派博傳思國際中心

標(biāo)題: Titlebook: Games and Learning Alliance; 11th International C Kristian Kiili,Koskinen Antti,Francesco Bellotti Conference proceedings 2022 The Editor(s [打印本頁]

作者: VIRAL    時(shí)間: 2025-3-21 19:21
書目名稱Games and Learning Alliance影響因子(影響力)




書目名稱Games and Learning Alliance影響因子(影響力)學(xué)科排名




書目名稱Games and Learning Alliance網(wǎng)絡(luò)公開度




書目名稱Games and Learning Alliance網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Games and Learning Alliance被引頻次




書目名稱Games and Learning Alliance被引頻次學(xué)科排名




書目名稱Games and Learning Alliance年度引用




書目名稱Games and Learning Alliance年度引用學(xué)科排名




書目名稱Games and Learning Alliance讀者反饋




書目名稱Games and Learning Alliance讀者反饋學(xué)科排名





作者: Watemelon    時(shí)間: 2025-3-21 21:02
Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Designdesigns, which are implemented in a virtual reality simulation-based training environment. The learning analytics dashboard designs differ by reference frame: the progress reference frame, offers historical performance data as a point of comparison and the social reference frame offers aggregated av
作者: cleaver    時(shí)間: 2025-3-22 01:37
Game Design for a Museum Visit: Insights into the Co-design of ,, a Game About Food Systemsrs how this concept is integrated with the Swiss school curriculum which constituted the starting point of the game design. Based on the ludicization theoretical framework, we question how learning objectives were articulated with the game elements and the choices made to design a playful learning s
作者: 有幫助    時(shí)間: 2025-3-22 07:35
Supporting Knowledge Sharing for the Co-design of Digital Learning Gamesreview about serious game design, a key process for collaborative work is knowledge sharing. This process is analysed with the frames of praxeologies and boundary objects. The praxeology framework aims to identify the participants’ practice and discourse about this practice for the design of serious
作者: 金桌活畫面    時(shí)間: 2025-3-22 12:20

作者: 不朽中國    時(shí)間: 2025-3-22 15:56
FLIGBY: The Serious Game Harnessing Flow Experience for Leadership DevelopmentBY game was developed with the intention of teaching learners to understand the concept of Flow and apply this within their leadership practice. In FLIGBY, the player assumes the role of General Manager of a winery in California and must make 150+ complex decisions while managing the winery team and
作者: 不朽中國    時(shí)間: 2025-3-22 17:11

作者: HAWK    時(shí)間: 2025-3-23 00:10

作者: Climate    時(shí)間: 2025-3-23 05:12

作者: 容易做    時(shí)間: 2025-3-23 07:21
Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using theitive development and social learning. This paper presents findings from a study to understand whether serious games can be effective in communicating concepts related to magmatic processes. We developed a serious game “Magma Pop” for use in an undergraduate geology classroom. The goal was to create
作者: 獨(dú)特性    時(shí)間: 2025-3-23 13:18

作者: 增強(qiáng)    時(shí)間: 2025-3-23 17:53
More Than Meets the?Eye - An Anti-Phishing Learning Game with?a?Focus on?Phishing Emailstely, educating end-users is an important factor in reducing the risk of successful attacks. Here, game-based learning has emerged as a scalable, motivational educational approach. While learning games that focus on phishing emails have been created in the past, they mainly include simple game mecha
作者: 生存環(huán)境    時(shí)間: 2025-3-23 20:38

作者: 象形文字    時(shí)間: 2025-3-24 01:30
Effects of a Game-Based Fraction Estimation Task on Math Anxiety anxiety negatively affects the ability to solve mathematical tasks. Game-based learning has proven to be an effective approach to improve attitudes toward math. This study looked at the effects of a game-based version of a fraction estimation task on math anxiety and estimation performance when dir
作者: 心痛    時(shí)間: 2025-3-24 04:41

作者: FID    時(shí)間: 2025-3-24 10:22

作者: optic-nerve    時(shí)間: 2025-3-24 11:46

作者: cogent    時(shí)間: 2025-3-24 16:39

作者: hardheaded    時(shí)間: 2025-3-24 19:27
https://doi.org/10.1007/978-1-349-24104-0less time reviewing their dashboard than those who receive a social reference. However, those who receive a progress reference frame are more likely to spend more time reviewing detailed task feedback and engaging with the learning analytics dashboard.
作者: FLING    時(shí)間: 2025-3-25 02:39
Peter G. Debrunner,Hans Frauenfelder this paper, we propose the 10 commandments of the SG padawan, based on our experience in training more than 86 teachers in higher education on the subject and accompanying them in the creation of 21 digital and non-digital SGs.
作者: Externalize    時(shí)間: 2025-3-25 04:31
Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Designless time reviewing their dashboard than those who receive a social reference. However, those who receive a progress reference frame are more likely to spend more time reviewing detailed task feedback and engaging with the learning analytics dashboard.
作者: 大方一點(diǎn)    時(shí)間: 2025-3-25 11:25
10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training this paper, we propose the 10 commandments of the SG padawan, based on our experience in training more than 86 teachers in higher education on the subject and accompanying them in the creation of 21 digital and non-digital SGs.
作者: 嚴(yán)峻考驗(yàn)    時(shí)間: 2025-3-25 12:21

作者: Malcontent    時(shí)間: 2025-3-25 16:41
Conference proceedings 2022d spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.
作者: 蔓藤圖飾    時(shí)間: 2025-3-25 21:24

作者: Anthology    時(shí)間: 2025-3-26 01:12
An Introduction to Modern Political Theorythen, it discusses the design and development of the serious game “Turtle Heroes”. This is a work in progress while more games are in the design process for this VR interactive tunnel setup. Possible uses, opportunities and future works-games in this environment are also discussed.
作者: –吃    時(shí)間: 2025-3-26 08:09
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnelthen, it discusses the design and development of the serious game “Turtle Heroes”. This is a work in progress while more games are in the design process for this VR interactive tunnel setup. Possible uses, opportunities and future works-games in this environment are also discussed.
作者: deciduous    時(shí)間: 2025-3-26 10:22
https://doi.org/10.1007/978-1-349-16615-2hool students (12–15?years old) to understand interrelationships in food systems and, in so doing, to face complex problem solving. Results comprise the game and the choices made in regard to the ludicization model.
作者: 殺子女者    時(shí)間: 2025-3-26 15:27
Remote Method Invocation (RMI),mit a high level of satisfaction and usefulness for the reinforcement of contents and that continuity in the coming years will depend on the fulfillment of some of the suggestions made. Future studies will seek a more exhaustive follow-up and will include students as part of the sample.
作者: narcissism    時(shí)間: 2025-3-26 18:04

作者: inchoate    時(shí)間: 2025-3-26 21:31

作者: BURSA    時(shí)間: 2025-3-27 03:14
Microcosmos? 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Naturmit a high level of satisfaction and usefulness for the reinforcement of contents and that continuity in the coming years will depend on the fulfillment of some of the suggestions made. Future studies will seek a more exhaustive follow-up and will include students as part of the sample.
作者: nascent    時(shí)間: 2025-3-27 08:47

作者: 解開    時(shí)間: 2025-3-27 10:41

作者: 流動(dòng)性    時(shí)間: 2025-3-27 17:10

作者: 考博    時(shí)間: 2025-3-27 19:20
FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Developmentthe game, along with additional measurement to assess how learners achieve a state of Flow while playing the game. Investigation of the roles of storification and socially constructed realities is also recommended.
作者: Glycogen    時(shí)間: 2025-3-27 23:14

作者: 神秘    時(shí)間: 2025-3-28 04:50

作者: promote    時(shí)間: 2025-3-28 09:48

作者: 叫喊    時(shí)間: 2025-3-28 13:43

作者: 模范    時(shí)間: 2025-3-28 17:36
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysistuational interest-flow” co-occurrence. When situational interest occurred, the flow was always co-occurring. This co-occurrence suggests that situational interest could be a prerequisite or a potential trigger for flow experience but not an adequate state ensuring a high flow experience. Further, f
作者: anus928    時(shí)間: 2025-3-28 20:06

作者: Congeal    時(shí)間: 2025-3-28 23:28
Piotr Mikusiński,Michael D. Taylorer to preliminarily test the usability of our game in authentic contexts of use. The results confirm that the designed game interactions are able to elicit emotional responses in the participants, also in ecological settings, that were expected based on the literature.
作者: 聲明    時(shí)間: 2025-3-29 04:00

作者: ASSET    時(shí)間: 2025-3-29 09:22
Basic Concepts, Protocols and Terminology,he participants. Regarding motivation, it was surprising that the essays argued less with fun than with benefits for later professional life. In the context of didactic design, the suitability of the game . was questioned due to its great complexity. Also critical for the success of the course is th
作者: 得罪人    時(shí)間: 2025-3-29 13:28
An Introduction to Nonlinear Opticsabout phishing. To facilitate immersion, the game content is generated automatically and allows for personalization. This paper presents the design, implementation, and a preliminary usability evaluation of the game.
作者: 鄙視    時(shí)間: 2025-3-29 17:42

作者: Interim    時(shí)間: 2025-3-29 22:31
Graham M. Seed BEng, MPhil, PhD, MIAPin estimation performance due to task version. This seems to indicate no significant influence of game-based presentation of the fraction estimation task on reported math anxiety. Nevertheless, it needs to be considered that levels of math anxiety were generally low in our sample of university stude
作者: Malleable    時(shí)間: 2025-3-30 01:01

作者: Ingest    時(shí)間: 2025-3-30 04:18
https://doi.org/10.1007/978-3-031-22124-8artificial intelligence; computer games; computer science; computer systems; computer vision; e-learning;
作者: 詢問    時(shí)間: 2025-3-30 09:44
An Introduction to Modern Political Theoryimmersive interactive tunnel environment, for which we developed a serious game to raise awareness on children and young adults on environmental issues and endangered species, and specifically, about Caretta caretta. The paper first describes the design and implementation of the CAVE-tunnel system;
作者: 感情    時(shí)間: 2025-3-30 14:01





歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
庆城县| 长寿区| 瓦房店市| 张家界市| 百色市| 靖江市| 南充市| 南昌市| 永德县| 福鼎市| 芜湖市| 盐边县| 孟津县| 万源市| 青州市| 黔西县| 莱西市| 揭西县| 通许县| 彰化市| 乐业县| 新蔡县| 昭通市| 上犹县| 专栏| 景德镇市| 江孜县| 马边| 曲阜市| 揭东县| 开原市| 肥乡县| 四子王旗| 竹北市| 盐亭县| 阿克陶县| 金华市| 浪卡子县| 盘锦市| 烟台市| 筠连县|