標題: Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2023 The Editor(s) (if app [打印本頁] 作者: hector 時間: 2025-3-21 18:56
書目名稱Extended Reality影響因子(影響力)
書目名稱Extended Reality影響因子(影響力)學(xué)科排名
書目名稱Extended Reality網(wǎng)絡(luò)公開度
書目名稱Extended Reality網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Extended Reality被引頻次
書目名稱Extended Reality被引頻次學(xué)科排名
書目名稱Extended Reality年度引用
書目名稱Extended Reality年度引用學(xué)科排名
書目名稱Extended Reality讀者反饋
書目名稱Extended Reality讀者反饋學(xué)科排名
作者: Extemporize 時間: 2025-3-22 00:05 作者: 開頭 時間: 2025-3-22 00:23 作者: 碌碌之人 時間: 2025-3-22 08:13
HerMeS: HERitage sMart Social mEdia aSsistantlogies. This is the first report to illustrate to the community the newborn tool starting with a survey of the main exploration and sharing of tourist-cultural content Apps to outline its innovative features and its design.作者: 不透氣 時間: 2025-3-22 12:30 作者: 劇毒 時間: 2025-3-22 14:56 作者: 劇毒 時間: 2025-3-22 18:44 作者: mortuary 時間: 2025-3-23 00:15 作者: Offset 時間: 2025-3-23 01:25 作者: 松果 時間: 2025-3-23 06:24 作者: 清洗 時間: 2025-3-23 13:20
this article, there are not many applications that are purely educational in purpose or use serious games, although many recognize that AR technology is refreshing to the learning process, as students of all ages can learn and interact with the app at their own pace.作者: saturated-fat 時間: 2025-3-23 16:46 作者: 上坡 時間: 2025-3-23 20:12 作者: chiropractor 時間: 2025-3-24 01:56 作者: Latency 時間: 2025-3-24 03:41
Cultural Heritage Applications Based on Augmented Reality: A Literature Reviewthis article, there are not many applications that are purely educational in purpose or use serious games, although many recognize that AR technology is refreshing to the learning process, as students of all ages can learn and interact with the app at their own pace.作者: 放逐某人 時間: 2025-3-24 07:09
Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper Cultureections and understand the narrative effect of VR ethnography through user feedback. It is found that compared with traditional recording methods, VR ethnography is more three-dimensional and vivid. This paper hopes to provide a reference for the application of VR in protecting and inheriting intangible cultural heritage.作者: Evacuate 時間: 2025-3-24 13:00 作者: WAG 時間: 2025-3-24 15:56 作者: PURG 時間: 2025-3-24 22:07 作者: fledged 時間: 2025-3-24 23:27
Extended Reality978-3-031-43404-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 果核 時間: 2025-3-25 06:31
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/319819.jpg作者: 違法事實 時間: 2025-3-25 09:10 作者: 磨坊 時間: 2025-3-25 13:08 作者: 散布 時間: 2025-3-25 16:06 作者: 無脊椎 時間: 2025-3-25 21:10
Implantable Neural Prostheses 1multiple unseen classes that are not available during training. Current techniques depends on attention mechanisms and Generative Adversarial Networks (GAN) to address multi-label ZSL and Generalized Zero-Shot Learning (GZSL) challenge. However, generating features for both multi-label ZSL and GZSL 作者: 用手捏 時間: 2025-3-26 02:57
https://doi.org/10.1007/978-0-387-98120-8e essence of patriotism. However, for a long time, teaching modern Chinese History in universities has focused on historical chronology. Still, there is an apparent lack of knowledge of historical space, and the role of maps in history teaching has yet to be fully exploited. In the face of this dile作者: 油氈 時間: 2025-3-26 05:26 作者: SUGAR 時間: 2025-3-26 12:18
https://doi.org/10.1007/978-3-642-66781-7tal evolution. This work studies how one of the key actors of these domains, i.e., libraries, could exploit the digital transformation to reaffirm their position as primary cultural institutions in today’s society. Indeed, there is consensus that, among technologies that could be used to modernize l作者: inclusive 時間: 2025-3-26 16:42 作者: abnegate 時間: 2025-3-26 19:08 作者: 闡明 時間: 2025-3-27 00:24
Marco Rinaldi,Maurice Y. Mommaertsutions can achieve these goals through the digitization of cultural heritage. In recent years, artificial intelligence (AI) and machine learning (ML) techniques improve the virtualization of cultural artifacts for interactive experiences. In this work, we present a virtualization pipeline for the cu作者: intrigue 時間: 2025-3-27 03:47 作者: 生氣地 時間: 2025-3-27 07:40 作者: Polydipsia 時間: 2025-3-27 13:03
https://doi.org/10.1007/978-981-97-0025-7has gained popularity as a form of creative expression in urban areas. This study investigates the effects of using an AR-based application to enhance the experience of exploring street art. The application aims to provide users with an interactive and immersive street art experience by overlaying d作者: ostracize 時間: 2025-3-27 14:24
n recent years, significant steps have been taken in the use of augmented reality in promoting and highlighting tangible and intangible cultural heritage around the world, and it is worth looking at the steps which are followed for their creation, how they are assessed by people who used them, and t作者: TAP 時間: 2025-3-27 21:17 作者: Insufficient 時間: 2025-3-28 00:20
A K M Kamrul Hasan,Yasushi Suzukiments in visualisation technologies such as Virtual Reality, and Serious VR Games in particular, have been increasingly utilised for innovation and application to support these efforts with great success. This paper presents the development and evaluation of a VR environment focusing on disseminatin作者: 遺忘 時間: 2025-3-28 03:03 作者: 思考才皺眉 時間: 2025-3-28 07:43
https://doi.org/10.1007/978-3-658-36748-0 one hand, this unpopular minority skill is facing the dilemma of disappearing and is in urgent need of recording; on the other hand, the record of handmade paper needs to be presented on a daily basis, which is difficult to achieve by traditional phonetic recording or written recording. Therefore, 作者: atopic-rhinitis 時間: 2025-3-28 10:34
Google Earth in?VR, for?Students with?Special Needsinteraction, communication, and productivity. This paper aims to allow students with special needs to work and interact with Google Earth using VR. The theoretical framework used, the International Classification of Functioning, Disability, and Health (ICF) perspective and checklists, allows us to i作者: 原來 時間: 2025-3-28 15:41 作者: Infantry 時間: 2025-3-28 20:05 作者: lambaste 時間: 2025-3-29 00:31
A VR-Based “Time-Space” Interactive Map Teaching System for Modern Chinese Historye essence of patriotism. However, for a long time, teaching modern Chinese History in universities has focused on historical chronology. Still, there is an apparent lack of knowledge of historical space, and the role of maps in history teaching has yet to be fully exploited. In the face of this dile作者: FRET 時間: 2025-3-29 06:04
Evaluating Virtual Reality as?Immersive Medium for?Enhancing Music Skillsm to virtually participate in various learning processes that can engage both sensory and motor senses. In this paper, we present an ongoing study to evaluate a VR game designed to enhance four aspects of rhythmic perceptual skills in elementary school children. The game developed is based on a well作者: Vital-Signs 時間: 2025-3-29 09:54
MetaLibrary: Towards Social Immersive Environments for?Readerstal evolution. This work studies how one of the key actors of these domains, i.e., libraries, could exploit the digital transformation to reaffirm their position as primary cultural institutions in today’s society. Indeed, there is consensus that, among technologies that could be used to modernize l作者: 懦夫 時間: 2025-3-29 12:05
Bringing Back Lost Heritage into Life by 3D Reconstruction in Metaverse and Virtual Environments: Thenues for preserving and experiencing cultural heritage (CH). By integrating technologies such as 3D reconstruction and modelling with virtual reality (VR), the metaverse offers new opportunities to showcase and celebrate cultural heritage that may otherwise have been lost to time or destruction, as作者: Frequency-Range 時間: 2025-3-29 15:52 作者: hieroglyphic 時間: 2025-3-29 22:30
The Depth Estimation of?2D Content: A New Life for?Paintingsutions can achieve these goals through the digitization of cultural heritage. In recent years, artificial intelligence (AI) and machine learning (ML) techniques improve the virtualization of cultural artifacts for interactive experiences. In this work, we present a virtualization pipeline for the cu作者: Virtues 時間: 2025-3-30 00:44
Enhancing Accessibility of?Cultural Heritage: Extended Reality and?Tactile Prints for?an?Inclusive EItri Church in Nociglia (Italy), by means of different smart fruition tools. Thanks to a collaboration between the Department of Engineering for Innovation and the Department of Cultural Heritage of the University of Salento, along with the Municipality of Nociglia, the project aims to study and mon作者: 民間傳說 時間: 2025-3-30 04:28 作者: Deference 時間: 2025-3-30 08:22 作者: Tempor 時間: 2025-3-30 14:40 作者: DIKE 時間: 2025-3-30 20:21 作者: 不可侵犯 時間: 2025-3-30 21:13
Embracing Cultural Heritage Through Virtual Reality: Development, Usability and?Enjoyment Evaluationments in visualisation technologies such as Virtual Reality, and Serious VR Games in particular, have been increasingly utilised for innovation and application to support these efforts with great success. This paper presents the development and evaluation of a VR environment focusing on disseminatin作者: 深淵 時間: 2025-3-31 01:17
An Innovative Approach to?Shape Information Architecture Related to?Ancient Manuscripts, Through Mulal representations capable of integrating information levels of various kinds: not only textual and iconographic contents, as it usually happens, but also the form, structure, stratigraphy and elements hidden beneath the pictorial layers or beneath the texts visible on the surface, the constituent m作者: 進入 時間: 2025-3-31 07:52
Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper Culture one hand, this unpopular minority skill is facing the dilemma of disappearing and is in urgent need of recording; on the other hand, the record of handmade paper needs to be presented on a daily basis, which is difficult to achieve by traditional phonetic recording or written recording. Therefore, 作者: Ejaculate 時間: 2025-3-31 10:15 作者: Parabola 時間: 2025-3-31 15:54 作者: PAC 時間: 2025-3-31 18:05
Implantable Neural Prostheses 1datasets, NUS-WIDE and MS COCO, for both multi-label ZSL and GZSL. Furthermore, disentangled representation learning for both multi-label ZSL and GZSL on standard datasets achieves commendable performance as compared to existing methods.作者: 背書 時間: 2025-4-1 01:06
https://doi.org/10.1007/978-3-663-01725-7f the project was to digitally reconstruct the theatre in a virtual environment, providing an immersive experience that allows users to explore the site in its original form. The 3D reconstruction of the theatre was achieved through a comprehensive survey of images, sketches, textual documents, and 作者: instructive 時間: 2025-4-1 02:25
Marco Rinaldi,Maurice Y. Mommaertshe proof of concept was demonstrated on two real-life paintings of varying complexities, and this innovative approach holds potential for enhancing the appreciation and understanding of cultural heritage in museums and other cultural institutions.作者: magnanimity 時間: 2025-4-1 07:55 作者: right-atrium 時間: 2025-4-1 10:34