標題: Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2024 The Editor(s) (if app [打印本頁] 作者: 柳條筐 時間: 2025-3-21 16:49
書目名稱Extended Reality影響因子(影響力)
書目名稱Extended Reality影響因子(影響力)學科排名
書目名稱Extended Reality網(wǎng)絡(luò)公開度
書目名稱Extended Reality網(wǎng)絡(luò)公開度學科排名
書目名稱Extended Reality被引頻次
書目名稱Extended Reality被引頻次學科排名
書目名稱Extended Reality年度引用
書目名稱Extended Reality年度引用學科排名
書目名稱Extended Reality讀者反饋
書目名稱Extended Reality讀者反饋學科排名
作者: 撫育 時間: 2025-3-21 21:54 作者: Ceremony 時間: 2025-3-22 00:26
An Authoring Tool for XR Learning Environments the creation of extended reality environments in the field of education, so that teachers without programming experience can create and share extended reality environments in an intuitive and efficient way. The authoring tool has been tested with university students. The results of the evaluations and products generated are promising.作者: 誘惑 時間: 2025-3-22 05:08
Biotechnology in Agriculture and Forestryodology that considers serious game design along two dimensions: the horizontal dimension that integrates the various phases of the Cyber Kill Chain and the vertical dimension that considers human factors and perception.作者: Sinus-Rhythm 時間: 2025-3-22 12:06 作者: Anemia 時間: 2025-3-22 16:41
Conference proceedings 2024ended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and?Extended Reality, Sense of Presence and Education of Behaviour..作者: Anemia 時間: 2025-3-22 19:38
0302-9743 ustry;?Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and?Extended Reality, Sense of Presence and Education of Behaviour..978-3-031-71712-3978-3-031-71713-0Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: ethereal 時間: 2025-3-22 23:31
https://doi.org/10.1007/978-1-59259-237-1l emotions and fully mediates the relationship between immersion and musical emotions. These findings suggest that immersive experiences that foster a strong sense of presence can enhance emotional responses to music.作者: 退潮 時間: 2025-3-23 04:54 作者: lavish 時間: 2025-3-23 09:04
0302-9743 Extended Reality, XR Salento 2024, held in?Lecce, Italy during September 4–7, 2024...The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality;?Artificial Int作者: BYRE 時間: 2025-3-23 12:32
Medicinal and Aromatic Plants VI the creation of extended reality environments in the field of education, so that teachers without programming experience can create and share extended reality environments in an intuitive and efficient way. The authoring tool has been tested with university students. The results of the evaluations and products generated are promising.作者: CLAIM 時間: 2025-3-23 16:40 作者: 反復拉緊 時間: 2025-3-23 21:25
The Mediating Effect of Presence on Musical Emotions in Virtual Environmentsents. We examine how the level of immersion, facilitated by VR technology, influences emotional responses to music. Presence was measured using Makransky‘s Multimodal Presence Scale, and musical emotions were assessed using the Geneva Music-Induced Affect Checklist (GEMIAC). Extended versions of 51 作者: 常到 時間: 2025-3-24 01:21
Effects of?6DoF Motion on?Cybersickness in?Interactive Virtual Realitybular and visual systems, it causes symptoms such as disorientation, dizziness, or nausea during or after a VR session. Although it impacts a significant portion of the population, the precise reasons behind it remain largely uninvestigated. Some of the cybersickness-inducing factors have been deeme作者: harangue 時間: 2025-3-24 02:34 作者: moratorium 時間: 2025-3-24 08:42 作者: Lucubrate 時間: 2025-3-24 12:00
The Impact of Virtual Reality Social Platforms on Autobiographical Memory and Self-disclosure: An Exn autobiographical memory specificity, self-disclosure, and relational closeness, with a focus on. The study employed a within-subject design to allow for direct comparison between the two conditions. In each condition participants were asked to recall and describe positive memories linked to cue wo作者: SLUMP 時間: 2025-3-24 15:42 作者: covert 時間: 2025-3-24 20:40 作者: 隱語 時間: 2025-3-25 01:26 作者: 滴注 時間: 2025-3-25 07:21 作者: Inscrutable 時間: 2025-3-25 09:17 作者: libertine 時間: 2025-3-25 14:55 作者: Subjugate 時間: 2025-3-25 17:37 作者: FECT 時間: 2025-3-25 22:41
An Authoring Tool for XR Learning Environmentsg, especially in education where its use has grown exponentially in recent years. This paper presents the development of an authoring tool that allows the creation of extended reality environments in the field of education, so that teachers without programming experience can create and share extende作者: Nutrient 時間: 2025-3-26 03:10 作者: LATER 時間: 2025-3-26 07:11 作者: 評論性 時間: 2025-3-26 09:24 作者: 名字的誤用 時間: 2025-3-26 15:15 作者: podiatrist 時間: 2025-3-26 17:52
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/f/image/320407.jpg作者: Fraudulent 時間: 2025-3-26 21:39
978-3-031-71712-3The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: 反饋 時間: 2025-3-27 01:09
Extended Reality978-3-031-71713-0Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 客觀 時間: 2025-3-27 09:02
https://doi.org/10.1007/978-1-59259-237-1ents. We examine how the level of immersion, facilitated by VR technology, influences emotional responses to music. Presence was measured using Makransky‘s Multimodal Presence Scale, and musical emotions were assessed using the Geneva Music-Induced Affect Checklist (GEMIAC). Extended versions of 51 作者: headway 時間: 2025-3-27 12:55 作者: 孤獨無助 時間: 2025-3-27 14:15 作者: GUILT 時間: 2025-3-27 20:33 作者: angina-pectoris 時間: 2025-3-27 22:27 作者: botany 時間: 2025-3-28 05:46 作者: inquisitive 時間: 2025-3-28 08:37
Philip Thomas,Ravishankar Patil en-gagement and knowledge retention. However, assessments that allow for evaluation of the effectiveness of VR training are still sparse. Therefore, we examine VR’s effectiveness in emergency preparedness and building safety, comparing it to traditional training methods. The goal is to evaluate the作者: 來這真柔軟 時間: 2025-3-28 12:40
H. J. Wichers,N. Pras,H. J. Huizingd reality (AR) and virtual reality (VR) environments for special needs schooling. The research investigates how various independent variables, including the characteristics of AI-driven virtual assistants, development and implementation aspects, contributions from educational institutions or technol作者: Merited 時間: 2025-3-28 18:00
https://doi.org/10.1007/978-3-642-84071-5search aims to validate a proposed AR acceptance model for academics post-COVID-19. The model is based on UTAUT2 and includes additional constructs such as content quality and resistance to change. A pilot study was conducted to assess the validity and reliability of the survey questionnaire. The pi作者: 別名 時間: 2025-3-28 22:36
Medicinal and Aromatic Plants IVmulation, and training. This paper presents a possible application of VR integrated into a larger path of education and workshops, serving as an aid to engage students and increase their enthusiasm about the present subject..The OcuLeO project is an immersive educational experience based on VR techn作者: 你敢命令 時間: 2025-3-29 02:58 作者: 歡樂東方 時間: 2025-3-29 03:23 作者: assail 時間: 2025-3-29 09:00
Medicinal and Aromatic Plants VIg, especially in education where its use has grown exponentially in recent years. This paper presents the development of an authoring tool that allows the creation of extended reality environments in the field of education, so that teachers without programming experience can create and share extende作者: 套索 時間: 2025-3-29 14:01 作者: hereditary 時間: 2025-3-29 18:08 作者: BLAND 時間: 2025-3-29 20:36
Biotechnology in Agriculture and Forestryial Security extends beyond technical aspects. It considers the human element and the impact of cyber threats on society, culture, and politics. Therefore, to effectively address cyber threats, we must prioritize human behavior and cognitive models, rather than relying solely on technical details. A作者: Climate 時間: 2025-3-30 02:22
E. J. Allan,T. Stuchbury,A. J. Mordueeractive experiences that improve student engagement and learning outcomes. Our work aims at investigating VRLEs as a means for addressing the shortcomings of synchronous online education and supporting engaging and experiential learning activities in the context of higher education. We compare Desk作者: 不可思議 時間: 2025-3-30 04:38
https://doi.org/10.1007/978-3-031-71713-0eXtended Reality (XR); Artificial Intelligence (AI); XR in Education; XR and AI in Cultural Heritage; XR作者: 大看臺 時間: 2025-3-30 08:50
Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc作者: OATH 時間: 2025-3-30 14:18 作者: Gossamer 時間: 2025-3-30 17:30
Is Immersivity Important in Training Soft Skills in the Metaverse? theory and principles derived from experience design for both groups. After the training, participants were asked to rate their self-perception of communication competence, the perceived satisfaction with the training experience, embodiment, and sense of presence. The findings reveal good levels of作者: 改變 時間: 2025-3-31 00:01
Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot within the 360° video with aggressive content when it was presented first, while the opposite happened when it was presented last.. While results should be interpreted with caution due to the small sample size, they give interesting hints for future research about individual factors involved in sen作者: superfluous 時間: 2025-3-31 03:55 作者: 他一致 時間: 2025-3-31 06:43 作者: CHANT 時間: 2025-3-31 12:52
Evaluation of the Effectiveness of Traditional Training vs. Immersive Trainingderwent a virtual fire drill to test emergency response skills. Findings indicate that VR training boosts urgency and realism perception, despite similar knowledge and skill acquisition after more traditional lecture-style training. VR participants re-ported higher stress and greater effectiveness, 作者: 拘留 時間: 2025-3-31 16:44
Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Edus highlight the potential of modern technology to improve educational experiences and outcomes, lending support to the concept that the qualities of virtual assistants play a critical role in determining educational outcomes. Furthermore, qualitative insights emphasize the need of stakeholder partic作者: Delirium 時間: 2025-3-31 17:33
Factors Influencing Higher Education Academics’ Acceptance of Augmented Reality Applications in Postnowledge in this area, the authors first detail the procedures and methods used in the pilot test before conducting the main study with larger scale. Most comparable studies have primarily focused on students prior to the COVID-19 pandemic, but this study plans to target faculty members in higher ed作者: Resection 時間: 2025-3-31 21:45 作者: 圣人 時間: 2025-4-1 04:45 作者: 脫毛 時間: 2025-4-1 07:39