標(biāo)題: Titlebook: Game Design for Free-to-Play Live Service; Stanislav Stankovi? Book 2024 The Editor(s) (if applicable) and The Author(s), under exclusive [打印本頁(yè)] 作者: children 時(shí)間: 2025-3-21 18:07
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書目名稱Game Design for Free-to-Play Live Service被引頻次學(xué)科排名
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書目名稱Game Design for Free-to-Play Live Service讀者反饋
書目名稱Game Design for Free-to-Play Live Service讀者反饋學(xué)科排名
作者: Hamper 時(shí)間: 2025-3-21 22:55
Game Design for Free-to-Play Live Service978-3-031-56156-6Series ISSN 1559-8136 Series E-ISSN 1559-8144 作者: aggrieve 時(shí)間: 2025-3-22 02:46 作者: gene-therapy 時(shí)間: 2025-3-22 07:44 作者: ACRID 時(shí)間: 2025-3-22 09:10 作者: micronutrients 時(shí)間: 2025-3-22 16:03
Alcoholism and Affective Disorders,ly true for any design process, be it as mundane as a new kind of pencil or as complex as designing a telesurgery system. The approach that puts the user in the center of the game designer’s attention is known as the .. Its equivalent in the world of gaming is known as the . game design.作者: micronutrients 時(shí)間: 2025-3-22 20:09
The Rise and Fall of Controlled Drinking,f nature.?A game, any game, but especially video games, can be seen as a mathematical system. In this chapter, we turn our attention to some of the methods that should be in the toolbox of any game designer.作者: 嘴唇可修剪 時(shí)間: 2025-3-22 23:45 作者: 使糾纏 時(shí)間: 2025-3-23 02:29
Sexual Disorders in Male AlcoholicsThere are many ways one can think about games.However, when you are designing a mobile game or any game that would run as a service, you are designing for player retention. A very useful way of thinking when faced with such a task is to think in terms of time. Essentially, what you are doing is structuring the player’s time.作者: 宿醉 時(shí)間: 2025-3-23 07:57 作者: CRP743 時(shí)間: 2025-3-23 10:36 作者: SEVER 時(shí)間: 2025-3-23 15:31
K. W. Fritz,J. M. Bayer,P. B?hmAlthough I did my best to include as many illustrative examples as possible, the previous chapters tended to be a bit theoretic. In contrast, in this chapter, I will focus almost exclusively on practical examples of some typical game features.作者: crease 時(shí)間: 2025-3-23 20:20 作者: 攤位 時(shí)間: 2025-3-24 00:15 作者: 和平 時(shí)間: 2025-3-24 03:01 作者: Platelet 時(shí)間: 2025-3-24 06:51 作者: Enrage 時(shí)間: 2025-3-24 13:30
Stanislav Stankovi?Based on the author‘s first-hand experience in designing and operating free-to-play mobile games.Enables readers to think as a game designer and how to approach key problems in a systematic and constr作者: 種屬關(guān)系 時(shí)間: 2025-3-24 18:25 作者: 好忠告人 時(shí)間: 2025-3-24 20:40 作者: Diatribe 時(shí)間: 2025-3-25 00:49 作者: Exterior 時(shí)間: 2025-3-25 06:46
Alcoholism and Affective Disorders,ly true for any design process, be it as mundane as a new kind of pencil or as complex as designing a telesurgery system. The approach that puts the user in the center of the game designer’s attention is known as the .. Its equivalent in the world of gaming is known as the . game design.作者: 一致性 時(shí)間: 2025-3-25 09:22 作者: 厚臉皮 時(shí)間: 2025-3-25 11:40 作者: 混沌 時(shí)間: 2025-3-25 16:41
Introduction,f the game designer in the process of making a game. Games are where mathematics and psychology meet to have a wild party. In this chapter, we will also examine some other important notions for understanding the rest of this book, such as the core gameplay and the metagame.作者: 外觀 時(shí)間: 2025-3-25 23:14
Business Model,e, the players, evolved significantly over the last few decades and is still evolving. In this chapter, we are going to examine some of the most dominant models in the industry of interactive electronic entertainment.作者: 啟發(fā) 時(shí)間: 2025-3-26 01:07
Target Audience,ly true for any design process, be it as mundane as a new kind of pencil or as complex as designing a telesurgery system. The approach that puts the user in the center of the game designer’s attention is known as the .. Its equivalent in the world of gaming is known as the . game design.作者: 案發(fā)地點(diǎn) 時(shí)間: 2025-3-26 06:25 作者: Acclaim 時(shí)間: 2025-3-26 08:48
Game Design Methods,s can look. Many things, such as the type of game, the size of the company, or the team’s structure, can influence it in many different ways. However, certain patterns tend to repeat themselves. In this chapter, we are going into the nitty-gritty of the game design process.作者: 全國(guó)性 時(shí)間: 2025-3-26 15:46 作者: Endearing 時(shí)間: 2025-3-26 17:52 作者: 壯麗的去 時(shí)間: 2025-3-26 21:46
Business Model,e, the players, evolved significantly over the last few decades and is still evolving. In this chapter, we are going to examine some of the most dominant models in the industry of interactive electronic entertainment.作者: 止痛藥 時(shí)間: 2025-3-27 01:40 作者: 柱廊 時(shí)間: 2025-3-27 07:27
Target Audience,ly true for any design process, be it as mundane as a new kind of pencil or as complex as designing a telesurgery system. The approach that puts the user in the center of the game designer’s attention is known as the .. Its equivalent in the world of gaming is known as the . game design.作者: 標(biāo)準(zhǔn) 時(shí)間: 2025-3-27 13:14 作者: 聽覺 時(shí)間: 2025-3-27 16:48 作者: IRK 時(shí)間: 2025-3-27 21:49 作者: HUMID 時(shí)間: 2025-3-27 23:30
1559-8136 lay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game..978-3-031-56158-0978-3-031-56156-6Series ISSN 1559-8136 Series E-ISSN 1559-8144 作者: 平常 時(shí)間: 2025-3-28 05:45 作者: 蚊子 時(shí)間: 2025-3-28 10:13 作者: 瘙癢 時(shí)間: 2025-3-28 10:52
Player Psychology,ities have in common? Human psychology underpins the design of games in every aspect. Understanding it is essential. In this chapter, we are going to tackle this topic and get acquainted with several important psychological concepts relevant to game design.作者: Rankle 時(shí)間: 2025-3-28 17:17
Book 2024 at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game..作者: Aviary 時(shí)間: 2025-3-28 18:57 作者: Hearten 時(shí)間: 2025-3-29 02:08
,Thematische Einführung,eutschen ?ffentlichkeit, sondern auch in den betroffenen L?ndern, wie z.B. der Türkei, kaum zur Sprache. Inzwischen aber wird diese ?Sitte“ im ?ffentlichen Diskurs thematisiert und von wissenschaftlichen Forschungen gestreift. Dabei f?llt auf, dass der Entstehungszusammenhang ehrbezogener Gewalt oft