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標題: Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern [打印本頁]

作者: 鏟除    時間: 2025-3-21 16:49
書目名稱Entertainment Computing – ICEC 2018影響因子(影響力)




書目名稱Entertainment Computing – ICEC 2018影響因子(影響力)學科排名




書目名稱Entertainment Computing – ICEC 2018網(wǎng)絡公開度




書目名稱Entertainment Computing – ICEC 2018網(wǎng)絡公開度學科排名




書目名稱Entertainment Computing – ICEC 2018被引頻次




書目名稱Entertainment Computing – ICEC 2018被引頻次學科排名




書目名稱Entertainment Computing – ICEC 2018年度引用




書目名稱Entertainment Computing – ICEC 2018年度引用學科排名




書目名稱Entertainment Computing – ICEC 2018讀者反饋




書目名稱Entertainment Computing – ICEC 2018讀者反饋學科排名





作者: epicardium    時間: 2025-3-21 23:02

作者: 輕觸    時間: 2025-3-22 02:02
Diminishing Realityeviously captured visuals of the surrounding environment. In contrast to related previous work, this approach can completely retain and reproduce hidden objects in all their detail. We describe the approach and detail results from our evaluation.
作者: 性別    時間: 2025-3-22 06:57

作者: esthetician    時間: 2025-3-22 11:31

作者: 廢墟    時間: 2025-3-22 16:16
Aspects that Need to Be Addressed During the Development of?Location-Based Gamesne to what degree SDMs address certain aspects that need to be addressed in the process of developing location-based games..These aspects will be identified based on information gathered in a literature review focused on aspects needed for a successful mobile application development process, game de
作者: 廢墟    時間: 2025-3-22 18:58
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosityate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5
作者: osteopath    時間: 2025-3-22 22:59
Learning to Identify Rush Strategies in?StarCraftgenre requires players to make effective strategic decisions. How players execute the selected strategies affects the game result. We propose a method to automatically classify strategies as rush or non-rush strategies using support vector machines (SVMs). We collected game replay data from an onlin
作者: 難解    時間: 2025-3-23 04:26

作者: 統(tǒng)治人類    時間: 2025-3-23 07:58
Comedy in the Ludonarrative of Video Gamesliberate act to harness and perform humor—represents one, but an important segment of the emotional range that video games should aspire to cover. The challenge, however, lies in attempting to analyse various elements contributing to comedy, particularly with the inclusion of interactively as a fund
作者: frivolous    時間: 2025-3-23 11:12
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous on a shared serious game task; furthermore, to investigate physiological affect underlying such human-robot proximate collaboration. The participants collaboratively played a turn-taking version of a serious game Tower of Hanoi, where physiological affect was investigated in a valence-arousal spac
作者: FLOAT    時間: 2025-3-23 16:52
Analysis of the Effect of Number of?Players on the Excitement of the Game with Respect to Fairness the number of players in a game affects the enjoyment of a fair game. From this research, we outlined that more players in a game increase the unpredictability of the game and its excitement overall. By applying the game refinement theory, we can see how the number of players can affect the excitem
作者: 蝕刻術    時間: 2025-3-23 18:07

作者: 辯論    時間: 2025-3-24 01:35
Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?rge, billboard size, display by adding a collaborative interaction mechanism for a user crowd. Working with a pop festival organizer, we developed a technology proof-of-concept of a multiplayer raffle game supporting crowd interaction with a large public display using an air-filled ball, equipped wi
作者: 魅力    時間: 2025-3-24 04:38

作者: 積習已深    時間: 2025-3-24 07:49
Playful Information Access Through Virtual Creaturesent Bot requires people to wear a head-mounted display (HMD). Users see a virtual creature in the real world via augmented reality technologies. The creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature its
作者: 擁護    時間: 2025-3-24 11:52

作者: ambivalence    時間: 2025-3-24 18:23

作者: microscopic    時間: 2025-3-24 22:19
F → S → F Transitions in Vehicle Probe Dataal simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.
作者: engender    時間: 2025-3-25 02:21
A. Nakayama,K. Hasebe,Y. Sugiyamathe robot collaborators elicited a higher physiological affect in regard to both arousal and valence, in contrast to their human collaborator counterparts. Furthermore, a comparable performance between all collaborators was found on the serious game task.
作者: 割公牛膨脹    時間: 2025-3-25 06:41

作者: corporate    時間: 2025-3-25 11:21
Applying Design Thinking for Prototyping a Game Controllerg idea generation and were perceived as appealing. Drawing on observations and participants feedbacks, we reflect on the strengths of using this methodology to develop games controllers and discuss some of the needs that they still have.
作者: 輕而薄    時間: 2025-3-25 14:30
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosityal simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.
作者: aspect    時間: 2025-3-25 18:33

作者: cumber    時間: 2025-3-25 22:55

作者: placebo-effect    時間: 2025-3-26 02:08

作者: anaerobic    時間: 2025-3-26 07:39

作者: OFF    時間: 2025-3-26 10:15

作者: 可行    時間: 2025-3-26 14:49

作者: bromide    時間: 2025-3-26 20:26
Hauke Hinsch,Roger Kouyos,Erwin Freyictability of the game and its excitement overall. By applying the game refinement theory, we can see how the number of players can affect the excitement of a game. We also look at the pressure of a game on the players by utilizing the force-in-mind theory to further understand how games can motivate players without causing them too much stress.
作者: 神圣不可    時間: 2025-3-27 00:45

作者: Popcorn    時間: 2025-3-27 02:24
Comedy in the Ludonarrative of Video Gamesamental element of video games. In this paper, we propose using the concept of . as the basis for analysing comedy in video games. We approach ludonarrative comedy through examples that illustrate trends which can be discerned from games that introduce humor through their . and . (gameplay-related) elements.
作者: 祝賀    時間: 2025-3-27 07:11
Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?th an accelerometer and a barometer, as an interaction device. We experimented on its possibility to engage festival audience in live pilots in two occasions. Our observations showed that the audience enjoyed the raffle game and participated willingly. In addition, advertisers found the solution interesting.
作者: –LOUS    時間: 2025-3-27 09:39
Validating the Creature Believability Scale for Videogames using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.
作者: SUE    時間: 2025-3-27 16:44
Conference proceedings 2018 Computer Congress, WCC 2018, in Poznan, Poland, in September 2018..The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital ga
作者: AGOG    時間: 2025-3-27 18:45

作者: 共同給與    時間: 2025-3-28 00:54

作者: 不斷的變動    時間: 2025-3-28 03:21

作者: 哪有黃油    時間: 2025-3-28 09:19
https://doi.org/10.1007/978-3-319-09324-6th an accelerometer and a barometer, as an interaction device. We experimented on its possibility to engage festival audience in live pilots in two occasions. Our observations showed that the audience enjoyed the raffle game and participated willingly. In addition, advertisers found the solution interesting.
作者: Blasphemy    時間: 2025-3-28 13:47
Bau-überwachungsverein (BüV e. V.) using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.
作者: 兩棲動物    時間: 2025-3-28 18:20

作者: synovitis    時間: 2025-3-28 19:11
The Effect of Road Transport Telematicseviously captured visuals of the surrounding environment. In contrast to related previous work, this approach can completely retain and reproduce hidden objects in all their detail. We describe the approach and detail results from our evaluation.
作者: coagulate    時間: 2025-3-29 02:56
Estimation of Transport Systems Capacityools for cinematic presentations. The director acts as a DJ controlling in real-time an A/V switcher interface that selects the camera views of a theatrical performance in a virtual reality experience.
作者: QUAIL    時間: 2025-3-29 07:02
Materialeigenschaften und Bauteile,ent Bot requires people to wear a head-mounted display (HMD). Users see a virtual creature in the real world via augmented reality technologies. The creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature itself.
作者: 安慰    時間: 2025-3-29 11:02

作者: 可耕種    時間: 2025-3-29 12:38

作者: Detain    時間: 2025-3-29 16:01

作者: 玉米棒子    時間: 2025-3-29 22:24
https://doi.org/10.1007/978-3-319-99426-03D; artificial intelligence; augmented reality; computer graphics; data communication systems; digital en
作者: 全等    時間: 2025-3-30 02:49
978-3-319-99425-3IFIP International Federation for Information Processing 2018
作者: 裝飾    時間: 2025-3-30 06:11
Entertainment Computing – ICEC 2018978-3-319-99426-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 胎兒    時間: 2025-3-30 10:39
Traffic Engineering Worked Examplesions and shapes. Although projection mapping has become a new type of image projection method, so far most of the projection mappings have focused on the projection of 3D images on objects such as buildings that stay static without changing their shapes. If projection mapping on non-rigid moving obj
作者: Neuropeptides    時間: 2025-3-30 13:19
The Lighthill–Whitham–Richards Modelo many approaches involving this device, in this work we want to address the challenge of generating ideas for a totally new and innovative game controller that pleases its players. In order to achieve this objective, we applied a set of Design Thinking techiques such as one day in life, empathy map
作者: COKE    時間: 2025-3-30 17:27

作者: Ossification    時間: 2025-3-30 23:40

作者: Crayon    時間: 2025-3-31 01:13

作者: 以煙熏消毒    時間: 2025-3-31 07:39
https://doi.org/10.1007/978-3-319-33482-0ne to what degree SDMs address certain aspects that need to be addressed in the process of developing location-based games..These aspects will be identified based on information gathered in a literature review focused on aspects needed for a successful mobile application development process, game de
作者: landfill    時間: 2025-3-31 10:18
F → S → F Transitions in Vehicle Probe Dataate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5
作者: Fantasy    時間: 2025-3-31 16:47

作者: Bernstein-test    時間: 2025-3-31 20:05

作者: Gossamer    時間: 2025-3-31 22:43
I. Golding,I. Cohen,E. Ben-Jacobliberate act to harness and perform humor—represents one, but an important segment of the emotional range that video games should aspire to cover. The challenge, however, lies in attempting to analyse various elements contributing to comedy, particularly with the inclusion of interactively as a fund




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