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標(biāo)題: Titlebook: Entertainment Computing - ICEC 2004; Third International Matthias Rauterberg Conference proceedings 2004 IFIP International Federation for [打印本頁(yè)]

作者: BID    時(shí)間: 2025-3-21 20:06
書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004影響因子(影響力)




書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004影響因子(影響力)學(xué)科排名




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書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004被引頻次




書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004被引頻次學(xué)科排名




書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004年度引用




書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004年度引用學(xué)科排名




書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004讀者反饋




書(shū)目名稱(chēng)Entertainment Computing - ICEC 2004讀者反饋學(xué)科排名





作者: CREEK    時(shí)間: 2025-3-21 21:52
Realization of Tai-Chi Motion Using a Humanoid Robotobot perform specific motions such as walking. However, walking is only one of the complicated motions humans can perform. For robots to play an active role in society as our partner, they must be able to simulate precisely various kinds of human actions . We chose tai-chi as an example of complicat
作者: 烤架    時(shí)間: 2025-3-22 04:14
Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulatiostion: what would happen if researchers who understood the technology of simulation and virtual reality worked in close collaboration with people from the entertainment industry who understood how to create compelling stories and engaging characters? What synergies would emerge? Would it be possible
作者: Brittle    時(shí)間: 2025-3-22 05:47

作者: 小教堂    時(shí)間: 2025-3-22 11:43
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry or, aggressive thoughts, angry feelings, and arousal levels, and decrease helpful behaviors. The effects occurred for both children and adults and for both males and females. The more violent the video game, the stronger the effects. Violent video game effects are also increasing over time.
作者: SSRIS    時(shí)間: 2025-3-22 16:50

作者: SSRIS    時(shí)間: 2025-3-22 17:06
“, Pitcher”: A Game for the , ,ha,r, Internet Chairinput device; “..ha.r.,” the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invarian
作者: legislate    時(shí)間: 2025-3-22 23:33

作者: 一回合    時(shí)間: 2025-3-23 04:01

作者: 儲(chǔ)備    時(shí)間: 2025-3-23 07:38
“Tangible Influence”: Towards a New Interaction Paradigm for Computer Gamesain autonomy and become more clever. However, this autonomy may bring also some change in the interaction between users and game characters. Players may become less in charge of their characters and lose the power of complete motion or behavior control. On the other hand, characters may become more
作者: SYN    時(shí)間: 2025-3-23 12:28
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activitiesit enables players to experience sportive activities in a shared computerized environment. Important dimensions in the design space of CSCS applications are discussed. Finally we present the FlyGuy, a prototypical realization of a CSCS device.
作者: 行業(yè)    時(shí)間: 2025-3-23 13:59
Optical-Flow-Driven Gadgets for Gaming User Interfacement of an image patch between two consecutive frames from a video sequence. Similar framework is used in a number of commercial vision-driven interactive computer games but the motion of the users is detected by examining the difference between two consecutive frames. The optical-flow presents a na
作者: 禁止    時(shí)間: 2025-3-23 18:03

作者: LUCY    時(shí)間: 2025-3-24 00:50
Game-Driven Intelligent Tutoring Systemser, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV.M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs.
作者: fatty-acids    時(shí)間: 2025-3-24 02:53
Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning basic character expressions (AIUEO) of the Japanese hand characters (Yubimoji). PYA is a very simple system both from technical and educational points of view. Experiments in an elementary school shows that pupils have really enjoyed the system and learning, thus, we believe PYA is effective as an
作者: 散開(kāi)    時(shí)間: 2025-3-24 08:27
The Bush Telegraph: Networked Cooperative Music-Makingrather than directly initiating them, this schedule can be shared between two remotely linked systems. . allows remote players to play together without timing problems due to network delays. Shared music making is made very easy but still allowing for creative freedom. We see this type of system bec
作者: excrete    時(shí)間: 2025-3-24 11:45

作者: Coronation    時(shí)間: 2025-3-24 18:31

作者: receptors    時(shí)間: 2025-3-24 20:53

作者: peritonitis    時(shí)間: 2025-3-25 01:58
Yosef Dror,Shmuel M. Giveon,Felicia Sternstion: what would happen if researchers who understood the technology of simulation and virtual reality worked in close collaboration with people from the entertainment industry who understood how to create compelling stories and engaging characters? What synergies would emerge? Would it be possible
作者: 鉗子    時(shí)間: 2025-3-25 06:55
Trace Elements from Soil to Humano approach (AIDA): this entertains you. This remark is only true if the state of the art of entertainment computing must be taken into consideration when developing present and future activities in play, gamble or game to achieve real “playing” from a psychological point of view. Profound, extended
作者: 人類(lèi)    時(shí)間: 2025-3-25 09:30
Zinc Binding Peptides from Rat Brainor, aggressive thoughts, angry feelings, and arousal levels, and decrease helpful behaviors. The effects occurred for both children and adults and for both males and females. The more violent the video game, the stronger the effects. Violent video game effects are also increasing over time.
作者: folliculitis    時(shí)間: 2025-3-25 14:53
A. M. Roussel,R. A. Anderson,A. E. Faviertakes as a starting point the traditional event-based architecture that underlies most game engines. These systems discretise the environments’ Physics by separating the objects’ kinematics from the physical processes corresponding to objects interactions. This property has been used to insert a new
作者: 頭腦冷靜    時(shí)間: 2025-3-25 19:51

作者: 付出    時(shí)間: 2025-3-25 22:29

作者: Brain-Waves    時(shí)間: 2025-3-26 00:15

作者: CUMB    時(shí)間: 2025-3-26 07:04
Methane Oxidation in Landfill Cover Soils,ain autonomy and become more clever. However, this autonomy may bring also some change in the interaction between users and game characters. Players may become less in charge of their characters and lose the power of complete motion or behavior control. On the other hand, characters may become more
作者: Frequency-Range    時(shí)間: 2025-3-26 09:18

作者: 竊喜    時(shí)間: 2025-3-26 16:12
M. Máriássy,L. Vysko?il,A. Mathiasováment of an image patch between two consecutive frames from a video sequence. Similar framework is used in a number of commercial vision-driven interactive computer games but the motion of the users is detected by examining the difference between two consecutive frames. The optical-flow presents a na
作者: 臥虎藏龍    時(shí)間: 2025-3-26 19:58

作者: 減震    時(shí)間: 2025-3-26 21:54
Nineta Hrastelj,Ricardo Bettencourt da Silvaer, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV.M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs.
作者: 針葉類(lèi)的樹(shù)    時(shí)間: 2025-3-27 02:22
https://doi.org/10.1007/978-1-4684-6075-9 basic character expressions (AIUEO) of the Japanese hand characters (Yubimoji). PYA is a very simple system both from technical and educational points of view. Experiments in an elementary school shows that pupils have really enjoyed the system and learning, thus, we believe PYA is effective as an
作者: Retrieval    時(shí)間: 2025-3-27 06:37
Claudio Cobelli,David Foster,Gianna Toffolorather than directly initiating them, this schedule can be shared between two remotely linked systems. . allows remote players to play together without timing problems due to network delays. Shared music making is made very easy but still allowing for creative freedom. We see this type of system bec
作者: Blatant    時(shí)間: 2025-3-27 10:54
Matthias RauterbergIncludes supplementary material:
作者: Crayon    時(shí)間: 2025-3-27 14:32

作者: 粗俗人    時(shí)間: 2025-3-27 21:44

作者: Blanch    時(shí)間: 2025-3-28 01:20

作者: PARA    時(shí)間: 2025-3-28 03:10

作者: cluster    時(shí)間: 2025-3-28 08:00

作者: Rankle    時(shí)間: 2025-3-28 13:49
Traceability in the Dairy Industry in Europeated interaction devices and small computer monitors, we aim to utilize more natural surfaces such as tables and walls as our interaction space. In testing our theories, we have produced a number of gaming applications as test cases. Here, we report on our most popular application, Virtual Hockey.
作者: 芭蕾舞女演員    時(shí)間: 2025-3-28 16:13

作者: 四目在模仿    時(shí)間: 2025-3-28 19:12

作者: 健談的人    時(shí)間: 2025-3-29 01:13

作者: thyroid-hormone    時(shí)間: 2025-3-29 04:43
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry or, aggressive thoughts, angry feelings, and arousal levels, and decrease helpful behaviors. The effects occurred for both children and adults and for both males and females. The more violent the video game, the stronger the effects. Violent video game effects are also increasing over time.
作者: 宮殿般    時(shí)間: 2025-3-29 08:22

作者: 沉著    時(shí)間: 2025-3-29 13:08

作者: Sarcoma    時(shí)間: 2025-3-29 18:55
Game-Driven Intelligent Tutoring Systemser, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV.M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs.
作者: 一美元    時(shí)間: 2025-3-29 21:45

作者: prodrome    時(shí)間: 2025-3-30 00:44

作者: 連接    時(shí)間: 2025-3-30 07:03
0302-9743 tated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and develop
作者: 一夫一妻制    時(shí)間: 2025-3-30 10:33

作者: 編輯才信任    時(shí)間: 2025-3-30 12:57

作者: 尾隨    時(shí)間: 2025-3-30 19:06
Conference proceedings 2004sonal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment
作者: emulsify    時(shí)間: 2025-3-30 20:53

作者: reptile    時(shí)間: 2025-3-31 01:40

作者: 蚊帳    時(shí)間: 2025-3-31 05:28
Methane Oxidation in Landfill Cover Soils,nt a game called FantasyA where players interact with it by influencing the emotions of they semi-autonomous avatars using a tangible interface called SenToy. We show how ”.” was built into this game, the role of SenToy as an influencing device, and the reactions of the users to this type of control.




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