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標(biāo)題: Titlebook: GPU Computing and Applications; Yiyu Cai,Simon See Book 2015 Springer Science+Business Media Singapore 2015 Big Data GPU.Big Data Processi [打印本頁]

作者: Bunion    時(shí)間: 2025-3-21 18:33
書目名稱GPU Computing and Applications影響因子(影響力)




書目名稱GPU Computing and Applications影響因子(影響力)學(xué)科排名




書目名稱GPU Computing and Applications網(wǎng)絡(luò)公開度




書目名稱GPU Computing and Applications網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱GPU Computing and Applications被引頻次




書目名稱GPU Computing and Applications被引頻次學(xué)科排名




書目名稱GPU Computing and Applications年度引用




書目名稱GPU Computing and Applications年度引用學(xué)科排名




書目名稱GPU Computing and Applications讀者反饋




書目名稱GPU Computing and Applications讀者反饋學(xué)科排名





作者: 兒童    時(shí)間: 2025-3-21 20:52
The Design of SkyPACS: A High-Performance Mobile Medical Imaging Solution,2D and 3D, convenient tools for collaborations, and case management. In addition, advanced functions such as automatic tumor detection and reconstruction and bone/skin/muscle segmentation are provided. This paper describes the details of SkyPACS’s design, as well as its implementation and initial de
作者: 一窩小鳥    時(shí)間: 2025-3-22 00:30

作者: 階層    時(shí)間: 2025-3-22 07:25

作者: artifice    時(shí)間: 2025-3-22 12:03

作者: Carcinogenesis    時(shí)間: 2025-3-22 13:53

作者: Carcinogenesis    時(shí)間: 2025-3-22 18:46

作者: generic    時(shí)間: 2025-3-22 22:44

作者: Crohns-disease    時(shí)間: 2025-3-23 03:03

作者: 摘要記錄    時(shí)間: 2025-3-23 05:46

作者: 反話    時(shí)間: 2025-3-23 13:45
A History of Mechanical Engineeringimpler implementation and can be integrated much more easily by other applications. We can compute inter-object and intra-object collisions of rigid and deformable objects consisting of many tens of thousands of triangles in a few milliseconds on a modern computer. We have evaluated its performance
作者: 商議    時(shí)間: 2025-3-23 15:45
https://doi.org/10.1007/978-1-349-16645-9rticle method, as well as an algorithm for parallel implementation on the GPU using NVIDIA’s CUDA framework. The method is verified through testing with a range of material parameters within the provided elastic solid framework. Employing CUDA for calculations is found to dramatically increase the c
作者: Pert敏捷    時(shí)間: 2025-3-23 20:34

作者: 女歌星    時(shí)間: 2025-3-23 23:37

作者: Abrupt    時(shí)間: 2025-3-24 05:25
A History of Organizational Changempare the performance in terms of response time, throughput and speed-ups between CPU and GPGPU implementations. The performance benchmarks demonstrated that our algorithm achieves up to 25× and 6× performance in terms of speed-up on Tesla K20c GPU card when compared to a single and multicore CPU im
作者: itinerary    時(shí)間: 2025-3-24 10:18

作者: 柳樹;枯黃    時(shí)間: 2025-3-24 13:34
Real-Time Deformation of Constrained Meshes Using GPU,ing to perform real-time manipulation on such meshes, because all constraints need to be respected during the deformation while the shape quality needs to be maintained. This usually leads to nonlinear constrained optimization problems, which are challenging to solve in real time. In this chapter, w
作者: 兵團(tuán)    時(shí)間: 2025-3-24 16:34
GPU-Based Real-Time Volume Interaction for Scientific Visualization Education,es at Beijing Normal University. VisEdu provides real-time visualization and interaction of midsize CT datasets at interactive frame rates via CUDA-based volume rendering. We describe various rendering methods through plane, superquadric, and virtual lenses tools which offer different views of the s
作者: uveitis    時(shí)間: 2025-3-24 19:14

作者: jet-lag    時(shí)間: 2025-3-25 00:26
Adaptive NURBS Tessellation on GPU,m NURBS to rational Bézier patches, and gap-free tessellation of rational Bézier patches. All the computations are performed on GPU. The main contributions of the chapter lie in two aspects: (1) we improve Zheng and Sederberg’s tessellation interval estimation for rational curves and surfaces to giv
作者: Pantry    時(shí)間: 2025-3-25 07:07
Graphics Native Approach to Identifying Surface Atoms of Macromolecules,molecular docking. We present a simple and easy-to-implement algorithm for identifying surface atoms of macromolecules from interior atoms. Unlike existing methods that are based on geometry computations, our approach takes the advantage of graphics hardware, and most of the computations are fulfill
作者: 硬化    時(shí)間: 2025-3-25 11:11

作者: callous    時(shí)間: 2025-3-25 12:08

作者: macular-edema    時(shí)間: 2025-3-25 19:31
Collision Detection Based on Fuzzy Scene Subdivision,s and even discontinuous ones. For this, we subdivide the whole scene with all objects into connected but totally independent parts by a fuzzy clustering algorithm. Following, for every part, our algorithm performs a Principal Component Analyses to achieve the best sweep direction for the sweep-plan
作者: 追蹤    時(shí)間: 2025-3-25 21:00
Smoothed Particle Hydrodynamics Applied to Cartilage Deformation,nt (FAI), a condition that is considered a primary cause of osteoarthritis. Presented is a previously proven method for elastic solid deformation using smoothed particle hydrodynamics (SPH). Smoothed particle hydrodynamics is a mesh-free method that has advantages in computational speed and accuracy
作者: 中國紀(jì)念碑    時(shí)間: 2025-3-26 03:21

作者: 反復(fù)無常    時(shí)間: 2025-3-26 05:20
A Middleware Framework for Programmable Multi-GPU-Based Big Data Applications,here is no existing middleware framework that enables automatic distribution of data and processing across heterogeneous computing resources for structured and unstructured Big Data applications. Thus, we propose a middleware framework for “Big Data” analytics that provides mechanisms for automatic
作者: GIBE    時(shí)間: 2025-3-26 09:59
On the Efficient Implementation of a Real-Time Kd-Tree Construction Algorithm,performance. Several years ago, Zhou et al. devised an effective kd-tree construction algorithm that runs entirely on a GPU. In this chapter, we present improved GPU programming techniques for implementing the algorithm more efficiently on current GPUs. One of the major ideas is to reduce the number
作者: 蚊子    時(shí)間: 2025-3-26 16:31

作者: kindred    時(shí)間: 2025-3-26 17:21
Soft Computing Methods for Big Data Problems,gery, and hyperspectral imagery. Therefore, big data computing needs advanced technologies or methods to solve the issues of computational time to extract valuable information without information loss. In this context, generally, machine learning (ML) algorithms have been considered to learn and fin
作者: 背書    時(shí)間: 2025-3-26 21:38

作者: genesis    時(shí)間: 2025-3-27 03:48

作者: Pandemic    時(shí)間: 2025-3-27 07:02

作者: LOPE    時(shí)間: 2025-3-27 09:45

作者: 攝取    時(shí)間: 2025-3-27 15:21
A History of Land Use in Mongoliaf robotic path planning. Parallel GA (PGA) is a subclass of GA which is able to achieve good solutions in a short time. This chapter discusses the utilization of a PGA in determining collision-free path for robotic operators. GPU-style genetic operators are designed to speed up the GA process while
作者: 損壞    時(shí)間: 2025-3-27 19:23

作者: cuticle    時(shí)間: 2025-3-28 01:58
https://doi.org/10.1007/978-1-349-08296-4es at Beijing Normal University. VisEdu provides real-time visualization and interaction of midsize CT datasets at interactive frame rates via CUDA-based volume rendering. We describe various rendering methods through plane, superquadric, and virtual lenses tools which offer different views of the s
作者: 使迷醉    時(shí)間: 2025-3-28 02:53

作者: 哥哥噴涌而出    時(shí)間: 2025-3-28 07:34

作者: Lethargic    時(shí)間: 2025-3-28 13:42

作者: sphincter    時(shí)間: 2025-3-28 16:56

作者: inhibit    時(shí)間: 2025-3-28 20:21
,Antireligious Policies, 1917–41,rove the quality of healthcare, SkyPACS is designed. It is a mobile solution that allows radiologists to work more conveniently. SkyPACS is a low-cost and customizable medical image viewer that can be used for prognosis. The solution is designed to be an assistive technology with the focus on simpli
作者: Arboreal    時(shí)間: 2025-3-29 01:49

作者: Arthr-    時(shí)間: 2025-3-29 06:34
https://doi.org/10.1007/978-1-349-16645-9nt (FAI), a condition that is considered a primary cause of osteoarthritis. Presented is a previously proven method for elastic solid deformation using smoothed particle hydrodynamics (SPH). Smoothed particle hydrodynamics is a mesh-free method that has advantages in computational speed and accuracy
作者: Fatten    時(shí)間: 2025-3-29 07:17

作者: separate    時(shí)間: 2025-3-29 11:53

作者: 顯微鏡    時(shí)間: 2025-3-29 16:33

作者: 存心    時(shí)間: 2025-3-29 20:07

作者: 縱欲    時(shí)間: 2025-3-30 03:33

作者: Popcorn    時(shí)間: 2025-3-30 04:50
https://doi.org/10.1057/9780230607538d computer games. This article focuses on a comparison of numerical methods for solving partial differential equations with BVP on the GPU with NVIDIA CUDA, used in the path planning of virtual characters using the potential fields. The most commonly used methods for computing the potential fields o
作者: Bouquet    時(shí)間: 2025-3-30 09:33
A History of Organizational Change few dozen terabytes to many petabytes of data. The data is usually stored in very large databases that are often indexed off-line to enable the acceleration of on-line searches. More recently, the p-ary algorithm has been proposed to exploit the massively parallel architecture of graphics processor
作者: saturated-fat    時(shí)間: 2025-3-30 13:34
Yiyu Cai,Simon SeeCovers many different applications in GPU computing.Addresses the fundamental issues in GPU computing with a focus on big data processing.Written by experts in the field.Includes supplementary materia
作者: 元音    時(shí)間: 2025-3-30 19:59

作者: Cursory    時(shí)間: 2025-3-30 22:12

作者: Obscure    時(shí)間: 2025-3-31 02:06

作者: Constituent    時(shí)間: 2025-3-31 06:58

作者: biosphere    時(shí)間: 2025-3-31 12:08
The Twentieth Century: The Early Decades,rk, which features a series of rendering effects based on widely available open-source tools such as Open Scene Graph, C++, and GLSL so that it can be easily integrated in modern rendering engines and scene graphs via commodity graphics h/w.
作者: Inflated    時(shí)間: 2025-3-31 17:12

作者: 意外    時(shí)間: 2025-3-31 18:11
The Political Economy of Stalined with graphics processing unit (GPU). The algorithm can be easily incorporated within visualization applications for macromolecules to enable the removal of interior atoms from a macromolecular structure, thus simplifying the graphics display and manipulation.
作者: 消滅    時(shí)間: 2025-4-1 00:27

作者: 懶洋洋    時(shí)間: 2025-4-1 03:48





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