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標(biāo)題: Titlebook: Everyday Virtual and Augmented Reality; Adalberto Simeone,Benjamin Weyers,Robert W. Lindem Book 2023 The Editor(s) (if applicable) and The [打印本頁(yè)]

作者: microbe    時(shí)間: 2025-3-21 19:10
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作者: 致命    時(shí)間: 2025-3-21 21:21
,Extended Reality for?Knowledge Work in?Everyday Environments, environments into a productive office, using portable head-mounted displays (.) combined with conventional interaction devices, such as keyboards and tablets. While a stream of better, cheaper, and lighter HMDs has been introduced for consumers in recent years, there are still many challenges to be
作者: 玷污    時(shí)間: 2025-3-22 02:29

作者: NOVA    時(shí)間: 2025-3-22 06:00
Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR,of the sensor technology used. In real-life VR systems, positional and rotational jitter can be found in all tracked objects, including the headset, controllers, or other trackers. Previous work had identified that . rotational jitter negatively affects user performance for distal pointing. Yet, the
作者: 盡責(zé)    時(shí)間: 2025-3-22 11:36

作者: 情愛(ài)    時(shí)間: 2025-3-22 16:35
,Networked Virtual Reality and?Enhanced Sensing for?Remote Classes and?Presentations,hapter summarizes our ongoing work to develop and assess VR techniques for remote education. We first present two case studies of remote teaching in VR: a classroom-embedded virtual field trip of an energy center guided by a remote teacher, and a remote university class conducted for several weeks i
作者: 情愛(ài)    時(shí)間: 2025-3-22 18:20
Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Vi to turn market place into a highly innovative way of commerce. However, understanding customer’s demands, combined with scarce examples on successful marketing in virtual reality, opens a knowledge gap. To close this gap, the current chapter enrols auditing of literature from the perspective of con
作者: 兵團(tuán)    時(shí)間: 2025-3-22 22:02
Using Think-Aloud Protocol in Immersive VR Evaluations,ther conventional usability evaluation methods can be directly applied to virtual reality evaluations and whether they will lead to similar insights when compared to the results of conventional usability real-world laboratory studies. Furthermore, the impact of graphic and interaction fidelity of th
作者: CREST    時(shí)間: 2025-3-23 05:06

作者: 取消    時(shí)間: 2025-3-23 08:16

作者: 在駕駛    時(shí)間: 2025-3-23 13:23
The Handbook of Environmental Chemistry long-term success of educational deployments of virtual reality. This can help educators, researchers, and VR developers make informed decisions about how to best use VR technology for designing and deploying educational VR in everyday contexts such as schools and homes.
作者: 使混合    時(shí)間: 2025-3-23 15:16

作者: 充氣女    時(shí)間: 2025-3-23 20:45
,Networked Virtual Reality and?Enhanced Sensing for?Remote Classes and?Presentations, long-term success of educational deployments of virtual reality. This can help educators, researchers, and VR developers make informed decisions about how to best use VR technology for designing and deploying educational VR in everyday contexts such as schools and homes.
作者: EWE    時(shí)間: 2025-3-23 23:07

作者: Synchronism    時(shí)間: 2025-3-24 02:36

作者: 極肥胖    時(shí)間: 2025-3-24 07:31
1571-5035 ems for everyday context.Includes a broad overview of applic.This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together
作者: 審問(wèn)    時(shí)間: 2025-3-24 14:08
Meritxell Gros,Mira Petrovic,Damià Barcelóework on how to augment experience, encompassing processing from attention to action. The conceptual framework could be implemented in development of appropriate high-tech AR/VR environments, providing appealing multisensory experience, and thus, enriching the brand portfolio with innovation going beyond traditional marketing practices.
作者: cipher    時(shí)間: 2025-3-24 17:26

作者: 證實(shí)    時(shí)間: 2025-3-24 21:31

作者: construct    時(shí)間: 2025-3-25 02:43
978-3-031-05806-6The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: 感激小女    時(shí)間: 2025-3-25 03:27
Everyday Virtual and Augmented Reality978-3-031-05804-2Series ISSN 1571-5035 Series E-ISSN 2524-4477
作者: Laconic    時(shí)間: 2025-3-25 10:39

作者: chronology    時(shí)間: 2025-3-25 13:15

作者: Ledger    時(shí)間: 2025-3-25 17:04
https://doi.org/10.1007/978-3-031-05804-2Virtual Reality; Augmented Reality; Human-Computer Interaction; Interaction Techniques; Virtual Reality
作者: 上釉彩    時(shí)間: 2025-3-25 21:51

作者: 偽造    時(shí)間: 2025-3-26 02:41
William E. Grizzle M.D. Ph.D.,Huang-Ge Zhang environments into a productive office, using portable head-mounted displays (.) combined with conventional interaction devices, such as keyboards and tablets. While a stream of better, cheaper, and lighter HMDs has been introduced for consumers in recent years, there are still many challenges to be
作者: 有其法作用    時(shí)間: 2025-3-26 07:54
https://doi.org/10.1007/978-3-030-69079-3ype of collaborative work and emerges in numerous everyday contexts. It is characterized (in addition to other aspects) by specific needs in terms of time-related synchronization of team members to enable them to coordinate the team task. This is specifically relevant in situations where team member
作者: ethereal    時(shí)間: 2025-3-26 09:12
Remediation of Emerging Contaminants,of the sensor technology used. In real-life VR systems, positional and rotational jitter can be found in all tracked objects, including the headset, controllers, or other trackers. Previous work had identified that . rotational jitter negatively affects user performance for distal pointing. Yet, the
作者: 要控制    時(shí)間: 2025-3-26 15:30
https://doi.org/10.1007/978-3-031-22269-6 are the 4th mortality factor worldwide. Exergames have been shown to motivate players to get physically active by promoting fun and enjoyment while exercising. However, most exergames are not designed to produce recommended levels of exercise that elicit adequate physical responses in the aged popu
作者: debase    時(shí)間: 2025-3-26 17:05
The Handbook of Environmental Chemistryhapter summarizes our ongoing work to develop and assess VR techniques for remote education. We first present two case studies of remote teaching in VR: a classroom-embedded virtual field trip of an energy center guided by a remote teacher, and a remote university class conducted for several weeks i
作者: 做作    時(shí)間: 2025-3-26 23:48
Meritxell Gros,Mira Petrovic,Damià Barceló to turn market place into a highly innovative way of commerce. However, understanding customer’s demands, combined with scarce examples on successful marketing in virtual reality, opens a knowledge gap. To close this gap, the current chapter enrols auditing of literature from the perspective of con
作者: APEX    時(shí)間: 2025-3-27 02:13

作者: 冥想后    時(shí)間: 2025-3-27 05:29
The (Over)Promise of Modern Technology,though the effects of the built environment on our psycho-physiological processes are well studied, virtual environment design with a potentially similar impact on the user has received limited attention. Based on the influence of space design on a user and combining that with the dynamic affordance
作者: Migratory    時(shí)間: 2025-3-27 13:20
,Introduction to?Everyday Virtual and?Augmented Reality,and discuss some things from a users’ perspective. We then review works from previous WEVR workshops, which were established as a platform for the exchange of everyday VR and AR research, to face the main challenges and provide possible solutions. Finally, we discuss the WEVR impact and point out fu
作者: 議程    時(shí)間: 2025-3-27 16:06
The Use of Augmented Reality for Temporal Coordination in Everyday Work Context,e team members. As a key element of AR, this digital information is registered to the team member’s individual perspective on the work object in question. This chapter will first give an introduction to collaborative work, teams, teamwork, and taskwork followed by a broad overview of existing AR-bas
作者: blight    時(shí)間: 2025-3-27 21:51
Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR,pter, we extended the previous literature by conducting a user study on angular jitter with controllers held with two different grip styles and targets at two different depth distances. The results revealed that user performance decreases (already) with . additional jitter. Thus, we suggest that pra
作者: phase-2-enzyme    時(shí)間: 2025-3-27 22:46
Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adu promoting active aging in elderly-care centers. We show that PEPE’s custom-made exergames can be successfully used by trainers for delivering sustained long-term training, with benefits in terms of efficiency, elicited physical activity, and perceived effort. Also, PEPE improved the overall percept
作者: Bravura    時(shí)間: 2025-3-28 02:48
Using Think-Aloud Protocol in Immersive VR Evaluations,related to the manual operation of the interactive device might not be identified if the interaction is implemented via supernatural techniques. In terms of graphical implications, designers should focus on those visual elements that communicate information to users. We discuss these implications an
作者: 拘留    時(shí)間: 2025-3-28 08:32
Book 2023h community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the glob
作者: 不斷的變動(dòng)    時(shí)間: 2025-3-28 13:22

作者: evaculate    時(shí)間: 2025-3-28 16:09

作者: PANG    時(shí)間: 2025-3-28 22:17

作者: 轎車(chē)    時(shí)間: 2025-3-29 00:28
Remediation of Emerging Contaminants,pter, we extended the previous literature by conducting a user study on angular jitter with controllers held with two different grip styles and targets at two different depth distances. The results revealed that user performance decreases (already) with . additional jitter. Thus, we suggest that pra
作者: Axillary    時(shí)間: 2025-3-29 06:21

作者: Expiration    時(shí)間: 2025-3-29 11:14





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