標(biāo)題: Titlebook: Gamergate and Anti-Feminism in the Digital Age; Jessica O‘Donnell Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusi [打印本頁(yè)] 作者: adulation 時(shí)間: 2025-3-21 17:04
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age影響因子(影響力)
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age影響因子(影響力)學(xué)科排名
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age被引頻次
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age被引頻次學(xué)科排名
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age年度引用
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age年度引用學(xué)科排名
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age讀者反饋
書(shū)目名稱Gamergate and Anti-Feminism in the Digital Age讀者反饋學(xué)科排名
作者: Meditate 時(shí)間: 2025-3-22 00:03
https://doi.org/10.1007/978-3-030-63802-3te itself. Aside from explaining what Gamergate is, it also touches upon its cultural relevance and attempts to emphasise its importance beyond simply being a gaming movement. Far from being restricted to angry messages on anonymous forums, the Gamergate movement facilitated prolonged attacks on wom作者: NIP 時(shí)間: 2025-3-22 00:36
Early Concepts of Communicability,ir own socio-political beliefs, which was easily done, as much of Gamergate’s rhetoric already aligned with MRA’s beliefs. Because of this appropriation, Gamergate was deeply influenced by MRA politics and ideologies, and became as much an MRA movement as a gaming movement. This chapter looks at the作者: 山崩 時(shí)間: 2025-3-22 07:20
Belongingness and Civil Society,preceded it. To begin, it discusses existing gender discourse within the gaming community, including harassment in online gaming, the representation of women in games, and the masculine nature of videogames and technology. It then recounts key events from within the games community that led up to an作者: 使苦惱 時(shí)間: 2025-3-22 08:55
https://doi.org/10.1007/978-1-349-15228-5ver work undertaken by feminists in the past, it is far simpler to ‘infiltrate’ groups that function predominantly online. The focus of this chapter is the chatlogs (both leaked and voluntarily released) that exposed a great deal of Gamergate’s planning. The chapter’s title should not be taken as a 作者: 一回合 時(shí)間: 2025-3-22 14:11
https://doi.org/10.1007/978-1-349-20634-6he digital age. Rather than just being limited to reposting comments, there was a broad range of ‘retaliations’ utilised by feminists during Gamergate to counter and respond to harassment. There were also ramifications beyond feminist responses; the games industry and celebrities exterior to gaming 作者: 一回合 時(shí)間: 2025-3-22 17:26 作者: 疾馳 時(shí)間: 2025-3-22 23:59 作者: neologism 時(shí)間: 2025-3-23 02:07
https://doi.org/10.1007/978-3-031-14057-0men‘s rights activism; patriarchy; gender-based harassment; misogyny; sexism; male privilege作者: 容易懂得 時(shí)間: 2025-3-23 08:43 作者: TSH582 時(shí)間: 2025-3-23 10:56 作者: 商議 時(shí)間: 2025-3-23 14:39 作者: concise 時(shí)間: 2025-3-23 20:40
https://doi.org/10.1007/978-3-319-96917-6sions on the feminist response to backlashes, as well as the overall significance of Gamergate in relation to wider culture. The chapter reflects on the meaning and motivation behind Gamergate, what it tells us about the gaming community, and the cycles of anti-feminist backlashes that Gamergate is a part of.作者: famine 時(shí)間: 2025-3-24 00:49
Changes Following Gamergate,terms of women’s representation within videogames. It is clear that Gamergate, unintentionally, contributed to making feminism and anti-harassment a ‘fashionable issue’, although looking further ahead, seven years after Gamergate began, this ‘fashion’ has arguably passed.作者: Maximize 時(shí)間: 2025-3-24 05:47 作者: 埋伏 時(shí)間: 2025-3-24 06:57
Belongingness and Civil Society,ity. Rather than being a quest for ‘ethics in games journalism’ as asserted, Gamergate instead seemed to stem from anxieties that women and minorities were being ‘pandered to’ by the games industry, the result of which was (or would be) the ruination of videogames.作者: esculent 時(shí)間: 2025-3-24 11:01 作者: Adherent 時(shí)間: 2025-3-24 16:18
https://doi.org/10.1007/978-1-349-20634-6 comedy, to direct engagement with harassers, to ‘celebrity endorsements’. The purpose here is to illustrate the diversity of approaches that can be utilised in the digital age of anti-feminism as well as how these correspond to methods of resistance seen in prior waves of feminist activism.作者: GNAW 時(shí)間: 2025-3-24 22:45 作者: micronized 時(shí)間: 2025-3-25 01:49
The Militaristic Discourse of Anti-feminism,apter also discusses Gamergate’s conception of a ‘PR War’, and how the careful construction of suitable ‘narratives’ is of increasing importance to anti-feminist groups, particularly in the ‘post-truth’ era. Not to be ignored, this chapter also includes a discussion on the feminist response and utilisation of the chatlogs.作者: Frenetic 時(shí)間: 2025-3-25 06:59
Feminist Retaliation in the Digital Age, comedy, to direct engagement with harassers, to ‘celebrity endorsements’. The purpose here is to illustrate the diversity of approaches that can be utilised in the digital age of anti-feminism as well as how these correspond to methods of resistance seen in prior waves of feminist activism.作者: auxiliary 時(shí)間: 2025-3-25 08:15 作者: 適宜 時(shí)間: 2025-3-25 12:12
Introduction,te itself. Aside from explaining what Gamergate is, it also touches upon its cultural relevance and attempts to emphasise its importance beyond simply being a gaming movement. Far from being restricted to angry messages on anonymous forums, the Gamergate movement facilitated prolonged attacks on wom作者: forebear 時(shí)間: 2025-3-25 18:12 作者: MIR 時(shí)間: 2025-3-25 20:37 作者: HIKE 時(shí)間: 2025-3-26 01:55 作者: 牢騷 時(shí)間: 2025-3-26 05:09 作者: Hla461 時(shí)間: 2025-3-26 08:36 作者: NIP 時(shí)間: 2025-3-26 13:53
Conclusion,t and social media. In the same vein, anti-feminists also adopted new and diverse approaches to conducting an anti-feminist backlash, with there being a far greater reliance on the use of ‘positive PR’ and ‘information wars’ than in previous iterations. Beyond just the implications for the gaming co作者: 心痛 時(shí)間: 2025-3-26 17:41 作者: 強(qiáng)行引入 時(shí)間: 2025-3-27 00:46
,Men’s Rights Activism and the Manosphere, and that men are disproportionately oppressed in comparison to women. Finally, the chapter delves into the escalating patterns of MRA violence (including multiple mass murders) and the subsequent media coverage, which preceded and fed into the Gamergate movement.作者: Meager 時(shí)間: 2025-3-27 02:07 作者: Diluge 時(shí)間: 2025-3-27 06:33 作者: 不自然 時(shí)間: 2025-3-27 10:39 作者: 極肥胖 時(shí)間: 2025-3-27 14:04 作者: interference 時(shí)間: 2025-3-27 20:47 作者: Cougar 時(shí)間: 2025-3-28 01:10 作者: Postulate 時(shí)間: 2025-3-28 02:39
Valerio Rossetti narrow capital performance measurement systems. The six capitals in integrated reporting framework can guide and nurture a successful multiple capital-based performance measurement system. However, the use of six capitals-based key performance indicators in performance measurement is not adequately作者: 整潔 時(shí)間: 2025-3-28 09:42