標(biāo)題: Titlebook: Evolutionary and Biologically Inspired Music, Sound, Art and Design; 4th International Co Colin Johnson,Adrian Carballal,Jo?o Correia Confe [打印本頁(yè)] 作者: 補(bǔ)給線 時(shí)間: 2025-3-21 17:32
書目名稱Evolutionary and Biologically Inspired Music, Sound, Art and Design影響因子(影響力)
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書目名稱Evolutionary and Biologically Inspired Music, Sound, Art and Design讀者反饋
書目名稱Evolutionary and Biologically Inspired Music, Sound, Art and Design讀者反饋學(xué)科排名
作者: ANIM 時(shí)間: 2025-3-21 21:27 作者: 追逐 時(shí)間: 2025-3-22 01:04
Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images,ved abstract art images. Two Restricted Boltzmann Machine models were trained independently on low and high aesthetic class images. The receptive fields (filters) of both models were compared by visual inspection. Roughly 10?% of these filters in the high aesthetic model approximated the form of the作者: linear 時(shí)間: 2025-3-22 07:26 作者: antenna 時(shí)間: 2025-3-22 11:02 作者: Sciatica 時(shí)間: 2025-3-22 15:28 作者: Sciatica 時(shí)間: 2025-3-22 17:37 作者: 舞蹈編排 時(shí)間: 2025-3-22 23:30
A Genetic Programming Approach to Generating Musical Compositions,d music composition is proposed. It is inspired by genetic programming and uses a tree-based domain model of compositions. The model represents musical pieces as a set of constraints changing over time, forming musical contexts allowing to compose, reuse and reshape musical fragments. The system imp作者: 最有利 時(shí)間: 2025-3-23 01:31 作者: 奇怪 時(shí)間: 2025-3-23 07:10
Toward Certain Sonic Properties of an Audio Feedback System by Evolutionary Control of Second-Ordering toward chosen sonic features. Users control the system by selecting and changing feature objectives in real-time. The system has a second-order structure in which the internal signal processing algorithms are developed according to an evolutionary process. Genotypes develop into signal-processin作者: cluster 時(shí)間: 2025-3-23 10:03
Echo,tic two and three-dimensional form based on music or sound has been used by various artists, architects, scientists and technicians..The time-based attributes of a sound can be directly transformed into spatial dimensions of the generated form. A two-dimensional example is the visualisation of a sou作者: canonical 時(shí)間: 2025-3-23 15:50
Evotype: Evolutionary Type Design,of line segments, each encoding the shape of a specific character, i.e. a glyph. To simultaneously evolve glyphs for the entire alphabet, an island model is adopted. To assign fitness we resort to a scheme based on Optical Character Recognition. We study the evolvability of the proposed approach as 作者: Hemiparesis 時(shí)間: 2025-3-23 18:59
Interior Illumination Design Using Genetic Programming,ination design. The Radiance system is used for performing accurate illumination simulations. Radiance accounts for a number of important environmental factors, which we exploit during fitness evaluation. Illumination requirements include local illumination intensity from natural and artificial sour作者: 字謎游戲 時(shí)間: 2025-3-24 00:33
Lichtsuchende: Exploring the Emergence of a Cybernetic Society,a source of energy and a means of communication. Visitors are invited to engage with the installation using torches to influence and interact with the phototropic robots. As well as describing the finished piece, we explore some of the issues around creating works based on biologically inspired robo作者: 不要嚴(yán)酷 時(shí)間: 2025-3-24 05:25 作者: emulsify 時(shí)間: 2025-3-24 10:05
Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approxima way to navigate the space. We have shown that using machine learning on artificial data can accurately predict the viability of chairs based on a range of ergonomic considerations. We have also shown that the design space can be explored using an evolutionary algorithm with the predicted viability 作者: Lamina 時(shí)間: 2025-3-24 11:35
Moody Music Generator: Characterising Control Parameters Using Crowdsourcing,re constructed on the basis of existing work on valence and arousal in music, and intended to provide control over those two mood factors. In this paper we conduct a listener study to determine how people actually perceive the various moods the generator can produce. Rather than directly attempting 作者: connoisseur 時(shí)間: 2025-3-24 18:30
,: Application for a New Representation Technique and Methodology of Analysis in Tonal Harmony,ange representation. However the Tonnetz does not cover the functional relations between accords within tonality and is feebly suitable to capture the features of neo-tonal postmodern music based on a new use of tonal functionality. This work presents an alternative method for music harmony progress作者: 針葉 時(shí)間: 2025-3-24 20:10
Evolutionary and Biologically Inspired Music, Sound, Art and Design4th International Co作者: STENT 時(shí)間: 2025-3-25 00:13 作者: phase-2-enzyme 時(shí)間: 2025-3-25 03:27
Echo,sing reassigned sound data within a variable time frame as a tool to extract multiple consecutive layers of information, which in their combination have the potential to form non-surface morphologies..The artistic possibilities of the morphologies as an architectural geometry has been tested with th作者: 潰爛 時(shí)間: 2025-3-25 09:10
Moody Music Generator: Characterising Control Parameters Using Crowdsourcing,generated music over the Internet, and to describe the moods with free-text labels. We find that the arousal parameter does roughly map to perceived arousal, but that the nominal “valence” parameter has strong interaction with the arousal parameter, and produces different effects in different parts 作者: debunk 時(shí)間: 2025-3-25 14:59
,: Application for a New Representation Technique and Methodology of Analysis in Tonal Harmony,vel of representation which examines its structural resemblance to the other schemas received similarly from the segments of harmonic progression. In order to facilitate the understanding of a new methodology and encourage its use in?tonal harmony analysis an Android application for tablets called .作者: CLAY 時(shí)間: 2025-3-25 18:14 作者: 痛恨 時(shí)間: 2025-3-25 23:55
Exploring Dynamic Mentoring Models in Indiasing reassigned sound data within a variable time frame as a tool to extract multiple consecutive layers of information, which in their combination have the potential to form non-surface morphologies..The artistic possibilities of the morphologies as an architectural geometry has been tested with th作者: syring 時(shí)間: 2025-3-26 00:48
Karen Goodnough,Saiqa Azam,Patrick Wellsgenerated music over the Internet, and to describe the moods with free-text labels. We find that the arousal parameter does roughly map to perceived arousal, but that the nominal “valence” parameter has strong interaction with the arousal parameter, and produces different effects in different parts 作者: 技術(shù) 時(shí)間: 2025-3-26 06:51 作者: N防腐劑 時(shí)間: 2025-3-26 10:45 作者: 百科全書 時(shí)間: 2025-3-26 14:15
Evolutionary and Biologically Inspired Music, Sound, Art and Design978-3-319-16498-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: larder 時(shí)間: 2025-3-26 18:34 作者: granite 時(shí)間: 2025-3-26 23:38
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/318047.jpg作者: 暗諷 時(shí)間: 2025-3-27 02:36
https://doi.org/10.1007/978-3-319-16498-4Algorithms; Ant Colony Optimization; Bioinformatics; Bionic Engineering; Computer Games; Distributed Syst作者: 金哥占卜者 時(shí)間: 2025-3-27 09:04
Andrew Morrison,Synne SkjulstadSound Digestive System is an audio visual project that uses the digestive system processes into algorithmic sound composition. This project proposes different strategies to bring bio-data, translations and interpretations of living processes into the sound domain, thus generating an artistic result based on scientific data.作者: 輕打 時(shí)間: 2025-3-27 13:25 作者: 翅膀拍動(dòng) 時(shí)間: 2025-3-27 13:55
Becoming Responsibly Responsiven order to generate music from plain text. In this approach, SDS is adapted in such a way to vocalise the agents, to hear their “chit-chat”. While the generated music depends on the input text, the algorithm’s search capability in locating the words in the input text is reflected in the duration and作者: 戲法 時(shí)間: 2025-3-27 17:59 作者: Neuropeptides 時(shí)間: 2025-3-28 01:07
Sabina Jeschke,Anja Richert,Claudia Joo?ved abstract art images. Two Restricted Boltzmann Machine models were trained independently on low and high aesthetic class images. The receptive fields (filters) of both models were compared by visual inspection. Roughly 10?% of these filters in the high aesthetic model approximated the form of the作者: 進(jìn)步 時(shí)間: 2025-3-28 03:03 作者: GROVE 時(shí)間: 2025-3-28 06:28
https://doi.org/10.1007/978-3-031-61157-5te alphabet ., an initial set . of words and a set . of rules. Many of the studies about splicing systems focused on the properties of the generated languages and their theoretical computational power..In this paper we propose the use of splicing systems for algorithmic music composition. Although t作者: 原諒 時(shí)間: 2025-3-28 10:46
https://doi.org/10.1007/978-3-030-52105-9enetic algorithms to find optimised parameter combinations for the re-synthesis of a vowel using the articulatory synthesiser PRAAT. Our framework analyses the target sound using Fast Fourier Transform (FFT) to obtain formant information, which is then harnessed in a fitness function applied to a re作者: Osteoarthritis 時(shí)間: 2025-3-28 17:48 作者: Emmenagogue 時(shí)間: 2025-3-28 19:16
Exploring Discourse in Context and in Actiond music composition is proposed. It is inspired by genetic programming and uses a tree-based domain model of compositions. The model represents musical pieces as a set of constraints changing over time, forming musical contexts allowing to compose, reuse and reshape musical fragments. The system imp作者: cardiovascular 時(shí)間: 2025-3-28 23:07
https://doi.org/10.1007/978-3-031-64330-9ture and design. While the exploration of possibilities across facets of creativity offers a more realistic approach to the game design process, most existing autonomous (or semi-autonomous) game content generators focus on the mere generation of single domains (creativity facets) in games. Motivate作者: Substance 時(shí)間: 2025-3-29 06:47 作者: LUCY 時(shí)間: 2025-3-29 08:48 作者: 檔案 時(shí)間: 2025-3-29 13:18 作者: 憤怒事實(shí) 時(shí)間: 2025-3-29 19:13
Erik Jon Byker,Matthew A. Witensteinination design. The Radiance system is used for performing accurate illumination simulations. Radiance accounts for a number of important environmental factors, which we exploit during fitness evaluation. Illumination requirements include local illumination intensity from natural and artificial sour作者: CHOP 時(shí)間: 2025-3-29 21:43
School Development in Tough Times,a source of energy and a means of communication. Visitors are invited to engage with the installation using torches to influence and interact with the phototropic robots. As well as describing the finished piece, we explore some of the issues around creating works based on biologically inspired robo作者: SCORE 時(shí)間: 2025-3-30 01:33 作者: HERTZ 時(shí)間: 2025-3-30 06:19
https://doi.org/10.1007/978-3-031-19572-3 way to navigate the space. We have shown that using machine learning on artificial data can accurately predict the viability of chairs based on a range of ergonomic considerations. We have also shown that the design space can be explored using an evolutionary algorithm with the predicted viability 作者: 厚臉皮 時(shí)間: 2025-3-30 11:10
Karen Goodnough,Saiqa Azam,Patrick Wellsre constructed on the basis of existing work on valence and arousal in music, and intended to provide control over those two mood factors. In this paper we conduct a listener study to determine how people actually perceive the various moods the generator can produce. Rather than directly attempting 作者: Charlatan 時(shí)間: 2025-3-30 15:40
Exploring Emotion in Reformation Scotlandange representation. However the Tonnetz does not cover the functional relations between accords within tonality and is feebly suitable to capture the features of neo-tonal postmodern music based on a new use of tonal functionality. This work presents an alternative method for music harmony progress作者: Common-Migraine 時(shí)間: 2025-3-30 20:12
https://doi.org/10.1007/978-3-658-39193-5nd natural gestures to the sound being generated. The match between sound and image shows some semantic redundancy, aiming at a more narrative compositional approach where the fish is the main character. The system is targeted to soundscape composition and electroacoustic music featuring a high degree of improvisation.作者: 有特色 時(shí)間: 2025-3-30 23:35
Exploring Discourse in Context and in Actionpecific computer language is introduced used to transform domain models to a comprehensive, human-readable text representation and vice versa. The language is also suitable to limit the search space of the evolution and as a composition language for human composers.作者: FOVEA 時(shí)間: 2025-3-31 04:12 作者: 侵略者 時(shí)間: 2025-3-31 07:55 作者: Petechiae 時(shí)間: 2025-3-31 12:13
Erik Jon Byker,Matthew A. Witenstein number of case studies are examined, including a many-objective problem involving 6 illumination requirements, the design of a decorative wall of lights, and the creation of a stained-glass window for a large public space. Our results show the technical and creative possibilities of applying genetic programming to illumination design.作者: 腐敗 時(shí)間: 2025-3-31 16:59
Exploring Educational Policy TransferWe performed a listening test to evaluate the chords subjectively and validate the penalty function. We found that chords with a low penalty value were considered better candidates than chords with higher penalty values.作者: Nerve-Block 時(shí)間: 2025-3-31 20:51
FuXi: A Fish-Driven Instrument for Real-Time Music Performance,nd natural gestures to the sound being generated. The match between sound and image shows some semantic redundancy, aiming at a more narrative compositional approach where the fish is the main character. The system is targeted to soundscape composition and electroacoustic music featuring a high degree of improvisation.作者: NUL 時(shí)間: 2025-3-31 22:31 作者: GOAD 時(shí)間: 2025-4-1 02:56 作者: 打擊 時(shí)間: 2025-4-1 07:10
Evotype: Evolutionary Type Design, migration, random migration, and no migration. We analyse the experimental results in terms of fitness, migration paths, and appearance of the glyphs. The results show the ability of the system to find suitable glyphs and the impact of the migration strategy in the evolutionary process.作者: 無法破譯 時(shí)間: 2025-4-1 10:43
Interior Illumination Design Using Genetic Programming, number of case studies are examined, including a many-objective problem involving 6 illumination requirements, the design of a decorative wall of lights, and the creation of a stained-glass window for a large public space. Our results show the technical and creative possibilities of applying genetic programming to illumination design.