作者: IOTA 時(shí)間: 2025-3-21 20:48
Comparison of?the?Effect of?Exposing Users for?Height While Being Active Versus Passive in?a?Virtualhave made people live longer. Evolutionarily, anxiety has been good, but fear and anxiety come in unjustified situations for the civilized population in the 21st century. Some people have an extra sensitive reaction system activated too often in irrelevant contexts. More than 10% of Sweden’s populat作者: 強(qiáng)制令 時(shí)間: 2025-3-22 03:54 作者: 要求比…更好 時(shí)間: 2025-3-22 05:54
Evaluating Forms of?User Interaction with?a?Virtual Exhibition of?Household Appliancesexhibition spaces with remote access, flexibility, interactivity, user-friendliness, and attractiveness, thus bringing advantages for both consumers and manufacturers. In this article, we present a VR system for interactive visualization of household appliances, which can support both individual sal作者: NATTY 時(shí)間: 2025-3-22 09:20
TryItOn: A Virtual Dressing Room with?Motion Tracking and?Physically Based Garment Simulatione of the sectors to which particular attention has been paid is the clothing sale. The main reason comes from the problem of physically trying on clothes to choose the correct size. This issue can be addressed using methodologies based on virtual reality and Human-Computer Interaction (HCI). This pa作者: Nerve-Block 時(shí)間: 2025-3-22 13:06
Automatic Generation of?3D Animations from?Text and?Imagesarly relevant for books and other traditional instructional material. Videos or, more in general, (interactive) graphics contents, can help to increase the effectiveness of this material, by providing, e.g., an animated representation of the steps to be performed to carry out a given procedure. The 作者: Nerve-Block 時(shí)間: 2025-3-22 17:31
Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapyl the technologies that make up e-health, Virtual Reality is the one that creates the sense of presence, using immersive, interactive and collaborative virtual environments. From this perspective, this paper presents the preliminary study for a Virtual Reality (VR) Art Therapy application. It concer作者: Gerontology 時(shí)間: 2025-3-22 21:46
Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engineic that had swept the whole world has led to the emergence of new information systems, as well as to the development and improvement of existing ones. Concerning education, the introduction of new technologies, as well as comprehensive modernization, are the main issues that receive special attentio作者: 對(duì)待 時(shí)間: 2025-3-23 03:56
The Influence of?Method of?Control and?Visual Aspects on?Exploratory Decisions in?3D Video Games Envvironment while the player is receiving a significant amount of audiovisual stimuli. By appropriately selecting the visual aspects of the environment, player navigation can be aided. This article focuses on the examination of selected visual aspects such as lighting and colour, movement on the scene作者: extinguish 時(shí)間: 2025-3-23 05:35 作者: 四目在模仿 時(shí)間: 2025-3-23 10:29
A VR Multiplayer Application for?Fire Fighting Training Simulationsof dangerous situations is a priority in different sectors, from maritime, airport and military to schools, offices. The application of Virtual Reality (VR) technologies, as a substitute or complement to traditional teaching methods, is a relevant topic both for researchers and companies specialized作者: Frenetic 時(shí)間: 2025-3-23 14:02
Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction and updates its output accordingly. When operating on PC and console games, interaction is typically triggered by hand-controllers’ buttons, including joysticks. When wearing a head-mounted display (HMD), user’s head-position can also prompt interaction, e.g. viewpoint changes. This is a major diff作者: Electrolysis 時(shí)間: 2025-3-23 20:41
Are We Ready for Take-Off ? Learning Cockpit Actions with VR Headsetstation and actions, the faster, safer, and cost-effective the training. Active learning with pilot training includes searching tasks and memorization ability. These aspects then need to be incorporated into the flight simulator training. The use of virtual reality (VR) technologies can in principle 作者: 感激小女 時(shí)間: 2025-3-23 23:21
Virtual Reality as a Collaborative Tool for Digitalised Crime Scene Examinationvidential value. In this context, accurate documentation of the scene(s) is fundamental, when subsequent analysis is required for comparison and evaluative purposes..This technical note reports a virtual reality framework developed in Unity 3D targeting a low-cost Virtual Reality (VR) head-mounted d作者: 煉油廠(chǎng) 時(shí)間: 2025-3-24 05:13
A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Projecth different health problems, in situations of isolation, burnout, and under high-stress levels. This paper presents the current state of work on the development of the ERMES project, which involves the creation of immersive, interactive virtual scenarios with the possibility of performing several in作者: PUT 時(shí)間: 2025-3-24 08:06
Efficient and Secure Transmission of Digital Data in the 5G Era has significantly increased, and it becomes necessary to preserve privacy when using digital images or videos, for example in the current social networks or, even more, in those based on Virtual and Augmented reality that soon will take the place of the current ones. In this paper we explore a unif作者: ALIEN 時(shí)間: 2025-3-24 12:54 作者: Awning 時(shí)間: 2025-3-24 15:52
https://doi.org/10.1007/978-3-031-15546-83D; augmented reality; computer networks; computer systems; computer vision; Extended Reality; HCI; Human-C作者: 缺乏 時(shí)間: 2025-3-24 19:25 作者: 溫順 時(shí)間: 2025-3-24 23:59 作者: Hyperplasia 時(shí)間: 2025-3-25 05:07 作者: Neuralgia 時(shí)間: 2025-3-25 11:28 作者: 下船 時(shí)間: 2025-3-25 13:45
Terence Onang Egute,Eike Albrechte of the sectors to which particular attention has been paid is the clothing sale. The main reason comes from the problem of physically trying on clothes to choose the correct size. This issue can be addressed using methodologies based on virtual reality and Human-Computer Interaction (HCI). This pa作者: phytochemicals 時(shí)間: 2025-3-25 19:02 作者: erythema 時(shí)間: 2025-3-25 22:11
Benedict O. Muyale,Emmanuel S. Murungal the technologies that make up e-health, Virtual Reality is the one that creates the sense of presence, using immersive, interactive and collaborative virtual environments. From this perspective, this paper presents the preliminary study for a Virtual Reality (VR) Art Therapy application. It concer作者: ACE-inhibitor 時(shí)間: 2025-3-26 00:35 作者: disparage 時(shí)間: 2025-3-26 06:20
https://doi.org/10.1007/978-3-531-91328-5vironment while the player is receiving a significant amount of audiovisual stimuli. By appropriately selecting the visual aspects of the environment, player navigation can be aided. This article focuses on the examination of selected visual aspects such as lighting and colour, movement on the scene作者: Hla461 時(shí)間: 2025-3-26 12:05
Springer Tracts in Advanced Roboticsapplications. The sense of immersion and presence that these iVR devices produce surpasses any other display. These unique characteristic opens up new ways of training in Occupational Risk Prevention (ORP). iVR can create applications in collaborative training environments that mimic real situations作者: 閹割 時(shí)間: 2025-3-26 13:11
Bj?rn Erik Munkvold,Bj?rn Tvedteof dangerous situations is a priority in different sectors, from maritime, airport and military to schools, offices. The application of Virtual Reality (VR) technologies, as a substitute or complement to traditional teaching methods, is a relevant topic both for researchers and companies specialized作者: prick-test 時(shí)間: 2025-3-26 17:06 作者: HIKE 時(shí)間: 2025-3-26 22:22 作者: inspired 時(shí)間: 2025-3-27 01:33
Cooperative Learning in CHC Countries,vidential value. In this context, accurate documentation of the scene(s) is fundamental, when subsequent analysis is required for comparison and evaluative purposes..This technical note reports a virtual reality framework developed in Unity 3D targeting a low-cost Virtual Reality (VR) head-mounted d作者: 樂(lè)器演奏者 時(shí)間: 2025-3-27 05:24
Configure DirectAccess Load Balancing,h different health problems, in situations of isolation, burnout, and under high-stress levels. This paper presents the current state of work on the development of the ERMES project, which involves the creation of immersive, interactive virtual scenarios with the possibility of performing several in作者: 不發(fā)音 時(shí)間: 2025-3-27 10:31 作者: Glycogen 時(shí)間: 2025-3-27 14:16
Introducing Microsoft Project Server this paper, a toolset that facilitates the process of creating interaction in AR and VR environments is presented. The toolset is mainly targeted on mobile devices as the majority of AR and VR applications are exported. The toolset is divided into two main parts; the first part presents the compone作者: 六邊形 時(shí)間: 2025-3-27 18:26
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/319821.jpg作者: 男學(xué)院 時(shí)間: 2025-3-28 00:05
978-3-031-15545-1Springer Nature Switzerland AG 2022作者: overreach 時(shí)間: 2025-3-28 06:11
Extended Reality978-3-031-15546-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 評(píng)論者 時(shí)間: 2025-3-28 08:48
Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Relerehabilitation platform. The ARTEDIA application allows patients to perform a cycling exercise and a concurrent cognitive task. Patients can cycle in a virtual park while performing a “go/no-go” task by selecting only specific targets appearing along the way. The difficulty of the practice can be 作者: 瑣事 時(shí)間: 2025-3-28 10:33 作者: Seizure 時(shí)間: 2025-3-28 15:30
Evaluating Forms of?User Interaction with?a?Virtual Exhibition of?Household Appliances for end-users not experienced in VR. In this paper, we describe an experiment aiming at evaluating different forms of users’ interaction with a product exhibition in virtual reality. Popular controller-based and natural hand interactions are evaluated in the context of navigation and product operat作者: 增減字母法 時(shí)間: 2025-3-28 19:28
Automatic Generation of?3D Animations from?Text and?Imagesextracting information needed to visually represent the procedure depicted in an instruction manual using 3D animations. It relies on a database of 3D models and preconfigured animations that are activated according to the information extracted from the said input. Moreover, by analyzing the images,作者: Forage飼料 時(shí)間: 2025-3-29 00:09
Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapyn this paper, we introduce the methodology and the design of this VR Art Therapy application, by explaining the gamification choices we made, in terms of mechanics, dynamics (visual responses), and aesthetics. The output is the definition of an optimal experience for the implementation of the Art Th作者: Grievance 時(shí)間: 2025-3-29 06:23
Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engined mathematical support, tools, as well as the process of implementing the program, its main elements, and the logic of work are described. It is shown that modern information technologies make it possible to carry out any form of experiment and open broad prospects in modelling and developing releva作者: Irrigate 時(shí)間: 2025-3-29 08:27 作者: 佛刊 時(shí)間: 2025-3-29 14:11
A VR Multiplayer Application for?Fire Fighting Training Simulationsto the fact that participants were unfamiliar with the interaction methods and frequently asked questions disrupting the immersion. Feedback received will be used to modify and improve the application.作者: 偽證 時(shí)間: 2025-3-29 16:42 作者: modish 時(shí)間: 2025-3-29 20:06
Are We Ready for Take-Off ? Learning Cockpit Actions with VR Headsetsuse of 2D monitors. This paper aims to assess the performance advantage an immersive system such as a head-mounted display (HMD) brings to pilot training. The focus is on presence, search tasks and memorization. We experiment with actions of learning instrumentation and procedures in the cockpit. We作者: pus840 時(shí)間: 2025-3-30 01:38 作者: 否決 時(shí)間: 2025-3-30 04:59 作者: 假設(shè) 時(shí)間: 2025-3-30 10:07
Institutionelle Rahmenbedingungenlerehabilitation platform. The ARTEDIA application allows patients to perform a cycling exercise and a concurrent cognitive task. Patients can cycle in a virtual park while performing a “go/no-go” task by selecting only specific targets appearing along the way. The difficulty of the practice can be 作者: FOR 時(shí)間: 2025-3-30 14:29
Research in Management Accounting & Controlens up opportunities to develop and evaluate more immersive interactive virtual environments that can be used, e.g., for exposure treatment..This paper presents two VR prototypes developed and evaluated using the new generation of VR technology. The two VR prototypes were then compared in a user stu作者: 條街道往前推 時(shí)間: 2025-3-30 19:48
Identify the Problem to Be Solved, for end-users not experienced in VR. In this paper, we describe an experiment aiming at evaluating different forms of users’ interaction with a product exhibition in virtual reality. Popular controller-based and natural hand interactions are evaluated in the context of navigation and product operat作者: 的是兄弟 時(shí)間: 2025-3-31 00:31
Configure Windows Server for Always On VPN,extracting information needed to visually represent the procedure depicted in an instruction manual using 3D animations. It relies on a database of 3D models and preconfigured animations that are activated according to the information extracted from the said input. Moreover, by analyzing the images,作者: miniature 時(shí)間: 2025-3-31 02:20 作者: institute 時(shí)間: 2025-3-31 07:08 作者: LEERY 時(shí)間: 2025-3-31 12:54
Springer Tracts in Advanced Roboticsn addition, these movements occur in areas where other operators might be present and, in some cases, their collaboration is necessary during the movement stage. This research presents the design of a collaborative iVR application for training the movement of loads with overhead cranes. This develop作者: 有組織 時(shí)間: 2025-3-31 14:22
Bj?rn Erik Munkvold,Bj?rn Tvedteto the fact that participants were unfamiliar with the interaction methods and frequently asked questions disrupting the immersion. Feedback received will be used to modify and improve the application.作者: 洞穴 時(shí)間: 2025-3-31 18:05
Jacquie McDonald,Aileen Cater-Steelf head-rotation and controller joystick to generate differences in observation viewpoint. Our application context is a three-dimensional dynamic scene where users must identify and discover threats represented by unmanned aerial vehicles (UAVs) entering a protected area. Two distinct levels of depth