標(biāo)題: Titlebook: Games and Learning Alliance; 4th International Co Alessandro De Gloria,Remco Veltkamp Conference proceedings 2016 Springer International Pu [打印本頁] 作者: 從未迷惑 時間: 2025-3-21 17:29
書目名稱Games and Learning Alliance影響因子(影響力)
書目名稱Games and Learning Alliance影響因子(影響力)學(xué)科排名
書目名稱Games and Learning Alliance網(wǎng)絡(luò)公開度
書目名稱Games and Learning Alliance網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Games and Learning Alliance被引頻次
書目名稱Games and Learning Alliance被引頻次學(xué)科排名
書目名稱Games and Learning Alliance年度引用
書目名稱Games and Learning Alliance年度引用學(xué)科排名
書目名稱Games and Learning Alliance讀者反饋
書目名稱Games and Learning Alliance讀者反饋學(xué)科排名
作者: Ondines-curse 時間: 2025-3-21 22:50 作者: Asymptomatic 時間: 2025-3-22 01:34 作者: fibroblast 時間: 2025-3-22 04:49
An Introduction to Marine Science the conference. In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us to build a serious game that is effective in reducing household energy consumption.作者: 者變 時間: 2025-3-22 11:49
An Introduction to Measure and Probabilityonship between the judgment on instructions and on the adequacy of the level of difficulty. The conclusion is that inadequate instructions and feedback are likely to be counterproductive, and they must be designed taking into account the duration and the level of difficulty of the game.作者: neoplasm 時間: 2025-3-22 13:00
Leading/Starting a New Program,e. The game mechanics meet the requirements of mobile- and micro-learning strategies. Furthermore, the game implements learning analytics for students as well as for teachers. The game engine and the editor are both based on standard Web technologies. The source code is maintained as an open source project to lower the barriers for further uptake.作者: neoplasm 時間: 2025-3-22 20:11 作者: 誹謗 時間: 2025-3-22 23:34
https://doi.org/10.1007/978-3-319-12481-0tions. The games were evaluated by elementary and middle school teachers, and the evaluation results showed that simulation-based serious games are promising tools for improving the learning effects in science subject.作者: 憤憤不平 時間: 2025-3-23 01:58 作者: Prologue 時間: 2025-3-23 06:30
Steps to Design a Household Energy Game, the conference. In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us to build a serious game that is effective in reducing household energy consumption.作者: 賞錢 時間: 2025-3-23 12:03 作者: Forehead-Lift 時間: 2025-3-23 15:49
Development of Mobile Serious Game for Self-assessment as Base for a Game-Editor for Teachers,e. The game mechanics meet the requirements of mobile- and micro-learning strategies. Furthermore, the game implements learning analytics for students as well as for teachers. The game engine and the editor are both based on standard Web technologies. The source code is maintained as an open source project to lower the barriers for further uptake.作者: resuscitation 時間: 2025-3-23 21:58 作者: 不合 時間: 2025-3-23 23:26
Simulation-Based Serious Games for Science Education in Elementary and Middle Schools,tions. The games were evaluated by elementary and middle school teachers, and the evaluation results showed that simulation-based serious games are promising tools for improving the learning effects in science subject.作者: 羊欄 時間: 2025-3-24 06:15
0302-9743 lliance, GALA 2015, held in Rome, Italy, in December 2015...The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games fo作者: 輕觸 時間: 2025-3-24 06:42 作者: Orgasm 時間: 2025-3-24 14:16
Designing Global Health Experiences,the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.作者: cauda-equina 時間: 2025-3-24 15:52
Meshfree Methods Based on Global Weak-Forms,ctive of evaluating its use as a platform for Serious Games through a series of experiments whose results are presented and discussed. Initial findings suggest that the introduced technological setup offers high level of engagement and facilitate the achievement of the flow state.作者: 倒轉(zhuǎn) 時間: 2025-3-24 22:26
Mesoscale Weather Diagnosis Analysis,ing in a serious game. The results of 19 participants, randomly assigned to voluntary and mandatory gameplay, are analyzed to identify possible differences. The findings of this study suggest that, contrary to the opinion of many game designers, being required to play a serious game does not necessarily take the fun out of the game.作者: 概觀 時間: 2025-3-25 02:47 作者: 售穴 時間: 2025-3-25 04:53
Linking Models with Brain Measures,mely different places of learning and the process of location change. In this paper, we therefore introduce the concept of location-sequence-based learning (LSBL) that explicitly considers these characteristics. Then, we combine LSBL with the concept of game based learning (GBL) in order to even enhance the motivational aspect of both concepts.作者: 指派 時間: 2025-3-25 07:45
https://doi.org/10.1007/978-1-4612-1998-9lts show that if students are forced to calculate the likelihood and make the decision which option to choose on their own, the outcome is acceptable. But if a computer generated prognosis is given, a high percentage of students rely on the prognosis even if it is obviously not correct.作者: 盡管 時間: 2025-3-25 14:00
Game and Learning Mechanics Under the Perspective of Self-determination Theory for Supporting Motive classroom is analyzed through the game and learning mechanics of the LG-MG model [.] and the relation of the mechanics with the components of the SDT. The implications for the use of digital games in the classroom in order to promote the students’ motivation is discussed in the last section of the paper.作者: arabesque 時間: 2025-3-25 18:15
Mobile Game Based Learning Based on Adaptive Curricula and Location Change,mely different places of learning and the process of location change. In this paper, we therefore introduce the concept of location-sequence-based learning (LSBL) that explicitly considers these characteristics. Then, we combine LSBL with the concept of game based learning (GBL) in order to even enhance the motivational aspect of both concepts.作者: Proclaim 時間: 2025-3-25 20:04
Teaching Statistics and Risk Management with Card Games,lts show that if students are forced to calculate the likelihood and make the decision which option to choose on their own, the outcome is acceptable. But if a computer generated prognosis is given, a high percentage of students rely on the prognosis even if it is obviously not correct.作者: 感情 時間: 2025-3-26 02:16
Physics and Chemistry of the Oceans,e serious multiplayer game “D-CITE” (.ecisions based on .ollaborative .nteractions in .ams) was developed to specifically analyze underlying factors that drive decision-making processes in an airport management environment. The aim of this paper is to illustrate the main ideas of D-CITE as well as to discuss the aspect of collaborative learning.作者: BRACE 時間: 2025-3-26 06:31
An Introduction to Marxist Economicss work on their views and needs as to achieve maximum impact. This paper presents the results of a survey among European game studios about their development related needs and expectations. The survey is aimed at identifying a baseline reference for successfully supporting game studios with advanced ICTs for serious games.作者: 提升 時間: 2025-3-26 11:56 作者: discord 時間: 2025-3-26 12:37
An Introduction to Medical Sciencesign process and outcomes of the game design from the perspective of social participation and the 4C competencies deployed in the game design process: communication, collaboration, creativity and critical thinking.作者: flourish 時間: 2025-3-26 18:00
An Introduction to Medical Teachingost the choice of a methodological framework, and . the development of digital learning games - preferably by different research teams - is needed to provide empirical evidence of the utility of framework-based design.作者: 樣式 時間: 2025-3-26 21:24
D-CITE - A Serious Game to Analyze Complex Decision-Making in Air Traffic Management,e serious multiplayer game “D-CITE” (.ecisions based on .ollaborative .nteractions in .ams) was developed to specifically analyze underlying factors that drive decision-making processes in an airport management environment. The aim of this paper is to illustrate the main ideas of D-CITE as well as to discuss the aspect of collaborative learning.作者: 不可侵犯 時間: 2025-3-27 01:42 作者: 拋媚眼 時間: 2025-3-27 09:15 作者: 過份好問 時間: 2025-3-27 10:40
Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Cosign process and outcomes of the game design from the perspective of social participation and the 4C competencies deployed in the game design process: communication, collaboration, creativity and critical thinking.作者: defenses 時間: 2025-3-27 14:21
A Comparison of Methodological Frameworks for Digital Learning Game Design,ost the choice of a methodological framework, and . the development of digital learning games - preferably by different research teams - is needed to provide empirical evidence of the utility of framework-based design.作者: 漂浮 時間: 2025-3-27 20:51 作者: FISC 時間: 2025-3-27 23:58
Social Practices for Social Driven Conversations in Serious Games,the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.作者: 夸張 時間: 2025-3-28 02:11
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement,ctive of evaluating its use as a platform for Serious Games through a series of experiments whose results are presented and discussed. Initial findings suggest that the introduced technological setup offers high level of engagement and facilitate the achievement of the flow state.作者: MAG 時間: 2025-3-28 08:09
Voluntary Play in Serious Games,ing in a serious game. The results of 19 participants, randomly assigned to voluntary and mandatory gameplay, are analyzed to identify possible differences. The findings of this study suggest that, contrary to the opinion of many game designers, being required to play a serious game does not necessarily take the fun out of the game.作者: 尋找 時間: 2025-3-28 10:39 作者: 散步 時間: 2025-3-28 15:43 作者: faculty 時間: 2025-3-28 19:01 作者: debacle 時間: 2025-3-29 01:28
An Introduction to Marine Science influence household energy consumption. The designs of ten games are analyzed. From this review, suggestions for the design of a new game have been identified, such as presence of a strong storyline, real live missions, customized game characters, monitoring the electricity meter, etc. Based on thi作者: legislate 時間: 2025-3-29 04:59 作者: 睨視 時間: 2025-3-29 09:09 作者: 流浪 時間: 2025-3-29 15:23
Conic Sections And Polar Co-Ordinatesd at a higher education institution in Germany. The underlying principle of the concept is a two-tiered students-for-students-approach, which encompasses on the first level the design, development and implementation of a SG for project management by 3. year students in Business Information Systems E作者: COUCH 時間: 2025-3-29 16:27
An Introduction to Measure and Probabilityiculty of the game. Short and simple serious games can require to minimize instructions and feedback that otherwise risk to be perceived as obstructive for the game experience. Results obtained from a sample of 54 people show that both instructions and feedback are significantly linked to the expres作者: NADIR 時間: 2025-3-29 22:20 作者: acrobat 時間: 2025-3-30 00:08 作者: refine 時間: 2025-3-30 04:07
An Introduction to Medical Manipulationwith games in the entertainment industry with a serious game agenda. The latter focuses on teaching children aged 7–10 the importance of understanding the benefits of cooperation as well as expressing trustworthiness. Gamification of Prosocial Theory has led to several game mechanics being redefined作者: FLUSH 時間: 2025-3-30 11:01
An Introduction to Medical Scienceganized in teams and were asked to design a serious game. In the early stages of the process, each team had the possibility to engage in a topic suggested by the professor or decide their topic of interest. Half of the teams choose a suggested topic (herd immunity, intergenerational communication, a作者: Pageant 時間: 2025-3-30 13:07 作者: JOG 時間: 2025-3-30 17:11 作者: Dungeon 時間: 2025-3-30 21:55 作者: 雀斑 時間: 2025-3-31 04:39 作者: 友好關(guān)系 時間: 2025-3-31 05:16 作者: 禁令 時間: 2025-3-31 11:41 作者: 小卷發(fā) 時間: 2025-3-31 13:59
Jill X. O’Reilly,Rogier B. Marsct modules of our game for use within a fifth grade classroom in Virginia, USA. Of the first three modules deployed, only one lead to statistically significant results from pre-test to post-test. We used qualitative information from these first three trials to develop a design framework for experien作者: exercise 時間: 2025-3-31 17:48
https://doi.org/10.1007/978-1-4612-1998-9re key skills and very important for disciplines like risk management. In this paper, we present a learning system based on the simple card game High or Low that helps to teach fundamental principles of statistics and risk management. In addition, we provide a computer prognosis to the players. Resu作者: 西瓜 時間: 2025-3-31 22:26
https://doi.org/10.1007/978-3-319-12481-0on” and “State Change of Water.” The components of each chapter were thoroughly analyzed, and then a game-based curriculum was developed for the components classified as having high- or mid-level difficulties in both teaching and learning. Based on the curriculum, the PC-based game “Force and Motion作者: ANTH 時間: 2025-4-1 04:30 作者: FLING 時間: 2025-4-1 07:20
978-3-319-40215-4Springer International Publishing Switzerland 2016作者: 發(fā)酵劑 時間: 2025-4-1 11:47
Games and Learning Alliance978-3-319-40216-1Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Spinal-Tap 時間: 2025-4-1 15:43
Conference proceedings 2016 December 2015...The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.?.