標(biāo)題: Titlebook: Game Analytics; Maximizing the Value Magy Seif El-Nasr,Anders Drachen,Alessandro Canoss Book 2013 Springer-Verlag London 2013 Game Analytic [打印本頁(yè)] 作者: centipede 時(shí)間: 2025-3-21 16:19
書(shū)目名稱(chēng)Game Analytics影響因子(影響力)
作者: 執(zhí) 時(shí)間: 2025-3-21 21:24
https://doi.org/10.1007/978-1-4471-4769-5Game Analytics; Game Evaluation; Game Metrics; Gameplay Analysis; Heatmap; Player Metrics; Visualization S作者: Angioplasty 時(shí)間: 2025-3-22 00:30
https://doi.org/10.1007/978-981-10-2116-9mmunity Development at Bocoup. Before joining Boucoup, Darius worked as a . at Blue Fang Games, later founding and becoming the President of Orbus Gameworks, one of the earliest game analytics companies. He later joined Turbine, Inc. as a ., and switched to become a . also at Turbine, Inc.作者: gastritis 時(shí)間: 2025-3-22 07:47
Three Centuries of Alcohol in Britainawkins; since then it has won more than ten awards including “Best Game Developer of the Year” award from both IGN and Mobile Entertainment. The most successful games developed are free to play and include micro transactions on virtual goods.作者: dominant 時(shí)間: 2025-3-22 09:54 作者: 吹牛需要藝術(shù) 時(shí)間: 2025-3-22 13:22 作者: 吹牛需要藝術(shù) 時(shí)間: 2025-3-22 18:05 作者: 彎曲的人 時(shí)間: 2025-3-22 22:58
https://doi.org/10.1007/978-3-476-03413-7ware platforms and distribution channels, all competing for players’ time and attention, and the game industry is decidedly competitive. In order to effectively develop games, a variety of tools and techniques from e.g. business practices, project management to user testing have been developed in th作者: 怎樣才咆哮 時(shí)間: 2025-3-23 04:20
https://doi.org/10.1007/978-3-531-90836-6rogrammers, artists, designers, engineers and architects, just to name a few. Each discipline brings a legacy of assumptions, practices and values that, more often than not, are far from aligned with each other. For example, designers often discuss with programmers in order to modify existing featur作者: annexation 時(shí)間: 2025-3-23 09:12
,Krise — Geschichte — Menschenbild,as forced the variety and quality of marketplace offerings to expand. Market competition and the consumer expectation that games can be constantly improved through the issue of online patches have forced game developers to stop thinking of their games as ever truly finished. Instead, mobile, console作者: 拋物線 時(shí)間: 2025-3-23 12:37 作者: bronchiole 時(shí)間: 2025-3-23 17:07
Reference work 2022Latest editioname forms and formats, as well as the different stakeholders involved. In this chapter the main focus is on telemetry applied towards developers, here termed “developer-facing telemetry”, and the system we have established at Bioware to facilitate developer-facing telemetry. The main goal of the sys作者: 針葉類(lèi)的樹(shù) 時(shí)間: 2025-3-23 19:01 作者: debacle 時(shí)間: 2025-3-24 01:24 作者: 樂(lè)章 時(shí)間: 2025-3-24 03:09 作者: 組裝 時(shí)間: 2025-3-24 08:44
https://doi.org/10.1007/978-981-10-2116-9mmunity Development at Bocoup. Before joining Boucoup, Darius worked as a . at Blue Fang Games, later founding and becoming the President of Orbus Gameworks, one of the earliest game analytics companies. He later joined Turbine, Inc. as a ., and switched to become a . also at Turbine, Inc.作者: 可卡 時(shí)間: 2025-3-24 13:27
ACTH and Alcohol Consummatory Behavior,e collection of an immense mass of data on everything from business to astronomy, counting on the power of digital computing to sort through the amalgam of information and generate meaning from the data. Initially, in the 1970s and 1980s of the previous century, data were stored on disparate structu作者: PRISE 時(shí)間: 2025-3-24 15:46 作者: 畏縮 時(shí)間: 2025-3-24 21:33 作者: surrogate 時(shí)間: 2025-3-25 01:38
Three Centuries of Alcohol in Britainawkins; since then it has won more than ten awards including “Best Game Developer of the Year” award from both IGN and Mobile Entertainment. The most successful games developed are free to play and include micro transactions on virtual goods.作者: Axillary 時(shí)間: 2025-3-25 07:00
Alcohol Related Diseases in Gastroenterologynlike track-based competitions, rallies take place on normal roads in a point-to-point format, alternating transfer and competitive sections. Participants must leave the service park and reach a predetermined start point within a certain time, wait in a row with the others for a staggered start, the作者: 和諧 時(shí)間: 2025-3-25 08:15
978-1-4471-7224-6Springer-Verlag London 2013作者: 容易做 時(shí)間: 2025-3-25 11:57 作者: ascetic 時(shí)間: 2025-3-25 19:09 作者: 無(wú)表情 時(shí)間: 2025-3-25 22:06
Introductionen business intelligence practices at operational, tactical and strategic levels in the game industry, combined with the integration of quantitative measures in user-oriented game research, has caused a paradigm shift. Historically, game development has not been data-driven, but this is changing as 作者: 暫時(shí)別動(dòng) 時(shí)間: 2025-3-26 02:18
Game Analytics – The Basicsware platforms and distribution channels, all competing for players’ time and attention, and the game industry is decidedly competitive. In order to effectively develop games, a variety of tools and techniques from e.g. business practices, project management to user testing have been developed in th作者: constitutional 時(shí)間: 2025-3-26 04:33 作者: amorphous 時(shí)間: 2025-3-26 11:37 作者: 惡意 時(shí)間: 2025-3-26 16:06 作者: 直覺(jué)好 時(shí)間: 2025-3-26 19:37
Game Development Telemetry in Productioname forms and formats, as well as the different stakeholders involved. In this chapter the main focus is on telemetry applied towards developers, here termed “developer-facing telemetry”, and the system we have established at Bioware to facilitate developer-facing telemetry. The main goal of the sys作者: NIP 時(shí)間: 2025-3-26 22:25 作者: 音樂(lè)學(xué)者 時(shí)間: 2025-3-27 04:06
Sampling for Game User Researchols and channels, developers can obtain detailed information on player behavior across the entire population of players, thanks to tracking software. They can also obtain information on infrastructure performance and development processes (see Chaps. 2,6, and 7). This information can in turn be used作者: tangle 時(shí)間: 2025-3-27 07:34 作者: 斗爭(zhēng) 時(shí)間: 2025-3-27 11:52 作者: 使出神 時(shí)間: 2025-3-27 14:02
Game Data Mininge collection of an immense mass of data on everything from business to astronomy, counting on the power of digital computing to sort through the amalgam of information and generate meaning from the data. Initially, in the 1970s and 1980s of the previous century, data were stored on disparate structu作者: llibretto 時(shí)間: 2025-3-27 17:57 作者: Fibrinogen 時(shí)間: 2025-3-28 01:48
Gameplay Metrics in Game User Research: Examples from the Trenchesence really is. More and more, studios and publishers integrate user-oriented methods in their development process and report direct benefits from this practice, above and beyond simple focus group feedback. This because GUR is a field that is all about the user: their experience, their game, their 作者: lymphoma 時(shí)間: 2025-3-28 05:08 作者: 粗魯性質(zhì) 時(shí)間: 2025-3-28 09:17
Better Game Experience Through Game Metrics: A Rally Videogame Case Studynlike track-based competitions, rallies take place on normal roads in a point-to-point format, alternating transfer and competitive sections. Participants must leave the service park and reach a predetermined start point within a certain time, wait in a row with the others for a staggered start, the作者: 共同生活 時(shí)間: 2025-3-28 10:25 作者: 草率男 時(shí)間: 2025-3-28 15:47 作者: 弓箭 時(shí)間: 2025-3-28 21:50 作者: 拋物線 時(shí)間: 2025-3-29 00:37 作者: MEN 時(shí)間: 2025-3-29 06:41 作者: 最初 時(shí)間: 2025-3-29 08:48 作者: Anthropoid 時(shí)間: 2025-3-29 11:34
techniques to use in which situations.Essential reading for .Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resource作者: 確定無(wú)疑 時(shí)間: 2025-3-29 17:40
https://doi.org/10.1007/978-3-322-85354-7easures in user-oriented game research, has caused a paradigm shift. Historically, game development has not been data-driven, but this is changing as the benefits of adopting and adapting analytics to inform decision making across all levels of the industry are becoming generally known and accepted.作者: Ascribe 時(shí)間: 2025-3-29 22:36 作者: 吊胃口 時(shí)間: 2025-3-30 03:45 作者: 無(wú)脊椎 時(shí)間: 2025-3-30 06:51
Mohammed Malouli Idrissi,Mériem Benzianegiven several awards, including Wall Street Journal 2010 Technology Innovation Award and Gamasutra 2009 Top 5 Game Companies. Additionally, the company was held partly responsible for the democratization of the game development process.作者: 流行 時(shí)間: 2025-3-30 09:12 作者: Absenteeism 時(shí)間: 2025-3-30 12:41
Ezequiel F. Médici,Alejandro D. Oterois position is getting harder to justify with the changes in the marketplace and development strategies. An example of this can be seen with the widespread use of game engines from third parties, e.g. the Unreal Engine and Unity 3D.作者: 侵害 時(shí)間: 2025-3-30 18:04