派博傳思國際中心

標題: Titlebook: Extended Reality and Metaverse; Immersive Technology Timothy Jung,M. Claudia tom Dieck,Sandra Maria Cor Conference proceedings 2023 The Edi [打印本頁]

作者: FORGE    時間: 2025-3-21 19:21
書目名稱Extended Reality and Metaverse影響因子(影響力)




書目名稱Extended Reality and Metaverse影響因子(影響力)學科排名




書目名稱Extended Reality and Metaverse網(wǎng)絡公開度




書目名稱Extended Reality and Metaverse網(wǎng)絡公開度學科排名




書目名稱Extended Reality and Metaverse被引頻次




書目名稱Extended Reality and Metaverse被引頻次學科排名




書目名稱Extended Reality and Metaverse年度引用




書目名稱Extended Reality and Metaverse年度引用學科排名




書目名稱Extended Reality and Metaverse讀者反饋




書目名稱Extended Reality and Metaverse讀者反饋學科排名





作者: 共同確定為確    時間: 2025-3-21 21:59

作者: characteristic    時間: 2025-3-22 02:46
https://doi.org/10.1007/978-1-4842-5413-4ate, unrelated research streams. Managerial perspectives are derived, and a set of new research questions is proposed as guidance for future scholars, dedicated to the outcomes of digital disruption on sustainable tourism.
作者: 光明正大    時間: 2025-3-22 06:45
https://doi.org/10.1007/978-3-031-25390-4Augmented Reality; Virtual Reality; eXtended Reality; Immersive Technologies; State of the Art Research;
作者: GOAT    時間: 2025-3-22 08:58

作者: Horizon    時間: 2025-3-22 14:57

作者: Horizon    時間: 2025-3-22 20:43

作者: jovial    時間: 2025-3-23 00:54

作者: carotid-bruit    時間: 2025-3-23 04:27
https://doi.org/10.1057/9780230611672oss the globe. However, the extant literature on the Metaverse is inconsistent, with no existing literature synthesis or consensus among studies on the definition of the Metaverse. This study provides a scoping review of Metaverse research, identifying the trends, definitions, and characteristics of
作者: Employee    時間: 2025-3-23 09:33

作者: 討好美人    時間: 2025-3-23 09:42
Jean-Claude N. Ashukem,Beng Simon Keluhd Covid-19 worsens this situation. To improve the consumer shopping experience and increase sales revenue for fashion retailers, we need to reveal what category of AR solution is most useful for different fashion retail environments. We prove that the fashion retail market is ill-prepared to use AR
作者: 蚊帳    時間: 2025-3-23 16:27
Organizational Change Management in S/4HANA,experience takes place in a Virtual Coffee and measures the impact it has on the sense of power. We analyse the concepts of Sense of Power and Cognitive Flexibility. Personality traits is analysed as a moderator in the relation between Sense of Power and Cognitive Flexibility. A sample of 125 indivi
作者: 空中    時間: 2025-3-23 18:09
Implementing Semantic Web Servicesarticularly well-known retail brands invest in AR, but AR might be especially beneficial for lesser-known brands. Based on the Association Theory and Information Integration Theory, this study compared the effects of the use of AR on brand attitude between well-known brands, and unknown brands. An o
作者: 兩棲動物    時間: 2025-3-23 23:48
State-of-the-Art SDR Components,used to enhance these brand-consumer interactions. Augmented reality (AR) holds the potential to aid brands in having immersive and exploratory interactions with consumers. The aim of this study is to examine the effects of AR in brand storytelling on brand attitude and brand associations, and to ex
作者: 有偏見    時間: 2025-3-24 04:54

作者: bronchiole    時間: 2025-3-24 09:03
Implementing Supplier Diversitycreasing advancement of technologies, educators have begun to incorporate a digital element into mooting in order to enhance its educational capabilities. In other areas of education, the use of virtual reality technology to facilitate simulated learning has shown to successfully improve students’ l
作者: 傾聽    時間: 2025-3-24 11:13

作者: 流浪    時間: 2025-3-24 17:50

作者: 巡回    時間: 2025-3-24 19:05
O. I. Larichev,E. N. Andreyeva,M. Y. Sterninwide and to a vast and varied amount of content being produced. In addition, as it happened with the VR’s . a few decades ago, an exciting body of research has emerged. During both such ., much of such research has described VR’s pivotal terminology ambiguously, which among other things has led to a
作者: 性行為放縱者    時間: 2025-3-25 00:58
Introduction of Takaful in India, analyze meaningful data generated throughout various places in the city and realize advanced visualization. However, despite these people‘s efforts, when an emergency or a disaster suddenly occurs in a city area, the sustain of tools that support intelligent responses to minimize damage is still la
作者: 綠州    時間: 2025-3-25 06:54

作者: 厭食癥    時間: 2025-3-25 10:46
https://doi.org/10.1007/978-1-4842-5413-4, and from which communities all around the world depend on. At same time, Augmented and Virtual Reality applications are expected to grow significantly in the short-term, and impact many traditional markets. Considering that only a small portion of studies examine how the introduction of technologi
作者: 否認    時間: 2025-3-25 14:12

作者: Prologue    時間: 2025-3-25 17:47

作者: TIA742    時間: 2025-3-25 20:55

作者: Juvenile    時間: 2025-3-26 00:24
AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectivesd Covid-19 worsens this situation. To improve the consumer shopping experience and increase sales revenue for fashion retailers, we need to reveal what category of AR solution is most useful for different fashion retail environments. We prove that the fashion retail market is ill-prepared to use AR
作者: Insubordinate    時間: 2025-3-26 07:49

作者: HAVOC    時間: 2025-3-26 09:46

作者: Brocas-Area    時間: 2025-3-26 14:53

作者: CURT    時間: 2025-3-26 17:36

作者: 浪費物質(zhì)    時間: 2025-3-26 22:23
Mooting in Virtual Reality: An Exploratory Study Using Experiential Learning Theorycreasing advancement of technologies, educators have begun to incorporate a digital element into mooting in order to enhance its educational capabilities. In other areas of education, the use of virtual reality technology to facilitate simulated learning has shown to successfully improve students’ l
作者: CHOKE    時間: 2025-3-27 02:14

作者: 半球    時間: 2025-3-27 08:20

作者: STALL    時間: 2025-3-27 09:26
Categorising Virtual Reality Contentwide and to a vast and varied amount of content being produced. In addition, as it happened with the VR’s . a few decades ago, an exciting body of research has emerged. During both such ., much of such research has described VR’s pivotal terminology ambiguously, which among other things has led to a
作者: Fsh238    時間: 2025-3-27 16:50
CDT-GEM: Conversational Digital Twin for Geographic Emergency Management analyze meaningful data generated throughout various places in the city and realize advanced visualization. However, despite these people‘s efforts, when an emergency or a disaster suddenly occurs in a city area, the sustain of tools that support intelligent responses to minimize damage is still la
作者: 沙草紙    時間: 2025-3-27 20:36
Towards User Experience Guidelines for Mobile Augmented Reality Storytelling with Historical Images s with historical images showing landmarks or events of the past are a popular category. Using research methods such as literature review, competitive analysis, semi-structured interviews, and usability evaluations, we derived a set of practical user experience guidelines for designing mobile augmen
作者: 廢墟    時間: 2025-3-28 01:11
The Impact of Augmented and Virtual Reality for Sustainable Tourism, and from which communities all around the world depend on. At same time, Augmented and Virtual Reality applications are expected to grow significantly in the short-term, and impact many traditional markets. Considering that only a small portion of studies examine how the introduction of technologi
作者: 觀察    時間: 2025-3-28 05:26

作者: 啟發(fā)    時間: 2025-3-28 08:37

作者: Autobiography    時間: 2025-3-28 11:55
2198-7246 augmented reality, virtual reality and extended reality in .This book features the latest research in the area of immersive technologies as presented at the 7.th. International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022..Bridging the gap between academia and industry, it sho
作者: mendacity    時間: 2025-3-28 18:19
Organizational Change Management in S/4HANA,duals participated in the experiment. Results show that Cognitive Flexibility significantly and positively explains Sense of Power. Personality Traits moderates the relationship between Cognitive Flexibility and Sense of Power.
作者: INERT    時間: 2025-3-28 20:41
Context, Structure and Agency, Outcomes, interviewer questions are played for the learners get a taste into a real-liked interview. The investigation is the relationship between learners’ perceived usefulness and interview self-efficacy in VR training in human resources management. The experiment results show they are positively correlated.
作者: 護身符    時間: 2025-3-29 00:05
Implementing a Human Development Strategyted reality storytelling applications with historical images in the context of urban cultural heritage. To demonstrate how these guidelines could be applied, we present a redesigned prototype for such an application, developed for Timisoara (Romania), European Capital of Culture in 2023.
作者: MELON    時間: 2025-3-29 06:14

作者: 過分    時間: 2025-3-29 09:30
How Cognitive Flexibility Affects Sense of Power in a Coffee Virtual Setting: The Moderating Role ofduals participated in the experiment. Results show that Cognitive Flexibility significantly and positively explains Sense of Power. Personality Traits moderates the relationship between Cognitive Flexibility and Sense of Power.
作者: Melatonin    時間: 2025-3-29 12:37

作者: employor    時間: 2025-3-29 17:37
Towards User Experience Guidelines for Mobile Augmented Reality Storytelling with Historical Images ted reality storytelling applications with historical images in the context of urban cultural heritage. To demonstrate how these guidelines could be applied, we present a redesigned prototype for such an application, developed for Timisoara (Romania), European Capital of Culture in 2023.
作者: 高歌    時間: 2025-3-29 22:09
Serious Game Reality and Industrial Museum: The ‘Bryant and May Match Factory’ Project in the Peopleements on visitors’ experiences, showing how embodiment continues to remain closely correlated to traditional experience to drive post-experience behaviours. However, some theoretical questions remain open, considering the influence of 4.0 experience on museum post-experience.
作者: Sleep-Paralysis    時間: 2025-3-30 01:11

作者: EXPEL    時間: 2025-3-30 06:34

作者: 親愛    時間: 2025-3-30 10:37

作者: invulnerable    時間: 2025-3-30 13:28
Jean-Claude N. Ashukem,Beng Simon Keluho obtain an efficient and enjoyable shopping experience. Designing high-end AR retail environments should focus more on hedonic value by telling a brand/trend story, enabling consumers to engage with the story and have human interaction to ensure a superior service.
作者: 腫塊    時間: 2025-3-30 19:59

作者: 藥物    時間: 2025-3-30 21:48
State-of-the-Art SDR Components,g. Furthermore, flow mediates the effects of AR brand storytelling on both brand attitude and brand associations. Notably, the flow dimensions control and attention focus are found to be particularly important for explaining the effect on brand associations.
作者: acrobat    時間: 2025-3-31 02:51

作者: 不規(guī)則    時間: 2025-3-31 07:04

作者: engrossed    時間: 2025-3-31 12:17

作者: Isthmus    時間: 2025-3-31 14:58
AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectiveso obtain an efficient and enjoyable shopping experience. Designing high-end AR retail environments should focus more on hedonic value by telling a brand/trend story, enabling consumers to engage with the story and have human interaction to ensure a superior service.
作者: 易受刺激    時間: 2025-3-31 18:42

作者: Cognizance    時間: 2025-4-1 01:07





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