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標題: Titlebook: Games and Gaming in Early Modern Drama; Stakes and Hazards Caroline Baird Book 2020 The Editor(s) (if applicable) and The Author(s) 2020 Ga [打印本頁]

作者: OBESE    時間: 2025-3-21 17:01
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作者: dapper    時間: 2025-3-21 23:40
Games in Early Modern Culture,ir central importance to humanity and the relationship between gaming and risk theory that developed in the seventeenth century. It identifies the pivotal role of the court in gaming and the widespread passion for games and sets out the study’s diverse primary sources. Towards the end of the chapter
作者: Amorous    時間: 2025-3-22 04:04

作者: CLASP    時間: 2025-3-22 05:17

作者: Flatus    時間: 2025-3-22 10:52
TABLES: Backgammon and Race Games between the Sexes,’s journey, confirmed by the contemporary understanding of the board’s cosmic symbolism. In a further layer of metaphoric implication, a quartered game board is understood to represent the human body. With further sexual imagery supplied by the board’s patterning and the term ‘bearing’, this two-per
作者: 議程    時間: 2025-3-22 16:33
CHESS: War, Harmony, Sex and Politics,iritual, or political. The author suggests how Miranda and Ferdinand’s Chess game reflects all .’s themes, and how the game scene in Fletcher and Massinger’s . is juxtaposed with a courtroom trial, linking the play’s two agonistic contests. Paradoxically also a symbol of order and harmony, Chess ope
作者: 議程    時間: 2025-3-22 20:40

作者: Fester    時間: 2025-3-22 21:56
2634-5919 tive-analytical attention is brought to bear on fifteen earl.This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex way
作者: 侵略主義    時間: 2025-3-23 02:29

作者: 過分    時間: 2025-3-23 05:54
An Introduction to Broadband Networksd not so commonplace—games, from the romantic chase to the financial gamble and legal contest, and even war. The chapter reviews existing literature on games in drama and establishes the study’s taxonomic approach as well as the parallels between games and theatre and why the early modern playhouse encourages vicarious play.
作者: Asperity    時間: 2025-3-23 10:24

作者: 羞辱    時間: 2025-3-23 15:21

作者: Acupressure    時間: 2025-3-23 21:36

作者: 我不重要    時間: 2025-3-24 00:09
,Planning in practice — a case study,son game becomes a metaphor of the ‘game’ between the sexes. Two very different races take place in Henry Porter’s . and the anonymous .. The game scenes are read not as stand-alone vignettes but as games that spill over the ludic border and across the whole play.
作者: 一回合    時間: 2025-3-24 06:16
Immunological and Endocrine Factorsrates in tandem with the masque in Middleton’s . to critique the amoral sexuality. This final chapter closes with an examination of . where events, personages, religions and morals are allegorized by the black and white of the chess board’s two symmetrical kingdoms.
作者: Seizure    時間: 2025-3-24 08:27
General Introduction to Part Twoacters. Games and their varying levels of chance and strategy, all requiring the primitive desire to win, provide a prism to reflect early modern society and its stakes and hazards: social climbing and falling, religious, generational and gender contests, and political power struggles.
作者: fastness    時間: 2025-3-24 11:42
Introduction,d not so commonplace—games, from the romantic chase to the financial gamble and legal contest, and even war. The chapter reviews existing literature on games in drama and establishes the study’s taxonomic approach as well as the parallels between games and theatre and why the early modern playhouse encourages vicarious play.
作者: 在前面    時間: 2025-3-24 18:31

作者: 否決    時間: 2025-3-24 20:35
DICE: The Roll/Role of Chance and Luck,ster in this zero-sum contest. Texts include two city comedies, Middleton’s . and Heywood’s . (1604), both of which feature an early dicing which reflects the respective themes, and Kyd’s tragedy, . (1592). Here Mumchance, a game played in silence, becomes a motif of the entire play.
作者: Blood-Vessels    時間: 2025-3-25 00:43
CARDS: Face Cards, Rules and Secrecy,nt for three players—reflect the play’s triangular relationships and denouement, whilst in Middleton’s . a character is named after Primero, a popular forerunner of poker. The motifs of heart and hand are particularly prevalent in the domestic tragedy, ..
作者: allude    時間: 2025-3-25 04:24

作者: labyrinth    時間: 2025-3-25 10:57

作者: integrated    時間: 2025-3-25 12:13
Conclusion,acters. Games and their varying levels of chance and strategy, all requiring the primitive desire to win, provide a prism to reflect early modern society and its stakes and hazards: social climbing and falling, religious, generational and gender contests, and political power struggles.
作者: Graves’-disease    時間: 2025-3-25 18:35

作者: 預示    時間: 2025-3-25 23:11
Book 2020nd the early modern playhouse provided apt conditions for vicariousplay. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game.? With its extensive appendices, the book will appeal to readers interested in period games and
作者: 腫塊    時間: 2025-3-26 01:52

作者: Antecedent    時間: 2025-3-26 07:21
The Psychology of Perception and Cognitionir central importance to humanity and the relationship between gaming and risk theory that developed in the seventeenth century. It identifies the pivotal role of the court in gaming and the widespread passion for games and sets out the study’s diverse primary sources. Towards the end of the chapter
作者: 種植,培養(yǎng)    時間: 2025-3-26 11:52

作者: 臆斷    時間: 2025-3-26 12:39
https://doi.org/10.1007/978-1-349-04317-0he hearts suit presents dramatists with an emblem for plots relating to love. The offstage game in the early . is briefly discussed offering a contrast with the more dramatically exciting staged games of later dramatists. In John Cooke’s . Or . the characteristics of Gleek—its bluffing and requireme
作者: inhibit    時間: 2025-3-26 18:48
,Planning in practice — a case study,’s journey, confirmed by the contemporary understanding of the board’s cosmic symbolism. In a further layer of metaphoric implication, a quartered game board is understood to represent the human body. With further sexual imagery supplied by the board’s patterning and the term ‘bearing’, this two-per
作者: 可憎    時間: 2025-3-26 23:16

作者: 引起痛苦    時間: 2025-3-27 01:14
General Introduction to Part Two dramatists with a novel shorthand device with which to communicate and stir in audiences a vicarious willingness to wrangle. It is the presence of games, with their agonistic core and the acknowledged addictive quality of the gaming experience that facilitates the demonstration of obsession in char
作者: 裂縫    時間: 2025-3-27 08:11

作者: 事情    時間: 2025-3-27 12:45

作者: paroxysm    時間: 2025-3-27 15:03
978-3-030-50859-3The Editor(s) (if applicable) and The Author(s) 2020
作者: flaunt    時間: 2025-3-27 21:00
Games and Gaming in Early Modern Drama978-3-030-50857-9Series ISSN 2634-5919 Series E-ISSN 2634-5927
作者: Nonthreatening    時間: 2025-3-28 00:29





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