派博傳思國際中心

標題: Titlebook: Entertainment Computing - ICEC 2007; 6th International Co Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu Conference proceedings 2007 IFIP I [打印本頁]

作者: 炸彈    時間: 2025-3-21 18:55
書目名稱Entertainment Computing - ICEC 2007影響因子(影響力)




書目名稱Entertainment Computing - ICEC 2007影響因子(影響力)學科排名




書目名稱Entertainment Computing - ICEC 2007網(wǎng)絡公開度




書目名稱Entertainment Computing - ICEC 2007網(wǎng)絡公開度學科排名




書目名稱Entertainment Computing - ICEC 2007被引頻次




書目名稱Entertainment Computing - ICEC 2007被引頻次學科排名




書目名稱Entertainment Computing - ICEC 2007年度引用




書目名稱Entertainment Computing - ICEC 2007年度引用學科排名




書目名稱Entertainment Computing - ICEC 2007讀者反饋




書目名稱Entertainment Computing - ICEC 2007讀者反饋學科排名





作者: 開花期女    時間: 2025-3-21 22:52

作者: 眼界    時間: 2025-3-22 02:55

作者: 策略    時間: 2025-3-22 05:42
Social Media and Ambient Social Distanceendering algorithms in GPU (Graphic Processing Unit) so as to enhance the system function. TODS’s scene model is designed and constructed according to the “Driving Test Specification” of China to meet the demands of rigorous driving training. And a kind of modular construction method is used in the
作者: 極端的正確性    時間: 2025-3-22 11:35
,Apollo-Soyuz — The End of the Apollo Era,e with a limited error condition. For customization of the results by the user, we introduce a timing mechanism for controlling the velocities of color morphing. Finally, we apply our temporal color morphing technique to the video clips of several representative natural phenomena to demonstrate the
作者: accessory    時間: 2025-3-22 13:53

作者: accessory    時間: 2025-3-22 18:19

作者: JOG    時間: 2025-3-23 00:20
Related Background and Pre-knowledge,ormance, transmission bandwidth, and storage capacities. This paper proposes a new scheme for constructing progressive meshes with adaptive subdivision. Besides, we introduce half-edge collapse simplification and present a new way to calculate error distance. Some experimental results show that our proposed method works well on various meshes.
作者: 閃光你我    時間: 2025-3-23 04:52
A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinateso some blocks. This paper proposes a sub-block-based trademark image retrieval algorithm under the polar coordinate system. Experiment results show that our algorithm can keep excellent invariance in image translation, scaling and rotation and the retrieved results can satisfy human visual perception very well.
作者: 商議    時間: 2025-3-23 08:13

作者: alleviate    時間: 2025-3-23 12:48

作者: NORM    時間: 2025-3-23 17:49

作者: synovium    時間: 2025-3-23 21:15

作者: Liability    時間: 2025-3-24 00:45
https://doi.org/10.1007/978-3-642-57702-4research that measures this. This paper reports on a study of user performance statistics while playing a computer game projected onto a planetarium dome and compares these with similar measurements taken in a conventional projected flat screen environment. A survey of users’ subjective impressions
作者: Precursor    時間: 2025-3-24 04:19
Chirurgisch-interventionelle Aspekte,tion allowing human users to interact and play with their small pets (like hamsters) remotely via Internet through a mixed-reality-based game system “Metazoa Ludens”. To examine the system’s effectiveness: Firstly, the positive effects to the hamsters are established using Body Condition Score study
作者: 愉快么    時間: 2025-3-24 06:54

作者: 歡樂東方    時間: 2025-3-24 12:42
https://doi.org/10.1007/978-3-0348-6751-1experience into a virtual environment..The different pedagogical approaches that our active method supports, have motivated us to tailor an architecture that supports the creation of different variations of role-play environments, ranging from open-ended trial and error approaches to highly constrai
作者: Myocyte    時間: 2025-3-24 15:24
https://doi.org/10.1057/9780230117211 evolutionary neural networks to create intelligent characters. This study quantitatively compared the performance of these three AI techniques in the same game and experimental environments, and analyzed the results of experiments. As a result, neural network and evolutionary neural network showed
作者: STYX    時間: 2025-3-24 22:55
A Centenary of ,: Retrospect and Prospecte to its image-based nature. The aliasing errors in shadow mapping consist of perspective aliasing error and projection aliasing error. In this paper, we propose a novel shadow-map reparameterization to reduce perspective aliasing for varying viewer and/or light. This reparameterizing technique keep
作者: 不遵守    時間: 2025-3-25 01:34

作者: 鬧劇    時間: 2025-3-25 03:40

作者: Indurate    時間: 2025-3-25 09:30

作者: commonsense    時間: 2025-3-25 15:19
,Apollo-Soyuz — The End of the Apollo Era,. day breaking, leaves’ resurgence, foliage greening from yellow or yellowing from green. They are difficult to be captured wholly because of the long time span. Traditional methods for making these types of scenes are inefficient or makeshifts..In this paper, we propose a semi-automatic temporal co
作者: 主動    時間: 2025-3-25 16:41
Related Background and Pre-knowledge,ormance, transmission bandwidth, and storage capacities. This paper proposes a new scheme for constructing progressive meshes with adaptive subdivision. Besides, we introduce half-edge collapse simplification and present a new way to calculate error distance. Some experimental results show that our
作者: 看法等    時間: 2025-3-25 22:34

作者: 熱心助人    時間: 2025-3-26 02:42
Games: Real, Complex, Imaginary,re is unique from other conventional methods because it is designed to reduce the total number of draw primitive calls in a frame rather than the number of primitives. Another distinctive feature is its no-triangulation during the mesh adaptation by using its hierarchical layers and pre-constructed
作者: 放逐某人    時間: 2025-3-26 06:44
Links of Science and Technology,simplifying deforming surfaces. In this paper, we propose a new method for the multiresolution representation of time-varying meshes based on deformation area and feature preservation. Our method uses the famous QEM (quadric error metric) as our basic metric. The idea is to modify the edge collapse
作者: 慟哭    時間: 2025-3-26 09:48

作者: Ovulation    時間: 2025-3-26 14:54
Johannes Ljungberg,Natacha Klein K?ferWe introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox herding pictures into a game. We describe the features of such a game and we propose some guidelines for its design and development.
作者: Fabric    時間: 2025-3-26 19:56
Kansei Games: Entertaining EmotionsWe introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox herding pictures into a game. We describe the features of such a game and we propose some guidelines for its design and development.
作者: Melatonin    時間: 2025-3-26 21:10

作者: 淺灘    時間: 2025-3-27 01:39
978-3-540-74872-4IFIP International Federation for Information Processing 2007
作者: 要素    時間: 2025-3-27 09:17

作者: 蛤肉    時間: 2025-3-27 12:02
0302-9743 Overview: 978-3-540-74872-4978-3-540-74873-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Madrigal    時間: 2025-3-27 17:07
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/311610.jpg
作者: 牢騷    時間: 2025-3-27 21:46
A Training Oriented Driving Simulatorrs. At the same time, recent advances in Computer Graphics and Virtual Reality system have brought the new opportunities for the development of driving simulation. This paper describes a driving simulator named TODS which is the acronym of training oriented driving simulator, developed for rigorous
作者: 偏離    時間: 2025-3-27 23:30
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environmente of the important problems is a lack of immersion and reality due to small display. To overcome this problem, we introduce dynamic environment which consists of some movable structures and their controller that enable changes of virtual world to affect the real world. It has an effect on expanding
作者: indecipherable    時間: 2025-3-28 05:07

作者: PANEL    時間: 2025-3-28 07:10

作者: 陶器    時間: 2025-3-28 13:02
Computer Game for Small Pets and Humanstion allowing human users to interact and play with their small pets (like hamsters) remotely via Internet through a mixed-reality-based game system “Metazoa Ludens”. To examine the system’s effectiveness: Firstly, the positive effects to the hamsters are established using Body Condition Score study
作者: LATHE    時間: 2025-3-28 15:36
Identification with the Player Character as Determinant of Video Game Enjoymentyers’ altered self-perception during game play: When identifying with a character or role offered by the game, players change their self-concept by adopting relevant attributes of the character, for instance, they perceive themselves as more courageous, heroic, and powerful during identification wit
作者: 發(fā)酵    時間: 2025-3-28 18:55

作者: dry-eye    時間: 2025-3-29 01:17

作者: Audiometry    時間: 2025-3-29 04:47
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Renderie to its image-based nature. The aliasing errors in shadow mapping consist of perspective aliasing error and projection aliasing error. In this paper, we propose a novel shadow-map reparameterization to reduce perspective aliasing for varying viewer and/or light. This reparameterizing technique keep
作者: LIKEN    時間: 2025-3-29 08:59
An Algorithm for Seamless Image Stitching and Its Applicationthm based on SIFT features which makes some improvements on large exposure difference, large scene motion or other misregistrations when stitching panoramic images. We introduce a new method that is to add the adjacent images according to a weight function to eliminate the seam in the transition reg
作者: irreparable    時間: 2025-3-29 14:30
A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinateso some blocks. This paper proposes a sub-block-based trademark image retrieval algorithm under the polar coordinate system. Experiment results show that our algorithm can keep excellent invariance in image translation, scaling and rotation and the retrieved results can satisfy human visual perceptio
作者: 騷動    時間: 2025-3-29 15:53
Image Composition with Blurring Effect from Depth of Fielde framework involves two stages: a ., in which the target image, with one part of the image purported to be “further” and another part “near”, is presented as “l(fā)earning data” and the learned filter is applied to some objects in source image; and a ., in which those blurred objects of source image ar
作者: pacific    時間: 2025-3-29 20:43

作者: 難解    時間: 2025-3-30 02:51
A New Progressive Mesh with Adaptive Subdivision for LOD Modelsormance, transmission bandwidth, and storage capacities. This paper proposes a new scheme for constructing progressive meshes with adaptive subdivision. Besides, we introduce half-edge collapse simplification and present a new way to calculate error distance. Some experimental results show that our
作者: 刪除    時間: 2025-3-30 06:58
Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolationleasing shapes. In this paper, we present an interactive modeling system for generating freeform surfaces using a 2D user interface. In this paper, we firstly interpret the given 2D curve to be the projection of the 3D curve that has the minimum curvature. Then we propose a topology-consistent strat
作者: 耕種    時間: 2025-3-30 11:32

作者: Iatrogenic    時間: 2025-3-30 13:06

作者: 親愛    時間: 2025-3-30 20:02
Procedural Modeling of Residential Zone Subject to Urban Planning Constraintshoroughly consider goals of urban design and constraints of urban planning. In this paper taking the layout problems of a residential zone as background, a framework of procedural modeling and a constrained layout optimization approach is presented to simulate the design procedure of human. The appr
作者: 柳樹;枯黃    時間: 2025-3-30 21:15

作者: Macronutrients    時間: 2025-3-31 01:27

作者: 緯線    時間: 2025-3-31 06:09
https://doi.org/10.1057/9780230117211nvergence speed. In conclusion, evolutionary neural network which showed excellent results in both the final convergence score ratio and the convergence score is most appropriate AI technique for fighting action games.
作者: debble    時間: 2025-3-31 09:29

作者: 物種起源    時間: 2025-3-31 14:46

作者: 似少年    時間: 2025-3-31 18:53

作者: AV-node    時間: 2025-4-1 00:58





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