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標題: Titlebook: Extended Reality; First International Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2022 Springer Nature Switz [打印本頁]

作者: MEDAL    時間: 2025-3-21 18:01
書目名稱Extended Reality影響因子(影響力)




書目名稱Extended Reality影響因子(影響力)學(xué)科排名




書目名稱Extended Reality網(wǎng)絡(luò)公開度




書目名稱Extended Reality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Extended Reality被引頻次




書目名稱Extended Reality被引頻次學(xué)科排名




書目名稱Extended Reality年度引用




書目名稱Extended Reality年度引用學(xué)科排名




書目名稱Extended Reality讀者反饋




書目名稱Extended Reality讀者反饋學(xué)科排名





作者: Crayon    時間: 2025-3-21 23:28

作者: compel    時間: 2025-3-22 03:33
Studies in Computational Intelligence, the first one with a manufacturing manual, and another using our concept and featuring a ghost avatar. First results revealed no significant differences between both modalities in terms of time completion, hand movements, cognitive workload and usability. Some differences were not expected, howeve
作者: nugatory    時間: 2025-3-22 07:01

作者: Morbid    時間: 2025-3-22 10:17
Datenauswertung und Ergebnisinterpretation,ic signal. The goal of this preliminary work was to validate the pedestrian crossing scenario in order to use VR as a tool for Road Education. The results of this first analysis are promising: user’s behavior in the experiment was rather consistent with that in the real world. 31 participants waited
作者: 恃強凌弱    時間: 2025-3-22 15:48
Schlussfolgerungen und Ausblick, to provide the community with useful insights over the opportunity to integrate AI models in AR environment and to what extent this can be convenient or not. Performance tests have been made in terms of both memory consumption and processing time, as well as for Android and iOS based applications.
作者: 恃強凌弱    時間: 2025-3-22 19:48
Implementierung von Supply Chain Managementrd PC. In particular, we developed a prototype that exploits Genetic Algorithms (GAs) to create new content and apply meshes deformation to 3D models in real-time. We have used such content to prototype a mobile game that features AR battles among creatures in an online multiplayer environment. The
作者: 錢財    時間: 2025-3-22 23:09
https://doi.org/10.1007/978-3-8350-9085-9nthesis. Our study suggests that defect detection may be performed by training an object detector neural network with synthetic data and gives a protocol to do so even if at this point, no field experiments have been conducted to verify our detector performances under real conditions. This experimen
作者: 刀鋒    時間: 2025-3-23 01:55

作者: 十字架    時間: 2025-3-23 09:21

作者: absorbed    時間: 2025-3-23 11:12

作者: Instinctive    時間: 2025-3-23 15:38

作者: 收藏品    時間: 2025-3-23 19:52
Can AI Replace Conventional Markerless Tracking? A?Comparative Performance Study for?Mobile Augmente to provide the community with useful insights over the opportunity to integrate AI models in AR environment and to what extent this can be convenient or not. Performance tests have been made in terms of both memory consumption and processing time, as well as for Android and iOS based applications.
作者: 把…比做    時間: 2025-3-23 23:51

作者: GLIB    時間: 2025-3-24 06:11
Synthetic Data Generation for?Surface Defect Detectionnthesis. Our study suggests that defect detection may be performed by training an object detector neural network with synthetic data and gives a protocol to do so even if at this point, no field experiments have been conducted to verify our detector performances under real conditions. This experimen
作者: MUMP    時間: 2025-3-24 07:12

作者: 夾死提手勢    時間: 2025-3-24 11:41
Studies in Computational IntelligenceAugmented Reality (AR) technology, additionally reinforced by the increasing demand for remote collaboration groupware. While the research is focusing on methods for synchronous remote collaboration, asynchronous remote collaboration remains a niche. Nevertheless, future CVEs should support both par
作者: 周年紀念日    時間: 2025-3-24 17:20

作者: cornucopia    時間: 2025-3-24 22:36
Informationsmanagement und Controllingoss or distortion in the transmission of social signals, which are prerequisites of social interactions. Social virtual reality platforms offer users a variety of possibilities to express themselves verbally as well as non-verbally. Although these platforms take steps towards compensating the addres
作者: HAWK    時間: 2025-3-25 01:08
https://doi.org/10.1007/978-3-658-37448-8 those applications focused on educational objectives. However, before these VR applications can be extensively presented in the educational system, some main issues to optimize their efficiency in the student’s autonomous learning process should be solved. While in non-VR games designers have consi
作者: Axillary    時間: 2025-3-25 07:14

作者: 漂浮    時間: 2025-3-25 07:38
Integration von Managementsystemen, VR Serious Games, and specifically of Educational Environmental Narrative Games. The experimental evaluation was aimed at better understanding three research questions: if passive or active interaction is preferable for users’ factual and spatial knowledge acquisition; if meaningfulness could be co
作者: Dawdle    時間: 2025-3-25 13:47
Implementierung von Controllinginstrumenten One of the key challenges to propose leaned-back interactive narratives lies in the methods through which users and system exchange inputs and outputs. While explicit interfaces tend to disrupt leaned-back participation – demanding a leaned-forward type of agency – and, thus, immersion in the narra
作者: ANNUL    時間: 2025-3-25 16:37
Datenauswertung und Ergebnisinterpretation,esent one of the leading causes of death for children. This work investigated the possibility of using virtual reality (VR) for educational purposes for road safety. Specifically, through the observation of children’s behavior, a preliminary validation of an immersive virtual reality environment rel
作者: Motilin    時間: 2025-3-25 22:46
Implementierung von IT Service-Managementoadcasting advantages of video teaching, put forward a VR scene broadcasting (VRSB) for geometry education. VRSB includes a database (DB) and an active server page (ASP) and a distributed database (DDB), which enables teachers and students to enjoy different permissions and statuses to satisfy teach
作者: SOW    時間: 2025-3-26 01:54

作者: 提煉    時間: 2025-3-26 04:34
Schlussfolgerungen und Ausblick,proved in AR related fields. Artificial Intelligence seems the more promising solution to overcome these limitations; indeed, they can be combined to obtain unique and immersive experiences. Thus, in this work, we focus on integrating DL models into the pipeline of AR development. This paper describ
作者: minaret    時間: 2025-3-26 10:40

作者: 忘恩負義的人    時間: 2025-3-26 13:32

作者: 不連貫    時間: 2025-3-26 20:43
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/319820.jpg
作者: THROB    時間: 2025-3-26 21:39
https://doi.org/10.1007/978-3-322-91022-6This paper introduces the advantages and characteristics of VR painting compared with traditional painting and analyzes its application prospects. Based on the experience in interactive VR painting teaching, we initially explored the mode of training VR painting talents and summarized the current challenges VR painting faces.
作者: chondromalacia    時間: 2025-3-27 01:59

作者: 雀斑    時間: 2025-3-27 06:44
978-3-031-15552-9Springer Nature Switzerland AG 2022
作者: EVEN    時間: 2025-3-27 11:00
Extended Reality978-3-031-15553-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: crockery    時間: 2025-3-27 17:30

作者: 四牛在彎曲    時間: 2025-3-27 19:11

作者: 預(yù)兆好    時間: 2025-3-27 22:09

作者: Pituitary-Gland    時間: 2025-3-28 02:40

作者: ARBOR    時間: 2025-3-28 09:17
https://doi.org/10.1007/978-3-658-44541-6tem, the users can interact with each other. The system has some unique advantages, such as low-cost, accurate positioning in areas where GPS signal is weak, virtuality, and reality combination in large indoor spaces.
作者: ambivalence    時間: 2025-3-28 12:10
Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experi open issue. This research presents a tutorial for VR educational applications to help the users to become familiar with the virtual environment and to learn the use of the interaction devices and the different mechanics within the experiences. In addition, the usability of this tutorial was tested with final users to assure its effectiveness.
作者: Individual    時間: 2025-3-28 14:36

作者: BROTH    時間: 2025-3-28 18:52
Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogamese VR educational games. Although the experiment involved only a limited number of participants, our results led to the identification of some relevant tendencies and factors which ought to be considered in the development of future SGs, and which reveal the need for further studies in HCI and game design.
作者: critique    時間: 2025-3-29 00:57
Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Posititem, the users can interact with each other. The system has some unique advantages, such as low-cost, accurate positioning in areas where GPS signal is weak, virtuality, and reality combination in large indoor spaces.
作者: Antagonism    時間: 2025-3-29 04:42

作者: Ornament    時間: 2025-3-29 09:54
Implementierung von IT Service-Managemente server page (ASP) and a distributed database (DDB), which enables teachers and students to enjoy different permissions and statuses to satisfy teachers’ teaching management and stimulate students’ creativity through interactive collaboration and independent exploration.
作者: LATER    時間: 2025-3-29 11:32

作者: dyspareunia    時間: 2025-3-29 16:48
Implementations of Logic Programming Systemsng correct letters and words. Memory aims to improve memory and attention ability by pairing letter-cards. The mini-game structure permits to incorporate new levels or games and the progressive increment of difficulty allows the autonomous treatment.
作者: 傲慢物    時間: 2025-3-29 22:17
Implementierung von Controllinginstrumenten1) Conceptualization through previous practices and literature review, (2) Design and production of a Cinematic Virtual Reality (CVR) interactive prototype, and (3) system-testing of the model’s key functional aspects.
作者: flaunt    時間: 2025-3-30 02:23

作者: 袖章    時間: 2025-3-30 06:08

作者: Halfhearted    時間: 2025-3-30 11:59
Collaborative VR Scene Broadcasting for Geometry Educatione server page (ASP) and a distributed database (DDB), which enables teachers and students to enjoy different permissions and statuses to satisfy teachers’ teaching management and stimulate students’ creativity through interactive collaboration and independent exploration.
作者: Gastric    時間: 2025-3-30 14:10
Conference proceedings 2022d conference..The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry..
作者: disparage    時間: 2025-3-30 19:28
0302-9743 aches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry..978-3-031-15552-9978-3-031-15553-6Series ISSN 0302-9743 Series E-ISSN 1611-3349




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