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標(biāo)題: Titlebook: Exploring Minecraft; Ethnographies of Pla Larissa Hjorth,Ingrid Richardson,William Balmford Book 2020 The Editor(s) (if applicable) and The [打印本頁]

作者: Eisenhower    時間: 2025-3-21 17:49
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作者: Antagonist    時間: 2025-3-21 23:07
https://doi.org/10.1007/978-94-010-0472-5 discuss, . played a specific role in this shift; as a cultural phenomenon the game demonstrated how we can do things differently—from in-game memorialization of the Wuhan hospital workers to modifying our daily and habitual practices.
作者: 同音    時間: 2025-3-22 04:28
2731-5029 ion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life..978-3-030-59910-2978-3-030-59908-9Series ISSN 2731-5029 Series E-ISSN 2731-5037
作者: 地牢    時間: 2025-3-22 04:51
Book 2020fieldwork into mobile games in Australian homes, the authors seek to take?.Minecraft?.seriously as a cultural practice. The book examines how?.Minecraft?.players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday l
作者: 前面    時間: 2025-3-22 10:17

作者: 在前面    時間: 2025-3-22 13:30
Maximality of the Groups Constructed,iteracy practices. We suggest that . has become a locus for new interdisciplinary approaches, both methodological and conceptual, as well as a unique platform for the development of ethnographic innovation and qualitative research.
作者: 在前面    時間: 2025-3-22 18:41
https://doi.org/10.1007/978-94-015-2457-5ower of creative mode, the interactive challenges of survival mode, play across devices, and the risks and benefits of multiplayer online gaming and LAN gaming. Each of the modalities of play are discussed in terms of their implications for literacy and creativity.
作者: Adenocarcinoma    時間: 2025-3-23 00:53

作者: FOIL    時間: 2025-3-23 02:44
Play Practices and Modalitiesower of creative mode, the interactive challenges of survival mode, play across devices, and the risks and benefits of multiplayer online gaming and LAN gaming. Each of the modalities of play are discussed in terms of their implications for literacy and creativity.
作者: Confess    時間: 2025-3-23 06:42

作者: 紅潤    時間: 2025-3-23 12:09
Intelligent Automation in Bankingnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.
作者: 痛得哭了    時間: 2025-3-23 14:31
Exploring Playtextual community practices such as Twitch and LP. Finally, the chapter discusses how . is situated in these contexts in terms of its influence on creativity, sociality, and intergenerational and informal literacies.
作者: 彎腰    時間: 2025-3-23 20:22
Games in Institutional Spacesnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.
作者: 上漲    時間: 2025-3-23 22:37

作者: ARCHE    時間: 2025-3-24 03:53

作者: PUT    時間: 2025-3-24 06:53

作者: Inordinate    時間: 2025-3-24 11:37

作者: GRE    時間: 2025-3-24 18:17

作者: 古老    時間: 2025-3-24 20:22
https://doi.org/10.1007/978-3-030-59908-9Minecraft; Game studies; Gaming and education; Digital creativity; Formal and informal learning; Games an
作者: 表皮    時間: 2025-3-24 23:13
Maxillomandibul?re UmstellungsosteotomienThis chapter provides an overview of the book’s key themes—. and .. We reflect on what it means to take . seriously as a cultural phenomenon.
作者: Radiation    時間: 2025-3-25 05:55

作者: 禁令    時間: 2025-3-25 07:44

作者: Estimable    時間: 2025-3-25 14:15
Playing at Homeuseholds we articulate how the game is played in the home as a vehicle for intergenerational literacy and intimacy. In this chapter we explore the multiple and complex ways in which . occupies domestic spaces. We discuss sensorial ethnographic insights into how it is played in the home as a vehicle for intergenerational literacy and intimacy.
作者: 培養(yǎng)    時間: 2025-3-25 18:48

作者: 我邪惡    時間: 2025-3-25 23:16

作者: 華而不實    時間: 2025-3-26 04:12
Methods of Measuring Myocardial Blood Flow,iterature across relevant disciplines (including game studies, media studies, education, visual culture and digital/haptic ethnography). The chapter then identifies diverse modalities of play, including core gameplay across devices and platforms, gamified learning, sandbox games, metagaming and para
作者: sleep-spindles    時間: 2025-3-26 07:40
Maximality of the Groups Constructed,idental literacies—and identifies both the interdisciplinary and innovative methodological approaches that are used to analyse and interpret playful literacy practices. We suggest that . has become a locus for new interdisciplinary approaches, both methodological and conceptual, as well as a unique
作者: SEED    時間: 2025-3-26 09:37
https://doi.org/10.1007/978-94-015-2457-5r ethnographic research, we examine how the design of the game offers a range of different ways to play. These include: the expressive and inventive power of creative mode, the interactive challenges of survival mode, play across devices, and the risks and benefits of multiplayer online gaming and L
作者: Arbitrary    時間: 2025-3-26 15:58

作者: 破譯密碼    時間: 2025-3-26 16:53

作者: 束縛    時間: 2025-3-26 23:18
Intelligent Automation in Bankinglar workshops, libraries and museums. In this chapter we draw from workshops and interviews conducted in Victoria (Australia). This context is important as it is the largest educational jurisdiction in the world to provide every government school student with access to . (December 2018). Featuring i
作者: Graduated    時間: 2025-3-27 03:38

作者: Sarcoma    時間: 2025-3-27 07:22

作者: ANA    時間: 2025-3-27 10:48

作者: Pulmonary-Veins    時間: 2025-3-27 14:21

作者: AV-node    時間: 2025-3-27 21:00

作者: 新娘    時間: 2025-3-27 23:14
Playing at Homeuseholds we articulate how the game is played in the home as a vehicle for intergenerational literacy and intimacy. In this chapter we explore the multiple and complex ways in which . occupies domestic spaces. We discuss sensorial ethnographic insights into how it is played in the home as a vehicle
作者: Germinate    時間: 2025-3-28 02:32

作者: 拒絕    時間: 2025-3-28 09:03
Playing During COVID-19ader issues for the future of social play, informal creative literacies and quotidian platformativity. We reflect on the recalibration of the digital in light of COVID-19 and social distancing. As we highlight, COVID-19 revealed how digital games occupy a crucial role in social play—especially when
作者: Bombast    時間: 2025-3-28 11:37
User-Dependent Multi-relational Community Detection in Social Networks of relationship types. We then use a greedy agglomerative manner to identify communities. Experiments have been conducted on synthetic networks to evaluate the effectiveness of the proposed approach.
作者: 希望    時間: 2025-3-28 15:03
Kirsten Meynerts-Stiller,Christoph Rohloffted a protective effect by enhancing chlamydial clearance. Future work will require investigation of broadly neutralizing antibodies and antibody-augmented cellular immunity to successfully design a vaccine that potently elicits both arms of the immune response. Sterilizing immunity is the ultimate
作者: 貝雷帽    時間: 2025-3-28 22:44

作者: Redundant    時間: 2025-3-28 23:07

作者: Patrimony    時間: 2025-3-29 06:35

作者: colloquial    時間: 2025-3-29 10:50

作者: 圓錐體    時間: 2025-3-29 13:15
Rajib Saha,Diptesh Chanda,Sumanta HaldarThe account we are able to give of the role of experiment in scientific theories depends to a large extent upon the account we offer of the meaning of scientific statements. In what follows, I consider four theories of meaning..




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