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標題: Titlebook: Gamers at Work; Stories Behind the G Morgan Ramsay Book 2012 Morgan Ramsay 2012 [打印本頁]

作者: 尖酸好    時間: 2025-3-21 17:41
書目名稱Gamers at Work影響因子(影響力)




書目名稱Gamers at Work影響因子(影響力)學科排名




書目名稱Gamers at Work網絡公開度




書目名稱Gamers at Work網絡公開度學科排名




書目名稱Gamers at Work被引頻次




書目名稱Gamers at Work被引頻次學科排名




書目名稱Gamers at Work年度引用




書目名稱Gamers at Work年度引用學科排名




書目名稱Gamers at Work讀者反饋




書目名稱Gamers at Work讀者反饋學科排名





作者: 情感    時間: 2025-3-21 23:01

作者: 無法破譯    時間: 2025-3-22 03:24

作者: 瘋狂    時間: 2025-3-22 07:03
The SJS Project: Phases of Research,e of Empire series, Ensemble Studios became the leading developer of real-time strategy games. Microsoft acquired the company in 2001. Age of Empires became the bestselling strategy game franchise of all time.
作者: Aggrandize    時間: 2025-3-22 11:59
Searching for a Home to Display the ,,anies and went public in November 1991. Doug left Br?derbund after the 1998 sale to the Learning Company. After Br?derbund, he was chairman of ICplanet for two years, and thereafter was a director or chairman at Public Radio International, and A. H. Belo Corporation and still today, at MoveOn.org Political Action, and Tawala Systems, Inc.
作者: 時間等    時間: 2025-3-22 16:54

作者: 時間等    時間: 2025-3-22 17:49

作者: 固執(zhí)點好    時間: 2025-3-22 23:09

作者: 使迷惑    時間: 2025-3-23 02:23
Wild Bill Stealey,platforms. The studio initially created well-received, military-themed simulation games, such as Silent Service and F-15 Strike Eagle, but by 1991, the company had released three of the best-selling franchises in video-game history: Sid Meier’s Pirates!, Railroad Tycoon, and Sid Meier’s Civilization.
作者: pester    時間: 2025-3-23 09:02

作者: abysmal    時間: 2025-3-23 10:23

作者: construct    時間: 2025-3-23 13:53
Toshi H. Arimura,Kazuyuki Iwatand best-selling franchises, such as The Sims, Rock Band, and Madden NFL. In addition, many early employees are part of the company’s evolving legacy, and they are now recognized as leading figures in the video-game industry.
作者: ostracize    時間: 2025-3-23 19:12
The SJS Project: Phases of Research,platforms. The studio initially created well-received, military-themed simulation games, such as Silent Service and F-15 Strike Eagle, but by 1991, the company had released three of the best-selling franchises in video-game history: Sid Meier’s Pirates!, Railroad Tycoon, and Sid Meier’s Civilization.
作者: 不溶解    時間: 2025-3-24 00:46

作者: 白楊魚    時間: 2025-3-24 04:46

作者: FLASK    時間: 2025-3-24 10:26

作者: Cholesterol    時間: 2025-3-24 11:53
The SJS Project: Phases of Research,he company later made the Inc. 500 and was recognized as one of America’s fastest-growing companies. Ensemble Corporation was acquired by USWeb Corporation in 1997. Two years before, Goodman cofounded Ensemble Studios with John Boog-Scott and his brother Rick Goodman. With the introduction of the Ag
作者: Autobiography    時間: 2025-3-24 16:20
Michael F. Klaassen,Earle Browns there. In 1998, the trio cofounded Troika Games, and secured a deal with Sierra Entertainment to publish the award-winning Arcanum: Of Steamworks and Magick Obscura in 2001. When the studio closed four years later, the company had developed only two more titles: The Temple of Elemental Evil and Va
作者: Ischemia    時間: 2025-3-24 20:23

作者: defeatist    時間: 2025-3-25 02:21
Texts and Readings in Mathematics), refocused the studio on PlayStation products in 1999. The PC games group that was headed by director of development . was then excised. Along with 56 other refugees, Smedley cofounded Verant Interactive to operate EverQuest, on which development had started three years earlier in 1996.
作者: receptors    時間: 2025-3-25 06:20
Introducing Wireless Communications,led Oddworld, and believing in the power of video games as a storytelling medium, he set out to realize his creative vision. Immediately, he persuaded McKenna, a leading computergraphics producer who had worked with talents such as The Doors, Michael Jackson, and Mick Jagger, to join him.
作者: motor-unit    時間: 2025-3-25 09:45

作者: intertwine    時間: 2025-3-25 11:53
,Convective Flow:BénardProblem, at General Electric, she was familiar with the culture and operations of a large enterprise. Saulnier, however, longed for the small-business environment. As a mother of two, passionate about children’s education, Saulnier was inspired to set out on her own, and she founded 1st Playable Productions
作者: 干涉    時間: 2025-3-25 17:34

作者: 提名    時間: 2025-3-25 21:44
The SJS Project: Phases of Research,At the dawn of the 1970s, . and Ted Dabney set to work on their flagship product with spare parts in hand: Computer Space, which became the first commercial coin-operated game and the first commercial video game. After briefly operating as Syzygy Engineering, the duo formally incorporated the company as Atari in 1972.
作者: 臭了生氣    時間: 2025-3-26 01:37
https://doi.org/10.1007/978-3-030-49472-8In 1996, . began serving as president of Interplay’s role-playing games division. Two years later, the division was launched as Black Isle Studios, which became one of the most celebrated role-playing game developers in recent history.
作者: 故意釣到白楊    時間: 2025-3-26 04:52
https://doi.org/10.1007/978-1-4842-3751-9In nearly three decades, . has created or cocreated several of the greatest franchises ever conceived, including the System Shock, Deus Ex, and Thief series. He has earned himself a well-deserved reputation as one of the video-game industry’s most highly regarded game designers.
作者: Harpoon    時間: 2025-3-26 10:05

作者: Filibuster    時間: 2025-3-26 13:22
Jay A. Hamm Psy.D.,Paul H. Lysaker Ph.D.Sierra On-Line was initially On-Line Systems, started by . in 1975 as a computer network consulting practice. Enthused by a text game the two had discovered, his wife Roberta convinced him to develop a game she had designed. Mystery House was released in 1980, becoming the first graphical adventure game.
作者: PHONE    時間: 2025-3-26 20:21

作者: Hyperlipidemia    時間: 2025-3-26 23:10
https://doi.org/10.1007/978-1-349-04146-6. and Andy Gavin cofounded Naughty Dog in 1986, becoming two of the youngest contractors to develop for Electronic Arts. During its rise from a scrappy startup to an industry powerhouse with three of the top-ten games for Sony PlayStation, Naughty Dog established a reputation as one of the most innovative developers of video games on the planet.
作者: 燈絲    時間: 2025-3-27 01:14

作者: 去才蔑視    時間: 2025-3-27 09:06

作者: Indict    時間: 2025-3-27 11:55

作者: 晚來的提名    時間: 2025-3-27 14:25

作者: voluble    時間: 2025-3-27 20:44

作者: venous-leak    時間: 2025-3-27 22:14

作者: PHON    時間: 2025-3-28 02:26
Jason Rubin,. and Andy Gavin cofounded Naughty Dog in 1986, becoming two of the youngest contractors to develop for Electronic Arts. During its rise from a scrappy startup to an industry powerhouse with three of the top-ten games for Sony PlayStation, Naughty Dog established a reputation as one of the most innovative developers of video games on the planet.
作者: Magnitude    時間: 2025-3-28 07:42

作者: Nonthreatening    時間: 2025-3-28 11:31
Texts and Readings in Mathematics), refocused the studio on PlayStation products in 1999. The PC games group that was headed by director of development . was then excised. Along with 56 other refugees, Smedley cofounded Verant Interactive to operate EverQuest, on which development had started three years earlier in 1996.
作者: Keratin    時間: 2025-3-28 16:59
Introducing Wireless Communications,led Oddworld, and believing in the power of video games as a storytelling medium, he set out to realize his creative vision. Immediately, he persuaded McKenna, a leading computergraphics producer who had worked with talents such as The Doors, Michael Jackson, and Mick Jagger, to join him.
作者: CIS    時間: 2025-3-28 20:28
Pituitary tumours in mice and rats,try. Best known for the Ultraverse line of superhero comics, Malibu published several imprints, including the original launch of Image Comics and Eternity. When Malibu was sold to Marvel Comics, Ulm transitioned to video games, working with Lorne Lanning at Oddworld Inhabitants. He then served as chief design officer at Sammy Studios.
作者: SMART    時間: 2025-3-28 23:37
,Convective Flow:BénardProblem, at General Electric, she was familiar with the culture and operations of a large enterprise. Saulnier, however, longed for the small-business environment. As a mother of two, passionate about children’s education, Saulnier was inspired to set out on her own, and she founded 1st Playable Productions in 2005.
作者: HEAVY    時間: 2025-3-29 06:05
https://doi.org/10.1007/978-1-4419-5505-0Insomniac Games that year, aiming to build the company’s first title, a first-person shooter called Disruptor. Soon, Price was joined by Al Hastings, a programmer who was also a Princeton graduate. They were introduced by their mothers.
作者: SEEK    時間: 2025-3-29 11:15
John Smedley,), refocused the studio on PlayStation products in 1999. The PC games group that was headed by director of development . was then excised. Along with 56 other refugees, Smedley cofounded Verant Interactive to operate EverQuest, on which development had started three years earlier in 1996.
作者: 寬大    時間: 2025-3-29 14:34
Lorne Lanning,led Oddworld, and believing in the power of video games as a storytelling medium, he set out to realize his creative vision. Immediately, he persuaded McKenna, a leading computergraphics producer who had worked with talents such as The Doors, Michael Jackson, and Mick Jagger, to join him.
作者: carotid-bruit    時間: 2025-3-29 16:06

作者: jaunty    時間: 2025-3-29 20:08

作者: Reservation    時間: 2025-3-30 00:24
Ted Price,Insomniac Games that year, aiming to build the company’s first title, a first-person shooter called Disruptor. Soon, Price was joined by Al Hastings, a programmer who was also a Princeton graduate. They were introduced by their mothers.
作者: 偽證    時間: 2025-3-30 04:35

作者: violate    時間: 2025-3-30 11:13

作者: Jingoism    時間: 2025-3-30 13:49
Tony Goodman,he company later made the Inc. 500 and was recognized as one of America’s fastest-growing companies. Ensemble Corporation was acquired by USWeb Corporation in 1997. Two years before, Goodman cofounded Ensemble Studios with John Boog-Scott and his brother Rick Goodman. With the introduction of the Ag
作者: 豪華    時間: 2025-3-30 19:01

作者: 信任    時間: 2025-3-31 00:35
Doug and Gary Carlston,ing The Print Shop, the Carmen Sandiego line, and other great game and educational products. Before Br?derbund, Doug earned a law degree at Harvard University, practiced law and built houses in Maine. During Doug’s tenure at Br?derbund, it became one of the most influential software development comp
作者: HOWL    時間: 2025-3-31 01:07

作者: 閑蕩    時間: 2025-3-31 07:59
Lorne Lanning,led Oddworld, and believing in the power of video games as a storytelling medium, he set out to realize his creative vision. Immediately, he persuaded McKenna, a leading computergraphics producer who had worked with talents such as The Doors, Michael Jackson, and Mick Jagger, to join him.
作者: 瑣事    時間: 2025-3-31 12:33

作者: agglomerate    時間: 2025-3-31 15:36
Tobi Saulnier, at General Electric, she was familiar with the culture and operations of a large enterprise. Saulnier, however, longed for the small-business environment. As a mother of two, passionate about children’s education, Saulnier was inspired to set out on her own, and she founded 1st Playable Productions
作者: Vulvodynia    時間: 2025-3-31 18:56
Ted Price,Insomniac Games that year, aiming to build the company’s first title, a first-person shooter called Disruptor. Soon, Price was joined by Al Hastings, a programmer who was also a Princeton graduate. They were introduced by their mothers.
作者: exhilaration    時間: 2025-3-31 23:29
Book 2017the Higgs boson, it is particularly important to measure the Yukawa couplings of the Standard Model fermions; these parameters may provide crucial insights to help solve the flavor puzzle and may help reveal the presence of new physics before it is directly observed in experiments. ..
作者: 錯事    時間: 2025-4-1 03:56





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