Alliance被引頻次學科排名
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書目名稱Games and Learning Alliance讀者反饋
書目名稱Games and Learning Alliance讀者反饋學科排名
作者: MOT 時間: 2025-3-21 23:41 作者: 方舟 時間: 2025-3-22 01:41 作者: 小爭吵 時間: 2025-3-22 05:46
FILTWAM and Voice Emotion Recognitionemotions, which led to a dataset of 492 emotions. All sessions were recorded on video. An overall accuracy of our software based on the requested emotions and the recognized emotions is a pretty good 74.6?% for the emotions happy and neutral emotions; but will be improved for the lower values of an 作者: Biofeedback 時間: 2025-3-22 08:56 作者: Palpitation 時間: 2025-3-22 16:32 作者: Palpitation 時間: 2025-3-22 18:12 作者: colony 時間: 2025-3-22 22:27
An Introduction to Smooth Manifoldsdefined as final score per unit time). Both the model and the model coefficients were significant beyond the 0.001 level. The same switching variables also account for 45?% of the variance of total time spent. Predictive models of final score weren’t found. We conclude the paper by critically evalua作者: phytochemicals 時間: 2025-3-23 03:02
Some Further Correlation Methods,l games that are accessible regardless of the context (device, assistive tools available, situation, etc.) in which they are being used. In this work we describe the general architecture, as well as some specific examples of accessibility adaptation plug-ins already available.作者: 脫落 時間: 2025-3-23 06:22
Electro-Thermal-Compliant Actuatorsemotions, which led to a dataset of 492 emotions. All sessions were recorded on video. An overall accuracy of our software based on the requested emotions and the recognized emotions is a pretty good 74.6?% for the emotions happy and neutral emotions; but will be improved for the lower values of an 作者: maintenance 時間: 2025-3-23 12:33
https://doi.org/10.1007/978-1-349-06310-9 cannot … I go!” Rev. 2 (PNPV project), which aims to introduce and foster an entrepreneurial mindset among young people, is described as a case study of a serious game developed by means of the agent based approach.作者: 暫時別動 時間: 2025-3-23 15:41 作者: LUMEN 時間: 2025-3-23 20:36 作者: 職業(yè)拳擊手 時間: 2025-3-23 23:01 作者: 諷刺滑稽戲劇 時間: 2025-3-24 03:39
0302-9743 g Alliance, GALA 2013, held in Paris, France, in October 2013..The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and 作者: 撫育 時間: 2025-3-24 10:36
J?rgen Vitting Andersen,Andrzej Nowakd part illustrates IT governance and the structures of COBIT. In the third part the contents for the COBIT simulation are selected and transferred into an optimized simulation model. The paper concludes with an overview of the conceptual development process of the business simulation and the technical implementation of an early staged prototype.作者: 裙帶關(guān)系 時間: 2025-3-24 13:53
Empirical Design of Masonry Vaultinge serious games, not only for music but also for other humanistic domains. The pilot launch of these two games showed that their models are capable of engaging participants and supporting large-scale empirical research.作者: judicial 時間: 2025-3-24 18:53
An Introduction to Social Anthropologylly generated. The approach is based on the fact that many games focus on optimisation problems that are covered by a general class of linear programming models. The paper thus sketches the principles of a creativity tool that removes barriers for harvesting the creative potential of teachers and students.作者: 分貝 時間: 2025-3-24 22:36 作者: CHOIR 時間: 2025-3-25 01:06
https://doi.org/10.1007/978-1-4612-4572-8 The indicative change of interest is from cognitive to motor via more skilled autonomous driving style –a skill synonymous with expert driving and ultimately winning races. Our data show clear patterns of how this skill develops.作者: 健談 時間: 2025-3-25 06:18 作者: drusen 時間: 2025-3-25 07:51
Generating Computational Models for Serious Gaminglly generated. The approach is based on the fact that many games focus on optimisation problems that are covered by a general class of linear programming models. The paper thus sketches the principles of a creativity tool that removes barriers for harvesting the creative potential of teachers and students.作者: PATRI 時間: 2025-3-25 12:39
A Survey of Haptics in Serious Gaming gadgets in gaming. Haptic modeling methods, in particular, available SDKs or libraries either for commercial or academic usage, are summarized. We also analyze the existing research difficulties and technology bottleneck with haptics and foresee the future research directions.作者: 有節(jié)制 時間: 2025-3-25 19:09
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, The indicative change of interest is from cognitive to motor via more skilled autonomous driving style –a skill synonymous with expert driving and ultimately winning races. Our data show clear patterns of how this skill develops.作者: 貨物 時間: 2025-3-25 21:26 作者: 外向者 時間: 2025-3-26 00:08 作者: A保存的 時間: 2025-3-26 06:43
Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logisticsnced in the TEGA game. A first user study indicated the general usefulness of this approach and revealed also several shortcomings. These results imply that this synergy of various technologies provides a promising opportunity for further investigation and development.作者: 不能妥協(xié) 時間: 2025-3-26 10:54
Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situationsns’ sensitizations. Results of the evaluations show that the game was successful in promoting flood awareness, especially in terms of increasing the player’s knowledge of the local territory, but that a proper briefing and debriefing session is required to facilitate learning, retention and reflection.作者: 并置 時間: 2025-3-26 13:20 作者: Seminar 時間: 2025-3-26 18:40 作者: 特征 時間: 2025-3-26 22:45 作者: 并入 時間: 2025-3-27 02:06
Groups, Lie Groups, and Lie Algebrascognitive processes that regulate, control and manage other cognitive processes. Three models are considered: Baddeley’s model of working memory [.], and two models of executive functions, that of Anderson [.], and that of Diamond [.]. The implications for serious games research and games design and for future research are considered.作者: progestin 時間: 2025-3-27 06:36
The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?esigners in building a successful game? This paper presents three case study examples of games that have good learning outcomes to explore this question. This paper discusses the salient aspects and the differences between the examples and suggests how SGs could learn more from successful EGs.作者: Insatiable 時間: 2025-3-27 10:14
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Realirning path, presented with some case studies, make it possible the use of serious games to further strengthen the acquired theoretical and practical knowledge also in multidisciplinary contexts, and to obtain a further enhancement of the cognitive and metacognitive skills.作者: 羊欄 時間: 2025-3-27 15:19
Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from cognitive processes that regulate, control and manage other cognitive processes. Three models are considered: Baddeley’s model of working memory [.], and two models of executive functions, that of Anderson [.], and that of Diamond [.]. The implications for serious games research and games design and for future research are considered.作者: 夾死提手勢 時間: 2025-3-27 18:30 作者: exophthalmos 時間: 2025-3-28 00:21
978-3-319-12156-7Springer International Publishing Switzerland 2014作者: Brochure 時間: 2025-3-28 03:50
Games and Learning Alliance978-3-319-12157-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: hermitage 時間: 2025-3-28 06:39 作者: choroid 時間: 2025-3-28 13:59
An Introduction to Shakespeare’s Comediescount and evaluate. A useful support can be provided by technology that can observe the driver’s situation, analyze it, and offer individualized information and services to the driver. Moreover, by means of gamification mechanisms drivers can receive valuable feedback and motivation to improve their作者: 拍下盜公款 時間: 2025-3-28 14:54 作者: 外貌 時間: 2025-3-28 20:05
Empirical Design of Masonry Vaultinginformation through online multiplayer games with the underlying purpose of collecting scientific data. In this paper we present two case studies of such games created for data collection in music information retrieval (MIR): Emotify, for emotional annotation of music, and Hooked, for studying music作者: 有角 時間: 2025-3-29 01:42 作者: BUDGE 時間: 2025-3-29 03:10
An Introduction to Social Anthropology social web paradigm more and more usable game authoring tools become available that enable prosumers to create their own games, but the inclusion of dynamic simulations remains a specialist’s job involving knowledge of mathematics, numerical modeling and programming. This paper describes a methodol作者: 管理員 時間: 2025-3-29 09:10 作者: FLIRT 時間: 2025-3-29 13:41 作者: corn732 時間: 2025-3-29 16:43 作者: gustation 時間: 2025-3-29 21:35 作者: aspect 時間: 2025-3-30 00:22 作者: 不可思議 時間: 2025-3-30 04:34
https://doi.org/10.1007/978-94-017-4347-1tions with an additional perception modality complementary to the audio and the vision. It provides novel user experience to enhance the immersion of virtual reality with a physical control-layer. This survey focuses on the haptic technology and its applications in serious gaming. Several categories作者: 不能約 時間: 2025-3-30 11:55
https://doi.org/10.1007/978-1-349-06310-9 conditions and to increase their understanding of the simulated system/process. In these games, the educational goal changes the issues related to the simulation design. In particular, achieving right balance between realism and teaching effectiveness is an essential design criterion. The difficult作者: 打火石 時間: 2025-3-30 12:56
https://doi.org/10.1007/978-1-4612-4572-8overing new talent or refreshing strategies are long-term investments for all competitive F1 teams. The F1 world and teams invest vast amounts in developing high-fidelity simulators; however, driving games have seldom been associated with uncovering certain natural abilities. Beyond nature and nurtu作者: decipher 時間: 2025-3-30 17:16 作者: Optometrist 時間: 2025-3-30 22:03 作者: 惡心 時間: 2025-3-31 01:19
A Quick Introduction to Tensors is a key factor in determining whether the player will be engaged in the gameplay and achieve the objectives of the game. In this paper the usefulness of flow experience in evaluating the quality of physically activating problem-solving game was studied. The aim of the paper is to explore to what e作者: 領(lǐng)先 時間: 2025-3-31 08:04 作者: 別名 時間: 2025-3-31 11:47 作者: MULTI 時間: 2025-3-31 17:20 作者: 頑固 時間: 2025-3-31 19:29
Designing Games with a Purpose for Data Collection in Music Research. Emotify and Hooked: Two Case Sinformation through online multiplayer games with the underlying purpose of collecting scientific data. In this paper we present two case studies of such games created for data collection in music information retrieval (MIR): Emotify, for emotional annotation of music, and Hooked, for studying music作者: frozen-shoulder 時間: 2025-3-31 23:26 作者: 分貝 時間: 2025-4-1 03:16
Generating Computational Models for Serious Gaming social web paradigm more and more usable game authoring tools become available that enable prosumers to create their own games, but the inclusion of dynamic simulations remains a specialist’s job involving knowledge of mathematics, numerical modeling and programming. This paper describes a methodol作者: 沒有貧窮 時間: 2025-4-1 09:41