派博傳思國際中心

標題: Titlebook: Game + Design Education; Proceedings of PUDCA ?zge Cordan,Demet Arslan Din?ay,Sena Semizo?lu Conference proceedings 2021 The Editor(s) (if [打印本頁]

作者: 筆記    時間: 2025-3-21 18:02
書目名稱Game + Design Education影響因子(影響力)




書目名稱Game + Design Education影響因子(影響力)學科排名




書目名稱Game + Design Education網絡公開度




書目名稱Game + Design Education網絡公開度學科排名




書目名稱Game + Design Education被引頻次




書目名稱Game + Design Education被引頻次學科排名




書目名稱Game + Design Education年度引用




書目名稱Game + Design Education年度引用學科排名




書目名稱Game + Design Education讀者反饋




書目名稱Game + Design Education讀者反饋學科排名





作者: Cupping    時間: 2025-3-21 23:03
Evaluation of Playgrounds in Terms of Universal Design: ?zmir, Kar??yaka Coast After ?zmir Deniz Pro playgrounds are re-generated whereas some of them are added. As a method of this study, observations which will also be proved with photograph taking and analysis were used. It can be concluded that although the playgrounds in the area are just considered, they cannot fulfil the needs of children c
作者: chlorosis    時間: 2025-3-22 02:00
Effects of Educational Policies on Design of Inclusive Schools: SER?EV Caserse are reviewed. SER?EV (Children with Cerebral Palsy Association) inclusive schools, which are G?kku?a?? Primary School and SER?EV Accessible Vocational and Technical Anatolian High School, are examined in the scope of universal design. These inclusive schools are chosen as the case studies to exa
作者: 盡忠    時間: 2025-3-22 06:07
A Transdisciplinary Approach to Accessibility for Novice Designers’ Education of Inclusive Design transdisciplinary approach to accessibility?in design education within the outcomes of our design workshop. Last year, we organized a design workshop for an inclusive indoor navigation app design for smartphones to discuss the concept of accessibility over different fields of design. With this work
作者: Substance    時間: 2025-3-22 10:55
Relationship Between Quality of Life with Physical Fitness and Home Environmental Factor Among Elder Results: According to the analysis, a statistically significant relationship was found between the quality of life with physical fitness and environmental characteristics of the elderly (.? 作者: HEAVY    時間: 2025-3-22 16:40
Investigation of the Relationship Between Activity Performance in the School Settings and OccupationFA-T. According to the analysis, there is a significant relationship between COPM (performance score) with task support, activity performance and participation subscales of SFA (r?=?0.451, .?=?0.021; r?=?0.521; .?=?0.019; r?=?0.442; .?=?0.002 respectively). In addition, there is no relationship betw
作者: HEAVY    時間: 2025-3-22 21:00

作者: Bridle    時間: 2025-3-22 22:47

作者: 建筑師    時間: 2025-3-23 03:15

作者: 敲詐    時間: 2025-3-23 07:59
Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavioreplay. All five of the types of trolling were successfully represented in an immersion-neutral but realistic setting. We aim to bring more insight into persuasive games literature by discussing the implications of this study.
作者: florid    時間: 2025-3-23 12:31
Using Mathematical Models in Game Design: A Survival Mechanics Casest essential ones, a variety of factors influence their development throughout the game. Especially for survival games, stats such as thirst, stamina, hunger, sleep requirements, might be modeled as dependent on the effects of variations on these elements. Also, the correlation between each variatio
作者: 精確    時間: 2025-3-23 14:03
The Impact of Human-Centered Design of Game Mechanics on Feelings of Belonging interests. The sense of belonging of the participants was also measured when they’ve lived in countries different from their own. The survey’s results allow us to pick out things that revolve around that feeling and to design game mechanics that empower the feeling of belonging between groups of pe
作者: AXIOM    時間: 2025-3-23 18:26
Conference proceedings 2021rning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists..
作者: 雜役    時間: 2025-3-24 00:22
2661-8184 by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists..978-3-030-65062-9978-3-030-65060-5Series ISSN 2661-8184 Series E-ISSN 2661-8192
作者: Extemporize    時間: 2025-3-24 04:07
https://doi.org/10.1007/978-3-030-14950-5ents involved to the creation of scenarios for school integration. In the second workshop the application of ad hoc parameter of universal design for spaces of learning led to the definition of Game Maps, where environments and characters of the game were identified. In the third, building on the se
作者: negligence    時間: 2025-3-24 07:14
Al-Qaida und der globale Djihad playgrounds are re-generated whereas some of them are added. As a method of this study, observations which will also be proved with photograph taking and analysis were used. It can be concluded that although the playgrounds in the area are just considered, they cannot fulfil the needs of children c
作者: optic-nerve    時間: 2025-3-24 11:28
https://doi.org/10.1007/978-3-319-58380-8rse are reviewed. SER?EV (Children with Cerebral Palsy Association) inclusive schools, which are G?kku?a?? Primary School and SER?EV Accessible Vocational and Technical Anatolian High School, are examined in the scope of universal design. These inclusive schools are chosen as the case studies to exa
作者: custody    時間: 2025-3-24 17:11

作者: 盤旋    時間: 2025-3-24 22:29
Chemisch-Technologisches vom Palladium, Results: According to the analysis, a statistically significant relationship was found between the quality of life with physical fitness and environmental characteristics of the elderly (.? 作者: Adrenaline    時間: 2025-3-24 23:32

作者: 審問    時間: 2025-3-25 04:43
https://doi.org/10.1007/978-3-642-47612-9ilities, motivation and contextual opportunities. The practical guidance for the realized nudges exist already in the form of some design tools such as ideation cards. The user research agrees also with the behavior science on the necessity for a process-driven approach to behavior change and matche
作者: 畸形    時間: 2025-3-25 11:11

作者: JADED    時間: 2025-3-25 15:20

作者: Dislocation    時間: 2025-3-25 17:49
Authenticity in the Early Workseplay. All five of the types of trolling were successfully represented in an immersion-neutral but realistic setting. We aim to bring more insight into persuasive games literature by discussing the implications of this study.
作者: 仇恨    時間: 2025-3-25 22:22

作者: 新娘    時間: 2025-3-26 03:15

作者: 落葉劑    時間: 2025-3-26 06:52
Asking Users. Questionnaires as Indirect Observation Tools in Human-Centred Design Approach. Applicty and orientate design decision making.Questionnaires are among the most useful and popular observation tools to study users’ opinions using quantifiable and comparable data. Their drafting needs requirements and evaluations in order to use them efficiently. Therefore, this paper intends to provide
作者: 過渡時期    時間: 2025-3-26 11:35
An Educational Path on Universal Design. Video Games as Learning Toolsr innovation and sharing of good practices in education. It provides, at systemic level, the modernization and activation of educational paths through cooperation with partners from different countries through participatory approaches based on ICT. The aim of PUDCAD is the creation of a playful comp
作者: 外面    時間: 2025-3-26 16:29

作者: anus928    時間: 2025-3-26 20:10
Effects of Educational Policies on Design of Inclusive Schools: SER?EV Casee the approaches on their own education policy including inclusive education. Updates on education policy become a problem to articulate spatial requirements of inclusive schools according to them. In this sense, universal design gives an opportunity to find effective and practical spatial solutions
作者: arcane    時間: 2025-3-26 21:30

作者: CRATE    時間: 2025-3-27 02:10
Handicap as a Design Catalyst agreement doesn’t imply just the will to give people with disabilities access and the opportunity of participation but demands society to develop actively towards inclusion and diversity (., [.]). From this, the need deduces to develop strategies for a . as a new standard in architecture and design
作者: circumvent    時間: 2025-3-27 08:29

作者: Schlemms-Canal    時間: 2025-3-27 11:05
Investigation of the Relationship Between Activity Performance in the School Settings and Occupationperformance and participation. This study was to investigate the relationship between the activity performance in the school settings and occupational performance of high school students with cerebral palsy. A sample of thirty school aged children with cerebral palsy (33.3% girls) and their teachers
作者: Decimate    時間: 2025-3-27 17:18
Heuristics in Design for Sustainable Behavior Changee growing interest in design for behavior change is evident especially with sustainability challenges due to the environmental impact from our excess consumption habits. Despite positive attitudes towards an environmentally conscious lifestyle, realized behavior does not follow these attitudes. This
作者: 起草    時間: 2025-3-27 20:16

作者: 相一致    時間: 2025-3-27 21:57

作者: vertebrate    時間: 2025-3-28 05:51
Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behaviorsupport social and political change by raising awareness, i.e., persuasive games. In this study, we focus on a persuasive game that portrays toxic online behaviors, often considered as trolling: spamming, flaming, trash-talking, misdirection and using offensive language. To observe the influence of
作者: CBC471    時間: 2025-3-28 08:49
Using Mathematical Models in Game Design: A Survival Mechanics Casecs employed at a game depends on the feelings that game designers want the players to feel. Most mechanics are straightforward and require little to no optimization whereas some mechanics can be complex enough to make players spend hours, if not days, to learn and master them. While every game revol
作者: 抵消    時間: 2025-3-28 10:44
The Impact of Human-Centered Design of Game Mechanics on Feelings of Belongingtrong and inevitable need for a sense of belonging to a group of people. As social beings who depend on a sense of common values and beliefs, and seek commonality, the feeling that we belong is very important. The aim of this paper is to reflect on how games can increase our sense of belonging throu
作者: 一夫一妻制    時間: 2025-3-28 14:40

作者: helper-T-cells    時間: 2025-3-28 21:38
Handicap as a Design Catalystiversity through human handicaps. As a first step, a comparing case study was carried out with two groups of each 150 design students. The results show in which way handicaps as design catalysts could be integrated into the design education successfully and facilitate students to understand them as a design opportunity.
作者: novelty    時間: 2025-3-29 00:39
https://doi.org/10.1007/978-3-030-61330-3from the literature. It also shows application cases to exemplify the relationship between method and type of data collected and to explore impacts of using different types of questionnaires in design processes.
作者: Vulvodynia    時間: 2025-3-29 06:31
Asking Users. Questionnaires as Indirect Observation Tools in Human-Centred Design Approach. Applicfrom the literature. It also shows application cases to exemplify the relationship between method and type of data collected and to explore impacts of using different types of questionnaires in design processes.
作者: 招待    時間: 2025-3-29 10:34

作者: 小臼    時間: 2025-3-29 14:21

作者: Gum-Disease    時間: 2025-3-29 18:44
https://doi.org/10.1007/978-3-030-61330-3ty and orientate design decision making.Questionnaires are among the most useful and popular observation tools to study users’ opinions using quantifiable and comparable data. Their drafting needs requirements and evaluations in order to use them efficiently. Therefore, this paper intends to provide
作者: 四溢    時間: 2025-3-29 20:44
https://doi.org/10.1007/978-3-030-14950-5r innovation and sharing of good practices in education. It provides, at systemic level, the modernization and activation of educational paths through cooperation with partners from different countries through participatory approaches based on ICT. The aim of PUDCAD is the creation of a playful comp
作者: saphenous-vein    時間: 2025-3-30 01:20

作者: parsimony    時間: 2025-3-30 04:52
https://doi.org/10.1007/978-3-319-58380-8e the approaches on their own education policy including inclusive education. Updates on education policy become a problem to articulate spatial requirements of inclusive schools according to them. In this sense, universal design gives an opportunity to find effective and practical spatial solutions
作者: 厚臉皮    時間: 2025-3-30 10:18
https://doi.org/10.1007/978-3-319-94571-2oss fields. The design and development of mobile applications that offer interactive spatial experiences for their users have brought new responsibilities for the twenty-first century designers. When it comes to design of these assistive technologies for the physically impaired, designers are expect




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