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標(biāo)題: Titlebook: Gamer Psychology and Behavior; Barbaros Bostan Book 2016 Springer International Publishing Switzerland 2016 Computer games.Psychology.Game [打印本頁]

作者: arouse    時間: 2025-3-21 19:57
書目名稱Gamer Psychology and Behavior影響因子(影響力)




書目名稱Gamer Psychology and Behavior影響因子(影響力)學(xué)科排名




書目名稱Gamer Psychology and Behavior網(wǎng)絡(luò)公開度




書目名稱Gamer Psychology and Behavior網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gamer Psychology and Behavior被引頻次




書目名稱Gamer Psychology and Behavior被引頻次學(xué)科排名




書目名稱Gamer Psychology and Behavior年度引用




書目名稱Gamer Psychology and Behavior年度引用學(xué)科排名




書目名稱Gamer Psychology and Behavior讀者反饋




書目名稱Gamer Psychology and Behavior讀者反饋學(xué)科排名





作者: Hyperlipidemia    時間: 2025-3-21 22:55

作者: 狂熱語言    時間: 2025-3-22 01:06
Goal-Directed Player Behavior in Computer Games to investigate the relation of various gaming situations with different player needs. The game selected for this study is an action-adventure game named .. The first section attempts to find the relationship between psychological needs and game mechanics, showing that the restrictions imposed by th
作者: 預(yù)防注射    時間: 2025-3-22 08:22
Designing and Playing to Protest: Looking Back to Gezi Gamesn. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and newsgames in the following section. Based on these app
作者: 一回合    時間: 2025-3-22 12:05

作者: 排他    時間: 2025-3-22 16:28

作者: 排他    時間: 2025-3-22 20:12

作者: CODA    時間: 2025-3-22 23:50
Explorations in Player Motivations: Gamer Profilesvational factors of gameplay and defining independent player profiles. Using the psychological need framework defined by Explorations in Personality, 1938, this research collected data from game players (.?=?503), using a questionnaire. Results of the study found five motivational factors: Affiliati
作者: 身體萌芽    時間: 2025-3-23 05:01
Designing and Playing to Protest: Looking Back to Gezi Gamesled description is given of the theoretical approaches on design and use of political games and newsgames in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.
作者: notice    時間: 2025-3-23 05:34
https://doi.org/10.1007/978-981-99-1505-7e game mechanics significantly reduce the number of player needs satisfied by a game. The second section investigates the anatomy of choices made by players in different gaming situations. Each gaming situation from . is described with appropriate incentives, goals, motivations, actions, reinforcers, and punishers.
作者: 聲音刺耳    時間: 2025-3-23 11:32
https://doi.org/10.1007/978-1-349-05806-8player profiles using pattern–motivation pairings. The real-time profiling technique intends to adapt to the psychology of the player by rapidly matching patterns. In this regard, four different types of patterns have been developed for an interactive storytelling project.
作者: 溝通    時間: 2025-3-23 17:56

作者: macabre    時間: 2025-3-23 19:18
Psychological Player Profiling with Action Patternsplayer profiles using pattern–motivation pairings. The real-time profiling technique intends to adapt to the psychology of the player by rapidly matching patterns. In this regard, four different types of patterns have been developed for an interactive storytelling project.
作者: ATRIA    時間: 2025-3-23 22:58

作者: 劇本    時間: 2025-3-24 03:09

作者: Ergots    時間: 2025-3-24 07:18

作者: CESS    時間: 2025-3-24 10:51

作者: 不要嚴(yán)酷    時間: 2025-3-24 16:46
Violent Video Games and Cognitive Processes: A Neuropsychological Approachddiction symptoms and their scores are measured on game addiction scale. We found significant effects of excessive video game playing on working memory, object recognition, and response inhibition, whereas no significant differences were found among the groups on emotional memory and visual spatial perception.
作者: 費(fèi)解    時間: 2025-3-24 22:04
Game Design and Gamer Psychology fun, what motivates or entertains the player. It is impossible to design a game that pleases the player without understanding the gamer psychology. In this regard, we selected . game for analyzing gamer psychology under five sections: Realism/Believability, Complexity/Playability, Satisfaction/Fun, Presence/Immersion, and Freedom/Choice.
作者: accordance    時間: 2025-3-25 02:32

作者: 空中    時間: 2025-3-25 07:04

作者: 使迷醉    時間: 2025-3-25 10:45

作者: 河潭    時間: 2025-3-25 12:30
Book 2016the effects of violent video games on cognitive processes, the reward systems in the human brain andthe concept of ‘fun‘, goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many m
作者: Kinetic    時間: 2025-3-25 17:50

作者: DUCE    時間: 2025-3-25 23:12
Characters and Locations in Poe’s Fictionhe modern phenomena called gaming. Diverse topics ranging from the evolution and adaptive value of play to the neuronal circuits that enable us to derive pleasure from it will be briefly discussed along with examples from experimental studies conducted in humans and animals to elaborate on the “fun”
作者: PAD416    時間: 2025-3-26 03:59
The Asian Growth Model: A Meta-Analysis,xperience. We start with the behavioral psychology principles and the use of rewards in games that fuel extrinsic motivation. Next, we discuss intrinsic–extrinsic motivation and the three basic psychological needs—autonomy, competence, and relatedness—that facilitate intrinsic motivation and enhance
作者: 來就得意    時間: 2025-3-26 06:54

作者: bourgeois    時間: 2025-3-26 09:32

作者: 黃油沒有    時間: 2025-3-26 15:51

作者: Bph773    時間: 2025-3-26 19:51
Administration and ED OperationsThis chapter applies the concepts of regulatory focus and regulatory fit into gaming structures and articulates their effects especially inside massively multiplayer games to understand the behavior of players inside gaming structures, as well as emotional transitions associated with them.
作者: 纖細(xì)    時間: 2025-3-26 21:05
Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to GriefThis chapter applies the concepts of regulatory focus and regulatory fit into gaming structures and articulates their effects especially inside massively multiplayer games to understand the behavior of players inside gaming structures, as well as emotional transitions associated with them.
作者: 官僚統(tǒng)治    時間: 2025-3-27 02:45

作者: 否決    時間: 2025-3-27 07:29

作者: CULP    時間: 2025-3-27 13:24

作者: 反叛者    時間: 2025-3-27 15:29
https://doi.org/10.1007/978-981-99-1505-7 to investigate the relation of various gaming situations with different player needs. The game selected for this study is an action-adventure game named .. The first section attempts to find the relationship between psychological needs and game mechanics, showing that the restrictions imposed by th
作者: 鋼盔    時間: 2025-3-27 20:26

作者: 掃興    時間: 2025-3-27 23:08
https://doi.org/10.1007/978-1-349-05806-8or the profiling process vary, the governing idea is to monitor user choices/actions in an environment and compare/process these choices with hypothesized profiles to understand his/her preferences. In this article, our aim is to define patterns (sequence of player actions) that can be matched with
作者: 比賽用背帶    時間: 2025-3-28 02:54
Thermodynamics and Fluid Mechanics,ts such as focusing on a virtual world, thinking as a different person, making strategies, planning, and most importantly interacting with the virtual. Players become the hero of a computer game, try to act, think, and react like him/her. Players have a complicated psychology and to understand compu
作者: 不整齊    時間: 2025-3-28 08:47
The Asian Growth Model: A Meta-Analysis,, New York, pp 85–107, 2012) is a broad motivational theory that has been developing for the last four decades. The theory makes the distinction between intrinsic and extrinsic motivation and identifies three basic psychological needs that are essential for well-being. When people are intrinsically
作者: corn732    時間: 2025-3-28 13:49

作者: 同謀    時間: 2025-3-28 15:36
978-3-319-80682-2Springer International Publishing Switzerland 2016
作者: 花費(fèi)    時間: 2025-3-28 21:25
Gamer Psychology and Behavior978-3-319-29904-4Series ISSN 2364-947X Series E-ISSN 2364-9488
作者: 褲子    時間: 2025-3-29 02:53
Barbaros BostanProvides coverage of major theoretical perspectives on gamer psychology and behavior.Presents a framework for the design of interactive experiences tailored to the needs of players.Offers a compare an




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