作者: BOOR 時間: 2025-3-21 20:58 作者: 小爭吵 時間: 2025-3-22 01:48
Konstruktive Gestaltung von Details,dent’s performance in the pre-assessment and post-assessment. Usability evaluation of Mega Challenger based on ISO 25062:2006, for post-user study interviews with students’ teachers concluded that Mega Challenger decreases the assessment loads of teachers and is a promising tool for students who hav作者: Dri727 時間: 2025-3-22 05:03 作者: Debility 時間: 2025-3-22 08:46
https://doi.org/10.1007/978-3-031-44988-8r clinical physio therapeutic patterns based on the conventional therapy. Game design challenges for stroke patients and our solutions applied in the games were described. Our results of the preliminary field test revealed positive feedback on enjoyment and game features from physicians and physioth作者: chemical-peel 時間: 2025-3-22 15:08 作者: chemical-peel 時間: 2025-3-22 19:29 作者: 放肆的我 時間: 2025-3-22 21:38 作者: 監(jiān)禁 時間: 2025-3-23 02:11 作者: FECK 時間: 2025-3-23 09:34 作者: 迎合 時間: 2025-3-23 10:18
A Procedurally Generated World for a Zombie Survival Gameogy, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and reach the final objective. The paper describes our approach, and presents an overall evaluation of players of the game.作者: 共和國 時間: 2025-3-23 15:13 作者: Arthropathy 時間: 2025-3-23 21:07 作者: Ruptured-Disk 時間: 2025-3-24 00:58
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamicslayers. In particular, challenge setup could contribute to the addictiveness when the mode is close to flow channel. Risk frequency ratio is applied to measure the process and verified the more entertaining mode of training activities.作者: CESS 時間: 2025-3-24 05:01
Conference proceedings 2020apers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation..作者: 彈藥 時間: 2025-3-24 10:30 作者: BOLUS 時間: 2025-3-24 11:03 作者: 的事物 時間: 2025-3-24 15:06 作者: 管理員 時間: 2025-3-24 23:04 作者: lactic 時間: 2025-3-25 01:51
Auswahlinstrument Assessment-Center,signing and implementing the game, we conducted an exploratory study with 36 young participants, using a mixed-method approach. A comparative study between pre- and post-intervention questionnaires and observation results shows a positive learning outcome, demonstrating the potential of this tool in a non-formal context.作者: liposuction 時間: 2025-3-25 07:00
Serious Violence: The Effects of Violent Elements in Serious Games negate the negative effects. Our results found significant improvements in short-term memorization in all conditions in both experiments. Player experience evaluation indicates that the non-violent condition results in greater intuitive control, but only in the first experiment.作者: figure 時間: 2025-3-25 09:46 作者: conformity 時間: 2025-3-25 14:27 作者: Generalize 時間: 2025-3-25 19:37 作者: SOW 時間: 2025-3-25 21:18
Augmented Reality Towards Facilitating Abstract Concepts Learningsigning and implementing the game, we conducted an exploratory study with 36 young participants, using a mixed-method approach. A comparative study between pre- and post-intervention questionnaires and observation results shows a positive learning outcome, demonstrating the potential of this tool in a non-formal context.作者: 殺死 時間: 2025-3-26 01:41
Conference proceedings 2020sed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic..The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; v作者: harbinger 時間: 2025-3-26 06:05
0302-9743 was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic..The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas作者: surrogate 時間: 2025-3-26 09:43
https://doi.org/10.1007/b137491ogy, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and reach the final objective. The paper describes our approach, and presents an overall evaluation of players of the game.作者: 表兩個 時間: 2025-3-26 14:14 作者: 整理 時間: 2025-3-26 19:45 作者: endocardium 時間: 2025-3-26 21:04
Harald Egger,Hermann Beck,Peter Mandllayers. In particular, challenge setup could contribute to the addictiveness when the mode is close to flow channel. Risk frequency ratio is applied to measure the process and verified the more entertaining mode of training activities.作者: 倔強(qiáng)不能 時間: 2025-3-27 02:11 作者: 優(yōu)雅 時間: 2025-3-27 07:19 作者: OASIS 時間: 2025-3-27 13:18 作者: Water-Brash 時間: 2025-3-27 16:27
Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm that can be played repeatedly and indefinitely. The wave function collapse algorithm is an effective procedural content generation algorithm newly proposed in recent years, but it has the problems of complicated rule writing and lack of non-local constraints. In this paper, based on the original wa作者: 改進(jìn) 時間: 2025-3-27 19:45
VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training it is also one of the difficult problems in rehabilitation treatment. However, traditional rehabilitation training lacks pleasure and easy to make patients shrink. We use virtual reality technology to design VR-DLR (VR driving for limb rehabilitation), a serious game of somatosensory driving that c作者: 一瞥 時間: 2025-3-27 22:49
A Procedurally Generated World for a Zombie Survival Gameels that present new challenges to players, are fun, and “work” as game levels, i.e. look like levels that have been hand crafted. We create the topology, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and rea作者: Spirometry 時間: 2025-3-28 04:35 作者: 伸展 時間: 2025-3-28 09:54
Provchastic: Understanding and Predicting Game Events Using Provenanceredictive analytics, which generates predictive models using statistics derived from game sessions to predict future events. The generation of predictive models is of great interest in the context of game analytics with numerous applications for games, such as predicting player behavior, the sequenc作者: CBC471 時間: 2025-3-28 14:09 作者: 方舟 時間: 2025-3-28 17:11 作者: 依法逮捕 時間: 2025-3-28 18:58 作者: molest 時間: 2025-3-29 02:23 作者: 彈藥 時間: 2025-3-29 04:15 作者: Camouflage 時間: 2025-3-29 08:40 作者: Immobilize 時間: 2025-3-29 14:03
Virtual Reality Games for Stroke Rehabilitation: A Feasibility Studyan frustrate patients and decrease their discipline in working out the physical therapy program. Serious games have shown promising outcomes when applied to tasks that require human engagement. This research focuses on sharing experiences and lessons learned from designing serious games using VR tec作者: 阻礙 時間: 2025-3-29 17:39 作者: Hiatal-Hernia 時間: 2025-3-29 22:17 作者: anniversary 時間: 2025-3-30 01:06 作者: 新星 時間: 2025-3-30 05:11 作者: engagement 時間: 2025-3-30 09:00
Einzelheiten zum Tragverhalten, that can be played repeatedly and indefinitely. The wave function collapse algorithm is an effective procedural content generation algorithm newly proposed in recent years, but it has the problems of complicated rule writing and lack of non-local constraints. In this paper, based on the original wa作者: exorbitant 時間: 2025-3-30 15:03 作者: defeatist 時間: 2025-3-30 18:08 作者: 昏睡中 時間: 2025-3-30 23:45
Konstruktive Gestaltung von Details,e years old. The user interface of the game will be presented in this paper, as well as, design principles of the game. Also, experiments have been performed to test the effect of the Mega Challenger game on the performance achievement of students with dictation difficulties; a type of dysgraphia. A作者: ASSAY 時間: 2025-3-31 04:00 作者: Occupation 時間: 2025-3-31 07:56 作者: 有危險 時間: 2025-3-31 09:52
Systeme mit mehreren Freiheitsgraden, independence for them. This paper presents the Braille Typist proposal, a digital game that uses a Braille typewriter machine emulator to perform individual competitions for training visually impaired people with the Braille typewriter usage. As expected results, an approach to publicize the Braill作者: 不可比擬 時間: 2025-3-31 14:16
Harald Egger,Hermann Beck,Peter Mandloom developed in China and Japan. For players, they have to promote game story process by performing the role which was assigned to them, finally, players need to find out who is the “murderer”, reversely murderer player has to try his best strategy to escape from the story. In this paper, our resea