派博傳思國際中心

標(biāo)題: Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2023 The Editor(s) (if app [打印本頁]

作者: Embolism    時間: 2025-3-21 17:28
書目名稱Extended Reality影響因子(影響力)




書目名稱Extended Reality影響因子(影響力)學(xué)科排名




書目名稱Extended Reality網(wǎng)絡(luò)公開度




書目名稱Extended Reality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Extended Reality被引頻次




書目名稱Extended Reality被引頻次學(xué)科排名




書目名稱Extended Reality年度引用




書目名稱Extended Reality年度引用學(xué)科排名




書目名稱Extended Reality讀者反饋




書目名稱Extended Reality讀者反饋學(xué)科排名





作者: 高調(diào)    時間: 2025-3-21 21:27
Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in the Loop Techndustrial process is implemented in a virtualised environment with characteristics approximating those of a real plant with the help of the Unity graphics engine, with the purpose of having the behaviour of the two-tank system in a simulation loop; which allows the behaviour of the process to be eval
作者: 光滑    時間: 2025-3-22 02:04
Virtual Environment for the Control of a Temperature Process Based on Hardware-in-the-Loopen painting for automobiles. The process was designed using Blender and the Unity3D graphic engine was used in order to achieve a high level of realism in the simulated environment. In addition, it is based on the Hardware-In-the-Loop (HIL) technique, through which aspects of the process can be cons
作者: Albinism    時間: 2025-3-22 05:45
Visualization of Large Datasets in Virtual Reality Systemsted scene, perception of perspective, freedom of movement, and interaction using natural gestures are all unique properties of virtual reality that can significantly change the way we receive, control, and evaluate visualization. Individual elements are discussed in detail, and their positive and ne
作者: 極端的正確性    時間: 2025-3-22 11:46

作者: 數(shù)量    時間: 2025-3-22 15:20
A Framework for Developing Multi-user Immersive Virtual Reality Learning Environmentsese environments offer ideal settings for social interaction, collaborative learning, and experiential learning. However, the development of these immersive environments can be time-consuming, and existing options often have limitations that hinder widespread adoption in educational settings. The fr
作者: 數(shù)量    時間: 2025-3-22 20:20

作者: 逗留    時間: 2025-3-22 22:55

作者: 有特色    時間: 2025-3-23 02:39
A Conceptual Framework for Maturity Evaluation of BIM-Based AR/VR Systems Based on ISO Standardsness and reliability. However, the lack of appropriate evaluation methods, tools, and standards for these systems makes this task even more complex. In this context, this paper proposes a conceptual framework for evaluating the maturity of BIM-based AR/VR systems, by using ISO standards. It represen
作者: TIGER    時間: 2025-3-23 07:05

作者: somnambulism    時間: 2025-3-23 11:09
Effortlessly Populating Immersive Training Simulations with?Background Charactersharacters in these simulations has proven highly beneficial, especially in technical contexts where social interactions are key in the training. Although most of the research on the topic endeavours to model tutoring agents endowed with natural interaction, cognitive, or even emotional abilities, th
作者: MEN    時間: 2025-3-23 15:23

作者: 說不出    時間: 2025-3-23 19:41

作者: Gobble    時間: 2025-3-23 22:25
Investigating Age Differences in?Passive Haptic Feedback for?Immersive Virtual Reality: A Pilot Studems. This study investigated age-related differences in IVR configuration tasks by comparing passive haptics, mid-air, and controller interaction in an age-heterogenious sample (N=38). Although older participants took significantly longer for task-completion, this was not reflected in subjective usa
作者: Charitable    時間: 2025-3-24 04:41

作者: LAVE    時間: 2025-3-24 07:21
Narrative Perspectives and Embodiment in Cinematic Virtual Realitye 360-degree video approaches the high-quality found in feature film. Extensive research has been done on embodiment and presence in relation to Virtual Reality (VR), however, there is a lack of existing literature on the narrative effects of embodiment and perspective in narrative VR films. Explori
作者: 起皺紋    時間: 2025-3-24 12:51

作者: Intercept    時間: 2025-3-24 15:50

作者: 揭穿真相    時間: 2025-3-24 21:38

作者: 傷心    時間: 2025-3-25 01:44

作者: MEAN    時間: 2025-3-25 07:20

作者: 使長胖    時間: 2025-3-25 07:29
https://doi.org/10.1007/978-3-030-27636-2en painting for automobiles. The process was designed using Blender and the Unity3D graphic engine was used in order to achieve a high level of realism in the simulated environment. In addition, it is based on the Hardware-In-the-Loop (HIL) technique, through which aspects of the process can be cons
作者: LITHE    時間: 2025-3-25 12:03
,Imperial Economic Relations, 1922–29,ted scene, perception of perspective, freedom of movement, and interaction using natural gestures are all unique properties of virtual reality that can significantly change the way we receive, control, and evaluate visualization. Individual elements are discussed in detail, and their positive and ne
作者: 誰在削木頭    時間: 2025-3-25 17:23
https://doi.org/10.1007/978-3-319-58208-5 allows customers to explore or “try on” products virtually. Despite the numerous benefits of this technology, there are some aspects that prevent its applicability in real scenarios. The first limitation regards the difficulties in generating expressive avatar animations. Moreover, potential custom
作者: Exterior    時間: 2025-3-25 21:02
SpringerBriefs in Political Scienceese environments offer ideal settings for social interaction, collaborative learning, and experiential learning. However, the development of these immersive environments can be time-consuming, and existing options often have limitations that hinder widespread adoption in educational settings. The fr
作者: cortisol    時間: 2025-3-26 00:07
https://doi.org/10.1057/9781403983664w opportunities for education, entertainment, and communication. However, the widespread adoption of XR systems has raised concerns about their security and privacy implications. Our work provides analysis of current security and privacy threats, existing mitigation solutions of other research paper
作者: ARCHE    時間: 2025-3-26 07:29

作者: 忍耐    時間: 2025-3-26 11:24

作者: 定點    時間: 2025-3-26 13:39

作者: bronchiole    時間: 2025-3-26 20:46

作者: 勉勵    時間: 2025-3-26 22:22
Marianne R?bl-Mathieu,Ariane Kunsteinces and augmented features in affordable mobile devices. Despite its accessibility, XR technology has yet to realize its full potential in small and medium-sized businesses (SMEs) due to concerns surrounding its applicability in business-related activities. To address this gap, we presented a novel
作者: 高爾夫    時間: 2025-3-27 03:55
https://doi.org/10.1007/978-3-319-50706-4ated technologies and applications in recent years and gradually becoming the focus of 3D learning environments. Since the Metaverse, as a link between the real world and its virtual counterpart, can provide learners with immersive experiences, many researchers and instructional designers begin to f
作者: 共同時代    時間: 2025-3-27 07:25

作者: 翻動    時間: 2025-3-27 12:12
https://doi.org/10.1007/978-3-662-45379-7es and making experiences available to individuals who may face physical barriers. XR technology, combined with hyper-realistic avatars and innovative interfaces, holds great promise for revolutionizing rehabilitation practices and improving the quality of life for individuals with serious mobility
作者: Ccu106    時間: 2025-3-27 15:01
https://doi.org/10.1007/978-1-4614-6907-0e 360-degree video approaches the high-quality found in feature film. Extensive research has been done on embodiment and presence in relation to Virtual Reality (VR), however, there is a lack of existing literature on the narrative effects of embodiment and perspective in narrative VR films. Explori
作者: 血統(tǒng)    時間: 2025-3-27 21:48

作者: biosphere    時間: 2025-3-27 23:07
978-3-031-43400-6The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: GEON    時間: 2025-3-28 04:53

作者: 600    時間: 2025-3-28 07:42
Passive Haptic Feedback for?More Realistic and?Efficient Grasping Movements in?Virtual Environmentst scenarios: a traditional VR environment where virtual objects don’t have any real counterparts; an MR environment that uses an ecological object substitution technique where the user can interact with real objects that are tracked in real-time and see a virtual counterpart; and the corresponding r
作者: Aspiration    時間: 2025-3-28 11:27
A Framework for?Animating Customized Avatars from?Monocular Videos in?Virtual Try-On Applicationsr generating the data structures used for the avatar animation. This component assumes that the mesh of the avatar is described through the Sparse Unified Part-Based Human Representation (SUPR). The second component of the framework is designed to animate the avatar through motion capture by making
作者: FIN    時間: 2025-3-28 17:47
A Framework for Developing Multi-user Immersive Virtual Reality Learning Environmentsg environments that facilitate meaningful engagement and knowledge acquisition. To illustrate its functionality, a case study is presented, showcasing a multi-user virtual reconstruction of San Juan de Arce, La Rioja (Spain) for cultural heritage learning. The results demonstrate the potential of th
作者: frozen-shoulder    時間: 2025-3-28 19:34

作者: 托運    時間: 2025-3-28 23:33
A Conceptual Framework for Maturity Evaluation of BIM-Based AR/VR Systems Based on ISO Standardslevels and ISO/IEC 15939 for identifying measurement concepts. Evaluation can be performed either globally or in a customized way. The global evaluation considers all aspects of the system, while customized evaluation allows users to select specific key elements according to their requirements. A fe
作者: 割讓    時間: 2025-3-29 03:25

作者: Mangle    時間: 2025-3-29 08:03
Effortlessly Populating Immersive Training Simulations with?Background Charactersng session. The model presented in the paper, called CRITS (CRowds for Immersive Training Simulations), has been applied to a large-scale crisis management scenario and has produced satisfying results in terms of the behaviours obtained and ease of integration.
作者: 不開心    時間: 2025-3-29 15:14

作者: 有害處    時間: 2025-3-29 15:41

作者: 刪除    時間: 2025-3-29 22:09
The Social and hUman CeNtered XR: SUN XR Project leverages artificial intelligence to optimize resource allocation and improve the XR experience..This paper presents two use cases that will be developed as demonstrators of the SUN project: XR for Rehabilitation and XR for people with serious mobility and verbal communication diseases.
作者: Indecisive    時間: 2025-3-30 00:28
Towards a Digital Twin Implementation of Eastern Crete: An Educational Approachn use. The result of this study is an application that aims to familiarize students with the topography, surface, and underground of a Plateau that simulates real-life conditions of a Plateau in the Sitia Geopark area.
作者: 字形刻痕    時間: 2025-3-30 05:27
Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc
作者: jaundiced    時間: 2025-3-30 08:36

作者: micturition    時間: 2025-3-30 12:52

作者: Banister    時間: 2025-3-30 20:32
SpringerBriefs in Political Scienceg environments that facilitate meaningful engagement and knowledge acquisition. To illustrate its functionality, a case study is presented, showcasing a multi-user virtual reconstruction of San Juan de Arce, La Rioja (Spain) for cultural heritage learning. The results demonstrate the potential of th
作者: Armada    時間: 2025-3-31 00:25

作者: Fecal-Impaction    時間: 2025-3-31 01:06
Balachandra Rajan,Elizabeth Sauerlevels and ISO/IEC 15939 for identifying measurement concepts. Evaluation can be performed either globally or in a customized way. The global evaluation considers all aspects of the system, while customized evaluation allows users to select specific key elements according to their requirements. A fe
作者: 問到了燒瓶    時間: 2025-3-31 07:42
The Gathering of the Dynamic Logoic Threads database and pathfinding algorithm to define navigable spaces. The FSCs have from one to four active sides, depending on their position in the floor plan and their relation to pathways and exit doors. Each side of the FSC that faces a path, or an exit door is active, and the FSC can show the correc
作者: 壓碎    時間: 2025-3-31 09:44
https://doi.org/10.1007/978-3-662-60580-6ng session. The model presented in the paper, called CRITS (CRowds for Immersive Training Simulations), has been applied to a large-scale crisis management scenario and has produced satisfying results in terms of the behaviours obtained and ease of integration.
作者: Biomarker    時間: 2025-3-31 14:31

作者: chiropractor    時間: 2025-3-31 18:17

作者: 紡織品    時間: 2025-4-1 00:53

作者: 頌揚本人    時間: 2025-4-1 05:26
Richard B. Shepard MD,Andrew E. Epstein MDn use. The result of this study is an application that aims to familiarize students with the topography, surface, and underground of a Plateau that simulates real-life conditions of a Plateau in the Sitia Geopark area.




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