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標(biāo)題: Titlebook: Game Development with GameMaker Studio 2; Make Your Own Games Sebastiano M. Cossu Book 20191st edition Sebastiano M. Cossu 2019 GameMaker [打印本頁(yè)]

作者: 退縮    時(shí)間: 2025-3-21 17:26
書(shū)目名稱Game Development with GameMaker Studio 2影響因子(影響力)




書(shū)目名稱Game Development with GameMaker Studio 2影響因子(影響力)學(xué)科排名




書(shū)目名稱Game Development with GameMaker Studio 2網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Game Development with GameMaker Studio 2網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Game Development with GameMaker Studio 2被引頻次




書(shū)目名稱Game Development with GameMaker Studio 2被引頻次學(xué)科排名




書(shū)目名稱Game Development with GameMaker Studio 2年度引用




書(shū)目名稱Game Development with GameMaker Studio 2年度引用學(xué)科排名




書(shū)目名稱Game Development with GameMaker Studio 2讀者反饋




書(shū)目名稱Game Development with GameMaker Studio 2讀者反饋學(xué)科排名





作者: PAGAN    時(shí)間: 2025-3-22 00:03

作者: 斷斷續(xù)續(xù)    時(shí)間: 2025-3-22 04:01
Sebastiano M. CossuA project-driven, comprehensive guide to GameMaker Studio 2.With a focus on real-world game design.Shows you how to make video games from scratch with a professional game engine.No prior programming e
作者: 形狀    時(shí)間: 2025-3-22 08:17
Oil Overproduction by Means of Microalgaelike gravity management, jumping, climbing on ladders, and picking up collectibles to clear the level. We also talked about level design and how to make interesting and fun the same dodging-and-collecting activity by positioning things in smart ways.
作者: foreign    時(shí)間: 2025-3-22 10:02

作者: 偽造者    時(shí)間: 2025-3-22 16:01
Measuring Photosynthetic Pigments,ome software engineering best practice. You officially stepped into game development, and you’re ready to become the next Will Wright or John Romero (depending on if you want to make games about creating or taking lives). How do you do that? How can you bring your games to the people?
作者: 偽造者    時(shí)間: 2025-3-22 19:43

作者: 表皮    時(shí)間: 2025-3-22 21:28
Designing Platformers,otally immersed into the activity of playing. While in this status, the player senses a loss of self-awareness and extreme focus on the task and loses track of the time passing. In this phase, the player is constantly learning, and this gives them amusement.
作者: 侵害    時(shí)間: 2025-3-23 04:00

作者: padding    時(shí)間: 2025-3-23 06:46
Atul Kumar Upadhyay,S. K. Mandotraames is something that nearly every true gamer happens to have at a certain point. It’s something that is common between all media consumers, from books to movies to video games: we try to create the things that make us feel good. We dedicate a lot of time to video games, and they give us strong emo
作者: 陪審團(tuán)每個(gè)人    時(shí)間: 2025-3-23 12:23

作者: 發(fā)誓放棄    時(shí)間: 2025-3-23 14:36
Oil Overproduction by Means of Microalgaelike gravity management, jumping, climbing on ladders, and picking up collectibles to clear the level. We also talked about level design and how to make interesting and fun the same dodging-and-collecting activity by positioning things in smart ways.
作者: infelicitous    時(shí)間: 2025-3-23 20:16

作者: 佛刊    時(shí)間: 2025-3-23 23:28
Measuring Photosynthetic Pigments,ome software engineering best practice. You officially stepped into game development, and you’re ready to become the next Will Wright or John Romero (depending on if you want to make games about creating or taking lives). How do you do that? How can you bring your games to the people?
作者: terazosin    時(shí)間: 2025-3-24 02:46
https://doi.org/10.1007/978-1-4757-0408-2Welcome, fellow developers! This is the very beginning of our journey into game development!
作者: 印第安人    時(shí)間: 2025-3-24 07:13

作者: 衍生    時(shí)間: 2025-3-24 11:08
The Gross Classification of Algae,The main feature of a game is to be playable, and our card game is not, really?– unless you do enjoy flipping things endlessly for no reason.
作者: oblique    時(shí)間: 2025-3-24 18:36

作者: Ballad    時(shí)間: 2025-3-24 19:08
https://doi.org/10.1007/978-3-319-32232-2In the previous chapter, we began our journey into the world of shooter games starting from the classics of the fixed-shooting genre, making a game inspired by Space Invaders and Galaga.
作者: Hyaluronic-Acid    時(shí)間: 2025-3-24 23:40
Algal Adaptation to Environmental StressesVideo games are probably the most complex media around. They are made of a huge quantity of different components. They tell us stories in many ways: by showing us places using the concept of environmental storytelling or simply by showing us cut-scenes and – of course?– by letting the player interact with different characters.
作者: Verify    時(shí)間: 2025-3-25 07:20
Gaseous Fuels Production from Algal Biomass,We covered many different genres and sub-genres; and you learned how to create a card game, a fixed shooter, a scrolling shoot ‘em up, a single-screen platformer, and a scrolling platformer. Each of these projects taught you an important lesson about game design and development! Let’s summarize a bit what we saw in the previous chapters:
作者: QUAIL    時(shí)間: 2025-3-25 10:57
https://doi.org/10.1007/978-1-4615-9683-7In the previous chapter, we created the base platforming game system on which to build our metroidvania. In this chapter, we are going to finish the job by adding all the fundamental features a metroidvania must have:
作者: LOPE    時(shí)間: 2025-3-25 14:22
https://doi.org/10.1007/978-3-540-74181-7In our journey into game development, we explored a small part of video games history and genres.
作者: Confound    時(shí)間: 2025-3-25 17:17

作者: neologism    時(shí)間: 2025-3-25 23:12

作者: 門窗的側(cè)柱    時(shí)間: 2025-3-26 00:26

作者: 公式    時(shí)間: 2025-3-26 07:29
Fixed Shooter,Making your first video game, you made the very first step into the world of game development! Cheers! But don’t settle on that! The job of a game developer is to constantly study, play, and make games. So let’s start a new project!
作者: 排出    時(shí)間: 2025-3-26 12:07
,Shoot ‘Em Up!,In the previous chapter, we began our journey into the world of shooter games starting from the classics of the fixed-shooting genre, making a game inspired by Space Invaders and Galaga.
作者: senile-dementia    時(shí)間: 2025-3-26 14:42

作者: Phenothiazines    時(shí)間: 2025-3-26 18:57
Metroidvania (Part 1),We covered many different genres and sub-genres; and you learned how to create a card game, a fixed shooter, a scrolling shoot ‘em up, a single-screen platformer, and a scrolling platformer. Each of these projects taught you an important lesson about game design and development! Let’s summarize a bit what we saw in the previous chapters:
作者: Glucocorticoids    時(shí)間: 2025-3-26 23:06

作者: climax    時(shí)間: 2025-3-27 02:15
Designing Fun Games,In our journey into game development, we explored a small part of video games history and genres.
作者: 歌唱隊(duì)    時(shí)間: 2025-3-27 07:12
Overview,ames is something that nearly every true gamer happens to have at a certain point. It’s something that is common between all media consumers, from books to movies to video games: we try to create the things that make us feel good. We dedicate a lot of time to video games, and they give us strong emo
作者: Anthropoid    時(shí)間: 2025-3-27 13:27
Single-Screen Platformer, giants like Galaga, Space Invaders, and Ikaruga. We explored the genre in its entirety and its evolution through the years learning precious lessons about how to design and develop a good and fun STG. We studied and reproduced important and iconic features that shaped the genre, and we improved on
作者: Isolate    時(shí)間: 2025-3-27 16:43
Scrolling Platformer,like gravity management, jumping, climbing on ladders, and picking up collectibles to clear the level. We also talked about level design and how to make interesting and fun the same dodging-and-collecting activity by positioning things in smart ways.
作者: disciplined    時(shí)間: 2025-3-27 21:37

作者: insolence    時(shí)間: 2025-3-27 23:05

作者: 孤僻    時(shí)間: 2025-3-28 04:44
Book 20191st editiongame interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io....What You’ll Le
作者: HAVOC    時(shí)間: 2025-3-28 08:45

作者: intricacy    時(shí)間: 2025-3-28 10:41

作者: Intrepid    時(shí)間: 2025-3-28 14:37
ratch with a professional game engine.No prior programming e.Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML)..Game Development with GameMaker Studio 2.?covers all aspects of game design and
作者: 鴿子    時(shí)間: 2025-3-28 20:22
Chunyan Tian,Zhidan Liu,Yuanhui Zhangabout how to design and develop a good and fun STG. We studied and reproduced important and iconic features that shaped the genre, and we improved on our own design from chapter to chapter. Finally, we talked extensively about boss fight design, and we saw some important cases from the industry.
作者: malign    時(shí)間: 2025-3-29 01:30
Atul Kumar Upadhyay,S. K. Mandotrations and wonderful stories in return. Sometimes they help us in hard times?– like if a piece of software can understand us better than a person?– and sometimes they just entertain us when we are bored or we need some instant fun. We give them time, and they give us emotions and wellness in return.
作者: Psa617    時(shí)間: 2025-3-29 05:30
Overview,tions and wonderful stories in return. Sometimes they help us in hard times?– like if a piece of software can understand us better than a person?– and sometimes they just entertain us when we are bored or we need some instant fun. We give them time, and they give us emotions and wellness in return.
作者: 單挑    時(shí)間: 2025-3-29 10:06
Single-Screen Platformer,about how to design and develop a good and fun STG. We studied and reproduced important and iconic features that shaped the genre, and we improved on our own design from chapter to chapter. Finally, we talked extensively about boss fight design, and we saw some important cases from the industry.
作者: vascular    時(shí)間: 2025-3-29 14:18

作者: saturated-fat    時(shí)間: 2025-3-29 18:11
the title-page but Tyssot did sign the dedicatory epistle of the French edition in which he offered the conventional denial of authorship.. However, it was not until the end of the nineteenth century, as a result of studies of Defoe, that Tyssot was generally recognized as the author.
作者: 變白    時(shí)間: 2025-3-29 22:39

作者: 神化怪物    時(shí)間: 2025-3-30 01:39
Body Temperature, Heat Flow, and Evaporation inexpensive, and accurate and provide continuous recordings. Most wearable thermometers connect to a smartphone or tablet to display data. Many forms of wearable thermometer are available, such as touch, patch, and invisible (radiometry) types. In this review, we describe and discuss currently available wearable thermometers.
作者: arcane    時(shí)間: 2025-3-30 04:13





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