派博傳思國際中心

標題: Titlebook: eHealth 360°; International Summit Kostas Giokas,Laszlo Bokor,Frank Hopfgartner Conference proceedings 2017 ICST Institute for Computer Sci [打印本頁]

作者: 熱情美女    時間: 2025-3-21 16:11
書目名稱eHealth 360°影響因子(影響力)




書目名稱eHealth 360°影響因子(影響力)學科排名




書目名稱eHealth 360°網(wǎng)絡公開度




書目名稱eHealth 360°網(wǎng)絡公開度學科排名




書目名稱eHealth 360°被引頻次




書目名稱eHealth 360°被引頻次學科排名




書目名稱eHealth 360°年度引用




書目名稱eHealth 360°年度引用學科排名




書目名稱eHealth 360°讀者反饋




書目名稱eHealth 360°讀者反饋學科排名





作者: laxative    時間: 2025-3-21 21:59
https://doi.org/10.1007/978-3-319-46261-5em from the adoption of assistive technology. This paper presents a tele-guidance based navigation assistance system for the VIP and blind persons and reports a qualitative study about attitude of VIP towards technological navigation assistance.
作者: alliance    時間: 2025-3-22 00:36
https://doi.org/10.1007/978-3-7643-8116-5requirements definition phase, a threefold approach to gaming has been adopted in order to address in an integrated strategy the following dimensions of behaviour change: motivational, social and educational aspects. This paper describes this aspect with three different mini-game developed under the
作者: Irritate    時間: 2025-3-22 08:01
Remote Assistance for Elderly to Find Hidden Objects in a Kitchenand sometimes hidden behind other objects. In this situation the RFID technology can directly provide the location of the items and projection technology can display the image of the object at the exact location. An initial prototype has been developed and a user study with twelve elderly people has
作者: lacrimal-gland    時間: 2025-3-22 10:45
Tele-guidance Based Navigation System for the Visually Impaired and Blind Personsem from the adoption of assistive technology. This paper presents a tele-guidance based navigation assistance system for the VIP and blind persons and reports a qualitative study about attitude of VIP towards technological navigation assistance.
作者: 永久    時間: 2025-3-22 13:03
Games and Gamification for Healthy Behaviours: The Experience of PEGASO Fit 4 Futurerequirements definition phase, a threefold approach to gaming has been adopted in order to address in an integrated strategy the following dimensions of behaviour change: motivational, social and educational aspects. This paper describes this aspect with three different mini-game developed under the
作者: 永久    時間: 2025-3-22 17:51

作者: 致詞    時間: 2025-3-22 22:08
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engihttp://image.papertrans.cn/f/image/320821.jpg
作者: 親愛    時間: 2025-3-23 02:58
978-3-319-49654-2ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
作者: Celiac-Plexus    時間: 2025-3-23 08:30
eHealth 360°978-3-319-49655-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
作者: Engaged    時間: 2025-3-23 09:46

作者: 松軟    時間: 2025-3-23 16:24
https://doi.org/10.1007/978-1-4939-6713-1sistive system to guide elderly to find and recognize hidden objects in a kitchen through ubiquitous technologies utilizing sensing and light projection. These intelligent technologies can play a vital role in taking care of the elderly with cognitive impairments when the caregiver’s lives or work f
作者: Entirety    時間: 2025-3-23 21:00

作者: 細查    時間: 2025-3-23 23:27
https://doi.org/10.1007/978-3-319-51365-2f 14 RGB LEDs near user’s eyes as guiding information. Since installed LEDs on the frame of glasses are light and saving power, it is feasible to develop it for daily use. On the other hand, it cannot provide rich information such as text or images. In this study, we aim to realize a remote assistiv
作者: 空氣傳播    時間: 2025-3-24 02:49

作者: 神圣不可    時間: 2025-3-24 10:31
https://doi.org/10.1007/978-3-030-87120-8d healthier lifestyles, including more exercise, a better diet and a reduced stress. Accessing the home space is important not only to monitor indoor environment quality (IEQ) but also to provide relevant user’s feedback and engage users towards a healthy life style. This paper present a new prevent
作者: peak-flow    時間: 2025-3-24 10:52

作者: 顯而易見    時間: 2025-3-24 17:03

作者: glomeruli    時間: 2025-3-24 21:15
Modern Trends in Biothermokineticstal signs continuously and is often manually done with paper and pen. However, because of the constraints in healthcare resources and the high hospital costs, the patient might not be hospitalized for the whole period of the treatments, which has lead to a demand for in-home or portable EWS systems.
作者: CHOP    時間: 2025-3-25 02:52

作者: osteoclasts    時間: 2025-3-25 07:19
Gabriel Cristóbal,Saúl Blanco,Gloria BuenoDesign loop and all continue to participate meaningfully as the design is specified, implemented, delivered, installed, and used. In this paper we argue that before a successful Participatory Design session can take place all the stakeholders need to construct a common Culture of Participation. In o
作者: savage    時間: 2025-3-25 10:33

作者: ARM    時間: 2025-3-25 14:21
https://doi.org/10.1007/978-1-4684-4913-6to tackle at once several crucial topics related to the issue of aging, namely the social inclusion, education in the field of modern technology, motivation for learning as well as physical activity. Mixed-aged teams consisting of two players: a junior and a senior took part in the game. The prelimi
作者: 領巾    時間: 2025-3-25 18:29

作者: 愛了嗎    時間: 2025-3-25 23:11
https://doi.org/10.1007/978-3-7643-8116-5ving healthy lifestyles. Behaviour-change techniques are applied as a preventative measure to accomplish positive behaviour change outcomes. Pegaso Fit 4 Future is a EU funded project whose objective is the development of a behaviour change platform targeting teenagers in preventing obesity and rela
作者: urethritis    時間: 2025-3-26 02:16
https://doi.org/10.1007/978-3-0348-6513-5dynamics among players represent an interesting research topic not only for developers, but also for experts in social relations and psychologists. Looting Systems (LSs), i.e. the procedure applied to allocate goods or items to a group of players after a successful collaborative activity, can have a
作者: Infant    時間: 2025-3-26 07:10
Modern Turkey and the Armenian Genocide principal aim of this study is to use a VR simulation experience to assess the emotional state, and specifically anxiety, of job applicants. Two VR job simulations are proposed to twenty-five participants, before and after a five weeks training aimed to enhance their emotional skills. Results show
作者: Incise    時間: 2025-3-26 12:15
Modern Turkey: Continuity and Changes (ICTs) are considered as useful tools to promote adherence in PA. This study analyzes the acceptance and adherence of an Internet-based exergame (MOVE-IT) to promote PA compared to a non-technological ambulatory intervention (NTI). The role of clinicians support is also analyzed. Thirty one obese
作者: Neutral-Spine    時間: 2025-3-26 14:26

作者: 叫喊    時間: 2025-3-26 17:43

作者: 欲望小妹    時間: 2025-3-27 00:15
https://doi.org/10.1007/978-3-319-07926-4d development of the signal processing and longitudinal data analytics microservices developed to carry out these assessments and to forecast the long-term development of the disease. We also report on early findings from the application of these techniques in the wild with a cohort of early adopters.
作者: Duodenitis    時間: 2025-3-27 02:13

作者: INTER    時間: 2025-3-27 05:22

作者: 松馳    時間: 2025-3-27 12:14
https://doi.org/10.1007/978-3-030-87120-8ive care infrastructure composed of a distributed infrastructure for heterogeneous devices in the home local area network (named xAAL) in conjunction with a machine to machine protocol (MQTT) to external health & well-being services.
作者: countenance    時間: 2025-3-27 14:22
Gabriel Cristóbal,Saúl Blanco,Gloria Buenorder to construct this shared Culture of Participation we propose to use games (in place of Participatory Design sessions) to reach a sufficient level of shared understanding that will allow to improve rehabilitation methods and treatments.
作者: 玷污    時間: 2025-3-27 18:04
https://doi.org/10.1007/978-1-4684-4913-6nary results suggest that the game can successfully address a number of issues including improving the elderly technical skills, increasing the elderly physical activity as well as positive intergenerational interaction. The paper describes the game setup in details and presents some initial data gathered during the gameplay.
作者: 輕推    時間: 2025-3-28 01:18
Modern Turkey and the Armenian Genocidedifferences in anxiety experienced by participants exposed to VR-simulated job interviews before and after the trainings and suggest adequacy of VR as an assessment tool sensitive to the changes in internal states of candidates.
作者: 不透明性    時間: 2025-3-28 04:18
A Transparent Home Sensors/Actuators Layer for Health and Well-Being Servicesive care infrastructure composed of a distributed infrastructure for heterogeneous devices in the home local area network (named xAAL) in conjunction with a machine to machine protocol (MQTT) to external health & well-being services.
作者: Distribution    時間: 2025-3-28 07:53
Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?rder to construct this shared Culture of Participation we propose to use games (in place of Participatory Design sessions) to reach a sufficient level of shared understanding that will allow to improve rehabilitation methods and treatments.
作者: 孤獨無助    時間: 2025-3-28 13:06
A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Suppornary results suggest that the game can successfully address a number of issues including improving the elderly technical skills, increasing the elderly physical activity as well as positive intergenerational interaction. The paper describes the game setup in details and presents some initial data gathered during the gameplay.
作者: 拔出    時間: 2025-3-28 17:59
Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physidifferences in anxiety experienced by participants exposed to VR-simulated job interviews before and after the trainings and suggest adequacy of VR as an assessment tool sensitive to the changes in internal states of candidates.
作者: 成績上升    時間: 2025-3-28 22:42

作者: 同來核對    時間: 2025-3-28 23:49

作者: Enervate    時間: 2025-3-29 04:14

作者: Dealing    時間: 2025-3-29 09:53
Modern Treatment of Severe Burns distribution from the viewpoint of the legal system comparison between EU and Japan. As a result of the consideration, we introduce the governance framework of DPEC. Moreover, we clarify the issues to be discussed in the future cross-border data distribution and propose a privacy enhanced data protection scheme.
作者: Pelago    時間: 2025-3-29 13:00

作者: LURE    時間: 2025-3-29 17:38

作者: ATP861    時間: 2025-3-29 20:29
Twinkle Megane: Near-Eye LED Indicators on Glasses for Simple and Smart Navigation in Daily Lifer images and it can be worn in daily life without the additional sense of restraint. This paper explains our conceptual assistive system structure, a prototype eyeglass-type device with near-eye LED indicators and usability experimentation in simple navigational tasks.
作者: scrutiny    時間: 2025-3-30 00:18

作者: DEMN    時間: 2025-3-30 06:00
Self-aware Early Warning Score System for IoT-Based Personalized Healthcarethe self-awareness concept. Our self-aware approach provides (i) system adaptivity with respect to various situations and (ii) system personalization by paying attention to critical parameters. We evaluate the proposed EWS system using a full system demonstration.
作者: CRACY    時間: 2025-3-30 12:06
Exergames on Line for Childhood Obesity: Using a Web Platform as an Ambulatory Program to Increase ts, but differences were found for acceptability and usability. MOVE-IT was considered more attractive and entertaining. Furthermore, S-EBW participants felt more comfortable and confident in the management of the program and informed greater intention to use it.
作者: Anticonvulsants    時間: 2025-3-30 13:19
https://doi.org/10.1007/978-1-4615-0221-0 is set to an ideal scenario and we can collect data from user’s brewing coffee and therefore his daily consuming habits. The prototype is being improved before testing it with a large number of users and has providing new perspectives about the concept of “OSN based on IoT” and IoT to promote social interaction.
作者: DEVIL    時間: 2025-3-30 16:58
https://doi.org/10.1007/978-94-010-0959-1ype and magnitude significantly affected on players performance. Negative feedback improved patients reaction times in subsequent hits by 0.42?s and positive feedback impaired their performance by 0.15?s.
作者: 急性    時間: 2025-3-31 00:44
https://doi.org/10.1007/978-3-0348-6513-5the virtual world. In this work we analyze different types of LSs, and we try to simulate the behavior of different type of players using real data from World of Warcraft, in order to understand which LS can be the more appropriate to maintain a high level of satisfaction and engagement in the players.
作者: 虛弱    時間: 2025-3-31 02:00

作者: 沒有準備    時間: 2025-3-31 08:18





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