派博傳思國際中心

標(biāo)題: Titlebook: Experimental Learning in Production Management; IFIP TC5 / WG5.7 Thi Riitta Smeds,Jens O. Riis Book 1998 IFIP International Federation for [打印本頁]

作者: 女性    時(shí)間: 2025-3-21 17:25
書目名稱Experimental Learning in Production Management影響因子(影響力)




書目名稱Experimental Learning in Production Management影響因子(影響力)學(xué)科排名




書目名稱Experimental Learning in Production Management網(wǎng)絡(luò)公開度




書目名稱Experimental Learning in Production Management網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Experimental Learning in Production Management被引頻次




書目名稱Experimental Learning in Production Management被引頻次學(xué)科排名




書目名稱Experimental Learning in Production Management年度引用




書目名稱Experimental Learning in Production Management年度引用學(xué)科排名




書目名稱Experimental Learning in Production Management讀者反饋




書目名稱Experimental Learning in Production Management讀者反饋學(xué)科排名





作者: 廣口瓶    時(shí)間: 2025-3-21 21:55
Book 1998ps, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, an
作者: 諄諄教誨    時(shí)間: 2025-3-22 00:44

作者: frozen-shoulder    時(shí)間: 2025-3-22 08:20
Joop van der Schee,Tine Bénekerults the participative simulation game method has proven to be an effective facilitator of the organizational change process..The paper in based on a descriptions of two case-studies. . the aim of this presentation is ., where simulation games were used as facilitators in the analysis phase. . the paper will . and the other factors in terms of ..
作者: lipoatrophy    時(shí)間: 2025-3-22 11:32

作者: 寬大    時(shí)間: 2025-3-22 16:12
https://doi.org/10.1007/978-3-319-65999-2 students. In order to make use of alternative learning theories a simulation game is developed to give the students an opportunity of experiencing a situation close to reality and yet being able to include reflective loops, breaks, to ensure a thorough understanding of The Developmental Work.
作者: 寬大    時(shí)間: 2025-3-22 20:33

作者: ANTI    時(shí)間: 2025-3-23 01:08

作者: 失誤    時(shí)間: 2025-3-23 04:17

作者: 使混合    時(shí)間: 2025-3-23 06:53
“There is more than one way” — a game about production and working environment students. In order to make use of alternative learning theories a simulation game is developed to give the students an opportunity of experiencing a situation close to reality and yet being able to include reflective loops, breaks, to ensure a thorough understanding of The Developmental Work.
作者: Ingratiate    時(shí)間: 2025-3-23 12:16

作者: febrile    時(shí)間: 2025-3-23 14:49

作者: Esophagus    時(shí)間: 2025-3-23 20:12
Alexandra Budke,André Czaudernaystems in a group mode. The Enterprise Simulation Laboratory creates unique research possibilities to apply and study enterprise simulation techniques and organizational learning in a laboratory setting.
作者: EWER    時(shí)間: 2025-3-24 01:00

作者: Simulate    時(shí)間: 2025-3-24 03:49
Yoshiyasu Ida,Minori Yuda,Hideki Oshima skills and knowledge from using simulation games to the participating pilot organisations so that the method could be used independently. In addition, another promising training model is presented and some preliminary results are discussed.
作者: LANCE    時(shí)間: 2025-3-24 07:03
https://doi.org/10.1007/978-3-031-04891-3deas for two games to demonstrate the virtues and limitations of next generation manufacturing..This will point to new areas of applying games with the prospect of preparing engineering students for the challenges of the professional engineer.
作者: MAG    時(shí)間: 2025-3-24 12:31
Geographical Narration of Yugoslavia,rience is the basis for reorganizing the assembly system afterwards. The paper consists of demonstrating the principle structure of the planning game, the material used as well as an illustration of different planning results obtained by playing the game with students and professionals.
作者: Arable    時(shí)間: 2025-3-24 17:09
Importance and Use of Simulation in a Cyber Environment to address these issues. Indeed, increasingly, simulation may be the only way to effectively address them. If one agrees with this conclusion, it follows that there is a research agenda that must be implemented to resolve critical open issues.
作者: municipality    時(shí)間: 2025-3-24 19:10

作者: Creatinine-Test    時(shí)間: 2025-3-25 02:14
Tailored simulation games for successful business process development different organization levels, and it is composed of different interactive elements, like teamwork, project management methods and simulation games. The participation of employees right from the beginning to design and implementation accomplishes high commitment throughout the whole transformation.
作者: Flatus    時(shí)間: 2025-3-25 06:01
How to disseminate knowledge and skills from using a tailored simulation game skills and knowledge from using simulation games to the participating pilot organisations so that the method could be used independently. In addition, another promising training model is presented and some preliminary results are discussed.
作者: 切碎    時(shí)間: 2025-3-25 09:31

作者: 馬籠頭    時(shí)間: 2025-3-25 14:57
INSIGHTS — Integrated simulation game for a comprehensive redesign of production systemsrience is the basis for reorganizing the assembly system afterwards. The paper consists of demonstrating the principle structure of the planning game, the material used as well as an illustration of different planning results obtained by playing the game with students and professionals.
作者: 注射器    時(shí)間: 2025-3-25 17:32

作者: Free-Radical    時(shí)間: 2025-3-25 20:07
Using a participator for teaching modern methodologies of business such as JIT, MRP and cellular orgnly confronted with the challenge of making sense of the principles in practice and recognising the contextual attractions and difficulties as well as the cultural shock of trying to impose an idea on a set of people who have no knowledge of it. The responses from student bodies and organisations have been dramatic in terms of learning.
作者: 固定某物    時(shí)間: 2025-3-26 01:40
Book 1998ent, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through t
作者: STAT    時(shí)間: 2025-3-26 07:04

作者: BOOR    時(shí)間: 2025-3-26 09:32

作者: commune    時(shí)間: 2025-3-26 16:36

作者: 盟軍    時(shí)間: 2025-3-26 17:42

作者: Nmda-Receptor    時(shí)間: 2025-3-26 21:55
Geography Education Research Methods,tation of a new process is present, already at the beginning of the project. The Softmatch Method is developed for this priviation. This article describes the principles of the Softmatch Method, and some empirical experiences. The Softmatch Method is a participative, systematic method, which is usin
作者: Infelicity    時(shí)間: 2025-3-27 03:28

作者: Obedient    時(shí)間: 2025-3-27 07:10
Yoshiyasu Ida,Minori Yuda,Hideki Oshima self-directed learning and development activities in work organisations. This article focuses on spreading of methodological competencies of using a tailored, social simulation game called the Work Flow Game, which has proved very effective for business process development. Experiences of a learnin
作者: 無畏    時(shí)間: 2025-3-27 13:21
https://doi.org/10.1007/978-3-030-25642-5ction disturbances. In this case study the effects on work knowledge caused by automation at a chemical industry is studied, and possibilities for overcoming negative effects of automation with computer-supported learning are explored. The aim is to develop a learning environment where a continuous
作者: 旁觀者    時(shí)間: 2025-3-27 15:19
https://doi.org/10.1007/978-3-031-04891-3ering education. In a joint project between engineering schools in Denmark a Model Company is being developed to be available on the internet..Various pedagogical means will be employed in connection with using the Model Company. In particular the paper will focus on the potential role of games for
作者: 改變立場(chǎng)    時(shí)間: 2025-3-27 21:24
Substance Abuse and HIV in China,roviding an awareness of some of the difficulties. Students — both on degree and executive courses — gain little idea of how to implement the methods and the disruption during transition which they will cause. Equally, going on a site visit where it is claimed that these methods are in use gets litt
作者: 開玩笑    時(shí)間: 2025-3-28 00:43

作者: 憤慨點(diǎn)吧    時(shí)間: 2025-3-28 03:17

作者: FRAX-tool    時(shí)間: 2025-3-28 08:31

作者: 輕率看法    時(shí)間: 2025-3-28 10:31
https://doi.org/10.1007/978-3-319-65999-2ecially learning about the consequences of the organisational planning and socio-psychological influences seems to be theoretical and abstract for the students. In order to make use of alternative learning theories a simulation game is developed to give the students an opportunity of experiencing a
作者: Fermentation    時(shí)間: 2025-3-28 17:10
https://doi.org/10.1007/978-3-030-99325-2k session at the closing of the workshop. A general model is used to discuss trends in industry and to identify key elements of designing, operating and validating simulation games. New types of simulation games may contribute to meet these trends. However, it will require that new focal areas be in
作者: 極力證明    時(shí)間: 2025-3-28 22:45
Max Martin,Vinita Damodaran,Rohan D’SouzaThis chapter describes the game `Remodel’. It has been developed in the Netherlands. It focuses on strategic decisions in regard to technological innovation and environmental regulation. The game stimulates the awareness of science and engineering students for the organisational and political context of their future professions.
作者: 四海為家的人    時(shí)間: 2025-3-29 00:16
Remodel, a game for strategic issues in industrial R&D and production planningThis chapter describes the game `Remodel’. It has been developed in the Netherlands. It focuses on strategic decisions in regard to technological innovation and environmental regulation. The game stimulates the awareness of science and engineering students for the organisational and political context of their future professions.
作者: superfluous    時(shí)間: 2025-3-29 06:48

作者: 陪審團(tuán)每個(gè)人    時(shí)間: 2025-3-29 09:23

作者: predict    時(shí)間: 2025-3-29 15:12

作者: A簡(jiǎn)潔的    時(shí)間: 2025-3-29 16:41

作者: PLIC    時(shí)間: 2025-3-29 22:43
Owain Jones,Joanne Garde-Hansenilable which can fasten this process and increase the efficiency of global networking. To teach students and company‘s employees the handling of these new technologies a case based gaming approach is necessary due to the interaction in planning processes using different information and communication technologies.
作者: organism    時(shí)間: 2025-3-30 02:18

作者: Foreknowledge    時(shí)間: 2025-3-30 05:47
Importance and Use of Simulation in a Cyber Environmentontrolling and training. We can stipulate to the existence of a cyber environment. There are few who would question the fact that more and more of our activities are dependent upon both sophisticated, interconnected models and computers on which to executive them. Moreover, attendant with this growt
作者: 豎琴    時(shí)間: 2025-3-30 12:11
Enterprise Simulation Laboratory for simulation games in virtual realitye need for visual, interactive enterprise simulation models is put forward. Thereafter, a classification of enterprise simulation models is presented, and the state of the art in enterprise simulation games is analyzed. To fill the gaps in both manual and computer supported enterprise simulations, t
作者: 古代    時(shí)間: 2025-3-30 14:09
Tailored simulation games for successful business process developmenttation of a new process is present, already at the beginning of the project. The Softmatch Method is developed for this priviation. This article describes the principles of the Softmatch Method, and some empirical experiences. The Softmatch Method is a participative, systematic method, which is usin
作者: NOMAD    時(shí)間: 2025-3-30 17:17
Participative Simulation Game as Facilitator of Organizational Development Process — Two case studietool in different phases of the organizational change process; in analysis, planning, testing, and implementation phase. According to the research results the participative simulation game method has proven to be an effective facilitator of the organizational change process..The paper in based on a
作者: Admire    時(shí)間: 2025-3-30 21:04
How to disseminate knowledge and skills from using a tailored simulation game self-directed learning and development activities in work organisations. This article focuses on spreading of methodological competencies of using a tailored, social simulation game called the Work Flow Game, which has proved very effective for business process development. Experiences of a learnin
作者: EXUDE    時(shí)間: 2025-3-31 03:01
Handling the unexpected — a case study of computer support for workplace learning in chemical industction disturbances. In this case study the effects on work knowledge caused by automation at a chemical industry is studied, and possibilities for overcoming negative effects of automation with computer-supported learning are explored. The aim is to develop a learning environment where a continuous
作者: RLS898    時(shí)間: 2025-3-31 08:53

作者: Intellectual    時(shí)間: 2025-3-31 12:08





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