標(biāo)題: Titlebook: Gameful Second and Foreign Language Teaching and Learning; Theory, Research, an Jonathon Reinhardt Book 2019 The Editor(s) (if applicable) [打印本頁(yè)] 作者: Ford 時(shí)間: 2025-3-21 19:28
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作者: charisma 時(shí)間: 2025-3-21 22:05
Gameful Second and Foreign Language Teaching and LearningTheory, Research, an作者: 火光在搖曳 時(shí)間: 2025-3-22 04:16
Book 2019d for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future develop作者: 內(nèi)部 時(shí)間: 2025-3-22 08:37
Book 2019 and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global pract作者: Physiatrist 時(shí)間: 2025-3-22 10:10 作者: 有組織 時(shí)間: 2025-3-22 14:19 作者: 有組織 時(shí)間: 2025-3-22 19:25
Industrialisation in the Twentieth Centuryered space, goal orientation and feedback, languaging, identity, time and place (in)dependence, and extramural, autonomous learning. Discussion of each is followed by implications and ideas for future research.作者: Blatant 時(shí)間: 2025-3-22 21:55 作者: formula 時(shí)間: 2025-3-23 04:28 作者: 知識(shí) 時(shí)間: 2025-3-23 05:54
Introduction,fter then offering some history and defining some fundamental concepts, the chapter presents the books main theory of gamefulness and the notions of game-enhanced, game-based, and game-informed L2TL practice.作者: Promotion 時(shí)間: 2025-3-23 12:21
Game, the chapter explores the concepts of game formats, mechanics, and genres, and discusses how each has parallels in L2TL and offers implications for gameful practice. The notion of mechanic in particular is key, because it relates intentioned design to player behavior and dynamic, which may entail learning.作者: DIKE 時(shí)間: 2025-3-23 17:38 作者: 北極熊 時(shí)間: 2025-3-23 22:01 作者: 條街道往前推 時(shí)間: 2025-3-23 22:37
Game-Informed L2TL,ed both problematic and promising. The third section offers a quick guide to gamification by describing nine features and practices that typify it, interpreted for the design of L2 learning environments.作者: disrupt 時(shí)間: 2025-3-24 05:17 作者: Mercantile 時(shí)間: 2025-3-24 09:03
Learnful L2 Gaming,tional L2 learning. The collective Internet wisdom of how one should play digital games informally to learn another language, at least the wisdom gleaned from the analysis, is remarkably sound and aligned with SLA best practices, offering useful implications for gameful L2TL practice.作者: interrogate 時(shí)間: 2025-3-24 10:52 作者: 通情達(dá)理 時(shí)間: 2025-3-24 17:35
Introduction to Linear Programming,esigners, the second section presents the implications of gameful L2TL research on the practice. The third section is a practical description of nine activities would-be designers can undertake to plan a game before programming.作者: Alienated 時(shí)間: 2025-3-24 22:52 作者: 追蹤 時(shí)間: 2025-3-24 23:47
An Economic Analysis of Monetary Unionagon, alea, mimicry, and ilinx. Each is related to gameful L2TL, to digital gameplay styles, and ultimately to L2 learning styles, which leads to discussion of motivation and whether and how different play and learning styles be accounted for in gameful L2TL practice.作者: PTCA635 時(shí)間: 2025-3-25 05:36 作者: Euphonious 時(shí)間: 2025-3-25 11:18 作者: 機(jī)械 時(shí)間: 2025-3-25 12:53 作者: FOLD 時(shí)間: 2025-3-25 19:46
Economic and Legal Protection of FDI,should be understood as reciprocal praxis. This approach is especially important in gameful L2TL, which should be grounded in theory and research not only from L2TL, but from a variety of fields including games studies and game design, as well as one’s experiences as a learner, teacher, and gamer. A作者: 亂砍 時(shí)間: 2025-3-25 21:01
https://doi.org/10.1007/978-3-319-32261-2tal gaming has both fans and critics, using games for L2TL has supporters and skeptics too. Unwitting to these debates, however, millions of people play vernacular digital games not designed for L2 learning in an L2, sometimes learning the L2 informally. After an exploration of the practices and cri作者: tenosynovitis 時(shí)間: 2025-3-26 01:51 作者: seruting 時(shí)間: 2025-3-26 05:37 作者: auxiliary 時(shí)間: 2025-3-26 10:13 作者: 亞當(dāng)心理陰影 時(shí)間: 2025-3-26 16:13 作者: 小丑 時(shí)間: 2025-3-26 20:14 作者: Salivary-Gland 時(shí)間: 2025-3-26 22:39 作者: 細(xì)胞膜 時(shí)間: 2025-3-27 03:31 作者: 打折 時(shí)間: 2025-3-27 05:48
The Editor(s) (if applicable) and The Author(s) 2019作者: 離開(kāi)可分裂 時(shí)間: 2025-3-27 11:31
Gameful Second and Foreign Language Teaching and Learning978-3-030-04729-0Series ISSN 2946-2932 Series E-ISSN 2946-2940 作者: PHONE 時(shí)間: 2025-3-27 15:14 作者: irradicable 時(shí)間: 2025-3-27 21:13
Jonathon ReinhardtDemonstrates how research into autonomous, informal learning in voluntary, self-directed contexts can inform gameful learning in formal ones.Combines theory, research, and practice, to provide a frame作者: ODIUM 時(shí)間: 2025-3-28 01:36
The framework of industrial BritainThe conclusion begins with a retrospective summary of the main ideas in the book chapter by chapter. It then discusses the future of gameful L2TL, focusing on possibilities for new designs and areas for further exploration and inspiration. Final thoughts offer a brief commentary on the need for collaboration among all stakeholders.作者: 甜食 時(shí)間: 2025-3-28 04:39 作者: 女上癮 時(shí)間: 2025-3-28 09:20
Introduction,should be understood as reciprocal praxis. This approach is especially important in gameful L2TL, which should be grounded in theory and research not only from L2TL, but from a variety of fields including games studies and game design, as well as one’s experiences as a learner, teacher, and gamer. A作者: 有發(fā)明天才 時(shí)間: 2025-3-28 14:22
Learnful L2 Gaming,tal gaming has both fans and critics, using games for L2TL has supporters and skeptics too. Unwitting to these debates, however, millions of people play vernacular digital games not designed for L2 learning in an L2, sometimes learning the L2 informally. After an exploration of the practices and cri作者: 結(jié)構(gòu) 時(shí)間: 2025-3-28 16:51
Play,ocusing on the elements of the definition of play, noting that an absolute definition may be problematic because it does not account for the subjective nature of the experience. It then explores the concept of language play, an important notion for gameful L2TL because of its relationship to develop作者: gorgeous 時(shí)間: 2025-3-28 19:53
Game,are some differences of opinion, most define game as basically a collection of rules, a narrative, or a form of media that is part of larger ecologies of culture, each of which can be respectively related to agency, identity, and community, which in turn links them to L2 learning. The second part of作者: Negligible 時(shí)間: 2025-3-29 02:34
Gameful L2 Learning,ctives on SLA and infers how they would conceptualize gameful L2TL and literacies development. To balance this deductive approach, it then surveys research according to affordances, or potentials for L2 learning, associated with eight particular mechanics or qualities: contextualization, time, shelt作者: ARCH 時(shí)間: 2025-3-29 05:09 作者: filial 時(shí)間: 2025-3-29 10:29 作者: 出處 時(shí)間: 2025-3-29 15:26
Game-Based L2TL,ended for L2 learning. The first section offers a brief history and synopsis of the state of the practice. Especially useful for L2 educational game designers, the second section presents the implications of gameful L2TL research on the practice. The third section is a practical description of nine