標題: Titlebook: eSports is Business; Management in the Wo Tobias M. Scholz Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive licen [打印本頁] 作者: 使醉 時間: 2025-3-21 17:22
書目名稱eSports is Business影響因子(影響力)
書目名稱eSports is Business影響因子(影響力)學科排名
書目名稱eSports is Business網(wǎng)絡(luò)公開度
書目名稱eSports is Business網(wǎng)絡(luò)公開度學科排名
書目名稱eSports is Business被引頻次
書目名稱eSports is Business被引頻次學科排名
書目名稱eSports is Business年度引用
書目名稱eSports is Business年度引用學科排名
書目名稱eSports is Business讀者反饋
書目名稱eSports is Business讀者反饋學科排名
作者: Diastole 時間: 2025-3-21 20:15 作者: 表兩個 時間: 2025-3-22 01:23
https://doi.org/10.1007/978-1-4684-7603-3here was always space for business, and many existing stakeholders appeared in the early 2000s. The recent years, however, have indeed been a time of exponential growth as well as potential business opportunities.作者: Vulvodynia 時間: 2025-3-22 04:36
https://doi.org/10.1007/978-3-0348-0303-8, and the game design. The Wild West metaphor is an ongoing motif, but a more in-depth observation highlights its potential influence. The principle of born digital, born global, and born agile explains the uniqueness of eSports, being an industry that is by its nature part of a digitized, global, and agile world.作者: Resign 時間: 2025-3-22 09:49 作者: 克制 時間: 2025-3-22 13:17
Lectures in Mathematics. ETH Zürichaudience. Besides the risk of not having a solid business model, eSports organizations need to govern the risk concerning future developments related to franchising, new markets, new games, and an ongoing fragmentation of the eSports industry. The eSports industry will, despite any events, grow, though the composition of stakeholders may change.作者: 克制 時間: 2025-3-22 18:23
Introduction: The Emergence of eSports,lobal approach, and the digitized environment, the eSports industry does not follow traditional business rules. Consequently, an observation of the history from a business perspective and an in-depth analysis of the strategic management are necessary to categorize the eSports industry.作者: Amylase 時間: 2025-3-22 21:54 作者: Congeal 時間: 2025-3-23 01:30
Unwritten Governing Principles,, and the game design. The Wild West metaphor is an ongoing motif, but a more in-depth observation highlights its potential influence. The principle of born digital, born global, and born agile explains the uniqueness of eSports, being an industry that is by its nature part of a digitized, global, and agile world.作者: receptors 時間: 2025-3-23 07:15
The Business Model Network,model network. However, with the entrance of new organizations, the business model network may experience frictions and this development may in the future lead to changes in the business model network of the eSports industry, eventually changing the prevailing rules of coopetition, co-destiny, and convergence.作者: Obituary 時間: 2025-3-23 11:33
Conclusion: The Future of eSports,audience. Besides the risk of not having a solid business model, eSports organizations need to govern the risk concerning future developments related to franchising, new markets, new games, and an ongoing fragmentation of the eSports industry. The eSports industry will, despite any events, grow, though the composition of stakeholders may change.作者: Apoptosis 時間: 2025-3-23 14:12 作者: 征兵 時間: 2025-3-23 21:47
https://doi.org/10.1007/978-3-0348-8774-8backgrounds. They have introduced new ideas and new concepts, but are trying to find their place in the stakeholder network of eSports. Consequently, defining the primary and secondary stakeholders is necessary.作者: 盤旋 時間: 2025-3-23 23:31
Stakeholders in the eSports Industry,backgrounds. They have introduced new ideas and new concepts, but are trying to find their place in the stakeholder network of eSports. Consequently, defining the primary and secondary stakeholders is necessary.作者: Dappled 時間: 2025-3-24 05:04
Book 2019s. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author 作者: inchoate 時間: 2025-3-24 10:22 作者: Commonwealth 時間: 2025-3-24 14:22 作者: Outshine 時間: 2025-3-24 15:33 作者: 多節(jié) 時間: 2025-3-24 19:36
Unwritten Governing Principles,re unwritten, and reviewing the management decisions in the past reveals these principles. These principles are derived and institutionalized over time and show self-governance within eSports. The roots of eSports are influenced by concepts like ‘easy to learn, hard to master’, the shifting metagame作者: conformity 時間: 2025-3-25 01:22
The Business Model Network, eSports industry. The focus is on a value integration toward the audience and doing business around this audience. Furthermore, there are three existing rules: coopetition, co-destiny, and convergence. These rules imply an increased interconnectedness of stakeholders and result in a tight business 作者: 間諜活動 時間: 2025-3-25 05:40 作者: Delirium 時間: 2025-3-25 09:19
network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports..978-3-030-11199-1作者: Eructation 時間: 2025-3-25 12:38
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: 漸變 時間: 2025-3-25 19:50
https://doi.org/10.1007/978-1-4684-3503-0e are many similarities with traditional sports and media businesses, but there are many differences, too, in the eSports industry. With the absence of a standardized governance structure, eSports is predominantly self-organizing and mostly business-driven. Primarily due to the young audience, the g作者: effrontery 時間: 2025-3-25 21:19 作者: Cholagogue 時間: 2025-3-26 01:54
https://doi.org/10.1007/978-3-0348-8774-8ation of the audience that is experiencing the various eSports products. Notably, the long-term stakeholders in eSports are highly intertwined and interconnected, creating a business around the audience. Based on the long-term relationships, certain essential eSports characteristics emerge that expl作者: nurture 時間: 2025-3-26 06:49
https://doi.org/10.1007/978-3-0348-0303-8re unwritten, and reviewing the management decisions in the past reveals these principles. These principles are derived and institutionalized over time and show self-governance within eSports. The roots of eSports are influenced by concepts like ‘easy to learn, hard to master’, the shifting metagame作者: onlooker 時間: 2025-3-26 08:33
https://doi.org/10.1007/978-3-0348-0952-8 eSports industry. The focus is on a value integration toward the audience and doing business around this audience. Furthermore, there are three existing rules: coopetition, co-destiny, and convergence. These rules imply an increased interconnectedness of stakeholders and result in a tight business 作者: osculate 時間: 2025-3-26 15:45
Lectures in Mathematics. ETH Zürich disrupt the industry every five years or so. Furthermore, many external stakeholders invest in eSports, creating a potential bubble, due to an overheated market. Such a development may result in a correction or a crisis, but it highlights the importance of creating a business model to monetize the 作者: Corporeal 時間: 2025-3-26 19:12 作者: 鬼魂 時間: 2025-3-26 22:52 作者: AXIOM 時間: 2025-3-27 04:47 作者: vertebrate 時間: 2025-3-27 07:34
Matching Sequences of Graphs– as the solution to getting back to economic growth. Spending on welfare and social policy has been dramatically reduced on the basis that it cannot be afforded. The balance has tipped still further away from the social and towards capital. The idea of social capital is one which describes a social作者: 開頭 時間: 2025-3-27 09:50 作者: 含水層 時間: 2025-3-27 13:57
Eine leistungsf?higere Tastatur and created his films swiftly, compactly, and with authority. His films stand out because they all display Ledermans uniquely dystopian view of life, combined with a relentless, inexorable narrative drive. In his best films, Lederman not only bent the rules of genre cinema, he all but abolished the作者: 寵愛 時間: 2025-3-27 18:25 作者: 公社 時間: 2025-3-27 23:24