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標(biāo)題: Titlebook: Entertainment Computing – ICEC 2020; 19th IFIP TC 14 Inte Nuno J. Nunes,Lizhuang Ma,Zhigeng Pan Conference proceedings 2020 IFIP Internatio [打印本頁]

作者: Spring    時間: 2025-3-21 16:05
書目名稱Entertainment Computing – ICEC 2020影響因子(影響力)




書目名稱Entertainment Computing – ICEC 2020影響因子(影響力)學(xué)科排名




書目名稱Entertainment Computing – ICEC 2020網(wǎng)絡(luò)公開度




書目名稱Entertainment Computing – ICEC 2020網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Entertainment Computing – ICEC 2020被引頻次




書目名稱Entertainment Computing – ICEC 2020被引頻次學(xué)科排名




書目名稱Entertainment Computing – ICEC 2020年度引用




書目名稱Entertainment Computing – ICEC 2020年度引用學(xué)科排名




書目名稱Entertainment Computing – ICEC 2020讀者反饋




書目名稱Entertainment Computing – ICEC 2020讀者反饋學(xué)科排名





作者: BOOR    時間: 2025-3-21 20:58

作者: 小爭吵    時間: 2025-3-22 01:48
Konstruktive Gestaltung von Details,dent’s performance in the pre-assessment and post-assessment. Usability evaluation of Mega Challenger based on ISO 25062:2006, for post-user study interviews with students’ teachers concluded that Mega Challenger decreases the assessment loads of teachers and is a promising tool for students who hav
作者: Dri727    時間: 2025-3-22 05:03

作者: Debility    時間: 2025-3-22 08:46
https://doi.org/10.1007/978-3-031-44988-8r clinical physio therapeutic patterns based on the conventional therapy. Game design challenges for stroke patients and our solutions applied in the games were described. Our results of the preliminary field test revealed positive feedback on enjoyment and game features from physicians and physioth
作者: chemical-peel    時間: 2025-3-22 15:08

作者: chemical-peel    時間: 2025-3-22 19:29

作者: 放肆的我    時間: 2025-3-22 21:38

作者: 監(jiān)禁    時間: 2025-3-23 02:11

作者: FECK    時間: 2025-3-23 09:34

作者: 迎合    時間: 2025-3-23 10:18
A Procedurally Generated World for a Zombie Survival Gameogy, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and reach the final objective. The paper describes our approach, and presents an overall evaluation of players of the game.
作者: 共和國    時間: 2025-3-23 15:13

作者: Arthropathy    時間: 2025-3-23 21:07

作者: Ruptured-Disk    時間: 2025-3-24 00:58
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamicslayers. In particular, challenge setup could contribute to the addictiveness when the mode is close to flow channel. Risk frequency ratio is applied to measure the process and verified the more entertaining mode of training activities.
作者: CESS    時間: 2025-3-24 05:01
Conference proceedings 2020apers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation..
作者: 彈藥    時間: 2025-3-24 10:30

作者: BOLUS    時間: 2025-3-24 11:03

作者: 的事物    時間: 2025-3-24 15:06

作者: 管理員    時間: 2025-3-24 23:04

作者: lactic    時間: 2025-3-25 01:51
Auswahlinstrument Assessment-Center,signing and implementing the game, we conducted an exploratory study with 36 young participants, using a mixed-method approach. A comparative study between pre- and post-intervention questionnaires and observation results shows a positive learning outcome, demonstrating the potential of this tool in a non-formal context.
作者: liposuction    時間: 2025-3-25 07:00
Serious Violence: The Effects of Violent Elements in Serious Games negate the negative effects. Our results found significant improvements in short-term memorization in all conditions in both experiments. Player experience evaluation indicates that the non-violent condition results in greater intuitive control, but only in the first experiment.
作者: figure    時間: 2025-3-25 09:46

作者: conformity    時間: 2025-3-25 14:27

作者: Generalize    時間: 2025-3-25 19:37

作者: SOW    時間: 2025-3-25 21:18
Augmented Reality Towards Facilitating Abstract Concepts Learningsigning and implementing the game, we conducted an exploratory study with 36 young participants, using a mixed-method approach. A comparative study between pre- and post-intervention questionnaires and observation results shows a positive learning outcome, demonstrating the potential of this tool in a non-formal context.
作者: 殺死    時間: 2025-3-26 01:41
Conference proceedings 2020sed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic..The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; v
作者: harbinger    時間: 2025-3-26 06:05
0302-9743 was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic..The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas
作者: surrogate    時間: 2025-3-26 09:43
https://doi.org/10.1007/b137491ogy, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and reach the final objective. The paper describes our approach, and presents an overall evaluation of players of the game.
作者: 表兩個    時間: 2025-3-26 14:14

作者: 整理    時間: 2025-3-26 19:45

作者: endocardium    時間: 2025-3-26 21:04
Harald Egger,Hermann Beck,Peter Mandllayers. In particular, challenge setup could contribute to the addictiveness when the mode is close to flow channel. Risk frequency ratio is applied to measure the process and verified the more entertaining mode of training activities.
作者: 倔強(qiáng)不能    時間: 2025-3-27 02:11

作者: 優(yōu)雅    時間: 2025-3-27 07:19

作者: OASIS    時間: 2025-3-27 13:18

作者: Water-Brash    時間: 2025-3-27 16:27
Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm that can be played repeatedly and indefinitely. The wave function collapse algorithm is an effective procedural content generation algorithm newly proposed in recent years, but it has the problems of complicated rule writing and lack of non-local constraints. In this paper, based on the original wa
作者: 改進(jìn)    時間: 2025-3-27 19:45
VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training it is also one of the difficult problems in rehabilitation treatment. However, traditional rehabilitation training lacks pleasure and easy to make patients shrink. We use virtual reality technology to design VR-DLR (VR driving for limb rehabilitation), a serious game of somatosensory driving that c
作者: 一瞥    時間: 2025-3-27 22:49
A Procedurally Generated World for a Zombie Survival Gameels that present new challenges to players, are fun, and “work” as game levels, i.e. look like levels that have been hand crafted. We create the topology, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and rea
作者: Spirometry    時間: 2025-3-28 04:35

作者: 伸展    時間: 2025-3-28 09:54
Provchastic: Understanding and Predicting Game Events Using Provenanceredictive analytics, which generates predictive models using statistics derived from game sessions to predict future events. The generation of predictive models is of great interest in the context of game analytics with numerous applications for games, such as predicting player behavior, the sequenc
作者: CBC471    時間: 2025-3-28 14:09

作者: 方舟    時間: 2025-3-28 17:11

作者: 依法逮捕    時間: 2025-3-28 18:58

作者: molest    時間: 2025-3-29 02:23

作者: 彈藥    時間: 2025-3-29 04:15

作者: Camouflage    時間: 2025-3-29 08:40

作者: Immobilize    時間: 2025-3-29 14:03
Virtual Reality Games for Stroke Rehabilitation: A Feasibility Studyan frustrate patients and decrease their discipline in working out the physical therapy program. Serious games have shown promising outcomes when applied to tasks that require human engagement. This research focuses on sharing experiences and lessons learned from designing serious games using VR tec
作者: 阻礙    時間: 2025-3-29 17:39

作者: Hiatal-Hernia    時間: 2025-3-29 22:17

作者: anniversary    時間: 2025-3-30 01:06

作者: 新星    時間: 2025-3-30 05:11

作者: engagement    時間: 2025-3-30 09:00
Einzelheiten zum Tragverhalten, that can be played repeatedly and indefinitely. The wave function collapse algorithm is an effective procedural content generation algorithm newly proposed in recent years, but it has the problems of complicated rule writing and lack of non-local constraints. In this paper, based on the original wa
作者: exorbitant    時間: 2025-3-30 15:03

作者: defeatist    時間: 2025-3-30 18:08

作者: 昏睡中    時間: 2025-3-30 23:45
Konstruktive Gestaltung von Details,e years old. The user interface of the game will be presented in this paper, as well as, design principles of the game. Also, experiments have been performed to test the effect of the Mega Challenger game on the performance achievement of students with dictation difficulties; a type of dysgraphia. A
作者: ASSAY    時間: 2025-3-31 04:00

作者: Occupation    時間: 2025-3-31 07:56

作者: 有危險    時間: 2025-3-31 09:52
Systeme mit mehreren Freiheitsgraden, independence for them. This paper presents the Braille Typist proposal, a digital game that uses a Braille typewriter machine emulator to perform individual competitions for training visually impaired people with the Braille typewriter usage. As expected results, an approach to publicize the Braill
作者: 不可比擬    時間: 2025-3-31 14:16
Harald Egger,Hermann Beck,Peter Mandloom developed in China and Japan. For players, they have to promote game story process by performing the role which was assigned to them, finally, players need to find out who is the “murderer”, reversely murderer player has to try his best strategy to escape from the story. In this paper, our resea




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