標(biāo)題: Titlebook: Essential Java 3D fast; Developing 3D Graphi Ian Palmer Book 2001 Springer-Verlag London 2001 3D.3D graphics.Animation.Augmented Reality.Ja [打印本頁] 作者: 字里行間 時(shí)間: 2025-3-21 19:42
書目名稱Essential Java 3D fast影響因子(影響力)
書目名稱Essential Java 3D fast影響因子(影響力)學(xué)科排名
書目名稱Essential Java 3D fast網(wǎng)絡(luò)公開度
書目名稱Essential Java 3D fast網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Essential Java 3D fast被引頻次
書目名稱Essential Java 3D fast被引頻次學(xué)科排名
書目名稱Essential Java 3D fast年度引用
書目名稱Essential Java 3D fast年度引用學(xué)科排名
書目名稱Essential Java 3D fast讀者反饋
書目名稱Essential Java 3D fast讀者反饋學(xué)科排名
作者: Graves’-disease 時(shí)間: 2025-3-21 21:23
https://doi.org/10.1007/978-3-642-39608-3ts that are new in Java 3D will be explained. We’ll start by explaining so me of the concepts that are fundamental to a Java 3D program. Next we’ll write a very simple program that displays a static cube from a fixed viewpoint. In further chapters we’ll modify and add features to this pro gram to learn the other features of Java 3D.作者: CHAR 時(shí)間: 2025-3-22 04:15
Computational Imaging and Visione scene a more realistic appearance. We’ll start by looking at the way the lighting model works in Java 3D, which like the other features we’ve looked at so far doesn’t stray very far from that used in other existing graphics systems. We’ll follow this by looking at material features and then the light types and settings.作者: 極小量 時(shí)間: 2025-3-22 05:08 作者: 減至最低 時(shí)間: 2025-3-22 11:31 作者: Communicate 時(shí)間: 2025-3-22 14:22 作者: Communicate 時(shí)間: 2025-3-22 18:51 作者: insidious 時(shí)間: 2025-3-22 23:07 作者: cyanosis 時(shí)間: 2025-3-23 04:10 作者: Calibrate 時(shí)間: 2025-3-23 06:51 作者: MODE 時(shí)間: 2025-3-23 12:19 作者: LIMN 時(shí)間: 2025-3-23 15:38 作者: 季雨 時(shí)間: 2025-3-23 19:11 作者: 諂媚于性 時(shí)間: 2025-3-24 00:09
Book 2001Learn about: Writing a simple Java 3D program;.Creating Shapes;.Defining Appearance;.Animation;.Behaviours..The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.作者: nitroglycerin 時(shí)間: 2025-3-24 05:40 作者: 美麗的寫 時(shí)間: 2025-3-24 07:36
https://doi.org/10.1007/978-1-4842-7462-0nvironment. We’ve created programs where we can change certain aspects of the objects by using buttons whose actions affect some of the scene graph, but by using the features of Java 3D we can support much richer animation and interaction.作者: 使熄滅 時(shí)間: 2025-3-24 14:21
Deep CNN-Based Mango Insect Classification,Virtual Reality applications. Java 3D is very much aimed at these kinds of real-time applications, as we have already seen from the early chapters that looked at how the view model supported information about the physical dimensions of the user and their environment.作者: bifurcate 時(shí)間: 2025-3-24 15:22
R. Kavitha Lakshmi,Nickolas Savarimuthus, loading shapes from external files, animation, user interaction and collision detection. We’re going to build a simple game that involves shooting a ‘duck’ that moves across the screen from left to right. When we hit the duck, we want it to flip over to show that we have killed it.作者: 滔滔不絕的人 時(shí)間: 2025-3-24 21:31
Animation, that we can produce. To create more interesting programs we’re going to need some kind of dynamic content, and the two primary ways to do this are through . and .. We’ll look at animation now and at interaction in Chapter 7.作者: UTTER 時(shí)間: 2025-3-25 00:06 作者: 憤怒事實(shí) 時(shí)間: 2025-3-25 06:55
Advanced Topics,Virtual Reality applications. Java 3D is very much aimed at these kinds of real-time applications, as we have already seen from the early chapters that looked at how the view model supported information about the physical dimensions of the user and their environment.作者: BLANK 時(shí)間: 2025-3-25 11:03 作者: 和平主義者 時(shí)間: 2025-3-25 15:02 作者: Comedienne 時(shí)間: 2025-3-25 18:52 作者: aerial 時(shí)間: 2025-3-25 21:12 作者: annexation 時(shí)間: 2025-3-26 03:06
https://doi.org/10.1007/978-3-642-39608-3ams. As we said in Chapter 1, the examples we’ll be presenting here assume a working knowledge of Java and some background in 3D graphics. Only concepts that are new in Java 3D will be explained. We’ll start by explaining so me of the concepts that are fundamental to a Java 3D program. Next we’ll wr作者: In-Situ 時(shí)間: 2025-3-26 04:32 作者: 欲望小妹 時(shí)間: 2025-3-26 09:00
Computational Imaging and Vision us to see the shape of the objects that we have created. We are now going to look at how we can define lights and materials to give the objects in the scene a more realistic appearance. We’ll start by looking at the way the lighting model works in Java 3D, which like the other features we’ve looked作者: garrulous 時(shí)間: 2025-3-26 15:38 作者: harpsichord 時(shí)間: 2025-3-26 18:07 作者: Scintillations 時(shí)間: 2025-3-26 22:30 作者: 門閂 時(shí)間: 2025-3-27 04:40
Deep CNN-Based Mango Insect Classification,Virtual Reality applications. Java 3D is very much aimed at these kinds of real-time applications, as we have already seen from the early chapters that looked at how the view model supported information about the physical dimensions of the user and their environment.作者: 撫慰 時(shí)間: 2025-3-27 05:58 作者: Spirometry 時(shí)間: 2025-3-27 09:51 作者: 出血 時(shí)間: 2025-3-27 16:02
Essential Java 3D fast978-1-4471-0271-7Series ISSN 1439-975X 作者: 來就得意 時(shí)間: 2025-3-27 19:44 作者: OWL 時(shí)間: 2025-3-27 22:39 作者: 嬰兒 時(shí)間: 2025-3-28 02:10
Our First Java 3D Program,ams. As we said in Chapter 1, the examples we’ll be presenting here assume a working knowledge of Java and some background in 3D graphics. Only concepts that are new in Java 3D will be explained. We’ll start by explaining so me of the concepts that are fundamental to a Java 3D program. Next we’ll wr作者: 交響樂 時(shí)間: 2025-3-28 07:02
Creating Shapes, of Java 3D libraries. There are no geometric primitives, such as cubes, spheres or cylinders, in the Java 3D libraries. The primary method of creating shapes is through polygonal meshes of one type or another. There are, however, some primitive shapes included in one of the extension libraries incl作者: 乞討 時(shí)間: 2025-3-28 11:36
Lighting and Appearance, us to see the shape of the objects that we have created. We are now going to look at how we can define lights and materials to give the objects in the scene a more realistic appearance. We’ll start by looking at the way the lighting model works in Java 3D, which like the other features we’ve looked作者: 使乳化 時(shí)間: 2025-3-28 18:01 作者: 上流社會(huì) 時(shí)間: 2025-3-28 20:08
Animation, that we can produce. To create more interesting programs we’re going to need some kind of dynamic content, and the two primary ways to do this are through . and .. We’ll look at animation now and at interaction in Chapter 7.