標(biāo)題: Titlebook: Game User Experience Evaluation; Regina Bernhaupt Book 2015 Springer International Publishing Switzerland 2015 Game Design and Development [打印本頁] 作者: Localized 時間: 2025-3-21 19:32
書目名稱Game User Experience Evaluation影響因子(影響力)
書目名稱Game User Experience Evaluation影響因子(影響力)學(xué)科排名
書目名稱Game User Experience Evaluation網(wǎng)絡(luò)公開度
書目名稱Game User Experience Evaluation網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Game User Experience Evaluation被引頻次
書目名稱Game User Experience Evaluation被引頻次學(xué)科排名
書目名稱Game User Experience Evaluation年度引用
書目名稱Game User Experience Evaluation年度引用學(xué)科排名
書目名稱Game User Experience Evaluation讀者反饋
書目名稱Game User Experience Evaluation讀者反饋學(xué)科排名
作者: hurricane 時間: 2025-3-21 23:02
Video Game Development and User Experiencetly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience..This chapter will discuss the video game development process and the practices that studios currently use to achiev作者: 高射炮 時間: 2025-3-22 02:04 作者: Myelin 時間: 2025-3-22 05:33
Games User Research and Physiological Game Evaluationgame; it comprises a collection of methods that allow designers to bring their creations closer to the initial vision of the player experience. With the prices of physiological sensors falling, and the advancement of research in this area, physiological evaluation will soon become a standard tool in作者: 易發(fā)怒 時間: 2025-3-22 09:20 作者: fibroblast 時間: 2025-3-22 14:29 作者: fibroblast 時間: 2025-3-22 19:48
Behavioral Telemetry in Games User Research the field of game analytics. Where traditionally user testing was limited to samples, it is today possible to obtain behavioral telemetry data from entire populations of players, and to map second-by-second interactions in the user testing lab. In this chapter, the focus is on the behavioral side o作者: JECT 時間: 2025-3-22 23:16 作者: interior 時間: 2025-3-23 02:32
A Heuristic Framework for Evaluating User Experience in Gamesnd explain the concept of user-centred design for games. Furthermore we describe the history of heuristics for video games and the role of user experience of games in general. Based on our previous work and experience we propose a revised framework consisting of two sets of heuristics (game play/gam作者: 實施生效 時間: 2025-3-23 06:31
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluationesign and evaluate for this new form of play. In this chapter, we encapsulate best practices for game design and evaluation, grounded in other game researchers’ work, as well as our own research and practice. We focus on a sub-area of social games that has experienced great growth and has attracted 作者: Affluence 時間: 2025-3-23 13:18
Evaluating Exertion Gamesntal and social benefits, thus changing the way we play computer games. However, there is a lack of understanding of how to evaluate such exertion games, mainly because although the games’ facilitated bodily movements are believed to be responsible for the generated user experiences, they are not co作者: 斜坡 時間: 2025-3-23 17:17
Beyond the Gamepad: HCI and Game Controller Design and Evaluationnce remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framew作者: STIT 時間: 2025-3-23 19:23
Book 2015lving user-experience..Game User Experience Evaluation. allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle..作者: Asymptomatic 時間: 2025-3-23 22:14 作者: Charade 時間: 2025-3-24 06:13 作者: Invigorate 時間: 2025-3-24 07:51 作者: indoctrinate 時間: 2025-3-24 12:12
1571-5035 s well as game designers and developers to get an overview on available methods for all stages of the development life cycle..978-3-319-36293-9978-3-319-15985-0Series ISSN 1571-5035 Series E-ISSN 2524-4477 作者: 針葉類的樹 時間: 2025-3-24 16:03 作者: podiatrist 時間: 2025-3-24 22:58
User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principlesersus one-on-one User Testing. Outcomes suggest potential for GAP as an (1) effective Heuristic Evaluation, (2) adjunct to User Testing, and (3) as a proactive checklist of principles in to conceptually design the new player experience and/or tutorial to increase Game Approachability—for all levels 作者: 意見一致 時間: 2025-3-25 01:09 作者: 起波瀾 時間: 2025-3-25 05:56
Americanization and Henry James,not well defined, this chapter gives an overview on a large number of UX related terms, dimensions, factors and concepts. It presents specialized UX evaluation methods classified in (a) user-oriented methods including focus groups, interviews, questionnaires, experiments, observation, bio-physiologi作者: 強(qiáng)行引入 時間: 2025-3-25 08:24
https://doi.org/10.1007/978-1-349-62677-9tly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience..This chapter will discuss the video game development process and the practices that studios currently use to achiev作者: expound 時間: 2025-3-25 14:54 作者: LAVA 時間: 2025-3-25 18:21 作者: 你敢命令 時間: 2025-3-25 21:57
America in the British Imagination field of human–computer interaction. Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically the framework is grounded both on previous game studies as well as relevant psychological theories. Methodologically it relies on multivariate data a作者: Legion 時間: 2025-3-26 03:12
The 1960s: The Acme of American Power, introduces an experimental setting to measure UX aroused by facial expression of embodied conversational agents (ECAs). The experimental setup enables to measure the implications of ECAs in three contextual settings called “still,” “animated,” and “interaction.” Within the experiment, artificially 作者: 教唆 時間: 2025-3-26 07:49 作者: colostrum 時間: 2025-3-26 10:45 作者: 驚奇 時間: 2025-3-26 15:41 作者: 圖表證明 時間: 2025-3-26 17:20 作者: Density 時間: 2025-3-26 22:38
Introduction: I Am Not an Africanist,ntal and social benefits, thus changing the way we play computer games. However, there is a lack of understanding of how to evaluate such exertion games, mainly because although the games’ facilitated bodily movements are believed to be responsible for the generated user experiences, they are not co作者: Ballerina 時間: 2025-3-27 01:38
China’s Approach to Economic Diplomacynce remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framew作者: engrave 時間: 2025-3-27 08:19 作者: Badger 時間: 2025-3-27 11:49 作者: HPA533 時間: 2025-3-27 16:38
978-3-319-36293-9Springer International Publishing Switzerland 2015作者: amnesia 時間: 2025-3-27 19:35
Game User Experience Evaluation978-3-319-15985-0Series ISSN 1571-5035 Series E-ISSN 2524-4477 作者: 極小量 時間: 2025-3-28 01:11
https://doi.org/10.1057/9780230120587 GUR and game evaluation. Since mixed-method approaches are of increasingly prominent value, this chapter describes core GUR methods with a special focus on physiological evaluation, keeping in mind both benefits and limitations of the approach in academic and industrial applications.作者: 愛好 時間: 2025-3-28 04:17
Games User Research and Physiological Game Evaluation GUR and game evaluation. Since mixed-method approaches are of increasingly prominent value, this chapter describes core GUR methods with a special focus on physiological evaluation, keeping in mind both benefits and limitations of the approach in academic and industrial applications.作者: Infinitesimal 時間: 2025-3-28 09:26
Americanization and Henry James,r the evaluation of social game play or exertion games. Summarizing the contributions in this book, a user-experience centered game development is presented, allowing readers to understand when in the life cycle to apply what kind of UX evaluation methods.作者: Offstage 時間: 2025-3-28 12:43
America in the Shadow of Empiresrom an introductory, top-down perspective. The chapter also introduces data mining as a toolbox that is available for analyzing large or small telemetry datasets. Finally, several case studies are used to showcase examples of how behavioral telemetry data can be used to evaluate game design in order to optimize the user experience.作者: Sedative 時間: 2025-3-28 17:38 作者: 沉著 時間: 2025-3-28 22:18
Myth 8: Free Markets Protect Democracynology supported. In this overview, we provide a sense of the challenges and opportunities involved when designing for this particular area, using good empirical grounding and presenting a framework in the form of lenses through which to think about the design of co-located physical social games.作者: 策略 時間: 2025-3-29 00:46
User Experience Evaluation Methods in the Games Development Life Cycle,r the evaluation of social game play or exertion games. Summarizing the contributions in this book, a user-experience centered game development is presented, allowing readers to understand when in the life cycle to apply what kind of UX evaluation methods.作者: Palpitation 時間: 2025-3-29 06:37
Behavioral Telemetry in Games User Researchrom an introductory, top-down perspective. The chapter also introduces data mining as a toolbox that is available for analyzing large or small telemetry datasets. Finally, several case studies are used to showcase examples of how behavioral telemetry data can be used to evaluate game design in order to optimize the user experience.作者: 柱廊 時間: 2025-3-29 09:51 作者: 宣傳 時間: 2025-3-29 11:56 作者: ENDOW 時間: 2025-3-29 17:21 作者: SOBER 時間: 2025-3-29 23:37