標(biāo)題: Titlebook: Game Theory for Control of Optical Networks; Lacra Pavel Book 2012 Springer Science+Business Media New York 2012 communication networks.co [打印本頁(yè)] 作者: 滋養(yǎng)物質(zhì) 時(shí)間: 2025-3-21 16:53
書目名稱Game Theory for Control of Optical Networks影響因子(影響力)
書目名稱Game Theory for Control of Optical Networks影響因子(影響力)學(xué)科排名
書目名稱Game Theory for Control of Optical Networks網(wǎng)絡(luò)公開度
書目名稱Game Theory for Control of Optical Networks網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Game Theory for Control of Optical Networks被引頻次
書目名稱Game Theory for Control of Optical Networks被引頻次學(xué)科排名
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書目名稱Game Theory for Control of Optical Networks年度引用學(xué)科排名
書目名稱Game Theory for Control of Optical Networks讀者反饋
書目名稱Game Theory for Control of Optical Networks讀者反饋學(xué)科排名
作者: 起皺紋 時(shí)間: 2025-3-21 23:18
Johanna Hildebrandt,Gabriele Kleineris followed by a description of the material presented in each chapter, as well as by the progressive linkage between them. The last part outlines some possible directions for future research in the area of games for optical networks.作者: 滔滔不絕地講 時(shí)間: 2025-3-22 02:49 作者: Agnosia 時(shí)間: 2025-3-22 07:33
Summary and Conclusionsis followed by a description of the material presented in each chapter, as well as by the progressive linkage between them. The last part outlines some possible directions for future research in the area of games for optical networks.作者: inclusive 時(shí)間: 2025-3-22 09:48
Der Walkman und das Ende der Aufkl?rungl networks from a game-theoretic perspective. The first section gives a review of work in game theory for networks, followed by a brief introduction to the area of optical networks. The last section presents the scope of the monograph, followed by a chapter by chapter description of the monograph.作者: 夜晚 時(shí)間: 2025-3-22 13:21 作者: 夜晚 時(shí)間: 2025-3-22 20:40
Besaitete historische Tasteninstrumenter matrix games, both introducing pure- and mixed-strategy Nash equilibrium concepts. The concepts of dominance and best replies are reviewed, as well as Nash equilibria theorem and Nash equilibria refinements. Results are mostly adapted from (Basar and Olsder in Dynamic Noncooperative Game Theory. S作者: 領(lǐng)導(dǎo)權(quán) 時(shí)間: 2025-3-22 21:51
https://doi.org/10.1007/978-3-7091-3837-3e reviewed focused on game formulations, Nash equilibria, reaction curves, and existence results. These are mostly adapted from (Basar and Olsder in Dynamic Noncooperative Game Theory. SIAM Series Classics in Applied Mathematics, 2nd edn., .). For more in-depth treatment the reader is referred to th作者: Modicum 時(shí)間: 2025-3-23 04:00 作者: Vasoconstrictor 時(shí)間: 2025-3-23 07:54 作者: 胖人手藝好 時(shí)間: 2025-3-23 10:21 作者: 疏忽 時(shí)間: 2025-3-23 14:02
Alter und Erwerbsarbeit der Zukunftint WDM fiber links studied in Chap.?.. The multi-link topologies studied are representative for selected paths extracted from a mesh configuration in which no closed loops are being formed by channel optical paths. In network configurations, coupled constraints are propagated along fiber links and 作者: Proclaim 時(shí)間: 2025-3-23 21:41
https://doi.org/10.1007/978-3-642-85555-9e game-theoretic approach, i.e., the efficiency of Nash equilibria. A system optimization problem is formulated towards achieving an OSNR target for each channel while satisfying the link capacity constraint. In the game case we show that OSNR targets can be achieved and efficiency can be possibly i作者: Neutral-Spine 時(shí)間: 2025-3-24 00:22 作者: Hot-Flash 時(shí)間: 2025-3-24 04:17
Stefan Pohlmann,Andreas Fraunhofer optical networks are distributed over large surface areas. Any realistic OSNR model must account for these delays. Sufficiently large time delays may destabilize the closed-loop systems that implement these game-theoretic-inspired control algorithms. These algorithms need to have been appropriately作者: vector 時(shí)間: 2025-3-24 10:03 作者: Accrue 時(shí)間: 2025-3-24 13:36 作者: Chipmunk 時(shí)間: 2025-3-24 18:38 作者: 評(píng)論性 時(shí)間: 2025-3-24 22:07 作者: Promotion 時(shí)間: 2025-3-25 01:54
Game Theory for Control of Optical Networks978-0-8176-8322-1Series ISSN 2363-8516 Series E-ISSN 2363-8524 作者: fixed-joint 時(shí)間: 2025-3-25 05:38
Lacra PavelPresents a pioneering approach to optical networks.Introduces innovative algorithms for resource allocation.Provides the potential for improving communications efficiency.Includes supplementary materi作者: Gingivitis 時(shí)間: 2025-3-25 08:00
Static & Dynamic Game Theory: Foundations & Applications380497.jpg作者: Lineage 時(shí)間: 2025-3-25 14:50
Book 2012 develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks. .With its fresh problem-solving approach, "Game Theo作者: 敵手 時(shí)間: 2025-3-25 18:13 作者: 讓步 時(shí)間: 2025-3-25 20:11 作者: 滑動(dòng) 時(shí)間: 2025-3-26 01:54 作者: 顯赫的人 時(shí)間: 2025-3-26 04:33
https://doi.org/10.1007/978-3-7091-3837-3ynamic Noncooperative Game Theory. SIAM Series Classics in Applied Mathematics, 2nd edn., .). For more in-depth treatment the reader is referred to this and other more extensive references on the subject.作者: 猛然一拉 時(shí)間: 2025-3-26 11:19 作者: arbovirus 時(shí)間: 2025-3-26 14:39
https://doi.org/10.1007/978-3-642-85555-9ach channel while satisfying the link capacity constraint. In the game case we show that OSNR targets can be achieved and efficiency can be possibly improved by appropriate selection of game parameters.作者: 寄生蟲 時(shí)間: 2025-3-26 20:04
Alter(n) als ?Gesellschaftliches Problem‘?ne routing and path coloring. In particular, these results show that the Price of Anarchy of such games is lower-bounded by, and in several cases precisely equal to, the competitive ratio of appropriate modifications of the First Fit algorithm.作者: 炸壞 時(shí)間: 2025-3-27 01:01 作者: 開始從未 時(shí)間: 2025-3-27 04:08 作者: Clinch 時(shí)間: 2025-3-27 07:08
Games in Network Topologiesen we formulate a partitioned Nash game for general multi-link topologies composed of ladder-nested stage Nash games. We also show that convexity is ensured in single-sink topologies, so that a partition approach could be based on single-sink stages.作者: 樹膠 時(shí)間: 2025-3-27 12:37 作者: 躺下殘殺 時(shí)間: 2025-3-27 14:42
Motivation zur Altenselbsthilfe, direct one, based on Lagrangian pricing and duality extension. Sufficient conditions are derived for the existence and uniqueness of an NE solution for both approaches. Two convergent iterative algorithms are developed towards finding the NE solution.作者: Aura231 時(shí)間: 2025-3-27 21:00 作者: 未完成 時(shí)間: 2025-3-27 23:16
Stefan Pohlmann,Andreas Fraunhofer adjusted so as to ensure closed-loop stability in the presence of time delays. We consider delay effects in network games without constraints, followed by games with constraints. Then we study a delayed primal–dual algorithm and perform a two time-scale stability analysis. We conclude by considering robustness and delay effects combined.作者: appall 時(shí)間: 2025-3-28 03:56 作者: 按時(shí)間順序 時(shí)間: 2025-3-28 07:36
Games in Point-to-Point Topologies direct one, based on Lagrangian pricing and duality extension. Sufficient conditions are derived for the existence and uniqueness of an NE solution for both approaches. Two convergent iterative algorithms are developed towards finding the NE solution.作者: 我要威脅 時(shí)間: 2025-3-28 13:59
Simulations and Experimental Studiesi-link topology and a quasi-ring topology, based on implementing the hierarchal algorithms studied in Chap.?.. Full use of the flexibility of channel power adjustment at each optical switch is assumed and the multi-link is partitioned into stages with single links. Simulation and experimental results are given for each type of network topology.作者: DENT 時(shí)間: 2025-3-28 18:14
Robustness and Delay Effects on Network Games adjusted so as to ensure closed-loop stability in the presence of time delays. We consider delay effects in network games without constraints, followed by games with constraints. Then we study a delayed primal–dual algorithm and perform a two time-scale stability analysis. We conclude by considering robustness and delay effects combined.作者: 怎樣才咆哮 時(shí)間: 2025-3-28 22:03 作者: 正式通知 時(shí)間: 2025-3-29 01:27 作者: babble 時(shí)間: 2025-3-29 06:20 作者: Dendritic-Cells 時(shí)間: 2025-3-29 11:04
Games with Continuous Action Spacesynamic Noncooperative Game Theory. SIAM Series Classics in Applied Mathematics, 2nd edn., .). For more in-depth treatment the reader is referred to this and other more extensive references on the subject.作者: Fierce 時(shí)間: 2025-3-29 12:52
Optical Networks: Background and ModelingPerspective, 2nd edn., Academic Press, San Diego, .), and the reader is referred to these references for more in-depth material. The concepts of OSNR and link power capacity constraint in optical networks are introduced as a preface to the remaining chapters.作者: corn732 時(shí)間: 2025-3-29 15:46 作者: mortgage 時(shí)間: 2025-3-29 22:45 作者: BRUNT 時(shí)間: 2025-3-30 03:42 作者: inspiration 時(shí)間: 2025-3-30 07:24 作者: 填料 時(shí)間: 2025-3-30 10:08 作者: 最低點(diǎn) 時(shí)間: 2025-3-30 15:00
Games with Continuous Action Spacese reviewed focused on game formulations, Nash equilibria, reaction curves, and existence results. These are mostly adapted from (Basar and Olsder in Dynamic Noncooperative Game Theory. SIAM Series Classics in Applied Mathematics, 2nd edn., .). For more in-depth treatment the reader is referred to th