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標(biāo)題: Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2024 The Editor(s) (if app [打印本頁(yè)]

作者: 正當(dāng)理由    時(shí)間: 2025-3-21 18:49
書目名稱Extended Reality影響因子(影響力)




書目名稱Extended Reality影響因子(影響力)學(xué)科排名




書目名稱Extended Reality網(wǎng)絡(luò)公開度




書目名稱Extended Reality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Extended Reality被引頻次




書目名稱Extended Reality被引頻次學(xué)科排名




書目名稱Extended Reality年度引用




書目名稱Extended Reality年度引用學(xué)科排名




書目名稱Extended Reality讀者反饋




書目名稱Extended Reality讀者反饋學(xué)科排名





作者: 偏見    時(shí)間: 2025-3-21 21:29

作者: conjunctivitis    時(shí)間: 2025-3-22 03:33
Progress in Inflammation Research promoting computer engagement for people with disabilities. A preliminary pilot study was conducted with the participation of one person with several disabilities. They were given various tasks to accomplish using each continuous input device, and their performance was assessed. To conduct the stud
作者: 提名    時(shí)間: 2025-3-22 07:29
https://doi.org/10.1007/978-981-33-4141-8em to point in separate directions. As a result of the brain’s response to eye misalignment, those youngsters may develop amblyopia. Amblyopia, often known as lazy eye, is a disorder characterized by impaired vision in one eye. In both cases, early detection is critical to preventing visual loss. Fu
作者: lanugo    時(shí)間: 2025-3-22 12:31

作者: violate    時(shí)間: 2025-3-22 13:49
Eng Soon Teoh M.D., F.R.C.O.G., F.A.C.S. the application allows speech synthesis, viewing patient data, and integrating photos and videos of the materials to be examined. Allowing pathologists to handle surgical materials and interact with the application without needing clean hands facilitates computerized transcription and allows them t
作者: violate    時(shí)間: 2025-3-22 19:08
Gérard Jaouen,Nils Metzler-Nolte in CHD cases can be highly challenging, due to the complex 3D nature of many lesions. Currently, diagnostic imaging and conventional 2D computer monitors fail to provide a complete 3D appreciation of patient anatomy with depth perception. Virtual reality (VR) is a tool increasingly used in various
作者: interpose    時(shí)間: 2025-3-22 22:21
https://doi.org/10.1007/978-1-4614-1575-6dvances have encouraged the development of eXtended Reality (XR) applications for PD, both in diagnostics and therapeutics. In this study, we present a new XR-based serious game designed to assess hand bradykinesia in individuals with PD. The game involves popping randomly generated colored balloons
作者: 表示向前    時(shí)間: 2025-3-23 02:59

作者: PAGAN    時(shí)間: 2025-3-23 07:55

作者: 音樂會(huì)    時(shí)間: 2025-3-23 12:05

作者: 殺子女者    時(shí)間: 2025-3-23 14:47

作者: 火車車輪    時(shí)間: 2025-3-23 20:22

作者: 在前面    時(shí)間: 2025-3-23 22:53
Mansour Ghorbanpour,Shohreh Fahimiradh and clinical applications. Traditional 2D neuroimaging techniques often fall short in providing a comprehensive view of brain activity, particularly when attempting to correlate structural and functional data. This limitation affects our capacity to accurately diagnose and treat neurological disor
作者: GENRE    時(shí)間: 2025-3-24 02:48

作者: Additive    時(shí)間: 2025-3-24 07:51

作者: Gyrate    時(shí)間: 2025-3-24 14:41

作者: Culmination    時(shí)間: 2025-3-24 17:23

作者: 物質(zhì)    時(shí)間: 2025-3-24 21:55
978-3-031-71703-1The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: 先行    時(shí)間: 2025-3-24 23:30

作者: 蝕刻    時(shí)間: 2025-3-25 03:50
https://doi.org/10.1007/978-3-031-71704-8eXtended Reality (XR); Artificial Intelligence (AI); XR in Education; XR and AI in Cultural Heritage; XR
作者: 要控制    時(shí)間: 2025-3-25 10:11

作者: 皺痕    時(shí)間: 2025-3-25 14:11

作者: arcane    時(shí)間: 2025-3-25 17:49

作者: 暫時(shí)過來    時(shí)間: 2025-3-25 22:55
Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tob promoting computer engagement for people with disabilities. A preliminary pilot study was conducted with the participation of one person with several disabilities. They were given various tasks to accomplish using each continuous input device, and their performance was assessed. To conduct the stud
作者: 個(gè)人長(zhǎng)篇演說    時(shí)間: 2025-3-26 00:55
Therapies for?Strabismus and?Amblyopia in?Children: Are We Ready to?Take Advantage of?XR?em to point in separate directions. As a result of the brain’s response to eye misalignment, those youngsters may develop amblyopia. Amblyopia, often known as lazy eye, is a disorder characterized by impaired vision in one eye. In both cases, early detection is critical to preventing visual loss. Fu
作者: 毗鄰    時(shí)間: 2025-3-26 08:07

作者: 遺產(chǎn)    時(shí)間: 2025-3-26 10:55
Transforming Anatomopathology with?XR Pathology: A Usability Study on?HoloLens Integration the application allows speech synthesis, viewing patient data, and integrating photos and videos of the materials to be examined. Allowing pathologists to handle surgical materials and interact with the application without needing clean hands facilitates computerized transcription and allows them t
作者: Guaff豪情痛飲    時(shí)間: 2025-3-26 14:42
VheaRts: Reporting a?Single-Centre Experience in?Developing and?Implementing a?Virtual Reality Appli in CHD cases can be highly challenging, due to the complex 3D nature of many lesions. Currently, diagnostic imaging and conventional 2D computer monitors fail to provide a complete 3D appreciation of patient anatomy with depth perception. Virtual reality (VR) is a tool increasingly used in various
作者: Hearten    時(shí)間: 2025-3-26 19:00

作者: MILK    時(shí)間: 2025-3-26 22:03
Improving Understanding of Cardiovascular Structures: A Workflow to Visualize Patient-Specific Simulting the possibilities of the Virtual Human Twin (VHT). Access to simulations’ results can, however, be a time- and resource-consuming process, which limits the access to modelling to experts only. Virtual Reality (VR) has been widely recognized for enriching the visualization process and lowering t
作者: Anthology    時(shí)間: 2025-3-27 04:12
AEducAR3.0: An Exciting Hybrid Educational Platform for a Comprehensive Neuroanatomy Learninge to provide effective three-dimensional (3D) and topographical comprehension. Innovative technologies like Augmented Reality (AR) and 3D printing may offer additional educational tools with great potential. This study aimed to present AEducAR3.0, a “hybrid” educational platform exploiting both AR a
作者: characteristic    時(shí)間: 2025-3-27 07:22

作者: Clumsy    時(shí)間: 2025-3-27 09:32
Surgical Simulation in Extended Reality for OR 2.0 Using Unreal Engine 5 to Improve Patient Outcomestive environments. The experimental methodology is outlined, developed, and exercised within the domain of Neurosurgical Navigation and Planning within XR environments. Comparative results are presented for headsets such as the Quest 3 and HoloLens 2, developed using Unreal Engine 5, within the cont
作者: Ejaculate    時(shí)間: 2025-3-27 13:54

作者: 的事物    時(shí)間: 2025-3-27 18:20

作者: facilitate    時(shí)間: 2025-3-28 01:15
Fostering Interactive Mindfulness Experiences in?VRtraits. A particular focus is on the development of applications for mindfulness practices. However, such applications only offer people an alternative way of presenting the guided imagery flow on which the mindfulness experience is grounded. Indeed, people can experience a concrete rendering of the
作者: heterodox    時(shí)間: 2025-3-28 06:06
Endless Runner Game in?Virtual Reality Controlled by?a?Self-paced Brain-Computer Interface Based on?r imagery (MI) is presented. In self-paced BCI systems, brain activity can be distinguished between control and non-control states, allowing the user to continuously engage with the application. The continuous nature of the system enhances the user experience and broadens the experimental setting to
作者: infantile    時(shí)間: 2025-3-28 06:30
Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autisc intervention using immersive virtual environments to support psychiatric care for adolescents and young adults affected by Social Phobia Spectrum Disorders. The project involves a detailed description of the theoretical framework underpinning the intervention, followed by the design and implementa
作者: forestry    時(shí)間: 2025-3-28 13:57
A Mixed Reality Eye-Tracking Investigation on?Key Factors Affecting Food Consumption Habitsing video see-through headsets are exposed to various food-related scenarios. Eye-tracking metrics, such as gaze direction, duration, and frequency, are gathered and analyzed alongside questionnaires about eating habits integrated with immersive data storytelling visuals relating to key factors affe
作者: corpuscle    時(shí)間: 2025-3-28 17:41

作者: Saline    時(shí)間: 2025-3-28 18:54
Franco Cataldo (Director),Tatiana Ros of eye movement data indicated that the AR special effects group had more focused gazes on the facial area. The results suggest that AR cartoon face effects significantly enhance eye contact in children with autism, with a marked preference for animal and big-eyed cartoon character faces.
作者: 尾隨    時(shí)間: 2025-3-29 01:00

作者: 妨礙議事    時(shí)間: 2025-3-29 03:37

作者: HOWL    時(shí)間: 2025-3-29 08:04
Eng Soon Teoh M.D., F.R.C.O.G., F.A.C.S.sy to use and learn. However, improvements are needed in task accuracy and system responsiveness. Future steps include finalizing the user journey on Hololens 2, completing regulatory processes in compliance with EU regulations for medical devices, and exploring new hardware to overcome current tech
作者: mediocrity    時(shí)間: 2025-3-29 12:48
Gérard Jaouen,Nils Metzler-Noltevascular structures showing how VR can help tailoring surgical planning in complex procedures and thus increasing confidence of the operators. This pilot study suggests that in the future, multi-centre investigations are in order to assess the impact of adopting VR in planning surgery of CHD.
作者: BET    時(shí)間: 2025-3-29 16:56

作者: ANIM    時(shí)間: 2025-3-29 20:21

作者: orient    時(shí)間: 2025-3-30 00:17

作者: 單純    時(shí)間: 2025-3-30 06:03
Therapeutic and Medicinal Uses of Terpenes,tested with a novel immersive game to measure and record various neck rotations in three-dimensional planes in real time. The data was compared with similar studies using standard devices for measuring cervical mobility..Findings revealed similarities in specific measurements with other studies and
作者: 美食家    時(shí)間: 2025-3-30 10:21

作者: Gleason-score    時(shí)間: 2025-3-30 12:33

作者: 外露    時(shí)間: 2025-3-30 16:45
Medicinal and Aromatic Plants of the Worldonditions. In both, participants self-reported their perceived effectiveness of mindfulness and their moods. Results show that the immersive interactive VR practice improved a more comprehensive range of moods than the audio-only condition, while both conditions proved to be on par when assessing se
作者: Heterodoxy    時(shí)間: 2025-3-30 21:50

作者: hypnotic    時(shí)間: 2025-3-31 03:07
Danielle Twilley,Talita Turvey,Namrita Lallprovide a safe and controlled environment for experiential learning, thereby enhancing the overall effectiveness of psychiatric treatment. Moreover, the feasibility and acceptability of the intervention are evaluated, offering valuable insights for future developments and broader applications.
作者: 書法    時(shí)間: 2025-3-31 06:16

作者: Transfusion    時(shí)間: 2025-3-31 11:22
A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Enaces for hand-held devices, proposing the terms “world-lock-view” and “screen-lock-view”. While analyzing captioning technology, the study identified a lack of customization options in Automatic Speech Recognition implementations. This is particularly significant for DHH users in AR spaces, who requ
作者: Provenance    時(shí)間: 2025-3-31 14:38

作者: Limousine    時(shí)間: 2025-3-31 20:07
Therapies for?Strabismus and?Amblyopia in?Children: Are We Ready to?Take Advantage of?XR?lly marketed sensors are suitable for usage in schools and preschool settings. Finally, two feasibility studies are provided to demonstrate potential adaptive therapy frameworks for strabismus and infantile amblyopia.
作者: xanthelasma    時(shí)間: 2025-4-1 00:57





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