標(biāo)題: Titlebook: Entertainment Computing -- ICEC 2013; 12th International C Junia C. Anacleto,Esteban W. G. Clua,Hyun S. Yang Conference proceedings 2013 IF [打印本頁] 作者: 貪污 時(shí)間: 2025-3-21 16:34
書目名稱Entertainment Computing -- ICEC 2013影響因子(影響力)
作者: Ganglion 時(shí)間: 2025-3-21 20:13
A New Chess Variant for Gaming AIers than the standard, international version of the game. A new rule states that players have the choice to switch sides with each other if a continuous link of pieces is created on the board. This simple rule increases significantly the complexity of chess, as perceived by the players, but not the 作者: Condense 時(shí)間: 2025-3-22 04:26
A Systematic Review of Game Design Methods and Tools far more comprehensive. Even after decades of evolution of the games production software, the range of design centered techniques and tools is still limited, as observed by many authors. Thereby, efforts have been made towards the establishment of game design formal methods. This paper presents a s作者: RLS898 時(shí)間: 2025-3-22 07:44 作者: Malleable 時(shí)間: 2025-3-22 09:15
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment Thus, these virtual environments are considered to be both, a crucial factor for active and healthy ageing and a great chance for future developments that may enhance and alter communication for specific age groups. Yet, to date there is a lack of studies examining differences between younger and o作者: 牲畜欄 時(shí)間: 2025-3-22 15:21
Exploring Opponent Formatsmputer games and sports. Despite the increasing interest in this type of games, exploration of their specific game mechanics and the understanding of how the opponent format and relationships impact a game are almost absent in current research. Thus, this paper aims to elucidate how the perception o作者: 牲畜欄 時(shí)間: 2025-3-22 19:45 作者: ureter 時(shí)間: 2025-3-23 00:16
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3Dtools to assist the production of Machinima. These are still mainly focused on the gaming community, and 3D animators. The developed tool aims to bring the typical workflow present on a normal movie set, into a machinima creation environment, expanding possibilities for transmedia productions. With 作者: Ballerina 時(shí)間: 2025-3-23 02:31 作者: Intact 時(shí)間: 2025-3-23 07:01
StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Cs the StepByStep platform, in which pictorial activity schedules are implemented. Design decisions that increase the sameness in the environment and the comfort of the children were implemented to isolate the learning task and promote the training of generalization skills. Differently from existing 作者: 步兵 時(shí)間: 2025-3-23 11:13
Technologically Mediated Intimate Communication: An Overview and Future Directionscation media are originally designed for collaborations and task oriented goals with the poor support of intimate experiences. Contemporary lifestyle changes leaded to design and adoption of technologies in support of long distance relationships. The present work is a study of existing prototypical 作者: ILEUM 時(shí)間: 2025-3-23 15:47
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Studypopular games. The paper describes and experimental study of volunteers’ focus group spontaneous EEG dynamic changes related to 2D/3D screen modes stimuli during short-time gaming activities. A quantitative difference between 2D and 3D gaming stimuli have been found by implementing relative power sp作者: 干旱 時(shí)間: 2025-3-23 18:16
A Game Design Analytic System Based on Data Provenanceollected from a game. The proposed approach is based on generating graphs from collected data to quickly visualize the game flow. We test and validate our approach with an infinity run genre for mobile devices.作者: Subjugate 時(shí)間: 2025-3-24 01:14 作者: 倫理學(xué) 時(shí)間: 2025-3-24 05:57 作者: candle 時(shí)間: 2025-3-24 07:16
How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Applicationtisfying user experience and even frustration, and this is especially true when the application is deployed in the real world. Currently, research on casual non-task oriented systems and our understanding in how people interact with such agents are still limited. To gain more insights on this issue,作者: famine 時(shí)間: 2025-3-24 13:59
Life-Like Animation System of Virtual Firefly Based on Animacy Perceptionimple operational elements, we could generate various life-like motion patterns. Then, we incorporated these patterns in our animation system, where virtual fireflies move and emit light dynamically. We experimented and verified using surveys that the virtual fireflies look like living beings, and t作者: Nutrient 時(shí)間: 2025-3-24 15:53 作者: Spongy-Bone 時(shí)間: 2025-3-24 21:35
Technologically Mediated Intimate Communication: An Overview and Future Directionssystems and related conceptual studies in this realm of study. Their design perspective, mechanism and human factors are described. Challenges coupled to this domain are studied and future research directions are proposed.作者: somnambulism 時(shí)間: 2025-3-25 01:14 作者: Genistein 時(shí)間: 2025-3-25 04:27
0302-9743 ls and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.978-3-642-41105-2978-3-642-41106-9Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 邊緣帶來墨水 時(shí)間: 2025-3-25 08:27
https://doi.org/10.1007/978-1-349-08596-5so immediately build upon the tried and tested approaches already being used in strong chess engines instead of having to start from scratch or a lower level of progress as is the case with other games of this type.作者: FEAS 時(shí)間: 2025-3-25 11:59
Academic Expert Knowledge on Free Trade,ture enough to gain industry adepts, serving only as reference to future works. Moreover, it is needed to discover the designer’s particular methods, which may contribute to-wards the constitution of a unified design toolbox.作者: 填料 時(shí)間: 2025-3-25 17:12 作者: 滔滔不絕地講 時(shí)間: 2025-3-25 22:16 作者: braggadocio 時(shí)間: 2025-3-26 02:18 作者: WAX 時(shí)間: 2025-3-26 07:59 作者: ACRID 時(shí)間: 2025-3-26 10:34 作者: Arboreal 時(shí)間: 2025-3-26 14:20 作者: ONYM 時(shí)間: 2025-3-26 20:30
Trade, Globalization and Developmentirtual fireflies move and emit light dynamically. We experimented and verified using surveys that the virtual fireflies look like living beings, and that different animations give rise to different impressions.作者: Nomogram 時(shí)間: 2025-3-27 00:02 作者: Dealing 時(shí)間: 2025-3-27 02:47
The Origins of Dafeng, Lixin, and Dacheng,asy individualization of the training and of playfulness while learning. StepByStep was used by one participant in a pilot study, who showed behavior acquisition and translation to real life situations.作者: Repatriate 時(shí)間: 2025-3-27 05:55
Reciprocity in Trade Agreementsell-produced, non-exercise video games into captivating exergames by structuring the design space and outlining game requirements. We illustrate XMG with the example of turning the popular first-person action game . into the exergame ..作者: scotoma 時(shí)間: 2025-3-27 11:48
https://doi.org/10.1007/978-1-349-25417-0oriented conversational agent as a virtual philosopher. We construct a taxonomy of user utterances to the agent and discuss a few strategies that an agent might employ to provide a better user experience.作者: 拋射物 時(shí)間: 2025-3-27 15:47 作者: Semblance 時(shí)間: 2025-3-27 20:33 作者: 畢業(yè)典禮 時(shí)間: 2025-3-27 21:58 作者: TRAWL 時(shí)間: 2025-3-28 03:35 作者: GROG 時(shí)間: 2025-3-28 08:37 作者: 知道 時(shí)間: 2025-3-28 13:02
Conference proceedings 2013se papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.作者: probate 時(shí)間: 2025-3-28 16:43
Trade and Investment in the Middle EastMappets as a plugin for the Unity3D game engine, we allow a translation from the typical movie dimension to a virtual one. This work evaluates the current state of art of machinima development tools and presents a working solution more adequate for transmedia productions and non-expert users interested in the production of machinima.作者: 遭遇 時(shí)間: 2025-3-28 19:43 作者: 良心 時(shí)間: 2025-3-29 00:23 作者: RAGE 時(shí)間: 2025-3-29 03:46
Junia C. Anacleto,Esteban W. G. Clua,Hyun S. YangFast track conference proceedings.Unique visibility.State of the art research作者: 寬容 時(shí)間: 2025-3-29 08:13 作者: Decongestant 時(shí)間: 2025-3-29 12:42
Sajal Lahiri,Pascalis Raimondosualities of both worlds and integrates them into one. The Augmented Home draws the virtual world into the physical by binding it to the physical environment for children and parents to experience the virtual world together, being engaged in activities that benefit the child’s educational, social and creative development.作者: PAN 時(shí)間: 2025-3-29 17:30
Gaurav Kumar Jha,Sahana Roy Chowdhurypopular games. The paper describes and experimental study of volunteers’ focus group spontaneous EEG dynamic changes related to 2D/3D screen modes stimuli during short-time gaming activities. A quantitative difference between 2D and 3D gaming stimuli have been found by implementing relative power spectra approach.作者: 永久 時(shí)間: 2025-3-29 23:46 作者: Peak-Bone-Mass 時(shí)間: 2025-3-30 03:10 作者: 幼兒 時(shí)間: 2025-3-30 07:11
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Studypopular games. The paper describes and experimental study of volunteers’ focus group spontaneous EEG dynamic changes related to 2D/3D screen modes stimuli during short-time gaming activities. A quantitative difference between 2D and 3D gaming stimuli have been found by implementing relative power spectra approach.作者: 切割 時(shí)間: 2025-3-30 09:20
A Game Design Analytic System Based on Data Provenanceollected from a game. The proposed approach is based on generating graphs from collected data to quickly visualize the game flow. We test and validate our approach with an infinity run genre for mobile devices.作者: 異教徒 時(shí)間: 2025-3-30 15:42 作者: 雪崩 時(shí)間: 2025-3-30 18:01 作者: Unsaturated-Fat 時(shí)間: 2025-3-30 22:10
Entertainment Computing -- ICEC 2013978-3-642-41106-9Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: relieve 時(shí)間: 2025-3-31 02:03
Trade Unions on YouTube: Conclusions,ies. The research goal of this work is to investigate how participants experience game prototyping activities. This paper presents a one-day intensive course consisting of both learning and hands-on sessions with open source software (OSS) tools, tangible materials, and sensor boards for creative de作者: EVADE 時(shí)間: 2025-3-31 06:44 作者: hypnotic 時(shí)間: 2025-3-31 11:07 作者: 懲罰 時(shí)間: 2025-3-31 14:25